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Difference between revisions of "Space Law"

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{| width='95%' height='60' style='background-color:#FFCCCC;' align='center'
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{{Ambox
|align='center'|'''Note:''' This page is merely a '''suggestion'''. It was voted for it to NOT become an official part of SS13. Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an IC issue. ('''6 March 2011''' vote repeated '''29 September 2011''' with the same results)<br>This book of space law was passed by [http://forums.nanotrasen.com/viewtopic.php?f=3&t=12682 this vote] on '''2 April 2013'''
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|name=This page is merely an [[IC]] roleplay suggestion
|}
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|type=content
 +
|issue= Space Law is only a set of guidelines, meaning security <b>does NOT have to follow it.</b><br> Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an [[IC]] issue. <br>''If you cite Space Law in an adminhelp or anywhere outside IC communications, you will be laughed at.''<br>
 +
}}
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{{pp|vandalism|small=1}}
 +
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the vessel. Space Law applies to all ranks and positions on vessel, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
  
 +
''The rules and regulations herein are not absolutes, instead they exist to serve mainly as '''guidelines''' for the law and order of the dynamic situations that exist for vessels on the frontiers of space, as such some leeway is permitted.''
 +
=== Crime Codes Quick Reference ===
 +
Use this to quickly find the Crime Code Numbers.
  
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
+
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
  
The rules and regulations herein are not absolutes, instead they exist to serve mainly as guidelines for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.
+
Additionally, certain modifiers might affect the punishment, they are to be appendixed as follows:
  
=== Interpretation of the Law ===
+
The Severity Modifier is appended at the end of the crime code number as follows: XXX-_. It only gets applied during martial law, and as such may be highly situational, as no emergency is the same.
  
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.
+
The Sentence modifiers are shown in the rightmost column, they are to be appended to the right of the severity modifier as follows: XXX-S_
 +
=== Crime Codes Quick Reference ===
 +
Use this to quickly find the Crime Code Numbers.
  
For certain crimes, the accused's intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.
+
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
 +
{| style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
 +
! style='background-color:#FFFFFF;' Width='20px'|Code
 +
! style='background-color:#91d5ff;' Width='20px' |0XX - Infraction
 +
! style='background-color:#ffee55;' Width='200px'|1XX - Minor
 +
! style='background-color:#ffaa55;' width='200px'|2XX - Medium
 +
! style='background-color:#ff6655;' width='200px'|3XX - Major
 +
! style='background-color:black; color:white' width='200px'|4XX - Capital
 +
|-
 +
!style='background:#FFFFFF;' | 01
 +
| style="background:#d1edff;" |Superficial Vandalism
 +
| style="background:#ffee99;" | Minor Vandalism
 +
| style="background:#ffcc99;" | Vandalism, Major
 +
| style="background:#ffaa99;" | Sabotage
 +
| style="background:dimgray; color:white" | Grand Sabotage
 +
|-
 +
!style='background:#FFFFFF;' | 02
 +
| style="background:#d1edff;" |
 +
| style="background:#ffee99;" | Assault
 +
| style="background:#ffcc99;" | Assault Of an Officer
 +
| style="background:#ffaa99;" | Aggravated Assault/Attempted Murder
 +
| style="background:dimgray; color:white" | Murder
 +
|-
 +
!style='background:#FFFFFF;' | 03
 +
| style="background:#d1edff;" |Disorderly Conduct
 +
| style="background:#ffee99;" | Disturbing the Peace
 +
| style="background:#ffcc99;" | Vigilantism
 +
| style="background:#ffaa99;" | Rioting
 +
| style="background:dimgray; color:white" | Inciting a Riot
 +
|-
 +
!style='background:#FFFFFF;' | 04
 +
| style="background:#d1edff;" |Unionization
 +
| style="background:#ffee99;" | Dereliction of Duty
 +
| style="background:#ffcc99;" | Insubordination
 +
| style="background:#ffaa99;" | Interference with Department Leadership
 +
| style="background:dimgray; color:white" | Mutiny
 +
|-
 +
!style='background:#FFFFFF;' | 05
 +
| style="background:#d1edff;" |
 +
| style="background:#ffee99;" | Breaking and Entering
 +
| style="background:#ffcc99;" | Breaking and Entering, Inherently Dangerous Areas
 +
| style="background:#ffaa99;" | Breaking and Entering, High Security Areas
 +
|style='background:dimgray; color:white' |
 +
|-
 +
!style='background:#FFFFFF;' | 06
 +
| style="background:#d1edff;" |
 +
| style="background:#ffee99;" | Encouragement of sympathizing Attitudes
 +
| style="background:#ffcc99;" | Propaganda
 +
| style="background:#ffaa99;" | Enemy Sympathizer
 +
| style="background:dimgray; color:white" | Enemy of the Corporation
 +
|-
 +
!style='background:#FFFFFF;' | 07
 +
| style="background:#d1edff;" |Failure to Present ID
 +
| style="background:#ffee99;" | Trespass
 +
| style="background:#ffcc99;" | Trespass, Dangerous Area
 +
| style="background:#ffaa99;" | Trespass, High Security Areas
 +
| style="background:dimgray; color:white" |
 +
|-
 +
!style='background:#FFFFFF;' | 08
 +
| style="background:#d1edff;" |Creating a Workplace Hazard
 +
| style="background:#ffee99;" | Workplace Negligence
 +
| style="background:#ffcc99;" | Gross Incompetence
 +
| style="background:#ffaa99;" | Manslaughter
 +
| style="background:dimgray; color:white" |
 +
|-
 +
!style='background:#FFFFFF;' | 09
 +
| style="background:#d1edff;" |
 +
| style="background:#ffee99;" | Petty Theft
 +
| style="background:#ffcc99;" | Theft
 +
| style="background:#ffaa99;" | Larceny
 +
| style="background:dimgray; color:white" | Grand Larceny
 +
|-
 +
!style='background:#FFFFFF;' | 10
 +
| style="background:#d1edff;" | Unauthorized Use of Recreational Drugs
 +
| style="background:#ffee99;" | Possession, Illicit Substances
 +
| style="background:#ffcc99;" | Distribution, Illicit Substances
 +
| style="background:#ffaa99;" | Production, Illicit Substances
 +
| style="background:dimgray; color:white" |
 +
|-
 +
!style='background:#FFFFFF;' | 11
 +
| style="background:#d1edff;" | Fine Evasion
 +
| style="background:#ffee99;" | Misrepresentation of Authorization
 +
| style="background:#ffcc99;" | Identity Fraud
 +
| style="background:#ffaa99;" | Impersonation of Central Command
 +
| style="background:dimgray; color:white" |
 +
|-
 +
!12
 +
| style="background:#d1edff;" | Disruptive Communications
 +
| style="background:#ffee99;" | Indecent Exposure
 +
| style="background:#ffcc99;" |
 +
| style="background:#ffaa99;" |
 +
| style="background:dimgray; color:white" |
 +
|}
 +
<BR>
 +
----
 +
===Interpretation of the Law===
 +
A good working knowledge of Space Law is important for any person on the vessel. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Staff Judge Advocate, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by the MP.
  
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.
+
For certain crimes, the accused's intent is important. The difference between Murder and Manslaughter can be very hard to ascertain, and you should default to the less severe one.
 +
 
 +
Additionally, "stacking" of ''sentences'' is not allowed, and only the sentence of the most severe crime is to be applied.
  
