Difference between revisions of "Gang War"

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{{Important
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|Title=Out of Rotation
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|Image=paper.png
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|Note=
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<span style="background-color:#A68064">[[File:Gscans.png|32px]]'''Gang War is currently not in the gamemode rotation.'''[[File:Gscans.png|32px]]</span>
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|Color=#F00
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}}
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{{Infobox_jobs
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|headerbgcolor = black
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|headerfontcolor = white
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|bgcolor = #A68064
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|image = Mobster.png
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|jobtitle = Gang Member
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|caption = *phbbsssttt* "Hey! Someone is spraying walls in Maintenance!"
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|access = Whatever your job is
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|access2 = Any place you or your gang members have access to.
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|difficulty = Hard
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|supervisors = The Gang Leader
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|rank = N/A
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|duties = Do drive-bys, convert people, spray walls, take over the ship with your Dominator
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|guides = This is the guide
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}}
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[[File:Gscans.png]] Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.
 +
 
==Tunnel Snakes Rule!==
 
==Tunnel Snakes Rule!==
A violent turf war between two rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''' who recruit other crew members to join their gang.
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A violent turf war between multiple rival factions has erupted on the ship! Similar to [[Revolution]], there are '''Gang Bosses''' who recruit other crew members to join their gang.
 +
 
 +
In order for a gang to claim victory, they must successfully execute a hostile takeover of the ship's systems with a Dominator machine. If the shuttle is allowed to evacuate the ship before either gang can achieve this, both gangs will lose.
 +
 
 +
==[[File:boss.png]] Gang Leaders==
 +
 
 +
===Your Assets===
 +
 
 +
====Influence====
 +
Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the ship. The more territories your gang has tagged, the more influence you get.
 +
 
 +
Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.
 +
 
 +
====Equipment====
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Spend influence from gangtools to purchase items for your gang. See the [[Gang_War#Gang_Equipment|equipment]] section below for details on purchasable equipment.
 +
 
 +
====Lieutenants====
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Lieutenants can do almost everything the boss can. They can recruit, use gangtools, and are immune to deconversion. But they cannot recall the emergency shuttle or promote other gangsters.
 +
 
 +
You are limited to two lieutenants max, and it is recommended that you '''promote as many people as necessary''' to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants.
 +
 
 +
Picking good lieutenants is important. Don't just promote the first few people you see. Promote those who appear competent and know what they are doing. Promote gangsters to lieutenants with a gangtool.
 +
 
 +
Newly promoted lieutenants are able to get one free recruitment pen from their gangtool. This is a good reason to promote your lieutenants early, to expand your membership faster.
 +
 
 +
===Gang Management===
 +
As a part of the gang's inner circle it is your responsibility to keep you gang going. Spray cans are cheap, and distributing them to your gangsters will allow your influence to grow faster. Even when you have a Dominator active, having more territories will make the timer count down faster.
 +
 
 +
Communication is extremely important. You should be the central focus for your gang that directs the larger mass. Your gangtool has the ability to send a message to everyone in your gang at no cost. Use these to coordinate your gang and rally them whenever appropriate. If you have a lot of surplus influence, gather your gang in a meeting area and distribute weapons, armor, and spray cans to them to keep your gang strong.
 +
 
 +
Avoid traveling alone. Your best avenue for protection are your own gang members. If you are always surrounded by your allies nobody can take you by surprise. It may be a good idea to make sure you always have at least one bodyguard by your side. If your gang is well armed and you are communicating well with them, you could virtually be untouchable.
 +
 
 +
=== Rise to Power ===
 +
In the early round, resist going around spraying territories with your spray can. Spraying tags leave fingerprints and raises security's suspicion against you. You are far better off passing your spray cans to recruited gangsters, and you can focus on recruitment, equipment, and not getting caught.
 +
 
 +
Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would.
 +
 
 +
Your primary concern early round is recruitment. Lieutenants you promote will be given a free pen each, so promote early to maximize your recruitment potential. Security and enemy gangsters (Except bosses!) can be recruited with Implant Breakers, but you'll need to find a way to make them unable to move for a couple of seconds while you inject them.
 +
 
