Difference between revisions of "Department Standard Operating Procedure: Security"

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'''THIS PAGE IS UNDER DEVELOPMENT AND SUBJECT TO CHANGE'''
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{{Important
=Foreword=
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|Title=These are In-Character Guidelines
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are ''not'' server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are ''in addition'' to normal Standard Operating Procedure.
+
|Note=<font size='2'>[[Standard Operating Procedure]]s (SOPs) are general guidelines and may be used as justification for administrative action and/or IC punishments, such as being fired from your position. They are not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely.</font>
 +
|Color=#0398fc
 +
|Image=Docs blue.png
 +
}}
  
Code Amber guidelines are in effect during General Quarters.
 
  
 
=[[File:Hos.PNG|64px]][[Head of Security]]=
 
=[[File:Hos.PNG|64px]][[Head of Security]]=
==<span style="color:green">Code Green</span>==
+
'''Higher alert levels overwrite SOP of lower ones.'''
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.
+
===Duty:===
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
+
'''Coordinating the security department in the proper enforcement of space law.'''
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.
 
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Ship Law, Central Command must be notified with a full report.
 
#The Head of Security must follow the same guidelines as the Master-at-Arms for Armory equipment.
 
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.
 
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.
 
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.
 
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Ship Law]].
 
  
==<span style="color:yellow">Code Amber</span>==
+
'''Assisting the captain in making decisions on security related matters.'''
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.
+
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
#The Head of Security may carry any lethal weaponry.
+
# The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.
#Armory equipment must be returned once the alert level is lowered.
+
# The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
#The Head of Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.
+
# The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.
 +
# The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Space Law, Central Command must be notified with a full report.
 +
# The Head of Security must follow the same guidelines as the Warden for Armory equipment.
 +
# The Head of Security is not permitted to collect equipment from the Armory to carry on their person.
 +
# The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.
 +
# The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.
 +
# Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in Space Law.
 +
# The Head of Security must ensure that at least half of all officers are actively patrolling or on guard duty.
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# The Head of Security is no longer encouraged to allow legal representation.
 +
# The Head of Security may outfit the officers with lethal weapons should a threat to the ship’s combat capabilities arise.
 +
# Such equipment must be noted by the warden and should be returned once the alert level is lowered.
 +
# The Head of Security must ensure that at least three fourths of all officers are actively patrolling or on guard duty.
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# The Head of Security may use lethal force if the suspect in question is likely to pose a serious risk to the functioning of the vessel.
 +
# The crimes of Sabotage, Grand Sabotage, and Mutiny are now valid justification for the use of lethal force.
 +
# If lethal force has been used in such a case as described in guideline 2, the perpetrator must be brought to medbay and revived, as such crimes are not punishable by death according to space law.
 +
# The Head of Security may forcefully relocate crewmembers to their respective Departments if necessary
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# The Head of Security is to don a space-capable hardsuit, preferably their own, and needs to maintain a constant supply of oxygen.
 +
# The Head of Security must ensure that their officers are not suffocating, and must recover them and their equipment at once if such is the case.
  
=[[File:Warden.png|64px]][[Master-at-Arms]]=
 
==<span style="color:green">Code Green</span>==
 
#The Master-at-Arms may not perform arrests if there are [[Security Officer]]s active.
 
#The Master-at-Arms is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.
 
#The Master-at-Arms must conduct a thorough search of every prisoner's belongings.
 
#The Master-at-Arms is not obligated, but encouraged, to allow legal representation should the suspect request it.
 
#The Master-at-Arms may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.
 
#The Master-at-Arms is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
 
#The Master-at-Arms must read to every prisoner the crimes they are sentenced for.
 
#The Master-at-Arms is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.
 
#The Master-at-Arms is responsible for the health of all prisoners, and must provide them with food and medical attention as required.
 
#The Master-at-Arms is responsible for keeping security records updated.
 
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].
 