 
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.
 
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.
  
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.
+
'''As an example of this:'''
 +
 
 +
An assistant walks around the ship naked, stealing IDs from multiple people and then deepfrying them after breaking into the kitchen. This happened at least a few times. The seperate instances of those crimes would be documented like this:
 +
* 209 Theft | Stole multiple IDs on seperate counts. (We cannot be sure how many times it happened, as such we only mark it once and note in the description that it was done a bunch.)
 +
* 105 B&E | Broke into the kitchen on seperate counts. (Same here.)
 +
* 201 Major Vandalism | Deep fried a bunch of people's IDs. (Same here.)
 +
* 212 Indecent Exposure | Constant nakedness.
 +
Since he was actively running from security this entire time, the "G" sentence modifier is applied to all of them, doubling their sentences. And since we do not stack sentences, and their most severe crime is major vandalism, we give them a clean and solid 20 minute brig time.
  
 +
Aiding a criminal makes you an accomplice; you can be charged with the same ''sentence'' as the person you aided as per sentence modifier H: Aiding and Abetting.
  
 +
'''Always remember, if you're unsure, go with the most lenient option. Being lenient when reasonable is a powerful tool for security, it helps greatly to have a cooperative crew on your side. You're all in this together after all.'''
 
====Brig Procedures====
 
====Brig Procedures====
 
Standard Operational Procedures for brigging are as follows:
 
Standard Operational Procedures for brigging are as follows:
* Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
+
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
* Take the prisoner to a brig cell, set the time and activate the timer.
+
# Hold the prisoner over one of the genpop lockers, and empty their inventory into it.
* Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
+
#Search the items removed and be sure to check the internals box in their backpack.
* Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
+
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.
* Buckle the prisoner to the bed.
+
#Enter their crime into the genpop interface on the wall and receive their prisoner ID card.
* Search the items removed and be sure to check the internals box in their backpack.
+
#Close and lock their locker with their ID card.
* Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.
+
#Put the ID card on the prisoners ID card slot, and move them into the cell.
* Close the locker and '''lock it'''.
+
#Uncuff, stun them if they pose a danger still.
* Flash the prisoner, remove their cuffs, pick up the cuffs then leave the cell.
+
#Take the cuffs with you, and leave the prisoner to their sentence.
* Modify their brig sentence for additional offences or good behavior, if applicable.
+
#Modify their brig sentence for additional offences or good behavior, if applicable.
 
+
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''
'''Do''' ''NOT'' '''fully strip the prisoner unless they have earned a permanent sentence.'''<br>
 
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.
 
 
 
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their target and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].
 
 
 
In the instances of prisoners that have earned permanent detention it is the duty, under normal circumstances, of the Warden or Head of Security to process these prisoners. <br>
 
Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker. <br>
 
The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br>
 
Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].
 
  
 +
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.
 +
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
 +
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
 +
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].
 
====Legal Representation and Trials====
 
====Legal Representation and Trials====
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.
+
Prisoners are permitted to seek legal representation on permanent sentences, you must take steps to provide this if possible.
  
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. <br>
+
Staff Judge Advocates, and by extension the Executive Officer/Captain, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.  
The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <br>
 
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
 
  
In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
+
The Staff Judge Advocates' security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.
 +
*If the Staff Judge Advocate continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
 +
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes along the usual rank hierarchy.
  
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. <br>
+
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.  
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br>
+
*Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
 
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty.
 
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty.
 +
====Use of Deadly Force====
 +
As a member of the vessels Security force you are one of the best armed and protected people on the vessel, equipped with the almost latest in non-lethal takedown technology.
  
====Use of Deadly Force====
 
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal take down technology.<br>
 
 
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.
 
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.
  
However there are certain circumstances where deadly force is permissible:
+
There are a few circumstances where deadly force is permissible:
* '''Code Red Situation''' - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
+
*'''General Quarters / Martial Law''' - situations which endanger the wellbeing of the vessel, such as any crime with the X Severity modifier, or the presence of highly dangerous adversaries such as Nuclear Operatives or a Space Wizard, authorise lethal force to be used if needed.
* '''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
+
**A single shove does not constitute assault, not on an officer nor on anyone else. If you kill someone because of a single shove, be prepared to spend some time in the brig yourself, because you just committed manslaughter.
* '''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings. <br>Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
 
* '''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally. <br>Note: Unauthorised personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
 
* '''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
 
  
 +
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  
Additionally, in the event of an attempted prison break, the Warden and Head of Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
+
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
 
+
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
  
 +
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
 +
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
  
 +
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
 +
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
 
----
 
----
 
+
===Modifiers===
=== Minor Crimes ===
+
Circumstances that may be applied to incidents or crimes depending on circumstance.
 
+
{| style="text-align:center; background-color:#f3d2fc;" cellspacing="0" border="1"
All of these crimes carry a 1 minute sentence.
+
|-
 
+
! style="background-color:#d6a6e3;" width="20px" |Code
{| width='825px' style='text-align:center; background-color:#ffee99;' border=1 cellspacing=0
+
! style="background-color:#d6a6e3;" width="130px" | Crime
! style='background-color:#ffee55;' Width='20px'|Code
+
! style="background-color:#d6a6e3;" width="300px" |Description
! style='background-color:#ffee55;' Width='1px'|
+
! style="background-color:#d6a6e3;" width="300px" |Notes
! style='background-color:#ffee55;' width='130px'|Crime
+
|-
! style='background-color:#ffee55;' width='300px'|Description
+
|A
! style='background-color:#ffee55;' width='300px'|Notes
+
|'''Re-Education'''
 +
|De-conversion of revolutionary sympathisers or cultists.
 +
| Immediate release.
 +
|-
 +
|B
 +
|'''Elevated Sentencing'''
 +
|Scope of crimes committed or '''their repetition''' warrant raising severity by one notch. Generally applied after the third instance of a crime, reapplicable, you can imprison crew permanently(with warden/hos/xo/cap permission) if they do not show signs of stopping.
 +
|Crime is counted as one(or more) severities higher than usual.
 +
|-
 +
| C
 +
|'''Self-Defense'''
 +
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Leniency is advised during times of crisis.
 +
|Immediate release.
 +
|-
 +
|D
 +
|'''Cooperation with Prosecution or MPs'''
 +
|Cooperation specifically when already being arrested.
 +
|Notch crime severity down/lessen punishment, not applicable to capital crimes.
 +
|-
 +
| E
 +
|'''Surrender'''
 +
|Voluntarily seeking out MP officers and confessing to a crime.
 +
|Notch crime severity down, consider leniency when determining punishment(When applying to native capital crimes, only release on parole with tracking implant).
 +
|-
 +
|F
 +
|'''Insanity'''
 +
|Crime comitted during an episode of mind control, hypnosis, brainwashing, etc. Perpetrator is of unstable mind, recommend medical treatment and demotion.
 +
|Immediate release and medical treatment. If treatment impossible, release only with commanding officer present.
 
