Difference between revisions of "Department Standard Operating Procedure: Engineering"

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(Created the CE's duties up until Code Amber. Stopped due to IRL time restraints.)
 
 
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'''This page is currently under construction, expect changes.''' <br>
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{{Important
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|Title=These are In-Character Guidelines
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|Note=<font size='2'>[[Standard Operating Procedure]]s (SOPs) are general guidelines and may be used as justification for administrative action and/or IC punishments, such as being fired from your position. They are not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely.</font>
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|Color=#0398fc
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|Image=Docs blue.png
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}}
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=[[File:GlowyCe.png|64px]][[Chief Engineer]]=
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'''Higher alert levels overwrite SOP of lower ones.'''
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===Duty:===
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'''Coordinate engineering in maintaining the integrity of the vessel.'''
  
'''PLEASE NOTE: At the time of making this page I am unable to contact the wiki curator, so this is currently unofficial. I will do my best to make something useful, but expect this to be rapidly changed.''' <br>
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'''Assisting the captain in making decisions on engineering related matters.'''
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===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
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# The Chief Engineer is responsible for the setup, maintenance, and condition of the engine(s). The results of incorrect setup or misuse is their responsibility.
 +
# The Chief Engineer must ensure that the engine(s) are running and supplying power to the ship before any further action is taken by themselves or their team.
 +
# The Chief Engineer is permitted to carry a telescopic baton and a flash for use in self-defense.
 +
# The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. Together they must diagnose and repair any issues that arise.
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# The Chief Engineer is responsible for the setup, maintenance and integrity of the ship's Atmospherics Systems. Repairs due to battle damage or similar must be repaired in a timely manner.  
 +
# The Chief Engineer must keep the ship Blueprints in a safe location at all times.
 +
# The Chief Engineer is not permitted to order the construction of additional engines (such as additional SM/Tesla/Singularity engines, or solar panels) until at least one engine is correctly set up and powering the ship, unless doing so is required to compensate for battle damage or similar casualties.
 +
# The Chief Engineer may not approve projects which render areas of the ship outside engineering hazardous without express approval of the Captain. Exceptions are to be made if the project takes place within engineering and happens to render nearby hull or rooms hazardous.
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# The Chief Engineer may not approve projects in areas he does not have jurisdiction over without express approval of the presiding persons or permission of the Captain.
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===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
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<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
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# The Chief Engineer may declare an area "Condemned", if it is damaged to the point where repairs cannot reasonably be completed within an acceptable frame of time. Priority of repair is to be given to areas critical to the continued function of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Munitions department. Areas that have been condemned or designated lower priority will have their atmospherics system turned off so as to preserve the ships air supply.
 +
# The Chief Engineer is not to permit any further building permits.
 +
# The Chief Engineer must ensure that the ship alarm monitor is being monitored regularly.
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# The Chief Engineer is not permitted to order the construction of additional engines, unless required to compensate for damage.
  
<!-- Hello yes this is Nexusuxen. I'm not very good with wikicode but I'm just doing what I can. As in referring to the Wiki Markup Primer and totally not stealing code from other pages. Mhm. -->
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===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
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<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
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# The Chief Engineer must ensure that the shields/APNW are manned and functioning.
 +
# The Chief Engineer must coordinate their Engineers/Atmospheric technicians with the Executive Officer and the damage control squads if possible.
 +
# The Chief Engineer must ensure that the engines are running properly, and regularly inspect Atmospherics for damage.
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
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<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
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# The Chief Engineer is to don a space-capable hardsuit, preferably their own, and need to maintain a constant supply of oxygen.
 +
# The Chief Engineer must ensure that the cause of the alert is swiftly dealt with wherever it may occur.
 +
# The Chief Engineer must coordinate with the Executive Officer to ensure proper cooperation between their Engineers and the Damage control squads.
 +
=[[File:Moth Engineer.png|64px]][[Ship Engineer]]=
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'''Higher alert levels overwrite SOP of lower ones.'''
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===Duty:===
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'''Maintain the systems of the ship, repair broken sections or machines.'''
 +
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
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# Ship Engineers may not make major engineering modifications before the SMES units are charging, and the mission is underway.
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# Ship Engineers must ensure that critical ship systems such as power, hull plating, telecommunications, and the FTL drive are operational at all times and repair damage to these systems as fast as possible.
 +
# Ship Engineers are permitted to carry out personal projects. Refer to Chief Engineer Guidelines 3:8 and 3:9 for areas outside of engineering.
 +
# Ship Engineers must periodically check on the engine(s).
 +
# Ship Engineers must work with Atmospheric Technicians to promptly respond to breaches.
 +
# All Hazard Zones must be reported to the cognizant department, or the ship as a whole if it is in a public area.
 +
# All Hazard Zones must be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
 +
# Ship Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent.
 +
# Engineering is not permitted to reset protocols on a department tech fab to research topics without contacting the research department.
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# Engineering should not siphon all the resources out of a tech fab, as other departments still need to use these materials.
  
