Difference between revisions of "Guide to Munitions"

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m (Removes testmerge info from mpac and updates cannonball info to mention construction)
 
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{{Important|Image=Warningsign.png|Title=No smoking!|Note=Missiles, gunpowder bags and artillery shells blow up very easily, even from the smallest spark. Don't smoke, use welders, etc. in the weapons bay.}}
 
{{Important|Image=Warningsign.png|Title=No smoking!|Note=Missiles, gunpowder bags and artillery shells blow up very easily, even from the smallest spark. Don't smoke, use welders, etc. in the weapons bay.}}
 
As a Munitions Technician, munitions assigned squad member, or Master At Arms, your job is to supply and control the various weapons on the ship to make sure they continue firing. This includes 50 Cal. Cannons, Railguns, Artillery cannons, Torpedo tubes, Gauss turrets, and the Automated Missile System (AMS). The faster you can load and prepare these weapons, the faster they can open fire on enemy ships. Do note that not all of the weapons listed here may be on your assigned vessel, so be certain to take inventory at the beginning of a shift and prepare accordingly for each weapon's needs.<br>
 
As a Munitions Technician, munitions assigned squad member, or Master At Arms, your job is to supply and control the various weapons on the ship to make sure they continue firing. This includes 50 Cal. Cannons, Railguns, Artillery cannons, Torpedo tubes, Gauss turrets, and the Automated Missile System (AMS). The faster you can load and prepare these weapons, the faster they can open fire on enemy ships. Do note that not all of the weapons listed here may be on your assigned vessel, so be certain to take inventory at the beginning of a shift and prepare accordingly for each weapon's needs.<br>
[[File:TCArtRoom.png|right|thumb|An example of an Artillery bay configuration.]]
 
 
<br>
 
<br>
 
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# Insert a Full PDC Ammo Box [[File:PDCAmmo.png]]
 
# Insert a Full PDC Ammo Box [[File:PDCAmmo.png]]
 
</div></div>
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
+
=== [[File:Deck_gun.png]] Artillery Cannon (Deck Gun) ===
=== Artillery Cannon (Deck Gun) ===
 
 
<span style="font-size:1.2em;">The deck guns are massive cannons that, when operated correctly, can obliterate any enemy in an instant.</span>
 
<span style="font-size:1.2em;">The deck guns are massive cannons that, when operated correctly, can obliterate any enemy in an instant.</span>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 +
[[File:TCArtRoom.png|right|thumb|An example of an Artillery bay configuration.]]
 
They fire heavy projectiles which need to be primed before loading and are fueled with gunpowder which is used to propel the ammunition.<br>
 
They fire heavy projectiles which need to be primed before loading and are fueled with gunpowder which is used to propel the ammunition.<br>
 
Loading Naval Artillery goes like this:
 
Loading Naval Artillery goes like this:
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# Go back to the Console, and hit "Feed Shell": [[File:NAC_Controls.png]]
 
# Go back to the Console, and hit "Feed Shell": [[File:NAC_Controls.png]]
 
# Voila! The shell is ready to fire. After the gun has fired - you will hear that anywhere on the ship - repeat these steps
 
# Voila! The shell is ready to fire. After the gun has fired - you will hear that anywhere on the ship - repeat these steps
 
 
It's important to note that '''there is no limit to how much gunpowder can be loaded at one time''', meaning you can insert only 1 or even 20 bags of powder. Most of the time you'll want to put in a fair amount (about 5 bags or more) of powder as the cannon round travels very slowly without it, but it's best to get in contact with the ship's tactical systems operator (one of the bridge staff) about this if possible. If you let them know how much powder you're going to load they'll be able to maximize damage output.
 
It's important to note that '''there is no limit to how much gunpowder can be loaded at one time''', meaning you can insert only 1 or even 20 bags of powder. Most of the time you'll want to put in a fair amount (about 5 bags or more) of powder as the cannon round travels very slowly without it, but it's best to get in contact with the ship's tactical systems operator (one of the bridge staff) about this if possible. If you let them know how much powder you're going to load they'll be able to maximize damage output.
  