|-
 
|-
| 101
+
|G
|[[File:Resisting Arrest.PNG]]
 
 
|'''Resisting Arrest'''
 
|'''Resisting Arrest'''
| To not cooperate with an officer who attempts a proper arrest.  
+
|Knowingly resisting attempts at legal detention by members of the MP team.
| Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.
+
|Double sentence time.
 +
|-
 +
|H
 +
|'''Aiding and Abetting'''
 +
|Knowingly helping a criminal in committing a crime, including interfering with the arrest, stealing prisoners in transit, breaking them out of prison, hiding them, providing medical care without ensuring they don’t run, etc
 +
|Same sentence as original criminal.
 +
|-
 +
| I
 +
|'''Escaped Prisoner'''
 +
|Someone who has escaped their cell should be recaptured and returned to the brig.
 +
|Timer reset to the full length of the original sentence.
 +
|}
 +
----
 +
===Infractions===
 +
All of these crimes carry a 100 credit fine and a reprimand.
 +
{| style="text-align:center; background-color:#d1edff;" cellspacing="0" border="1"
 +
! style="background-color:#91d5ff;" width="20px" |Code
 +
! style="background-color:#91d5ff;" width="1px" |
 +
! style="background-color:#91d5ff;" width="130px" | Crime
 +
! style="background-color:#91d5ff;" width="300px" |Description
 +
! style="background-color:#91d5ff;" width="300px" |Notes
 
|-
 
|-
| 104
+
|001
|[[File:libertycap.png]]
+
|[[File:Superficial Vandalism.png|frameless|100x100px]]
|'''Drug Possession'''
+
|'''Superficial Vandalism'''
| To possess space drugs or other narcotics by unauthorised personnel.
+
|To deface the vessel or property of another individual.
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation.  
+
|Minor damage that can be repaired with space cleaner or other cosmetic only damage.
 
|-
 
|-
| 106
+
|003
|[[File:Indecent_exposure.png]]
+
|[[File:Disorderly.png|frameless]]
|'''Indecent Exposure'''
+
|'''Disorderly Conduct'''
| To be intentionally and publicly unclothed.
+
|To conduct ones self in a way unsuitable for the retention of one’s position.
| Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.
+
|Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember, shoving people around, blatantly ignoring SOP, etc.
 
|-
 
|-
| 107
+
|004
|[[File:Vandalism.PNG]]
+
|
|'''Vandalism'''
+
|'''Unionization'''
| To deliberately damage the station without malicious intent.
+
|To form a union or inspire unionization efforts within the crew.
| Sentence depends on quantity of property damaged.
+
|Unionization is a direct violation of all employee contracts. All employees thinking of unionization should be directed to section 154: Subheading 3 and <s>have their knee caps shattered</s> be warned of contract termination.
 
|-
 
|-
| 109
+
|007
 
|[[File:Trespassing.png]]
 
|[[File:Trespassing.png]]
|'''Trespass'''
+
|'''Failure to Present ID'''
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.
+
|To fail to wear or otherwise display identifying information
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.
+
|Basically, anyone that you can't see the name of gets this.
 +
Gas Masked Assistant without an ID? Slap them with this. Head lose his ID in his access console and need to call for help? Slap him with this and laugh.
 +
|-
 +
|008
 +
|[[File:CreateHazard.png|frameless]]
 +
|'''Creating a Workplace Hazard'''
 +
|To create a situation which may lead to the harm of others during normal operation in that department.
 +
|Minor unsafe behavior can also be charged under this crime.
 +
|-
 +
|010
 +
|
 +
|'''Unauthorized Use of Recreational Drugs'''
 +
|To use recreational drugs outside of authorized areas
 +
|Authorized areas are the Bar, the Cafeteria, the Chapel, The Fitness Center, the Pool, Dormitories, and the Theater
 +
|-
 +
|011
 +
|[[File:FineEvasion.png|frameless]]
 +
|'''Fine Evasion'''
 +
|To purposefully avoid or refuse to pay a legal fine.
 +
|A reasonable time and notification should be given to the plaintiff.
 +
|-
 +
|012
 +
|[[File:DisruptiveComms.png|frameless]]
 +
|'''Disruptive Communications'''
 +
|To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.
 +
|Radio spam bad. I'm looking at you, circuit makers.
 
|}
 
|}
 
 
 
----
 
----
 
+
===Minor Crimes===
=== Medium Crimes ===
+
All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion.
 
+
{| style="text-align:center; background-color:#b5f7b6;" cellspacing="0" border="1"
All of these crimes carry a 2 minute sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.
+
! style="background-color:#51d653;" width="20px" |Code
 
+
! style="background-color:#51d653;" width="1px" |
{| width='825px' style='text-align:center; background-color:#ffcc99;' border=1 cellspacing=0
+
! style="background-color:#51d653;" width="130px" |Crime
! style='background-color:#ffaa55;' Width='20px'|Code
+
! style="background-color:#51d653;" width="300px" |Description
! style='background-color:#ffaa55;' Width='1px'|
+
! style="background-color:#51d653;" width="300px" |Notes
! style='background-color:#ffaa55;' width='130px'|Crime
+
|-
! style='background-color:#ffaa55;' width='300px'|Description
+
|101
! style='background-color:#ffaa55;' width='300px'|Notes
+
|[[File:Vandalism.PNG|frameless]]
 +
|'''Minor Vandalism'''
 +
|To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.
 +
|Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.
 
|-
 
|-
| 201
+
|102
|[[File:Assault.png]]
+
|[[File:Assault.png|frameless]]
 
|'''Assault'''
 
|'''Assault'''
| To use physical force against someone without the apparent intent to kill them.
+
|To use physical force against someone without the apparent intent to kill them.
| Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.
+
|This covers minor criminal uses of force, ''Without intent to seriously injure.'' That would be Aggravated Assault, or possibly a flavor of Murder.
 +
Notably does not include shoving, that would be 003.
 
|-
 
|-
| 202
+
|103
|[[File:Pickpocketing.png]]
+
|[[File:Disturbing the Peace.png|frameless]]
|'''Pick-Pocketing'''
+
|'''Disturbing the Peace'''
| To steal items from another's person.  
+
|To knowingly organize a movement which disrupts the normal operations of a department.
| Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.
+
|Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities
 +
|-
 +
|104
 +
|[[File:Dereliction.PNG]]
 +
|'''Dereliction of Duty'''
 +
| To willfully abandon an obligation that is critical to the vessel's continued operation.
 +
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the vessel can also be charged.
 
|-
 
|-
| 203
+
|105
|[[File:Narcotics_Distribution.PNG]]
+
|[[File:BandE.PNG]]
|'''Narcotics Distribution'''
+
|'''Breaking and Entering'''
| To distribute narcotics and other controlled substances.
+
|Forced entry to areas where the subject does not have access to. This counts for general areas only.
| Forcing or tricking someone to consume substances such as space drugs is assault.
+
|Crew can still be charged with breaking & entry even if they do not enter the area themselves.
 
|-
 
|-
| 204
+
|106
|[[File:Deadly_Weapon.PNG]]
+
|[[File:Empathizer.png|frameless]]
|'''Possession of a Weapon'''
+
|'''Encouragement of sympathizing Attitudes'''
| To be in possession of a dangerous item that is not part of their job role.
+
|To openly express viewpoints or opinions sympathetic to the cause of an enemy organisation, '''in the attempt to encourage such thoughts among the wider crew.'''
| Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.
+
|For non-specific variant of this see: Disturbing the peace.
 +
Openly Humanising the enemy during a battle may lessen morale and fighting spirit, this must be nipped in the bud.
 
|-
 
|-
| 206
+
|107
|[[File:Rioting.PNG]]
+
|[[File:Trespassing.png|frameless]]
|'''Rioting'''
+
|'''Trespass'''
| To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.
+
|To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.
+
|Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.
 