=Foreword=
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===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
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<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
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# Ship Engineers must remain available to maintain the functionality of the engine/APNW/shields at any time.
 +
# Ship Engineers must coordinate with Atmospheric Technicians repair breaches in order of the importance of the breached area to the functionality of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Munitions department. Areas that have been condemned or designated lower priority will have their atmospherics system turned off so as to preserve the ships air supply.
 +
# Ship Engineers should report general tasking and intended or current destination on the engineering channel for coordination purposes.
 +
# All Hazard Zones must no longer be cordoned off with Engineering Holobarriers or Atmospheric Holofans.
  
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal Standard Operating Procedure.
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===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# Ship Engineers are no longer permitted to carry out personal projects.
 +
# Ship Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
 +
# All Engines, the APNW, and shields must be vigilantly looked after throughout the battle.
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# Ship Engineers are to don space-capable suits, preferably their own, and need to maintain a constant supply of oxygen.
 +
# Ship Engineers must coordinate with the damage control squads via orders from the CE.
  
Code Amber guidelines are in effect during General Quarters.
 
  
=[[file=Generic_ce.png|64px]][[Chief Engineer]]=
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=[[File:AtomsTech.png|64px]][[Atmospheric Technician]]=
==<span style="color:green">Code Green</span>==
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'''Higher alert levels overwrite SOP of lower ones.'''
#The CE should ensure the TEG is running.
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===Duty:===
#The CE should ensure the FTL drive and shields are online.
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'''Maintain the Atmosphere aboard the ship, fix small breaches and repressurize areas that are unlivable, Fix fire damage.'''
#The CE should ensure that comms are fully functional.
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===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
#The CE should make sure atmospherics is online.
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# Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the ship’s air supply.
#The CE is allowed to leave his department if everything is running well.
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# Atmospheric Technicians are permitted to carry out personal projects. Refer to Chief Engineer Guidelines 3:8 and 3:9 for areas outside of engineering.
#The CE should help with repairs around the ship should anything happen.
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# Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.
#The CE should make sure that the power grid is fully functional.
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# Atmospheric Technicians shall coordinate with the ship’s Engineers to respond promptly to piping and ship breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first.
#The CE may not let engineers into EVA except in the case of an emergency.
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# All Hazard Zones must be reported to the cognizant department, or the ship as a whole if it is in a public area.
#The CE should deny tools and equipment to unauthorized personnel outside of emergencies and good reason.
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# All Hazard Zones must be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
 +
# Atmospheric Technicians should not perform the work of Ship Engineers while active Ship Engineers are available, unless it is urgent.
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# Atmos technicians must isolate air to breached compartments, and restore air to those compartments when repairs are completed.
 +
# Atmospheric Technicians must coordinate with Ship Engineers to repair breaches in order of the importance of the breached area to the functionality of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Munitions department.  
 +
# Atmospherics Technicians should report general tasking and intended or current destination on the engineering channel for coordination purposes.
 +
# All Hazard Zones must no longer be cordoned off with Engineering Holobarriers or Atmospheric Holofans.
  
==<span style="color:gold">Code Amber</span>==
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===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
#The CE is to secure the TEG, FTL drive, shield generator, gravity generator, and comms room.
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<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
#The CE is allowed to secure possibly lethal or dangerous equipment, such as hacking tools and insulated gloves.
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# Atmospheric Technicians are permitted, but not encouraged, to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
#The CE should have suit sensors on, however full suit sensors are not required.
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# Atmospheric Technicians are no longer permitted to carry out personal projects.
#The CE is is allowed to give tools and equipment to the crew if substantial amounts of the vessel are damaged.
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===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
#The CE should ensure that atmospherics is fully functional and not tampered with.
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<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# Atmospheric Technicians are to don space-capable suits, preferably their own, and need to maintain a constant supply of oxygen.
 +
# Atmospheric Technicians must coordinate with the damage control squads via orders from the CE.

Latest revision as of 11:20, 11 November 2022

Docs blue.png These are In-Character Guidelines

Standard Operating Procedures (SOPs) are general guidelines and may be used as justification for administrative action and/or IC punishments, such as being fired from your position. They are not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely.


GlowyCe.pngChief Engineer[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Coordinate engineering in maintaining the integrity of the vessel.