 
To see how much power is behind each shot, look on the console. It will tell you how much propellant is packed in, in units called dT. Unpacked shells start out with 25% dT, 1 bag of gunpowder adds 25% dT, and one unit of plasma-based accelerant adds 50% dT. A [[Hungry Gunpowder Bag|Hungry gunpowder bag]]'s dT% varies greatly depending on how much it has been fed.
 
To see how much power is behind each shot, look on the console. It will tell you how much propellant is packed in, in units called dT. Unpacked shells start out with 25% dT, 1 bag of gunpowder adds 25% dT, and one unit of plasma-based accelerant adds 50% dT. A [[Hungry Gunpowder Bag|Hungry gunpowder bag]]'s dT% varies greatly depending on how much it has been fed.
 
</div></div>
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
 
=== [[File:AMSComp.gif]] Autonomous Missile System (AMS) ===
 
=== [[File:AMSComp.gif]] Autonomous Missile System (AMS) ===
 
<span style="font-size:1.2em;">Control system for firing Missiles Automatically!</span>
 
<span style="font-size:1.2em;">Control system for firing Missiles Automatically!</span>
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If you select the countermeasure firing mode, the system will prioritize targeting incoming gunfire to avoid the ship getting hit. It also fires at ships within the detection radius if there's no incoming projectiles.
 
If you select the countermeasure firing mode, the system will prioritize targeting incoming gunfire to avoid the ship getting hit. It also fires at ships within the detection radius if there's no incoming projectiles.
 
</div></div>
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
=== [[File:Torptube.png|64px]] Torpedo Tubes ===
+
=== [[File:NewTorpTube.png|64px]] Torpedo Tubes ===
 
<span style="font-size:1.2em;">Torpedo tubes are the slower, bulkier counterparts of VLS tubes.</span>
 
<span style="font-size:1.2em;">Torpedo tubes are the slower, bulkier counterparts of VLS tubes.</span>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
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To load a torpedo tube, acquire a pre-made torpedo by dragging one onto a trolley (trolleys have a capacity of 5 torpedos) and bringing it over to the tube. Click on the trolley, click a torpedo to detach it, then drag and drop the torpedo into the tube to begin loading it. Afterward, use the adjacent console and press "Load tray", "Chamber Tray Payload", and finally "Disengage safeties" to finish loading the Torpedo tube. Remember to re-engage the Torpedo tube safeties whenever reloading to prevent damage
 
To load a torpedo tube, acquire a pre-made torpedo by dragging one onto a trolley (trolleys have a capacity of 5 torpedos) and bringing it over to the tube. Click on the trolley, click a torpedo to detach it, then drag and drop the torpedo into the tube to begin loading it. Afterward, use the adjacent console and press "Load tray", "Chamber Tray Payload", and finally "Disengage safeties" to finish loading the Torpedo tube. Remember to re-engage the Torpedo tube safeties whenever reloading to prevent damage
 
 
====Maintenance====
 
====Maintenance====
 
 
Torpedo tubes require maintenance when they're used too much. You probably want to perform maintenance between each bout of combat.<br>
 
Torpedo tubes require maintenance when they're used too much. You probably want to perform maintenance between each bout of combat.<br>
Note: make sure there's nothing in the weapon and that the safeties are on, to prevent unnecessary explosions.  
+
Note: Make sure there's nothing in the weapon and that the safeties are on, to prevent unnecessary explosions.  
 
# Unscrew the maintenance hatch on the primary external casing  
 
# Unscrew the maintenance hatch on the primary external casing  
 
# Unbolt (wrench) the internal maintenance panel  
 
# Unbolt (wrench) the internal maintenance panel  
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# Bolt (wrench) the panel, then fix (screwdriver) the hatch back in place
 
# Bolt (wrench) the panel, then fix (screwdriver) the hatch back in place
 
</div></div>
 
</div></div>
 
 
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<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
===Gauss Guns===
+
=== [[File:GaussGun.png|64px]] Gauss Guns===
 
<span style="font-size:1.2em;">Gauss guns fire 300mm Teflon coated tungsten rounds.</span>
 