|-
 
|-
| 207
+
|108
|[[File:Workplace_Hazard.PNG]]
+
|[[File:Negligence.png|frameless]]
|'''Creating a Workplace Hazard'''
+
|'''Workplace Negligence'''
| To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.  
+
|To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.
+
|This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.
 
|-
 
|-
| 208
+
|109
|[[File:Petty_theft.png]]
+
|[[File:Pickpocketing.png|frameless]]
 
|'''Petty Theft'''
 
|'''Petty Theft'''
| To take items from areas one does not have access to or to take items belonging to others or the station as a whole.
+
|To steal items from another’s person.
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.
+
|Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.
 
|-
 
|-
| 210
+
|110
|[[File:BandE.PNG]]
+
|[[File:Drug Possesion.png|frameless]]
|'''Breaking and Entry'''
+
|'''Possession, Illicit Substances'''
| Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.
+
|The possession of illegal drugs in quantities appropriate for personal use.
| Crew can still be charged with breaking & entry even if they do not enter the area themselves.
+
|A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution.
 +
|-
 +
|111
 +
|[[File:FineEvasion.png|frameless]]
 +
|'''Misrepresentation of Authorization'''
 +
|To intentionally lie or mislead others that one has orders to access restricted company resources. To deceive others to gain property or credits from other personnel.
 +
|Anyone that walks up to someone and somehow manages to get access to crap they shouldn't get this and a pat on the back. Minor scams and money siphoning schemes can also apply though anything that defrauds the company should certainly have a thievery charge as well. For the prepared criminal with clown-suit and documents, see 211
 
|-
 
|-
| 211
+
|112
|[[File:Insubordination.PNG]]
+
|[[File:Indecent_exposure.png|frameless]]
|'''Insubordination'''
+
|'''Indecent Exposure'''
| To disobey a lawful direct order from one's superior officer.
+
|To be intentionally and publicly unclothed.
| Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.
+
|Running around the vessel naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.
 
|-
 
|-
 
|}
 
|}
 
 
 
----
 
----
 
+
===Medium Crimes===
=== Major Crimes ===
+
These crimes carry a 10 minute sentence with advised demotion at the relevant head's discretion.
 
+
{| style="text-align:center; background-color:#fcf4c0;" cellspacing="0" border="1"
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a five minute brig sentence.
+
! style="background-color:#e8d55d;" width="20px" |Code
 
+
! style="background-color:#e8d55d;" width="1px" |
{| width='825px' style='text-align:center; background-color:#ffaa99;' border=1 cellspacing=0
+
! style="background-color:#e8d55d;" width="130px" |Crime
! style='background-color:#ff6655;' Width='20px'|Code
+
! style="background-color:#e8d55d;" width="300px" |Description
! style='background-color:#ff6655;' Width='1px'|
+
! style="background-color:#e8d55d;" width="300px" |Notes
! style='background-color:#ff6655;' width='130px'|Crime
 
! style='background-color:#ff6655;' width='300px'|Description
 
! style='background-color:#ff6655;' width='300px'|Notes
 
 
|-
 
|-
| 301
+
|201
|[[File:Assault_Deadly_Weapon.PNG]]
+
|[[File:Vandalism Personal .png|frameless]]
|'''Assault With a Deadly Weapon'''
+
|'''Vandalism, Major'''
| To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.
+
|To destroy or damage non-critical furniture, vendors, or personal property in a manner that can not be repaired.
| Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.
+
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.
 
|-
 
|-
| 302
+
|202
 
|[[File:Assaulting_an_officer.PNG]]
 
|[[File:Assaulting_an_officer.PNG]]
 
|'''Assault of an Officer'''
 
|'''Assault of an Officer'''
Line 213: Line 407:
 
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.
 
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.
 
|-
 
|-
| 303
+
|203
|[[File:Manslaughter.PNG]]
+
|[[File:Vigilantism.png|frameless]]
|'''Manslaughter'''
+
|'''Vigilantism'''
| To unintentionally kill someone through negligent, but not malicious, actions.
+
|To perform the responsibilities and duties of military police without approval or due cause to act.
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.  
+
Due cause including preventing an individual’s death, preventing a crime being committed in front of you, detaining a dangerous individual who has stumbled into your area. Due cause does NOT cover investigating a crime scene beyond due safety of your department or vessel. 
 +
|Validhunting bad. Let the redshirts/squaddies do their job.
 +
|-
 +
|204
 +
|[[File:Insubordination-Rank.png|frameless|97x97px]]
 +
|'''Insubordination'''
 +
|To knowingly disobey a lawful order from a superior.
 +
|Obey your heads of staff if they instruct you to do something within the scope of your job.
 
|-
 
|-
| 304
+
|205
|[[File:Lethal_Weapon.PNG]]
+
|[[File:BNE danger.png|frameless]]
|'''Possession of a Restricted Weapon'''
+
|'''Breaking and Entering, Inherently Dangerous Areas'''
| To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc.
+
|To trespass into an area which may lead to the injury of self or others using forcible entry.
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double barrel shotgun loaded with beanbag rounds. <br>Only the Captain and HoS can issue weapon permits.
+
|Engineering spaces specifically related to reactor control, atmospherics, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.
 
|-
 
|-
| 305
+
|206
|[[File:Possession_Explosives.PNG]]
+
|
|'''Possession of Explosives'''
+
|'''Propaganda'''
| To be in possession of an explosive device.
+
|Advocating for defection of the ship to a hostile faction
| Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department.
+
|As a reminder, Whiterapids is contracted to the Federation for the purpose of ''Fighting The Enemy'' not joining them.
 
|-
 
|-
| 306
+
|207
|[[File:Inciting_Riot.PNG]]
+
|[[File:Tresspass_Danger.png|frameless]]
|'''Inciting a Riot'''
+
|'''Trespass, Dangerous Area'''
| To attempt to stir the crew into a riot
+
|Trespassing in an area which may lead to the injury of self, or others.
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.
+
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.
 
|-
 
|-
| 307
+
|208
|[[File:Disrupting_power.png]]
+
|[[File:Negligent 2.png|frameless]]
|'''Sabotage'''
+
|'''Gross Incompetence'''
| To hinder the work of the crew or station through malicious actions.
+
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.
| Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
+
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who destabilise the reactor or wander around with highly radioactive material.
 
|-
 
|-
| 308
+
|209
|[[File:Theft.PNG]]
+
|[[File:Petty theft.png|frameless]]
 
|'''Theft'''
 
|'''Theft'''
| To steal restricted or dangerous items
+
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.
+
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.
|-
 
| 309
 
|[[File:Major_Trespass.PNG]]
 
|'''Major Trespass'''
 
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.
 
| Being in a very high security area, such as the armoury or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious.
 
 
|-
 
|-
| 310
+
|210
|[[File:BE_Restricted.PNG]]
+
|[[File:Narcotics Distribution.PNG|frameless]]
|'''B&E of a Restricted Area'''
+
|'''Distribution, Illicit Substances'''
| This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.
+
|The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.
| As a major crime sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don't count as grand theft).
+
|You should probably try to determine intent from additional evidence before charging someone with this.
 
|-
 
|-
| 311
+
|211
|[[File:Dereliction.PNG]]
+
|[[File:Dreamseeker JYtsg049js.png|frameless]]
|'''Dereliction of Duty'''
+
|'''Identity Fraud'''
| To willfully abandon an obligation that is critical to the station's continued operation.
+
|The manufacture of falsified documents or tampering with other signifiers for the purposes of; falsifying an Identity, Wearing the uniform of another department without authorization, or claiming to be reassigned to a department or command.
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.
+
|Basically, if they don't actually work there but have a bunch of fake documents claiming they do, slap them with this. Feel free to apply trespassing for extra spice.
 
|-
 
|-
 
|}
 
|}
 
 
 
----
 
----
 
+
===Major Crimes===
=== Capital Crimes ===
+
These crimes carry a 15 minute sentence. Demotion is mandatory in all cases.
 