  
==<span style="color:yellow">Code Amber</span>==
+
=[[File:Warden.png|64px]][[Warden]]=
#All Code Green guidelines except 1, 3, and 4 are carried over.
+
'''Higher alert levels overwrite SOP of lower ones.'''
#The Master-at-Arms is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.
+
===Duty:===
#The Master-at-Arms is permitted to perform arrests, but this is not advised.
+
'''Be the right-hand man of the Head of Security, manage the brig and it’s prisoners in their absence.'''
#The Master-at-Arms is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.
 
  
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=
+
'''The warden is also responsible for the armoury, and must keep a close eye to who enters it and takes equipment. Be vigilant that equipment is properly returned.'''
==<span style="color:green">Code Green</span>==
+
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
#Security Officers are required to tell a person why they are being detained at the time of arrest.
+
# The Warden may not perform arrests outside of the brig if there are Security Officers active unless assistance is requested by the officer.
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].
+
# The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.
+
# The Warden must conduct a thorough search of every prisoner's belongings.  
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
+
# The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.  
#Security Officers may demand access to the interior of other departments during regular patrols.
+
# The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.  
#Security Officers are not permitted to have lethal weapons visible during regular patrols.
+
# The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.  
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.
+
# The Warden must read to every prisoner the crimes they are sentenced for.  
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.
+
# The Warden is not permitted to leave prisoners buckle cuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.  
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.
+
# The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.  
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.
+
# The Warden is responsible for keeping security records updated.  
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].
+
# Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under Space Law.
 +
# The warden may leave the brig, but must promptly return should a problem regarding inmates arise, or a new inmate need processing.
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# All Condition 3 guidelines except 1, 3, and 4 are carried over.
 +
# The Warden is permitted to hand out Armory equipment as the Head of Security deems necessary. Equipment must be documented, and returned once the alert level is lowered.
 +
# The Warden is permitted to perform arrests, but this is not advised.
 +
# The Warden is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.
 +
# The warden may only leave the brig if such is necessary for the procurement of food and/or other essentials, they must limit the time spent outside the brig as much as possible.
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# The Warden is permitted to carry out arrests freely if the perpetrator poses a threat to the functioning of the vessel.
 +
# The Warden may outfit the officers with lethal weapons should a threat to the ship's combat capabilities arise. It is advised to notify the Head of Security before doing so.
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# The warden is to don a space-capable hardsuit, and needs to maintain a constant supply of oxygen.
 +
# The warden must ensure that the inmates are not suffocating, and must evacuate them to a suitable space at once if such is likely.
 +
# If such is impossible, outfitting them with skinsuits and keeping them buckled for the duration of the emergency is to be considered sufficient.
  
==<span style="color:yellow">Code Amber</span>==
 
#Code Green guidelines 1, 2, and 9 are carried over.
 
#Random searches are permitted.
 
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.
 
#Security Officers may have weaponry visible at all times.
 
#Security Officers are authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.
 
  
 +
=[[File:SecurityOfficer.png|64px]][[Security Officer|Military Police Officer]]=
 +
'''Higher alert levels overwrite SOP of lower ones.'''
 +
===Duty:===
 +
'''Patrol the ship, or guard departments according to orders from the Head of Security.'''
 +
 +
'''Enforce space law, and fight hostile operations aboard the ship.'''
 +
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
 +
# Security Officers are required to tell a person why they are being detained at the time of arrest.
 +
# Security Officers must bring all suspects and compliant witnesses to the Brig.
 +
# Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.
 +
# Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
 +
# Security Officers may demand access to the interior of other departments during regular patrols, though one should not expect entry.
 +
# Security Officers are not permitted to have lethal weapons visible during regular patrols.
 +
# Security Officers are not permitted to conduct searches, unless there is reasonable evidence/suspicion that the person in question has committed a crime.
 +
# Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.
 +
# Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.
 +
# Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.
 +
# Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under Space Law.
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# Only condition 3 guidelines 1, 2, and 9 are carried over.
 +
# It is advised for Security Officers to ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.
 +
# Security Officers may carry a lethal sidearm.
 +
# Random searches are permitted.
 +
# Security Officers may have Armory equipment as ordered by the Head of Security, Equipment must be returned once the alert level is lowered.
 +
# Security Officers may have weaponry visible at all times.
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# Security Officers may have Armory equipment as ordered by the Head of Security or Warden, Equipment must be returned once the alert level is lowered.
 +
# All applications of lethal force must be called out on radio and documented, and the officer is to be judged on its proper justification after the engagement. Improper use of lethal force is to be dealt with according to Space law, with punishments up to permanent incarceration in the case of gross abuse of power.
 +
# Security Officers may forcefully relocate crewmembers to their respective Departments if necessary.
 +
 +
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# Security Officers are to don a space-capable suit, preferably hardsuits, and need to maintain a constant supply of oxygen.
 +
# Security Officers must ensure that their colleagues are not suffocating, and must recover them and their equipment at once if such is the case.
 
