Difference between revisions of "Syndicate Items"
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|description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals.), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them. | |description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals.), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them. | ||
}} | }} | ||
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|name = Stetchkin Pistol | |name = Stetchkin Pistol | ||
|image = stetchkin.png | |image = stetchkin.png | ||
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 7 telecrystals |
|usedfor = Quick and concealable murder. | |usedfor = Quick and concealable murder. | ||
|strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. | |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. | ||
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|usedfor = Stunning people. | |usedfor = Stunning people. | ||
|strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown. | |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown. | ||
− | |description = This weapon is not meant for killing, rather it is intended for stunning; it is the syndicate equivalent of a taser that does minor toxins damage. Though this weapon does make a sound when fired, it is still very quiet, and can be easily concealed in your pocket. Additionally this weapon does not provide any message that it has been fired, use this to your advantage and to help conceal your identity. Extremely powerful when paired with an energy sword, as it cannot reliably kill anything by itself. | + | |description = This weapon is not meant for killing, rather it is intended for stunning; it is the syndicate equivalent of a taser that does minor toxins damage. Though this weapon does make a sound when fired, it is still very quiet, and can be easily concealed in your pocket. Additionally this weapon does not provide any message that it has been fired, use this to your advantage and to help conceal your identity. Extremely powerful when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. |
}} | }} | ||
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|strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | ||
|description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable. It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. | |description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable. It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = EMP Kit | |name = EMP Kit | ||
− | |image = | + | |image = Syndibox.png |
|foundin = Ordered via syndicate uplink, costs 2 telecrystals | |foundin = Ordered via syndicate uplink, costs 2 telecrystals | ||
|usedfor = The disabling of technology, such as cameras, radios, etc. | |usedfor = The disabling of technology, such as cameras, radios, etc. | ||
|strategy = Best used aggressively against technology. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]]. | |strategy = Best used aggressively against technology. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]]. | ||
|contents = [[file:Emp grenade.png]][[file:Emp grenade.png]][[file:injector.png]] | |contents = [[file:Emp grenade.png]][[file:Emp grenade.png]][[file:injector.png]] | ||
− | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades. The implanter functions the same, but after implanting it into yourself, it can be activated | + | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades. The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time. |
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}} | }} | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Ammo-357 | |name = Ammo-357 | ||
− | |image = | + | |image = 357_speedloader.png |
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. | ||
|usedfor = Ammo for the revolver. | |usedfor = Ammo for the revolver. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Ammo-10mm | |name = Ammo-10mm | ||
− | |image = | + | |image = 10mmMag.png |
|foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units. | |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units. | ||
|usedfor = Ammo for the stetchkin. | |usedfor = Ammo for the stetchkin. | ||
|strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stetchkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be hhandloaded from a loose ammo box. | |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stetchkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be hhandloaded from a loose ammo box. | ||
− | |description = This is ammo for the [[Syndicate Items#Stechkin|stechkin]]. It gives the stechkin a full clip. It can be used by either using a stetchkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload. | + | |description = This is ammo for the [[Syndicate Items#Stechkin|stechkin]]. It gives the stechkin a full clip. It can be used by either using a stetchkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload. Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines. |
}} | }} | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Ammo-riot darts | |name = Ammo-riot darts | ||
− | |image = | + | |image = Foambox_riot.png |
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
|usedfor = Ammo for the foam force toy handgun. | |usedfor = Ammo for the foam force toy handgun. | ||
|strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable. | |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable. | ||
+ | |description = This is ammo for the toy gun. Buy this if you cannot get it from an autolathe, or reuse the ones you shot. | ||
}} | }} | ||
+ | |||
+ | |||
==Stealthy and Inconspicuous Weapons== | ==Stealthy and Inconspicuous Weapons== | ||
+ | |||
+ | ===Martial Arts Scroll=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Martial Arts Scroll | ||
+ | |image = Scroll.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 17 telecrystals | ||
+ | |usedfor = Fighting ranged attackers, killing people with your fists. | ||
+ | |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger. | ||
+ | |description = The Sleeping Carp style lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status. You will also not be able to use any ranged weapon, as it would be dishonorable. | ||
+ | Your punches do 10 to 15 brute, and your grabs will start as aggressive. | ||
+ | You can also combo attacks by switching intents while hitting. Possible Combos: | ||
+ | * Wrist Wrench: Disarm Disarm. Forces the opponent to drop the item in his hand. | ||
+ | * Back Kick: Harm Grab. The opponent must be facing away from you. Knocks him down. | ||
+ | * Stomach Knee: Grab Harm. Knocks the wind out of the opponent and stuns. | ||
+ | * Head Kick: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. | ||