+
{| style="text-align:center; background-color:#ffcc9c;" cellspacing="0" border="1"
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br>
+
! style="background-color:#fc9535;" width="20px" |Code
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br>
+
! style="background-color:#fc9535;" width="1px" |
Only the Captain can authorize an Execution or Forced Cyborgization. <br>
+
! style="background-color:#fc9535;" width="130px" |Crime
 
+
! style="background-color:#fc9535;" width="300px" |Description
{| width='825px' style='text-align:center; background-color:dimgray; color:white' border=1 cellspacing=0
+
! style="background-color:#fc9535;" width="300px" |Notes
! style='background-color:black;' Width='20px'|Code
 
! style='background-color:black;' Width='1px'|
 
! style='background-color:black;' width='130px'|Crime
 
! style='background-color:black;' width='300px'|Description
 
! style='background-color:black;' width='300px'|Notes
 
 
|-
 
|-
|401
+
|301
|[[File:Murder.PNG]]
+
|[[File:Disrupting_power.png]]
|'''Murder'''
+
|'''Sabotage'''
| To maliciously kill someone.
+
|To destroy vessel assets or resources critical to normal or emergency vessel procedures, or cause sections of the vessel to become uninhabitable.
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. <br>'''Unauthorised executions are classed as Murder.'''
+
|Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
 
|-
 
|-
|402
+
|302
|[[File:Sexual_Assault.PNG]]
+
|[[File:Assault_Deadly_Weapon.PNG]]
|'''Sexual Assault'''
+
|'''Aggravated Assault/Attempted Murder'''
| To molest or otherwise sexually attack someone.
+
|To take physical action against a person with intent to grievously harm or kill.
| Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. However, should players roleplay rape with OOC consent to the scene the crime should be punished in-character. Adminhelp it if this happens to you; it's against server rules, not just station rules.
+
|This covers criminal uses of force, with intent to seriously injure or kill. If you're going at someone with a circular saw, it doesn't matter if you're trying to ''kill'' him or just ''nearly'' kill him.
 
|-
 
|-
|403
+
|303
|[[File:Attempted_Murder.PNG]]
+
|[[File:Rioting.PNG|frameless]]
|'''Attempted Murder'''
+
|'''Rioting'''
| To use physical force against a person until that person is in a critical state with the apparent intent to kill them.
+
|To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intend to kill them.  
+
|It is required to declare a riot and order the crowd to disperse, failure to disperse is the crime of note here. Any crimes committed during the riot are considered separate offences.
 
|-
 
|-
|406
+
|304
|[[File:Mutiny.PNG]]
+
|[[File:Insubordination.PNG|frameless]]
|'''Mutiny'''
+
|'''Interference With Department Leadership'''
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
+
|To significantly disrupt the Head of a department's ability to lead or coordinate.
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.
+
|Preventing a head from accessing sections of their own department, inspiring insubordination, and publicly declaring a dereliction of duty would fall under here. <s>Apply Baton until morale improves.</s>
 
|-
 
|-
|407
+
|305
|[[File:Compromising_Station_Integrity.PNG]]
+
|[[File:BnE High Sec.png|frameless]]
|'''Grand Sabotage'''
+
|'''Breaking and Entering, High Security Areas'''
| To engage in maliciously destructive actions, seriously threatening crew or station.
+
|To commit trespassing into a secure area such as: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas, using forcible entry.
| Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage.  
+
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.
 
|-
 
|-
|408
+
|306
|[[File:High_value_target_theft.png]]
+
|[[File:SymphaticEnemy.png|frameless]]
|'''Grand Theft'''
+
|'''Enemy Sympathizer'''
| To steal items of high value or sensitive nature.
+
|To openly call for action to the benefit of an enemy organisation, in the attempt to weaken the position of the ship, or strengthen the position of the enemy.
| Syndicate agents frequently attempt to steal cutting-edge technology, intelligence or research samples, including Rapid Construction Devices (RCD), Hand Teleporter, the Captain's Antique Laser, Captain or HoP's ID cards, or Mechs.
+
|Yelling HAIL THE SYNDICATE is skirting close to mutiny, but isn't quite it just yet. Once they actually start doing/sabotaging something, that's when it gets serious.
|411
 
|[[File:Antag_skum.png]]
 
|'''Enemy of the Corporation'''
 
| To act as, or knowingly aid, an enemy of Nanotrasen.
 
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie. <br>Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.
 
 
|-
 
|-
|}
+
|307
 
+
|[[File:TressHighsec.png|frameless]]
 
+
|'''Trespass, High Security Areas'''
----
+
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.
 
+
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.
=== Modifiers & Special Situations ===
 
 
 
{| width='825px' style='text-align:center; background-color:#aaffaa;' border=1 cellspacing=0
 
! style='background-color:#55ff55;' width='150px'|Situation
 
! style='background-color:#55ff55;' width='200px'|Description
 
! style='background-color:#55ff55;' width='200px'|Modification
 
 
|-
 
|-
|<br>'''Re-education'''<br><br>
+
|308
| Getting de-converted from revolutionary or cultist.
+
|[[File:Manslaughter.PNG]]
| Immediate release.
+
|'''Manslaughter'''
|-
+
|To unintentionally kill someone through negligent, but not malicious, actions.
|'''Self Defense'''
+
|They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.
| Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.
 
| Immediate release.
 
|-
 
|<br>'''Cooperation with prosecution or security'''<br><br>
 
| Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.
 
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.
 
|-
 
|'''Surrender'''
 
| Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.
 
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.
 
|-
 
|<br>'''Immediate threat to the prisoner'''<br><br>
 
| The singularity eats something near the brig, an explosion goes off, etc.
 
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.
 
|-
 
|'''Medical reasons'''
 
| Prisoners are entitled to medical attention if sick or injured.
 
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.
 
 
|-
 
|-
|'''Sparking a Manhunt'''
+
|309
| In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.
+
| [[File:Larency.png|frameless]]
| 1 minute added to their sentence for every 2 minutes the chase lasted.
+
|'''Larceny'''
 +
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.
 +
|This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.
 
|-
 
|-
|'''Repeat Offender'''
+
|310
| If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.
+
|[[File:Drop Gruduction.png|frameless|96x96px]]
| Additional brig time.
+
|'''Production, Illicit Substances'''
 +
|To produce substances such as drugs, poisons, performance enhancers, etc without explicit written permission by the Chief Medical Officer and Captain.
 +
|Including meth, crank, krokodile, etc. The mentioned written permission MUST be from the Captain AND CMO, no matter if it's the botanist or chemist.
 
|-
 
|-
|'''Escape from Brig'''
+
|311
| If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.
+
|[[File:CorpoFraud.png|frameless]]
| Reset timer.
+
|Impersonation of Central Command
 +
|Falsify orders from or to impersonate a member of Central Command
 +
|What? Do you really need an explanation?
 
|-
 
|-
|'''Aiding and Abetting'''
 
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).
 
| The same sentence as the original criminal.
 
 
|}
 
|}
 
 
 
----
 
----
 +
===Capital Crimes===
 +
These crimes can result in Execution, Permanent Prison Time, or Cyborgization.
  
