imported>Anonmare |
imported>Anonmare |
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| |name = EMP Kit | | |name = EMP Kit |
| |image = Flashbangbox.png | | |image = Flashbangbox.png |
− | |foundin = Ordered via syndicate uplink, costs 5 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals |
| |usedfor = The disabling of technology, such as cameras, radios, etc. | | |usedfor = The disabling of technology, such as cameras, radios, etc. |
− | |strategy = Best used aggresively against technology. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]]. | + | |strategy = Best used aggressively against technology. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]]. |
− | |contents = [[file:Emp grenade.png]][[file:Emp grenade.png]][[file:injector.png]][[file:flashlight.png]] | + | |contents = [[file:Emp grenade.png]][[file:Emp grenade.png]][[file:injector.png]] |
− | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades. The implanter functions the same, but after implanting it into yourself, it can be activated twice using the <nowiki>*</nowiki>grin emote. Also included is the EMP flashlight, which you can functions exactly like a regular flashlight. When you hit something with the flashlight, the item will act as if it was hit with an EMP. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking nearby doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbatton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time. | + | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades. The implanter functions the same, but after implanting it into yourself, it can be activated twice using the <nowiki>*</nowiki>grin emote. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking nearby doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbatton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time. |
| + | }} |
| + | |
| + | ===EMP Flashlight=== |
| + | {{Item |
| + | |bgcolor1 = #cccccc |
| + | |bgcolor2 = #cccccc |
| + | |name = Flashlight |
| + | |image = flashlight.png |
| + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals |
| + | |usedfor = The disabling of technology, such as cameras, radios, etc. |
| + | |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. |
| + | |contents = [[file:Emp grenade.png]][[file:Emp grenade.png]][[file:injector.png]] |
| + | |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargable and disguised. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP. Hitting a person with it will disable their headset and any energy based weaponry they possess. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge. |
| }} | | }} |
| | | |
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| | | |
| ==Ammunition== | | ==Ammunition== |
− | ===Ammo 357=== | + | ===.357 Speedloader=== |
| {{Item | | {{Item |
| |bgcolor1 = #cccccc | | |bgcolor1 = #cccccc |
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| |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. | | |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. |
| |description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option. | | |description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option. |
| + | }} |
| + | |
| + | ===10mm Handgun Magazine=== |
| + | {{Item |
| + | |bgcolor1 = #cccccc |
| + | |bgcolor2 = #cccccc |
| + | |name = Ammo-10mm |
| + | |image = syndie_handgun_ammo.png |
| + | |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units. |
| + | |usedfor = Ammo for the stetchkin. |
| + | |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stetchkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be hhandloaded from a loose ammo box. |
| + | |description = This is ammo for the [[Syndicate Items#Stechkin|stechkin]]. It gives the stechkin a full clip. It can be used by either using a stetchkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload. loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines. |
| + | }} |
| + | |
| + | ===Box of Riot Darts=== |
| + | {{Item |
| + | |bgcolor1 = #cccccc |
| + | |bgcolor2 = #cccccc |
| + | |name = Ammo-riot darts |
| + | |image = foam_darts.png |
| + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| + | |usedfor = Ammo for the foam force toy handgun. |
| + | |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable. |
| }} | | }} |
| | | |
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| |name = "Pen" | | |name = "Pen" |
| |image = Pen.png | | |image = Pen.png |
− | |foundin = Ordered via syndicate uplink, costs 3 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals |
| |usedfor = Disabling people, making people look dead. | | |usedfor = Disabling people, making people look dead. |
| |strategy = This item will paralyze people; they cannot talk and will collapse after a short time. It will quickly wear off. | | |strategy = This item will paralyze people; they cannot talk and will collapse after a short time. It will quickly wear off. |
− | |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]] and [[Guide to chemistry#Sleeptoxin|sleeptoxin]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of sometimes. Not available in [[Syndicate guide|nuke ops]]. | + | |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]], [[Guide to chemistry#Morphine|morphine]] and staminatoxin into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of sometimes. Not available in [[Syndicate guide|nuke ops]]. |
| }} | | }} |
| | | |
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| |foundin = Ordered via syndicate uplink, costs 6 telecrystals | | |foundin = Ordered via syndicate uplink, costs 6 telecrystals |
| |usedfor = Making other's [[PDA]]s go KABOOM! | | |usedfor = Making other's [[PDA]]s go KABOOM! |
− | |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them! Be careful, as it can backfire! | + | |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them! |
− | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and gib corpses, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. In addition, there is a chance the cartridge will not work -- for instance on other syndicate PDAs -- or will feedback and blow up your own [[PDA]]. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. | + | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. |
| }} | | }} |
| + | |
| + | ===Universal Suppressor=== |
| + | {{Item |
| + | |bgcolor1 = #cccccc |
| + | |bgcolor2 = #cccccc |
| + | |name = Suppressor |
| + | |image = Suppressor.png |
| + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
| + | |usedfor = Silencing weapons |
| + | |strategy = Attach it to youer stechkin, or another ballistic weapon (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. |
| + | |
| + | |description = A universal syndicate small-arms suppressor for maximum espionage. Can attach to almost any non-revolver/shotgun firearm. |
| | | |
| ==Stealth and Camouflage Items== | | ==Stealth and Camouflage Items== |