 +
Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
 +
 
 +
Do not allow the ship to evacuate. If the shuttle is allowed to dock with the ship, you only have a few minutes before you lose. If you use your gangtool to recall the shuttle, keep in mind that ship security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the ship. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat
 +
 
 +
=== Securing Dominance ===
 +
 
 +
After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous.
 +
 
 +
Set up a dominator whenever you are ready. You don't have to wait and grab as many territories as possible before you start, but it's an option. If your gang has already dominated the ship for some time, even with a long timer you may go uncontested. You might even force the enemy gang and security to try to foolishly assault your entrenched stronghold on your terms and defeat them once and for all. If your dominator is active but with a long timer, it is still worth sending out gangsters to tag territories. The more territories you own, the faster the timer counts down.
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On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of ''several minutes'', forcing them to come attack you on your own terms.
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==[[File:gangster.png]] Gangsters==
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=== The Job ===
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As a gang member, your goal is to help your gang take over the ship. The best way to do this is to tag territories with special spray cans your leaders can give you. The more you tag, the more influential your gang is, and the better [[Gang_War#Gang_Equipment|equipment]] your gang can afford.
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 +
Alternatively, gang bosses can also distribute gang outfits that, while worn, also increases gang influence, as well as provide you with some minor protection.
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 +
When roaming the ship, it is recommended that you stick in groups with other gangsters. You are the most vulnerable alone, no matter how well-armed you are. If everyone in your gang has weapons from the boss, you are a force to be reckoned with. Just remember that communicating well with your gang is just as important as being robust.
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If your gang has an active Dominator hacking the ship, stay close to it and do your best to defend it. Chances are at least one of your gang leaders will be nearby, so you can get him to buy some weapons and armor to help defend.
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 +
=== The Boss ===
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Regardless of your current duty whatever it may be,  your boss should be the most important figure in your criminal life. Your boss and his lieutenants (each marked by a red G icon) are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services.
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If you're an experienced player, don't be afraid to ask the boss to promote you to lieutenant, especially if the boss is relatively new to the role.
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=== The Enemy ===
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Security may be the obvious threat at first, but more dangerous is the rival gang.
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 +
Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! If you do find any good intel, be sure to share it with the rest of your gang. Don't be afraid to eliminate rival gang members.
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'''''AND REMEMBER:'' If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.'''
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==[[File:Hudcentcom.png|20px]] Ship Staff==
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 +
=== Caught in the Crossfire ===
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As a loyal employee of Nanotrasen, it is in your interest to protect the ship and your fellow crew mates for the impending bloodbath.
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 +
Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will for the most part be preoccupied with killing each other so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you than to recruit you.
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The best way to shut them down is to deny them their ship. And to do that is simple: simply evacuate. Unfortunately, Gang leaders can recall the emergency shuttle from anywhere on the ship. Fortunately for you, every time they do this they leave a trace that the communications console can pick up on.
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One tactic is to repeatedly call the shuttle and when it gets recalled dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least bust their stronghold before they become too entrenched.
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 +
=== Rehabilitation ===
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Like revolution, mindshield implants can be used to deconvert gangsters. Unlike revolution, however, the implant is destroyed after a successful deconversion, so you will need to use two of them to prevent them from getting recruited again.
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 +
Keep an eye out for suspicious behaviour. Suspect security officers without mindshield implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are if you manage to capture some gangsters they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.
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Gang Leaders can never be deconverted, and will resist mindshield implants.
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=== Reclaiming the Ship ===
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The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the ship clean and tidy. Gang tags can be removed with the janitor's mop, soap, or simply taking down the wall/floor tile.
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If a gang is attempting to hack the ship, your job and likely your life is on the line! Work with security to destroy the gang's Dominator device before the time runs out. It can be damaged with pretty much anything a cyborg can be hurt with.
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=Gang Equipment=
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Items gang leaders can purchase from their gangtools.
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===Combat===
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{{Item
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|bgcolor1 = #A68064
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|bgcolor2 = #A68064
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|name = Switchblades
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|image = sblades.png
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|foundin = 10 influence
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|usedfor = Stabbing your enemies
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|description = These make decent melee weapons at 20 damage and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket. reports state that they fit in your boot as well.
 +
}}
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{{Item
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|bgcolor1 = #A68064
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|bgcolor2 = #A68064
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|name = 10mm Pistol
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|image = Stetchkin.png
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|foundin = 25 influence for pistol, 10 influence for additional ammo
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|usedfor = Shooting your enemies
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|description = They are small but they pack a hefty punch when they need to. Able to take down an unarmored target with 4 shots. Well worth the investment. Magazines carry 8 rounds.
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}}
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{{Item
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|bgcolor1 = #A68064
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|bgcolor2 = #A68064
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|name = Uzi
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|image = Uzi.png
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|foundin = 60 influence, 40 influence for additional ammo
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|usedfor = Perforating your enemies
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|description = More expensive, but lets you unload bullets a lot faster than the pistol. You can easily take someone out in just three burst-fire shots, and with a magazine capacity of 32 it's a lot more suited for protracted shootouts.
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}}
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===Support===
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{{Item
 +
|bgcolor1 = #A68064
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|bgcolor2 = #A68064
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|name = Territory Spray Can
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|image = gscans.png
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|foundin = 10 influence, Gang Boss starting gear
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|usedfor = Increasing gang influence, claiming territories for your gang
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|description = These spraycans are specially modified to mark a territory for your gang. They can be used on floors and walls. Regular gang members can use these, so it's important distribute them to spread your influence faster. '''You should by buying lots of these'''. It's recommended that you refrain from spraying tags yourself as it may expose yourself to unnecessary risk. The spraycan you start off with should be given to one of your early recruits to tag for you.
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They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. They only have 20 uses each though, so don't go wasting it.
  