=== Crime Codes Quick Reference ===
+
'''Only the Captain, XO, HoS, and Warden can authorize a Permanent Sentence.'''
 
 
Use this to quickly find the Crime Code Numbers.
 
 
 
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
 
  
{| width='825px' style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
+
''' Only the Captain can authorize an Execution or Forced Cyborgization.'''
! style='background-color:#FFFFFF;' Width='20px'|Code
+
{| style="text-align:center; background-color:#ffb3b3;" cellspacing="0" border="1"
! style='background-color:#ffee55;' Width='200px'|1XX - Minor
+
! style="background-color:#ff4040;" width="20px" |Code
! style='background-color:#ffaa55;' width='200px'|2XX - Medium
+
! style="background-color:#ff4040;" width="1px" |
! style='background-color:#ff6655;' width='200px'|3XX - Major
+
! style="background-color:#ff4040;" width="130px" |Crime
! style='background-color:black; color:white' width='200px'|4XX - Capital
+
! style="background-color:#ff4040;" width="300px" |Description
 +
! style="background-color:#ff4040;" width="300px" |Notes
 
|-
 
|-
!style='background:#FFFFFF;' | 01
+
|401
|style='background:#ffee99;' | Resisting Arrest
+
|[[File:Compromising_Station_Integrity.PNG]]
|style='background:#ffcc99;' | Assault
+
|'''Grand Sabotage'''
|style='background:#ffaa99;' | Assault, Deadly Weapon
+
|To destroy or modify vessel assets or equipment without which the vessel may collapse or otherwise become uninhabitable.
|style='background:dimgray; color:white' | Murder
+
|This may include tampering with vessel records, purposefully detonating the reactor, destroying the SMES power storage equipment, plasma flooding, or superheating distro.
 
|-
 
|-
!style='background:#FFFFFF;' | 02
+
|402
|style='background:#ffee99;' |
+
|[[File:Murder.PNG]]
|style='background:#ffcc99;' | Pickpocketing
+
|'''Murder'''
|style='background:#ffaa99;' | Assault, Officer
+
|To maliciously kill someone.
|style='background:dimgray; color:white' | Assault, Sexual
+
|Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. <br>'''Unauthorised executions are classed as Murder.'''
 
|-
 
|-
!style='background:#FFFFFF;' | 03
+
|403
|style='background:#ffee99;' |
+
|[[File:Inciting_Riot.PNG]]
|style='background:#ffcc99;' | Drug Distribution
+
|'''Inciting a Riot'''
|style='background:#ffaa99;' | Manslaughter
+
|To attempt to stir the crew into a riot with the intention of disrupting the functioning of the vessel.
|style='background:dimgray; color:white' | Attempted Murder
+
|Additionally to the brigging the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant.
 
|-
 
|-
!style='background:#FFFFFF;' | 04
+
|404
|style='background:#ffee99;' | Possession, Drugs
+
|[[File:Mutiny.PNG]]
|style='background:#ffcc99;' | Possession, Weapons
+
|'''Mutiny'''
|style='background:#ffaa99;' | Possession, Restricted Weapons
+
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
|style='background:dimgray; color:white' | Enemy of the Corp
+
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of the vessel consider a timed sentence or even a full pardon.
 
|-
 
|-
!style='background:#FFFFFF;' | 05
+
|406
|style='background:#ffee99;' |
+
|[[File:Antag_skum.png]]
|style='background:#ffcc99;' |  
+
|'''Enemy of the Corporation'''
|style='background:#ffaa99;' | Possession, Explosives
+
|To be a member of any of the following organizations: The syndicate, Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).
|style='background:dimgray; color:white' |
+
|Current enemies of the federation include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.
 +
Please also consider that deconversion is preferable to charging under EOTC. This is a '''LAST RESORT''', and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.
 
|-
 
|-
!style='background:#FFFFFF;' | 06
+
|409
|style='background:#ffee99;' | Indecent Exposure
+
|[[File:High_value_target_theft.png]]
|style='background:#ffcc99;' | Rioting
+
|'''Grand Larceny'''
|style='background:#ffaa99;' | Inciting a Riot
+
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.
|style='background:dimgray; color:white' | Mutiny
+
|<br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the vessel. Remember if something is locked up in a secure area it probably should not be taken without prior permission.
 +
<br>
 
|-
 
|-
!style='background:#FFFFFF;' | 07
 
|style='background:#ffee99;' | Vandalism
 
|style='background:#ffcc99;' | Workplace Hazard
 
|style='background:#ffaa99;' | Sabotage
 
|style='background:dimgray; color:white' | Grand Sabotage
 
|-
 
!style='background:#FFFFFF;' | 08
 
|style='background:#ffee99;' |
 
|style='background:#ffcc99;' | Petty Theft
 
|style='background:#ffaa99;' | Theft
 
|style='background:dimgray; color:white' | Grand Theft
 
|-
 
!style='background:#FFFFFF;' | 09
 
|style='background:#ffee99;' | Trespass
 
|style='background:#ffcc99;' |
 
|style='background:#ffaa99;' | Major Trespass
 
|style='background:dimgray; color:white' |
 
|-
 
!style='background:#FFFFFF;' | 10
 
|style='background:#ffee99;' |
 
|style='background:#ffcc99;' | Breaking and Entry
 
|style='background:#ffaa99;' | B&E Restricted
 
|style='background:dimgray; color:white' |
 
 
|}
 
|}
 
 
 
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 11:27, 10 May 2024

Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the vessel. Space Law applies to all ranks and positions on vessel, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.

The rules and regulations herein are not absolutes, instead they exist to serve mainly as guidelines for the law and order of the dynamic situations that exist for vessels on the frontiers of space, as such some leeway is permitted.

Crime Codes Quick Reference

Use this to quickly find the Crime Code Numbers.

Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).

Additionally, certain modifiers might affect the punishment, they are to be appendixed as follows:

The Severity Modifier is appended at the end of the crime code number as follows: XXX-_. It only gets applied during martial law, and as such may be highly situational, as no emergency is the same.

The Sentence modifiers are shown in the rightmost column, they are to be appended to the right of the severity modifier as follows: XXX-S_

Crime Codes Quick Reference

Use this to quickly find the Crime Code Numbers.

Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).

Code 0XX - Infraction 1XX - Minor 2XX - Medium 3XX - Major 4XX - Capital
01 Superficial Vandalism Minor Vandalism Vandalism, Major Sabotage Grand Sabotage
02 Assault Assault Of an Officer Aggravated Assault/Attempted Murder Murder
03 Disorderly Conduct Disturbing the Peace Vigilantism Rioting Inciting a Riot
04 Unionization Dereliction of Duty Insubordination Interference with Department Leadership Mutiny
05 Breaking and Entering Breaking and Entering, Inherently Dangerous Areas Breaking and Entering, High Security Areas
06 Encouragement of sympathizing Attitudes Propaganda Enemy Sympathizer Enemy of the Corporation
07 Failure to Present ID Trespass Trespass, Dangerous Area Trespass, High Security Areas
08 Creating a Workplace Hazard Workplace Negligence Gross Incompetence Manslaughter
09 Petty Theft Theft Larceny Grand Larceny
10 Unauthorized Use of Recreational Drugs Possession, Illicit Substances Distribution, Illicit Substances Production, Illicit Substances
11 Fine Evasion Misrepresentation of Authorization Identity Fraud Impersonation of Central Command
12 Disruptive Communications Indecent Exposure



Interpretation of the Law

A good working knowledge of Space Law is important for any person on the vessel. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Staff Judge Advocate, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by the MP.