+ | * Elbow Drop: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition." | ||
+ | }} | ||
+ | |||
+ | ===Box of Throwing Weapons=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Box of Throwing Weapons | ||
+ | |image = Syndibox.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 5 telecrystals | ||
+ | |usedfor = Murdering people by throwing things. | ||
+ | |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. | ||
+ | |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] | ||
+ | |description = This kit contains a five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time. Reinforced bolas slow targets down on hit until they are removed; they take longer to remove than normal bolas. | ||
+ | }} | ||
+ | |||
+ | ===Toy Gun with Riot Darts=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Toy Gun with Riot Darts | ||
+ | |image = Toy_gun.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
+ | |usedfor = Hiding a stunning weapon in plain sight. | ||
+ | |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down. | ||
+ | |||
+ | |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target. | ||
+ | }} | ||
+ | |||
===Sleepy Pen=== | ===Sleepy Pen=== | ||
{{Item | {{Item | ||
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|usedfor = Disabling people, making people look dead. | |usedfor = Disabling people, making people look dead. | ||
|strategy = This item will paralyze people; they cannot talk and will collapse after a short time. It will quickly wear off. | |strategy = This item will paralyze people; they cannot talk and will collapse after a short time. It will quickly wear off. | ||
− | |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]], [[Guide to chemistry#Morphine|morphine]] and | + | |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]], [[Guide to chemistry#Morphine|morphine]] and [[Guide to chemistry#Tirizene|tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. The toxins inside are completely nonlethal, so if you want to kill with it you need somthing else. Not available in [[Syndicate guide|nuke ops]]. |
+ | }} | ||
+ | |||
+ | ===Poison Kit=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Poison Kit | ||
+ | |image = Syndibox.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 6 telecrystals | ||
+ | |usedfor = Murdering people silently | ||
+ | |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun. | ||
+ | |contents = [[File:Bottle.png]][[File:Syringe.png]] | ||
+ | |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Neurotoxin|Neurotoxin]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. | ||
+ | }} | ||
+ | |||
+ | ===Dart Pistol=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Dart Pistol | ||
+ | |image = Dart_pistol.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 4 telecrystals | ||
+ | |usedfor = Shooting chemicals. Useful with the Poison Kit. | ||
+ | |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket. | ||
+ | |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets. | ||
+ | }} | ||
+ | |||
+ | ===Energy Dagger=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Energy Dagger | ||
+ | |image = Edagger.gif | ||
+ | |foundin = Ordered via syndicate uplink, costs 2 telecrystals | ||
+ | |usedfor = Last resort combat. | ||
+ | |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades. | ||
+ | |description = It's a dagger that does 18 brute, but can be disguised and hidden like a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes. It's better than most weapons and it's very cheap, so it's not a bad last resort, and unless people know you have it they're very unlikely to search your PDA pen. | ||
}} | }} | ||
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|usedfor = Cleaning things, and slipping people on it. | |usedfor = Cleaning things, and slipping people on it. | ||
|strategy = Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel. | |strategy = Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel. | ||
− | |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things faster than normal soap, making it handy for a quick cleanup. | + | |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup. |
}} | }} | ||
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|strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them! | |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them! | ||
|description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. | ||
+ | }} | ||
+ | |||
+ | ===Pizza Bomb=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Pizza Bomb | ||
+ | |image = Pizza_bomb.gif | ||
+ | |foundin = Ordered via syndicate uplink, costs 6 telecrystals | ||
+ | |usedfor = Tasty bomb delivery. | ||
+ | |strategy = This pizza box contains a bomb inside, a bit stronger than a Syndicate Minibomb. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb! | ||
+ | |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target! | ||
}} | }} | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Suppressor | |name = Suppressor | ||
− | |image = | + | |image = Universal_suppressor.png |
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Silencing weapons | |usedfor = Silencing weapons | ||
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|description = A universal syndicate small-arms suppressor for maximum espionage. Can attach to almost any non-revolver/shotgun firearm. | |description = A universal syndicate small-arms suppressor for maximum espionage. Can attach to almost any non-revolver/shotgun firearm. | ||
}} | }} | ||
+ | |||
+ | ===Dehydrated Space Carp=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Dehydrated Space Carp | ||
+ | |image = Carp_plush.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | ||
+ | |usedfor = Sudden carp invasions. | ||
+ | |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned. | ||
+ | |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you. | ||
+ | }} | ||
+ | |||
+ | ===Slipocalypse Clusterbang=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Slipocalypse Clusterbang | ||
+ | |image = Clusterbang.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
+ | |usedfor = Making a large area slippery with soap. | ||
+ | |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of syndicate soap each. | ||
+ | |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! | ||
+ | }} | ||
+ | |||
+ | ===Explosive Airlock Charge=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Explosive Airlock Charge | ||
+ | |image = Door_charge.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
+ | |usedfor = Boobytrapping doors. | ||
+ | |strategy = When used on a door, it'll rig it to explode when someone tries to open it, setting the victim on fire and stunning it. It will also destroy the door panel. | ||