In order for a gang to claim victory, they must claim at least 50% of the station as territory by tagging areas with special spraycans. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.
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They look like regular spray cans, but examining one should show that it's been modified.
  
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}}
  
===[[File:boss.png]] Gang Bosses===
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{{Item
====Your Assets====
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|bgcolor1 = #A68064
* '''Recruitment Pens''' look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a cooldown between recruitment that gets longer the larger your gang is. You start with one. Forgot which pen was the special one? Jab yourself with it! They cost 50 influence to purchase with a gangtool.
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|bgcolor2 = #A68064
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|name = Armored Gang Outfits
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|image = suit.png
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|foundin = Free from gangtools
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|usedfor = Protection, Increasing gang influence
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|description = These outfits are completely free to purchase. They're limited in stock, but quickly restocks itself over time. You'll have the choice between a number of different styles to outfit your gang with.  
  
* '''Territory Spraycans''' are specially modified to mark a territory for your gang. They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. You start with one. Regular gang members can use these, so distribute them to spread your influence faster. They are relatively cheap and cost only 10 influence to purchase with a gangtool.
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These outfits are not just a fun cosmetic option. They also provide their wearer moderate protection against melee attacks and ballistic weapons, and can quickly grow your gang's influence when worn by gangsters, as you get a bonus to influence for every gangster wearing the outfit.
 +
}}
  
* '''Gangtools''' are the management tools for your gang. They will update you on your gang's status, let you spend influence to purchase items, and can recall the shuttle from anywhere on the station. You start with one. More may be purchased for 40 influence each.
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{{Item
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|bgcolor1 = #A68064
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|bgcolor2 = #A68064
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|name = C-4
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|image = C4.gif
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|foundin = 10 Influence
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|usedfor = Breaching walls and doors, Blowing stuff up
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|description = A useful tool to breach into areas you couldn't otherwise enter. Especially when the rival gang has barricaded themselves into a room with their dominator counting down.
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}}
  
* '''Influence''' is gained every 5 minutes. The more territories your gang has tagged, the more influence you get. Influence is shared between the whole gang.
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{{Item
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|bgcolor1 = #A68064
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|bgcolor2 = #A68064
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|name = Implant Breaker
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|image = Injector.png
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|foundin = 15 influence
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|usedfor = Recruiting security and enemy gangsters
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|description = These implants are a one-use item that will destroy mindshield implants as well as break loyalty to opposing gangs. The only group of people you cannot use this on are the enemy bosses. Just keep in mind that, as an injector, it requires the target to remain still for a few seconds.
  