For certain crimes, the accused's intent is important. The difference between Murder and Manslaughter can be very hard to ascertain, and you should default to the less severe one.

Additionally, "stacking" of sentences is not allowed, and only the sentence of the most severe crime is to be applied.

A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.

As an example of this:

An assistant walks around the ship naked, stealing IDs from multiple people and then deepfrying them after breaking into the kitchen. This happened at least a few times. The seperate instances of those crimes would be documented like this:

  • 209 Theft | Stole multiple IDs on seperate counts. (We cannot be sure how many times it happened, as such we only mark it once and note in the description that it was done a bunch.)
  • 105 B&E | Broke into the kitchen on seperate counts. (Same here.)
  • 201 Major Vandalism | Deep fried a bunch of people's IDs. (Same here.)
  • 212 Indecent Exposure | Constant nakedness.

Since he was actively running from security this entire time, the "G" sentence modifier is applied to all of them, doubling their sentences. And since we do not stack sentences, and their most severe crime is major vandalism, we give them a clean and solid 20 minute brig time.

Aiding a criminal makes you an accomplice; you can be charged with the same sentence as the person you aided as per sentence modifier H: Aiding and Abetting.

Always remember, if you're unsure, go with the most lenient option. Being lenient when reasonable is a powerful tool for security, it helps greatly to have a cooperative crew on your side. You're all in this together after all.

Brig Procedures

Standard Operational Procedures for brigging are as follows:

  1. Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
  2. Hold the prisoner over one of the genpop lockers, and empty their inventory into it.
  3. Search the items removed and be sure to check the internals box in their backpack.
  4. Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes.
    These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners.
  5. Enter their crime into the genpop interface on the wall and receive their prisoner ID card.
  6. Close and lock their locker with their ID card.
  7. Put the ID card on the prisoners ID card slot, and move them into the cell.
  8. Uncuff, stun them if they pose a danger still.
  9. Take the cuffs with you, and leave the prisoner to their sentence.
  10. Modify their brig sentence for additional offences or good behavior, if applicable.

Do NOT fully strip the prisoner unless they have earned a permanent sentence.

The Warden or Head of Security are responsible for placing prisoners in permanent confinement.

  1. Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
  2. The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
  3. Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing.

Legal Representation and Trials

Prisoners are permitted to seek legal representation on permanent sentences, you must take steps to provide this if possible.

Staff Judge Advocates, and by extension the Executive Officer/Captain, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.

The Staff Judge Advocates' security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.

  • If the Staff Judge Advocate continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.

In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes along the usual rank hierarchy.

Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.

  • Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.

In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial is required to authorise the death penalty.

Use of Deadly Force

As a member of the vessels Security force you are one of the best armed and protected people on the vessel, equipped with the almost latest in non-lethal takedown technology.

It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.

There are a few circumstances where deadly force is permissible:

  • General Quarters / Martial Law - situations which endanger the wellbeing of the vessel, such as any crime with the X Severity modifier, or the presence of highly dangerous adversaries such as Nuclear Operatives or a Space Wizard, authorise lethal force to be used if needed.
    • A single shove does not constitute assault, not on an officer nor on anyone else. If you kill someone because of a single shove, be prepared to spend some time in the brig yourself, because you just committed manslaughter.
  • Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  • Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
    • Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
  • Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
    • Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
  • Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.

Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.


Modifiers

Circumstances that may be applied to incidents or crimes depending on circumstance.

Code Crime Description Notes
A Re-Education De-conversion of revolutionary sympathisers or cultists. Immediate release.
B Elevated Sentencing Scope of crimes committed or their repetition warrant raising severity by one notch. Generally applied after the third instance of a crime, reapplicable, you can imprison crew permanently(with warden/hos/xo/cap permission) if they do not show signs of stopping. Crime is counted as one(or more) severities higher than usual.
C Self-Defense Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Leniency is advised during times of crisis. Immediate release.
D Cooperation with Prosecution or MPs Cooperation specifically when already being arrested. Notch crime severity down/lessen punishment, not applicable to capital crimes.
E Surrender Voluntarily seeking out MP officers and confessing to a crime. Notch crime severity down, consider leniency when determining punishment(When applying to native capital crimes, only release on parole with tracking implant).
F Insanity Crime comitted during an episode of mind control, hypnosis, brainwashing, etc. Perpetrator is of unstable mind, recommend medical treatment and demotion. Immediate release and medical treatment. If treatment impossible, release only with commanding officer present.
G Resisting Arrest Knowingly resisting attempts at legal detention by members of the MP team. Double sentence time.
H Aiding and Abetting Knowingly helping a criminal in committing a crime, including interfering with the arrest, stealing prisoners in transit, breaking them out of prison, hiding them, providing medical care without ensuring they don’t run, etc Same sentence as original criminal.
I Escaped Prisoner Someone who has escaped their cell should be recaptured and returned to the brig. Timer reset to the full length of the original sentence.

Infractions

All of these crimes carry a 100 credit fine and a reprimand.

Code Crime Description Notes
001 Superficial Vandalism.png Superficial Vandalism To deface the vessel or property of another individual. Minor damage that can be repaired with space cleaner or other cosmetic only damage.
003 Disorderly.png Disorderly Conduct To conduct ones self in a way unsuitable for the retention of one’s position. Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember, shoving people around, blatantly ignoring SOP, etc.
004 Unionization To form a union or inspire unionization efforts within the crew. Unionization is a direct violation of all employee contracts. All employees thinking of unionization should be directed to section 154: Subheading 3 and have their knee caps shattered be warned of contract termination.
007 Trespassing.png Failure to Present ID To fail to wear or otherwise display identifying information Basically, anyone that you can't see the name of gets this.

Gas Masked Assistant without an ID? Slap them with this. Head lose his ID in his access console and need to call for help? Slap him with this and laugh.

008 CreateHazard.png Creating a Workplace Hazard To create a situation which may lead to the harm of others during normal operation in that department. Minor unsafe behavior can also be charged under this crime.
010 Unauthorized Use of Recreational Drugs To use recreational drugs outside of authorized areas Authorized areas are the Bar, the Cafeteria, the Chapel, The Fitness Center, the Pool, Dormitories, and the Theater
011 FineEvasion.png Fine Evasion To purposefully avoid or refuse to pay a legal fine. A reasonable time and notification should be given to the plaintiff.
012 DisruptiveComms.png Disruptive Communications To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency. Radio spam bad. I'm looking at you, circuit makers.

Minor Crimes

All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion.

Code Crime Description Notes
101 Vandalism.PNG Minor Vandalism To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property. Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.
102 Assault.png Assault To use physical force against someone without the apparent intent to kill them. This covers minor criminal uses of force, Without intent to seriously injure. That would be Aggravated Assault, or possibly a flavor of Murder.

