Difference between revisions of "User:Yolopanther/test"
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Note that the access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuring setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective area that the job is in. | Note that the access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuring setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective area that the job is in. | ||
+ | |||
+ | === Identification Card Modifier Console === | ||
+ | When the console is first access, the user will be presented with a screen asking for two IDs to be inserted. The "target" ID is the ID that will be modified (this can be any ID). The "confirm identity" ID can only be an ID that has the "ID Console" access on it. When both IDs both of these conditions are met, you are able to "Log In" and begin modifying the accesses on the "target" ID. Other buttons on this first screen are the "Access Crew Manifest" button and the "Job Management" button. | ||
+ | |||
+ | '''Logging In''' | ||
+ | |||
+ | When an ID is in the "target" slot and an ID is in the "confirm identity" slot (this second ID needs to have the "ID Console" access on it), you are able to "log in" and begin modifying accesses on the "target" ID. Pressing the "log in" button will open a new window with a lot of buttons. | ||
+ | At the very top, there will be two buttons. The left one will say something like "Remove <name>'s ID Card (<job>)." Clicking this will remove the "target" ID. The right button will say something like "Remove <name>'s ID Card (<job>)." This will remove the "confirm identity" ID. Removing either of these will send you back to the first screen we saw on the console. | ||
+ | Below these are two more buttons. One says "Access Crew Manifest" and the other says "Log Out." The first will send you to the "Crew Manifest" page while the second will send you back to the first screen we saw on the console (essentially "logging out" of the console). | ||
=== Default Accesses === | === Default Accesses === | ||
− | + | Default access for any job can be seen by selecting any job seen by selecting the desired job from the ID console. The default access associated with that job/id will be colored in <span style="color:#DC143C">red</span> while those accesses not associated with the job/id will be in white. | |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
Revision as of 20:18, 10 January 2015
--Future Site of Guide to Access Levels (As HoP via ID Console)
Note that the access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuring setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective area that the job is in.
Identification Card Modifier Console
When the console is first access, the user will be presented with a screen asking for two IDs to be inserted. The "target" ID is the ID that will be modified (this can be any ID). The "confirm identity" ID can only be an ID that has the "ID Console" access on it. When both IDs both of these conditions are met, you are able to "Log In" and begin modifying the accesses on the "target" ID. Other buttons on this first screen are the "Access Crew Manifest" button and the "Job Management" button.
Logging In
When an ID is in the "target" slot and an ID is in the "confirm identity" slot (this second ID needs to have the "ID Console" access on it), you are able to "log in" and begin modifying accesses on the "target" ID. Pressing the "log in" button will open a new window with a lot of buttons. At the very top, there will be two buttons. The left one will say something like "Remove <name>'s ID Card (<job>)." Clicking this will remove the "target" ID. The right button will say something like "Remove <name>'s ID Card (<job>)." This will remove the "confirm identity" ID. Removing either of these will send you back to the first screen we saw on the console. Below these are two more buttons. One says "Access Crew Manifest" and the other says "Log Out." The first will send you to the "Crew Manifest" page while the second will send you back to the first screen we saw on the console (essentially "logging out" of the console).
Default Accesses
Default access for any job can be seen by selecting any job seen by selecting the desired job from the ID console. The default access associated with that job/id will be colored in red while those accesses not associated with the job/id will be in white.
Combination of Access
Something important (and annoying) to note about accesses is that some doors on the station require multiple accesses to be present on the ID card before the door will open.
One example of this is the secure area of tech storage. The door to enter the secure area requires that access to technical storage and the bridge be present. Consequently, this means only two people (by default) have access to this room: the Chief Engineer and the Captain.