* '''Lieutenants''' are gang members given an unregistered gangtool. Lieutenants can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion.
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It will destroy all other implants in the target including itself when it is done.
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}}
  
* '''Pistols and Ammo''' can be purchased with gangtools. They are small but they pack a hefty punch when they need to. Pistols are a little pricey at 25 Influence, but Ammo is only 10 influence a mag.
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{{Item
 +
|bgcolor1 = #A68064
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|bgcolor2 = #A68064
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|name = Recruitment Pen
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|image = Gpen.gif
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|foundin = 50 influence, Gang Boss starting gear, Lieutenants get one free
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|usedfor = Recruiting more gangsters
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|description = These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a long cooldown between uses during which they will flash blue, and vibrate when they're ready for use again. Forgot which pen was the special one? Jab yourself with it!
  
====Other Notes====
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You cannot recruit anyone who is mindshield implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
* You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
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}}
* This is a game of subtlety as much as it is one of brutality. Making too much noise early in the game is likely to attract unwanted attention from both security and your rivals.
 
* Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
 
* Once your gang becomes powerful enough, it may be worthwhile to establish a stronghold in a defensible area to use as your power base. Just make sure your gang understands that any non-members in the area are shoot-on-sight.
 
* [[Heads of Staff]] and members of [[Security]] cannot spawn as Gang Bosses.
 
* Do not allow the station to evacuate. If the shuttle is allowed to dock with the station, you only have a few minutes before you lose.
 
* If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them.
 
* Remember that rival gangsters can be reverted to a neutral crew member by beating them in the head! Recruit them yourself afterwards and extract information about the rival gang boss's identity and their plans.
 
  
===[[File:gangster.png]] Gangsters===
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{{Item
* Work with your fellow gangsters to take over the station!
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|bgcolor1 = #A68064
* Your bosses can purchase weapons and other tools including special '''territory spraycans''' that you can use to claim territories for your gang. Don't be afraid to ask them for tools you think could be useful.
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|bgcolor2 = #A68064
* You cannot tag areas that already has a gang tag in it, unless you spray directly on top of the old one.
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|name = Gangtool
* The more territories your gang has tagged, the more equipment your gang can afford.
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|image = Gtools.png
* Don't let your bosses be taken in by the authorities, or worse, killed! Protect him with your life!
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|foundin = Costs 10 influence. Gang Boss starting gear
* Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! Be sure to share any intel you have with the rest of your gang.
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|usedfor = Managing your gang, purchasing gang equipment, recalling the shuttle
* Don't be afraid to eliminate rival gang members. But if you can, try capturing them, deconverting them with a good few smacks to the head, and bringing them to your boss for recruitment.
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|description = Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, send messages to your gang members, and can recall the shuttle from anywhere on the ship. More may be purchased to promote lieutenants, replace lost gangtools, or simply kept as a backup spare.
 +
}}
  
===[[File:Hudcentcom.png|20px]] Station Staff===
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{{Item
* Protect the station and your fellow crew!
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|bgcolor1 = #A68064
* Successfully evacuate the station to win. You will likely need to apprehend all the gang leaders first, however.
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|bgcolor2 = #A68064
* Gang leaders can recall the emergency shuttle. Fortunately for you, doing so will leave a trace that the communications console can pick up on. Use this to pinpoint where the gang leaders are.
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|name = Station Dominator
* The gangs are violent and it is likely that they will kill you before they get a chance to recruit you. They should be considered armed and dangerous.
+
|image = dominator.gif
* '''Gang Tags''' are used by the gangs to mark their territory. The more tags a gang has put up, the more influence they gain.
+
|foundin = 30 influence
* Cleaning up any tags you see is a good way to keep the gangs from growing out of control.
+
|usedfor = Taking over the ship, winning the game
* Report any suspicious activity, including people spraying gang tags, to security.
+
|description = To win, a gang will need to activate and defend one of these for the duration of a takeover attempt. The duration will vary depending on how many territories your gang controls: The more territories, the faster the takeover will be. This can range anywhere from 15 to 3 minutes.
* Using loyalty implants on or beating gangsters in the head can sway them from their life of crime.
 