Notably does not include shoving, that would be 003.

103 Disturbing the Peace.png Disturbing the Peace To knowingly organize a movement which disrupts the normal operations of a department. Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities
104 Dereliction.PNG Dereliction of Duty To willfully abandon an obligation that is critical to the vessel's continued operation. A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the vessel can also be charged.
105 BandE.PNG Breaking and Entering Forced entry to areas where the subject does not have access to. This counts for general areas only. Crew can still be charged with breaking & entry even if they do not enter the area themselves.
106 Empathizer.png Encouragement of sympathizing Attitudes To openly express viewpoints or opinions sympathetic to the cause of an enemy organisation, in the attempt to encourage such thoughts among the wider crew. For non-specific variant of this see: Disturbing the peace.

Openly Humanising the enemy during a battle may lessen morale and fighting spirit, this must be nipped in the bud.

107 Trespassing.png Trespass To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area. Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.
108 Negligence.png Workplace Negligence To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another. This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.
109 Pickpocketing.png Petty Theft To steal items from another’s person. Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.
110 Drug Possesion.png Possession, Illicit Substances The possession of illegal drugs in quantities appropriate for personal use. A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution.
111 FineEvasion.png Misrepresentation of Authorization To intentionally lie or mislead others that one has orders to access restricted company resources. To deceive others to gain property or credits from other personnel. Anyone that walks up to someone and somehow manages to get access to crap they shouldn't get this and a pat on the back. Minor scams and money siphoning schemes can also apply though anything that defrauds the company should certainly have a thievery charge as well. For the prepared criminal with clown-suit and documents, see 211
112 Indecent exposure.png Indecent Exposure To be intentionally and publicly unclothed. Running around the vessel naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.

Medium Crimes

These crimes carry a 10 minute sentence with advised demotion at the relevant head's discretion.

Code Crime Description Notes
201 Vandalism Personal .png Vandalism, Major To destroy or damage non-critical furniture, vendors, or personal property in a manner that can not be repaired. Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.
202 Assaulting an officer.PNG Assault of an Officer To use physical force against a Department Head or member of Security without the apparent intent to kill them. Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.
203 Vigilantism.png Vigilantism To perform the responsibilities and duties of military police without approval or due cause to act.

Due cause including preventing an individual’s death, preventing a crime being committed in front of you, detaining a dangerous individual who has stumbled into your area. Due cause does NOT cover investigating a crime scene beyond due safety of your department or vessel.

Validhunting bad. Let the redshirts/squaddies do their job.
204 Insubordination-Rank.png Insubordination To knowingly disobey a lawful order from a superior. Obey your heads of staff if they instruct you to do something within the scope of your job.
205 BNE danger.png Breaking and Entering, Inherently Dangerous Areas To trespass into an area which may lead to the injury of self or others using forcible entry. Engineering spaces specifically related to reactor control, atmospherics, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.
206 Propaganda Advocating for defection of the ship to a hostile faction As a reminder, Whiterapids is contracted to the Federation for the purpose of Fighting The Enemy not joining them.
207 Tresspass Danger.png Trespass, Dangerous Area Trespassing in an area which may lead to the injury of self, or others. Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.
208 Negligent 2.png Gross Incompetence To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment. Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who destabilise the reactor or wander around with highly radioactive material.
209 Petty theft.png Theft To steal equipment or items from a workplace, or items of extraordinary value from one’s person. This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.
210 Narcotics Distribution.PNG Distribution, Illicit Substances The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption. You should probably try to determine intent from additional evidence before charging someone with this.
211 Dreamseeker JYtsg049js.png Identity Fraud The manufacture of falsified documents or tampering with other signifiers for the purposes of; falsifying an Identity, Wearing the uniform of another department without authorization, or claiming to be reassigned to a department or command. Basically, if they don't actually work there but have a bunch of fake documents claiming they do, slap them with this. Feel free to apply trespassing for extra spice.

Major Crimes

These crimes carry a 15 minute sentence. Demotion is mandatory in all cases.

Code Crime Description Notes
301 Disrupting power.png Sabotage To destroy vessel assets or resources critical to normal or emergency vessel procedures, or cause sections of the vessel to become uninhabitable. Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
302 Assault Deadly Weapon.PNG Aggravated Assault/Attempted Murder To take physical action against a person with intent to grievously harm or kill. This covers criminal uses of force, with intent to seriously injure or kill. If you're going at someone with a circular saw, it doesn't matter if you're trying to kill him or just nearly kill him.
303 Rioting.PNG Rioting To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse. It is required to declare a riot and order the crowd to disperse, failure to disperse is the crime of note here. Any crimes committed during the riot are considered separate offences.
304 Insubordination.PNG Interference With Department Leadership To significantly disrupt the Head of a department's ability to lead or coordinate. Preventing a head from accessing sections of their own department, inspiring insubordination, and publicly declaring a dereliction of duty would fall under here. Apply Baton until morale improves.
305 BnE High Sec.png Breaking and Entering, High Security Areas To commit trespassing into a secure area such as: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas, using forcible entry. Please note, paramedics may have to commit breaking and entry in order to perform their duties.
306 SymphaticEnemy.png Enemy Sympathizer To openly call for action to the benefit of an enemy organisation, in the attempt to weaken the position of the ship, or strengthen the position of the enemy. Yelling HAIL THE SYNDICATE is skirting close to mutiny, but isn't quite it just yet. Once they actually start doing/sabotaging something, that's when it gets serious.
307 TressHighsec.png Trespass, High Security Areas Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas. The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.
308 Manslaughter.PNG Manslaughter To unintentionally kill someone through negligent, but not malicious, actions. They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.
309 Larency.png Larceny To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person. This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.
310 Drop Gruduction.png Production, Illicit Substances To produce substances such as drugs, poisons, performance enhancers, etc without explicit written permission by the Chief Medical Officer and Captain. Including meth, crank, krokodile, etc. The mentioned written permission MUST be from the Captain AND CMO, no matter if it's the botanist or chemist.
311 CorpoFraud.png Impersonation of Central Command Falsify orders from or to impersonate a member of Central Command What? Do you really need an explanation?

Capital Crimes

These crimes can result in Execution, Permanent Prison Time, or Cyborgization.

Only the Captain, XO, HoS, and Warden can authorize a Permanent Sentence.

Only the Captain can authorize an Execution or Forced Cyborgization.

Code Crime Description Notes
401 Compromising Station Integrity.PNG Grand Sabotage To destroy or modify vessel assets or equipment without which the vessel may collapse or otherwise become uninhabitable. This may include tampering with vessel records, purposefully detonating the reactor, destroying the SMES power storage equipment, plasma flooding, or superheating distro.
402 Murder.PNG Murder To maliciously kill someone. Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs.
Unauthorised executions are classed as Murder.
403 Inciting Riot.PNG Inciting a Riot To attempt to stir the crew into a riot with the intention of disrupting the functioning of the vessel. Additionally to the brigging the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant.
404 Mutiny.PNG Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of the vessel consider a timed sentence or even a full pardon.
406 Antag skum.png Enemy of the Corporation To be a member of any of the following organizations: The syndicate, Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics). Current enemies of the federation include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.

Please also consider that deconversion is preferable to charging under EOTC. This is a LAST RESORT, and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.

409 High value target theft.png Grand Larceny To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.
Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.

This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the vessel. Remember if something is locked up in a secure area it probably should not be taken without prior permission.