=[[File:Generic_detective.png|64px]][[Detective]]=
 
=[[File:Generic_detective.png|64px]][[Detective]]=
==<span style="color:green">Code Green</span>==
+
'''Higher alert levels overwrite SOP of lower ones.'''
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Master-at-Arms]].
+
===Duty:===
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.
+
'''Investigate crime scenes and use the tools provided to you to identify the perpetrators.'''
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.
+
'''Inform security of your findings.'''
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.
+
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.
+
# The Detective should not perform arrests or searches. Exceptions are made if there are no active Security Officers or a Warden.
#The Detective may not respond to a crime scene if unrestrained criminals are still present.
+
# Lethal weapons and armory equipment that has been previously issued is only required to be returned if ordered by Command or an MP if the HoS/Warden are not present. Allowed to Carry and Request non-lethal weaponry, or equipment related to their revolver.
 
+
# The Detective may not un-holster or fire their weapon unless a clear and present danger to their life is present.
==<span style="color:yellow">Code Amber</span>==
+
# The Detective may incapacitate any crewmember that poses an immediate physical threat to them or others.
#All Code Green guidelines except 2 and 3 are carried over.
+
# The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.
#The Detective is permitted to carry any ''nonlethal'' weaponry in addition to their revolver.
+
# The Detective should not respond to a unsecured crime scene unless requested to do so by officers, exceptions can be made at commands discretion.
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.
+
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# The Detective may un-holster their weapon, but should avoid firing it unless there is an immediate threat to their life or that of another crew member near them.
 +
# Allowed to Request lethal weaponry and armory equipment.
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# The Detective is allowed to fire their weapon to protect shipside combat operations as needed.
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# The Detective is to collect a space-capable suit, and needs to maintain a available personal supply of oxygen for themselves.
 +
# The Detective is expected to ensure that their security colleagues are not suffocating, and must recover them and their equipment at once if such is the case.
 +
=[[File:Generic_brig_medic.png|64px]][[Brig Physician]]=
 +
'''Higher alert levels overwrite SOP of lower ones.'''
 +
===Duty:===
 +
'''Keep the security department and the inmates alive and well.'''
 +
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
 +
# The Brig Physician should tend to the wounds of any security department member.
 +
# The Brig Physician is obligated to tend to the wounds of any prisoner being held in the brig if permitted by the prisoner.
 +
# The Brig Physician must be present to verify the death of any prisoner being executed.
 +
# The Brig Physician is not a law enforcement officer and should avoid performing the duties of one, unless ordered to do so by the Captain or Head of security.
 +
# The Brig Physician is not permitted to carry a weapon on their person unless provided by command.
 +
# Not required to return any issued equipment unless requested to do so by command or the MP incharge of the Armory when command is absent.
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# The Brig Physician is permitted to carry a weapon for the purpose of self defense.
 +
# The Brig Physician is permitted to prioritize treatment of security personnel over prisoners in the brig, unless doing so would result in the prisoner's death.
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# The Brig Physician may unholster their sidearm, but not fire it unless there is an immediate threat to their life or their patients life.
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# The Brig Physician is to collect a space-capable suit, and needs to maintain a available supply of oxygen for themselves.
 +
# The Brig Physician is expected to ensure that their colleagues are not suffocating, and must recover them and their equipment at once if such is the case.