+ | |description = A small, easily concealable device. It can be applied to an open airlock panel, booby-trapping it. The next person to use that airlock will trigger an explosion, knocking them down and destroying the airlock maintenance panel. | ||
+ | }} | ||
+ | |||
+ | |||
==Stealth and Camouflage Items== | ==Stealth and Camouflage Items== | ||
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|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Chameleon Kit |
|image = Syndie_box.png | |image = Syndie_box.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals | |foundin = Ordered via syndicate uplink, costs 4 telecrystals | ||
|usedfor = A complete kit of clothing (Jumpsuit, exosuit, boots, gloves, mask, hat, PDA. stamp and headset) capable of changing colour and shape. Lightly armoured. | |usedfor = A complete kit of clothing (Jumpsuit, exosuit, boots, gloves, mask, hat, PDA. stamp and headset) capable of changing colour and shape. Lightly armoured. | ||
− | |strategy = Very useful for | + | |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. |
− | |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. Each part is lightly armoured and the shoes are no-slip | + | |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. Each part is lightly armoured and the shoes are no-slip, and the mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID. Extremely useful for infiltration. |
+ | }} | ||
+ | |||
+ | ===No-Slip Chameleon Shoes=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = No-Slip Chameleon Shoes | ||
+ | |image = Brshoe.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 2 telecrystals | ||
+ | |usedfor = Not slipping. | ||
+ | |strategy = These can be bought separately from the chameleon kit if you don't need the rest. | ||
+ | |description = As with the chameleon kit, these shoes have an action button to change shape, and will protect you from slips. | ||
}} | }} | ||
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|strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking. | |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking. | ||
|description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active. Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots. | |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active. Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots. | ||
− | |||
− | |||
}} | }} | ||
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|name = Camera Bug | |name = Camera Bug | ||
|image = camera_bug.gif | |image = camera_bug.gif | ||
− | |foundin = Ordered via syndicate uplink, costs 1 | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
|usedfor = Spying on people on cameras. | |usedfor = Spying on people on cameras. | ||
|strategy = Bug the dorms, watch people <s>ERP</s> go braindead, announce it to everyone. (Alternatively, use it to know when people are in a certain area so you know when to detonate a bomb, sneak through and steal something, or murder someone.) | |strategy = Bug the dorms, watch people <s>ERP</s> go braindead, announce it to everyone. (Alternatively, use it to know when people are in a certain area so you know when to detonate a bomb, sneak through and steal something, or murder someone.) | ||
− | |description = Enables you to bug cameras to view them remotely. It can view all cameras on the station, and specifically bugged cameras can be | + | |description = Enables you to bug cameras to view them remotely. It can view all cameras on the station, and specifically bugged cameras can be EMPed temporarily. It can also track people. |
+ | |||
+ | }} | ||
+ | |||
+ | ===Smuggler's Satchel=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Smuggler's Satchel | ||
+ | |image = Satchel.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
+ | |usedfor = Hiding items under floortiles. | ||
+ | |strategy = Use it to stash contraband or bombs under the crew's feet. | ||
+ | |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. Additionally, sometimes satchels can persist between rounds along with one of the items inside. | ||
+ | }} | ||
+ | ===Stimpack=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Stimpack | ||
+ | |image = Syringe.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
+ | |usedfor = Reducing stuns for a long time. | ||
+ | |strategy = Use it on yourself before a fight with security. | ||
+ | |description = This syringe comes loaded with a lot of stimulants, which will heavily reduce stuns and give a small heal over time. | ||
}} | }} | ||
− | == | + | ===Mulligan=== |
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Mulligan | ||
+ | |image = Syringe.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
+ | |usedfor = Changing identity. | ||
+ | |strategy = Use it on yourself and find new clothes. | ||
+ | |description = This syringe comes loaded with a mutation toxin that will randomize your appearance and identity, permanently. | ||
+ | }} | ||
+ | |||
+ | ===EMP Flashlight=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Flashlight | ||
+ | |image = flashlight.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 2 telecrystals | ||
+ | |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. | ||
+ | |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. | ||
+ | |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP. Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge. | ||
+ | }} | ||
+ | |||
+ | ===Adaptive Cardboard Cutouts=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Adaptive Cardboard Cutouts | ||
+ | |image = Syndibox.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 1 telecrystal | ||
+ | |usedfor = Making the crew believe in a nonexistant threat. | ||
+ | |strategy = Place them somewhere, and disguise them as anything! | ||
+ | |description = This box contains three cardboard cutouts and a crayon to color them with; unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI. | ||
+ | }} | ||
+ | |||
+ | |||
+ | |||
+ | ==Space Suits and Hardsuits== | ||
+ | ===Syndicate Space Suit=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Syndicate Space Suit | ||
+ | |image = Syndi_suit.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
+ | |usedfor = Surviving space. | ||
+ | |strategy = Wear it while going in space, store it in your backpack when you're done. | ||
+ | |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. | ||
+ | }} | ||
+ | |||
+ | ===Syndicate Hardsuit=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Syndicate Hardsuit | ||
+ | |image = Syndi_hardsuit.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
+ | |usedfor = Surviving space, tactical armor. | ||