<span style="font-size:1.2em;">Gauss guns fire 300mm Teflon coated tungsten rounds.</span>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
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To man gauss guns, buckle yourself into the gauss gunner chair and you'll rise into the cockpit above. To fire, click on the overmap to fire a powerful short-range burst. Gauss guns eat through ammo quickly, and you'll ideally want someone below deck keeping you loaded at all times. Loading tungsten rounds is as simple as placing them in a crate, click-dragging it to the loading rack, and sending it up for reloading. Additional slugs can be acquired from a nearby Gauss ammunition dispenser that can be upgraded by science to produce slugs at a faster rate.
 
To man gauss guns, buckle yourself into the gauss gunner chair and you'll rise into the cockpit above. To fire, click on the overmap to fire a powerful short-range burst. Gauss guns eat through ammo quickly, and you'll ideally want someone below deck keeping you loaded at all times. Loading tungsten rounds is as simple as placing them in a crate, click-dragging it to the loading rack, and sending it up for reloading. Additional slugs can be acquired from a nearby Gauss ammunition dispenser that can be upgraded by science to produce slugs at a faster rate.
 +
 +
Gauss ammo racks can be upgraded by researching Guided Munitions, then printing the respective circuit board and applying it to the rack. Upgrading a gauss rack allows for rounds to be bump-loaded, meaning conveyor belts can be laid from gauss ammo dispensers directly to upgraded racks.
 
</div></div>
 
</div></div>
 
 
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<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
=== [[File:Ship_BSA.png|96px]] Superliminal Bluespace Artillery ===
 
=== [[File:Ship_BSA.png|96px]] Superliminal Bluespace Artillery ===
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'''Ensure that it has a clear firing path to space.'''
 
'''Ensure that it has a clear firing path to space.'''
 
</div></div>
 
</div></div>
 
 
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<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
=== [[File:PDCrack.gif]] Flak cannons ===
 
=== [[File:PDCrack.gif]] Flak cannons ===
 +
<u>'''<big>Flak Cannons are currently depreciated, and are not found on any active player-operated ship.</big>'''</u>
 +
 
<span style="font-size:1.2em;">Flak cannons fire a large amount of proximity-detonated ammunition at incoming torpedos and missiles.</span>
 
<span style="font-size:1.2em;">Flak cannons fire a large amount of proximity-detonated ammunition at incoming torpedos and missiles.</span>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
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# Insert a Full Flak Ammo Box [[File:FlakAmmo.png]]
 
# Insert a Full Flak Ammo Box [[File:FlakAmmo.png]]
 
</div></div>
 
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
=== [[File:coaxial_railgun.png|96px]] NT-ST049 'Sturm' coaxial railgun ===
 +
<span style="font-size:1.2em;">A hybrid Railgun Weapon, capable of switching between firing Railgun Slugs and Deck Gun Shells.</span>
 +
<div class="mw-collapsible-content">
 +
The Coaxial Railgun is a weapon that uses both Power and Physical Ammunition to fire a range of projectiles at the enemy vessels, however due to its mechanical parts, the thing requires maintenance from time to time.
  