Assisting the captain in making decisions on engineering related matters.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. The Chief Engineer is responsible for the setup, maintenance, and condition of the engine(s). The results of incorrect setup or misuse is their responsibility.
  2. The Chief Engineer must ensure that the engine(s) are running and supplying power to the ship before any further action is taken by themselves or their team.
  3. The Chief Engineer is permitted to carry a telescopic baton and a flash for use in self-defense.
  4. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. Together they must diagnose and repair any issues that arise.
  5. The Chief Engineer is responsible for the setup, maintenance and integrity of the ship's Atmospherics Systems. Repairs due to battle damage or similar must be repaired in a timely manner.
  6. The Chief Engineer must keep the ship Blueprints in a safe location at all times.
  7. The Chief Engineer is not permitted to order the construction of additional engines (such as additional SM/Tesla/Singularity engines, or solar panels) until at least one engine is correctly set up and powering the ship, unless doing so is required to compensate for battle damage or similar casualties.
  8. The Chief Engineer may not approve projects which render areas of the ship outside engineering hazardous without express approval of the Captain. Exceptions are to be made if the project takes place within engineering and happens to render nearby hull or rooms hazardous.
  9. The Chief Engineer may not approve projects in areas he does not have jurisdiction over without express approval of the presiding persons or permission of the Captain.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. The Chief Engineer may declare an area "Condemned", if it is damaged to the point where repairs cannot reasonably be completed within an acceptable frame of time. Priority of repair is to be given to areas critical to the continued function of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Munitions department. Areas that have been condemned or designated lower priority will have their atmospherics system turned off so as to preserve the ships air supply.
  2. The Chief Engineer is not to permit any further building permits.
  3. The Chief Engineer must ensure that the ship alarm monitor is being monitored regularly.
  4. The Chief Engineer is not permitted to order the construction of additional engines, unless required to compensate for damage.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. The Chief Engineer must ensure that the shields/APNW are manned and functioning.
  2. The Chief Engineer must coordinate their Engineers/Atmospheric technicians with the Executive Officer and the damage control squads if possible.
  3. The Chief Engineer must ensure that the engines are running properly, and regularly inspect Atmospherics for damage.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. The Chief Engineer is to don a space-capable hardsuit, preferably their own, and need to maintain a constant supply of oxygen.
  2. The Chief Engineer must ensure that the cause of the alert is swiftly dealt with wherever it may occur.
  3. The Chief Engineer must coordinate with the Executive Officer to ensure proper cooperation between their Engineers and the Damage control squads.

Moth Engineer.pngShip Engineer[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Maintain the systems of the ship, repair broken sections or machines.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. Ship Engineers may not make major engineering modifications before the SMES units are charging, and the mission is underway.
  2. Ship Engineers must ensure that critical ship systems such as power, hull plating, telecommunications, and the FTL drive are operational at all times and repair damage to these systems as fast as possible.
  3. Ship Engineers are permitted to carry out personal projects. Refer to Chief Engineer Guidelines 3:8 and 3:9 for areas outside of engineering.
  4. Ship Engineers must periodically check on the engine(s).
  5. Ship Engineers must work with Atmospheric Technicians to promptly respond to breaches.
  6. All Hazard Zones must be reported to the cognizant department, or the ship as a whole if it is in a public area.
  7. All Hazard Zones must be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
  8. Ship Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent.
  9. Engineering is not permitted to reset protocols on a department tech fab to research topics without contacting the research department.
  10. Engineering should not siphon all the resources out of a tech fab, as other departments still need to use these materials.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. Ship Engineers must remain available to maintain the functionality of the engine/APNW/shields at any time.
  2. Ship Engineers must coordinate with Atmospheric Technicians repair breaches in order of the importance of the breached area to the functionality of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Munitions department. Areas that have been condemned or designated lower priority will have their atmospherics system turned off so as to preserve the ships air supply.
  3. Ship Engineers should report general tasking and intended or current destination on the engineering channel for coordination purposes.
  4. All Hazard Zones must no longer be cordoned off with Engineering Holobarriers or Atmospheric Holofans.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. Ship Engineers are no longer permitted to carry out personal projects.
  2. Ship Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
  3. All Engines, the APNW, and shields must be vigilantly looked after throughout the battle.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. Ship Engineers are to don space-capable suits, preferably their own, and need to maintain a constant supply of oxygen.
  2. Ship Engineers must coordinate with the damage control squads via orders from the CE.


AtomsTech.pngAtmospheric Technician[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Maintain the Atmosphere aboard the ship, fix small breaches and repressurize areas that are unlivable, Fix fire damage.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the ship’s air supply.
  2. Atmospheric Technicians are permitted to carry out personal projects. Refer to Chief Engineer Guidelines 3:8 and 3:9 for areas outside of engineering.
  3. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.
  4. Atmospheric Technicians shall coordinate with the ship’s Engineers to respond promptly to piping and ship breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first.
  5. All Hazard Zones must be reported to the cognizant department, or the ship as a whole if it is in a public area.
  6. All Hazard Zones must be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
  7. Atmospheric Technicians should not perform the work of Ship Engineers while active Ship Engineers are available, unless it is urgent.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. Atmos technicians must isolate air to breached compartments, and restore air to those compartments when repairs are completed.
  2. Atmospheric Technicians must coordinate with Ship Engineers to repair breaches in order of the importance of the breached area to the functionality of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Munitions department.
  3. Atmospherics Technicians should report general tasking and intended or current destination on the engineering channel for coordination purposes.
  4. All Hazard Zones must no longer be cordoned off with Engineering Holobarriers or Atmospheric Holofans.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. Atmospheric Technicians are permitted, but not encouraged, to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
  2. Atmospheric Technicians are no longer permitted to carry out personal projects.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. Atmospheric Technicians are to don space-capable suits, preferably their own, and need to maintain a constant supply of oxygen.
  2. Atmospheric Technicians must coordinate with the damage control squads via orders from the CE.