+ | |strategy = Wear it while going in space, store it in your backpack when you're done. | ||
+ | |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks. | ||
+ | }} | ||
+ | |||
+ | |||
+ | |||
+ | ==Devices and Tools== | ||
===Cryptographic Sequencer=== | ===Cryptographic Sequencer=== | ||
{{Item | {{Item | ||
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}} | }} | ||
− | ===Syndicate | + | ===Syndicate Surgery Duffelbag=== |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Syndicate Surgery Duffelbag |
− | |image = | + | |image = Duffle_syndiemed.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Surgery |
− | |strategy = Use | + | |strategy = Use it to perform any kind of surgical crime. |
− | | | + | |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br> |
+ | [[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]] | ||
+ | |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically emag any cyborg it's inserted in. | ||
}} | }} | ||
Revision as of 09:23, 24 August 2016
Syndicate Items
Syndicate people get access to these cool items during Traitor and Nuke!
How to Get These Items
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Conspicuous and Dangerous Weapons
Stetchkin Pistol
Revolver
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Mini Energy Crossbow
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Energy Sword
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Double-bladed Energy Sword
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EMP Kit
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Syndicate Minibomb
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Ammunition
.357 Speedloader
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10mm Handgun Magazine
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Box of Riot Darts
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Stealthy and Inconspicuous Weapons
Martial Arts Scroll
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Box of Throwing Weapons
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Toy Gun with Riot Darts
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Sleepy Pen
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Poison Kit
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Dart Pistol
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Energy Dagger
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Syndicate Soap
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Detomatix PDA Cartridge
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Pizza Bomb
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Universal Suppressor
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Dehydrated Space Carp
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Slipocalypse Clusterbang
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Explosive Airlock Charge
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Stealth and Camouflage Items
Chameleon Kit
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No-Slip Chameleon Shoes
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Agent ID Card
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Chameleon Projector
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Camera Bug
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Smuggler's Satchel
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Stimpack
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Mulligan
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EMP Flashlight
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Adaptive Cardboard Cutouts
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Space Suits and Hardsuits
Syndicate Space Suit
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Syndicate Hardsuit
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Devices and Tools
Cryptographic Sequencer
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Fully Loaded Toolbox
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Syndicate Surgery Duffelbag
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Thermal Imaging Glasses
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Binary Translator Key
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Syndicate Encryption Key
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Artificial Intelligence Detector
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Hacked AI Upload Module
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Plastic Explosive charge (C4)
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Power Sink
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Singularity Beacon
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Syndicate Bomb
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Implants
Freedom Implant
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Uplink Implant
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Adrenal Implant
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(Pointless) Badassery
Syndicate Bundle
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For showing that you are The Boss
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Syndicate Surplus Crate
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Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Viscerator Grenade
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Syndicate Medical Supply Kit
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Energy Shield
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Stetchkin
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Ammo-10mm
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Bulldog
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Ammo-12g Stun Slug
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Ammo-12g Buckshot
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Ammo-12g Dragon's Breath
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C20r SMG
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Ammo-12mm
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C90gl Assault Rifle
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Ammo-5.45x39mm
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Ammo-40mm Grenade Box
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L6 SAW
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Ammo-7.62×51mm
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Flamethrower
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Biohazardous Chemical Sprayer
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Syndicate Detonator
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Dark Gygax
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Dark Mauler
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Syndicate Cyborg
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