Latest revision as of 17:19, 13 May 2024

Docs blue.png These are In-Character Guidelines

Standard Operating Procedures (SOPs) are general guidelines and may be used as justification for administrative action and/or IC punishments, such as being fired from your position. They are not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely.



Hos.PNGHead of Security[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Coordinating the security department in the proper enforcement of space law.

Assisting the captain in making decisions on security related matters.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.
  2. The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
  3. The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.
  4. The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Space Law, Central Command must be notified with a full report.
  5. The Head of Security must follow the same guidelines as the Warden for Armory equipment.
  6. The Head of Security is not permitted to collect equipment from the Armory to carry on their person.
  7. The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.
  8. The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.
  9. Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in Space Law.
  10. The Head of Security must ensure that at least half of all officers are actively patrolling or on guard duty.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. The Head of Security is no longer encouraged to allow legal representation.
  2. The Head of Security may outfit the officers with lethal weapons should a threat to the ship’s combat capabilities arise.
  3. Such equipment must be noted by the warden and should be returned once the alert level is lowered.
  4. The Head of Security must ensure that at least three fourths of all officers are actively patrolling or on guard duty.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. The Head of Security may use lethal force if the suspect in question is likely to pose a serious risk to the functioning of the vessel.
  2. The crimes of Sabotage, Grand Sabotage, and Mutiny are now valid justification for the use of lethal force.
  3. If lethal force has been used in such a case as described in guideline 2, the perpetrator must be brought to medbay and revived, as such crimes are not punishable by death according to space law.
  4. The Head of Security may forcefully relocate crewmembers to their respective Departments if necessary

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. The Head of Security is to don a space-capable hardsuit, preferably their own, and needs to maintain a constant supply of oxygen.
  2. The Head of Security must ensure that their officers are not suffocating, and must recover them and their equipment at once if such is the case.


Warden.pngWarden[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Be the right-hand man of the Head of Security, manage the brig and it’s prisoners in their absence.

The warden is also responsible for the armoury, and must keep a close eye to who enters it and takes equipment. Be vigilant that equipment is properly returned.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. The Warden may not perform arrests outside of the brig if there are Security Officers active unless assistance is requested by the officer.
  2. The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.
  3. The Warden must conduct a thorough search of every prisoner's belongings.
  4. The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.
  5. The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.
  6. The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
  7. The Warden must read to every prisoner the crimes they are sentenced for.
  8. The Warden is not permitted to leave prisoners buckle cuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.
  9. The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.
  10. The Warden is responsible for keeping security records updated.
  11. Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under Space Law.
  12. The warden may leave the brig, but must promptly return should a problem regarding inmates arise, or a new inmate need processing.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. All Condition 3 guidelines except 1, 3, and 4 are carried over.
  2. The Warden is permitted to hand out Armory equipment as the Head of Security deems necessary. Equipment must be documented, and returned once the alert level is lowered.
  3. The Warden is permitted to perform arrests, but this is not advised.
  4. The Warden is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.
  5. The warden may only leave the brig if such is necessary for the procurement of food and/or other essentials, they must limit the time spent outside the brig as much as possible.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. The Warden is permitted to carry out arrests freely if the perpetrator poses a threat to the functioning of the vessel.
  2. The Warden may outfit the officers with lethal weapons should a threat to the ship's combat capabilities arise. It is advised to notify the Head of Security before doing so.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. The warden is to don a space-capable hardsuit, and needs to maintain a constant supply of oxygen.
  2. The warden must ensure that the inmates are not suffocating, and must evacuate them to a suitable space at once if such is likely.
  3. If such is impossible, outfitting them with skinsuits and keeping them buckled for the duration of the emergency is to be considered sufficient.


SecurityOfficer.pngMilitary Police Officer[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Patrol the ship, or guard departments according to orders from the Head of Security.