  
 +
They have 200 HP and can take damage from just about anything a cyborg would get hurt by. Where you spawn it will be important, as you will not be able to relocate it once you have purchased one. Pick your location wisely. Somewhere defensibly if you think your gang is strong enough, or hide it in maint if you think it can buy you more time. Either way, be sure you are ready and gather your gang members before you begin the takeover attempt.
 +
}}
  
 
[[Category:Game Modes]]
 
[[Category:Game Modes]]
 
[[Category:Guides]]
 
[[Category:Guides]]
 +
[[Category:Removed Content]]

Latest revision as of 02:12, 29 January 2021

Paper.png Out of Rotation

Gscans.pngGang War is currently not in the gamemode rotation.Gscans.png


Gang War
Mobster.png
*phbbsssttt* "Hey! Someone is spraying walls in Maintenance!"
Information
AccessWhatever your job is
Additional AccessAny place you or your gang members have access to.
DifficultyHard
SupervisorsThe Gang Leader
RankN/A
DutiesDo drive-bys, convert people, spray walls, take over the ship with your Dominator
GuidesThis is the guide


Gscans.png Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.

Tunnel Snakes Rule![edit | edit source]

A violent turf war between multiple rival factions has erupted on the ship! Similar to Revolution, there are Gang Bosses who recruit other crew members to join their gang.

In order for a gang to claim victory, they must successfully execute a hostile takeover of the ship's systems with a Dominator machine. If the shuttle is allowed to evacuate the ship before either gang can achieve this, both gangs will lose.

Boss.png Gang Leaders[edit | edit source]

Your Assets[edit | edit source]

Influence[edit | edit source]

Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the ship. The more territories your gang has tagged, the more influence you get.

Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.

Equipment[edit | edit source]

Spend influence from gangtools to purchase items for your gang. See the equipment section below for details on purchasable equipment.

Lieutenants[edit | edit source]

Lieutenants can do almost everything the boss can. They can recruit, use gangtools, and are immune to deconversion. But they cannot recall the emergency shuttle or promote other gangsters.

You are limited to two lieutenants max, and it is recommended that you promote as many people as necessary to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants.

Picking good lieutenants is important. Don't just promote the first few people you see. Promote those who appear competent and know what they are doing. Promote gangsters to lieutenants with a gangtool.

Newly promoted lieutenants are able to get one free recruitment pen from their gangtool. This is a good reason to promote your lieutenants early, to expand your membership faster.

Gang Management[edit | edit source]

As a part of the gang's inner circle it is your responsibility to keep you gang going. Spray cans are cheap, and distributing them to your gangsters will allow your influence to grow faster. Even when you have a Dominator active, having more territories will make the timer count down faster.

Communication is extremely important. You should be the central focus for your gang that directs the larger mass. Your gangtool has the ability to send a message to everyone in your gang at no cost. Use these to coordinate your gang and rally them whenever appropriate. If you have a lot of surplus influence, gather your gang in a meeting area and distribute weapons, armor, and spray cans to them to keep your gang strong.

Avoid traveling alone. Your best avenue for protection are your own gang members. If you are always surrounded by your allies nobody can take you by surprise. It may be a good idea to make sure you always have at least one bodyguard by your side. If your gang is well armed and you are communicating well with them, you could virtually be untouchable.

Rise to Power[edit | edit source]

In the early round, resist going around spraying territories with your spray can. Spraying tags leave fingerprints and raises security's suspicion against you. You are far better off passing your spray cans to recruited gangsters, and you can focus on recruitment, equipment, and not getting caught.

Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would.

Your primary concern early round is recruitment. Lieutenants you promote will be given a free pen each, so promote early to maximize your recruitment potential. Security and enemy gangsters (Except bosses!) can be recruited with Implant Breakers, but you'll need to find a way to make them unable to move for a couple of seconds while you inject them.

Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.

Do not allow the ship to evacuate. If the shuttle is allowed to dock with the ship, you only have a few minutes before you lose. If you use your gangtool to recall the shuttle, keep in mind that ship security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the ship. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat

Securing Dominance[edit | edit source]

After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous.

Set up a dominator whenever you are ready. You don't have to wait and grab as many territories as possible before you start, but it's an option. If your gang has already dominated the ship for some time, even with a long timer you may go uncontested. You might even force the enemy gang and security to try to foolishly assault your entrenched stronghold on your terms and defeat them once and for all. If your dominator is active but with a long timer, it is still worth sending out gangsters to tag territories. The more territories you own, the faster the timer counts down.

On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of several minutes, forcing them to come attack you on your own terms.

Gangster.png Gangsters[edit | edit source]

The Job[edit | edit source]

As a gang member, your goal is to help your gang take over the ship. The best way to do this is to tag territories with special spray cans your leaders can give you. The more you tag, the more influential your gang is, and the better equipment your gang can afford.

Alternatively, gang bosses can also distribute gang outfits that, while worn, also increases gang influence, as well as provide you with some minor protection.

When roaming the ship, it is recommended that you stick in groups with other gangsters. You are the most vulnerable alone, no matter how well-armed you are. If everyone in your gang has weapons from the boss, you are a force to be reckoned with. Just remember that communicating well with your gang is just as important as being robust.

If your gang has an active Dominator hacking the ship, stay close to it and do your best to defend it. Chances are at least one of your gang leaders will be nearby, so you can get him to buy some weapons and armor to help defend.

The Boss[edit | edit source]

Regardless of your current duty whatever it may be, your boss should be the most important figure in your criminal life. Your boss and his lieutenants (each marked by a red G icon) are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services.

If you're an experienced player, don't be afraid to ask the boss to promote you to lieutenant, especially if the boss is relatively new to the role.

The Enemy[edit | edit source]

Security may be the obvious threat at first, but more dangerous is the rival gang.

Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! If you do find any good intel, be sure to share it with the rest of your gang. Don't be afraid to eliminate rival gang members.

AND REMEMBER: If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.

Hudcentcom.png Ship Staff[edit | edit source]

Caught in the Crossfire[edit | edit source]

As a loyal employee of Nanotrasen, it is in your interest to protect the ship and your fellow crew mates for the impending bloodbath.

Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will for the most part be preoccupied with killing each other so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you than to recruit you.

The best way to shut them down is to deny them their ship. And to do that is simple: simply evacuate. Unfortunately, Gang leaders can recall the emergency shuttle from anywhere on the ship. Fortunately for you, every time they do this they leave a trace that the communications console can pick up on.

One tactic is to repeatedly call the shuttle and when it gets recalled dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least bust their stronghold before they become too entrenched.

Rehabilitation[edit | edit source]

Like revolution, mindshield implants can be used to deconvert gangsters. Unlike revolution, however, the implant is destroyed after a successful deconversion, so you will need to use two of them to prevent them from getting recruited again.

Keep an eye out for suspicious behaviour. Suspect security officers without mindshield implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are if you manage to capture some gangsters they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.

Gang Leaders can never be deconverted, and will resist mindshield implants.

Reclaiming the Ship[edit | edit source]

The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the ship clean and tidy. Gang tags can be removed with the janitor's mop, soap, or simply taking down the wall/floor tile.

If a gang is attempting to hack the ship, your job and likely your life is on the line! Work with security to destroy the gang's Dominator device before the time runs out. It can be damaged with pretty much anything a cyborg can be hurt with.

Gang Equipment[edit | edit source]

Items gang leaders can purchase from their gangtools.

Combat[edit | edit source]

Switchblades
Switchblades
Found in: 10 influence
Used for: Stabbing your enemies
Description
These make decent melee weapons at 20 damage and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket. reports state that they fit in your boot as well.


10mm Pistol
10mm Pistol
Found in: 25 influence for pistol, 10 influence for additional ammo
Used for: Shooting your enemies
Description
They are small but they pack a hefty punch when they need to. Able to take down an unarmored target with 4 shots. Well worth the investment. Magazines carry 8 rounds.


Uzi
Uzi
Found in: 60 influence, 40 influence for additional ammo
Used for: Perforating your enemies
Description
More expensive, but lets you unload bullets a lot faster than the pistol. You can easily take someone out in just three burst-fire shots, and with a magazine capacity of 32 it's a lot more suited for protracted shootouts.

Support[edit | edit source]

Territory Spray Can
Territory Spray Can
Found in: 10 influence, Gang Boss starting gear
Used for: Increasing gang influence, claiming territories for your gang
Description
These spraycans are specially modified to mark a territory for your gang. They can be used on floors and walls. Regular gang members can use these, so it's important distribute them to spread your influence faster. You should by buying lots of these. It's recommended that you refrain from spraying tags yourself as it may expose yourself to unnecessary risk. The spraycan you start off with should be given to one of your early recruits to tag for you.

They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. They only have 20 uses each though, so don't go wasting it.

They look like regular spray cans, but examining one should show that it's been modified.


Armored Gang Outfits
Armored Gang Outfits
Found in: Free from gangtools
Used for: Protection, Increasing gang influence
Description
These outfits are completely free to purchase. They're limited in stock, but quickly restocks itself over time. You'll have the choice between a number of different styles to outfit your gang with.

These outfits are not just a fun cosmetic option. They also provide their wearer moderate protection against melee attacks and ballistic weapons, and can quickly grow your gang's influence when worn by gangsters, as you get a bonus to influence for every gangster wearing the outfit.


C-4
C-4
Found in: 10 Influence
Used for: Breaching walls and doors, Blowing stuff up
Description
A useful tool to breach into areas you couldn't otherwise enter. Especially when the rival gang has barricaded themselves into a room with their dominator counting down.


Implant Breaker
Implant Breaker
Found in: 15 influence
Used for: Recruiting security and enemy gangsters
Description
These implants are a one-use item that will destroy mindshield implants as well as break loyalty to opposing gangs. The only group of people you cannot use this on are the enemy bosses. Just keep in mind that, as an injector, it requires the target to remain still for a few seconds.

It will destroy all other implants in the target including itself when it is done.


Recruitment Pen
Recruitment Pen
Found in: 50 influence, Gang Boss starting gear, Lieutenants get one free
Used for: Recruiting more gangsters
Description
These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a long cooldown between uses during which they will flash blue, and vibrate when they're ready for use again. Forgot which pen was the special one? Jab yourself with it!

You cannot recruit anyone who is mindshield implanted, or already belongs to a gang. Heads of staff, however, can be recruited.


Gangtool
Gangtool
Found in: Costs 10 influence. Gang Boss starting gear
Used for: Managing your gang, purchasing gang equipment, recalling the shuttle
Description
Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, send messages to your gang members, and can recall the shuttle from anywhere on the ship. More may be purchased to promote lieutenants, replace lost gangtools, or simply kept as a backup spare.


Station Dominator
Station Dominator
Found in: 30 influence
Used for: Taking over the ship, winning the game
Description
To win, a gang will need to activate and defend one of these for the duration of a takeover attempt. The duration will vary depending on how many territories your gang controls: The more territories, the faster the takeover will be. This can range anywhere from 15 to 3 minutes.

They have 200 HP and can take damage from just about anything a cyborg would get hurt by. Where you spawn it will be important, as you will not be able to relocate it once you have purchased one. Pick your location wisely. Somewhere defensibly if you think your gang is strong enough, or hide it in maint if you think it can buy you more time. Either way, be sure you are ready and gather your gang members before you begin the takeover attempt.