Enforce space law, and fight hostile operations aboard the ship.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. Security Officers are required to tell a person why they are being detained at the time of arrest.
  2. Security Officers must bring all suspects and compliant witnesses to the Brig.
  3. Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.
  4. Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.
  5. Security Officers may demand access to the interior of other departments during regular patrols, though one should not expect entry.
  6. Security Officers are not permitted to have lethal weapons visible during regular patrols.
  7. Security Officers are not permitted to conduct searches, unless there is reasonable evidence/suspicion that the person in question has committed a crime.
  8. Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.
  9. Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.
  10. Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.
  11. Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under Space Law.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. Only condition 3 guidelines 1, 2, and 9 are carried over.
  2. It is advised for Security Officers to ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.
  3. Security Officers may carry a lethal sidearm.
  4. Random searches are permitted.
  5. Security Officers may have Armory equipment as ordered by the Head of Security, Equipment must be returned once the alert level is lowered.
  6. Security Officers may have weaponry visible at all times.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. Security Officers may have Armory equipment as ordered by the Head of Security or Warden, Equipment must be returned once the alert level is lowered.
  2. All applications of lethal force must be called out on radio and documented, and the officer is to be judged on its proper justification after the engagement. Improper use of lethal force is to be dealt with according to Space law, with punishments up to permanent incarceration in the case of gross abuse of power.
  3. Security Officers may forcefully relocate crewmembers to their respective Departments if necessary.


CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. Security Officers are to don a space-capable suit, preferably hardsuits, and need to maintain a constant supply of oxygen.
  2. Security Officers must ensure that their colleagues are not suffocating, and must recover them and their equipment at once if such is the case.

Generic detective.pngDetective[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Investigate crime scenes and use the tools provided to you to identify the perpetrators. Inform security of your findings.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. The Detective should not perform arrests or searches. Exceptions are made if there are no active Security Officers or a Warden.
  2. Lethal weapons and armory equipment that has been previously issued is only required to be returned if ordered by Command or an MP if the HoS/Warden are not present. Allowed to Carry and Request non-lethal weaponry, or equipment related to their revolver.
  3. The Detective may not un-holster or fire their weapon unless a clear and present danger to their life is present.
  4. The Detective may incapacitate any crewmember that poses an immediate physical threat to them or others.
  5. The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.
  6. The Detective should not respond to a unsecured crime scene unless requested to do so by officers, exceptions can be made at commands discretion.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. The Detective may un-holster their weapon, but should avoid firing it unless there is an immediate threat to their life or that of another crew member near them.
  2. Allowed to Request lethal weaponry and armory equipment.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. The Detective is allowed to fire their weapon to protect shipside combat operations as needed.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. The Detective is to collect a space-capable suit, and needs to maintain a available personal supply of oxygen for themselves.
  2. The Detective is expected to ensure that their security colleagues are not suffocating, and must recover them and their equipment at once if such is the case.

Generic brig medic.pngBrig Physician[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Keep the security department and the inmates alive and well.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. The Brig Physician should tend to the wounds of any security department member.
  2. The Brig Physician is obligated to tend to the wounds of any prisoner being held in the brig if permitted by the prisoner.
  3. The Brig Physician must be present to verify the death of any prisoner being executed.
  4. The Brig Physician is not a law enforcement officer and should avoid performing the duties of one, unless ordered to do so by the Captain or Head of security.
  5. The Brig Physician is not permitted to carry a weapon on their person unless provided by command.
  6. Not required to return any issued equipment unless requested to do so by command or the MP incharge of the Armory when command is absent.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. The Brig Physician is permitted to carry a weapon for the purpose of self defense.
  2. The Brig Physician is permitted to prioritize treatment of security personnel over prisoners in the brig, unless doing so would result in the prisoner's death.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. The Brig Physician may unholster their sidearm, but not fire it unless there is an immediate threat to their life or their patients life.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. The Brig Physician is to collect a space-capable suit, and needs to maintain a available supply of oxygen for themselves.
  2. The Brig Physician is expected to ensure that their colleagues are not suffocating, and must recover them and their equipment at once if such is the case.