 +
The Coaxial Railgun, much like all railguns, uses electricity to produce a magnetic field in order to rapidly accelerate their ammunition, it is due to this reason that you need to keep an eye on the magnetic alignment of the field.
 +
 +
If the field degrades too much it will affect the projectile velocity and increase the chances of a misfiring incident occurring.
 +
 +
The weapon is capable of being switching configuration between firing Railgun Slugs and Deck Gun Shells pretty easily.
 +
 +
Operating the Railgun is a relatively easy thing to do:
 +
# Interact with the weapon to bring up its UI.
 +
# Drag the Power Allocation slider to the users desired allocation of power. '''Please note that this will result in a passive drain on the vessels power supply, so do not do this until the engine is setup and working properly.'''
 +
# Switch Configuration "I4- Configuration:" to the Ammunition of Choice, options being Railgun Slugs and Deck Gun Shells: [[File:Railgun_ammo.png]] [[File:NACShells.gif]]
 +
# Insert the ammunition you have chosen, if it's Railgun slugs then insert 5 Railgun Slugs into the Weapon, otherwise insert 1 Deck Gun Shell that has been armed: [[File:Railgun_ammo.png]] [[File:NACShells.gif]]
 +
# Interact with the weapon again to bring up its UI and press the button labeled "I1 - Payload loaded"
 +
# Press the button labeled "I2 - Payload chambered"
 +
# Press the button labeled "I3 - Weapon safeties" to turn off the safeties and prime the Weapon for firing.
 +
====Maintenance====
 +
The Coaxial Railgun requires maintenance when its used too much and when the Magnetic Alignment is out of align. You probably want to perform maintenance between each bout of combat.<br>
 +
Note: Make sure there's nothing in the weapon and that the safeties are on.
 +
 +
In order to restore the Magnetic Alignment do the following:
 +
# Unscrew the maintenance hatch on the primary external casing
 +
# Unbolt (wrench) the internal maintenance panel
 +
# Restore the Alignment using a Multitool
 +
# Bolt (wrench) the panel.
 +
# Screw the maintenance hatch back into place.
 +
In order to repair the Gun Condition do the following:
 +
# Unscrew the maintenance hatch on the primary external casing
 +
# Unbolt (wrench) the internal maintenance panel
 +
# Apply 10 units of Oil to the exposed internal machinery, repeat as needed
 +
# Bolt (wrench) the panel, then fix (screwdriver) the hatch back in place
 +
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
=== SN 'Sucker Punch' Broadside Cannon ===
+
=== [[File:Broadsides.png|96px]] SN 'Sucker Punch' Broadside Cannon ===
 
<span style="font-size:1.2em;">The Starship Equivalent of a shotgun</span>
 
<span style="font-size:1.2em;">The Starship Equivalent of a shotgun</span>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
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# Load the produced Broadside Shells into the Broadside Cannon: [[File:Broadside_shells.gif]]
 
# Load the produced Broadside Shells into the Broadside Cannon: [[File:Broadside_shells.gif]]
 
# Voila! The Broadside Cannon is now ready to fire. After the cannon has fired repeat these steps if you have run out of ammo, otherwise repeat step 8
 
# Voila! The Broadside Cannon is now ready to fire. After the cannon has fired repeat these steps if you have run out of ammo, otherwise repeat step 8
 
 
</div></div>
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
 
=== [[File:PlasmaCaster.png|96px]] Magnetic Phoron Acceleration Caster ===
 
=== [[File:PlasmaCaster.png|96px]] Magnetic Phoron Acceleration Caster ===
 
<span style="font-size:1.2em;">Moth Plasma Gun, for Ship destruction!</span>
 
<span style="font-size:1.2em;">Moth Plasma Gun, for Ship destruction!</span>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
{{Test Merge
 
|link = [https://github.com/BeeStation/NSV13/pull/2132 #2132]
 
}}
 
 
 
The phoron caster is a high maintenance weapon that requires a lot of attention to be fired and a lot of attention after it's fired.  
 
The phoron caster is a high maintenance weapon that requires a lot of attention to be fired and a lot of attention after it's fired.  
  
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# On the weapon's UI, click the "Release Constrictor Field button". This button acts as a safety and will constantly lower the Field Integrity.
 
# On the weapon's UI, click the "Release Constrictor Field button". This button acts as a safety and will constantly lower the Field Integrity.
 
# Use the TAC Console on the bridge to fire the weapon. [[File:Tactical.gif|32px]]
 
# Use the TAC Console on the bridge to fire the weapon. [[File:Tactical.gif|32px]]
 
 
Warnings:  
 
Warnings:  
 
* Every time the weapon is fired or misfires, the weapon's Alignment will degrade.
 
* Every time the weapon is fired or misfires, the weapon's Alignment will degrade.
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* This weapon will blind you if you're not wearing eye protection while in its presence.
 
* This weapon will blind you if you're not wearing eye protection while in its presence.
 
* This weapon cannot target fighters or other small ships.  
 
* This weapon cannot target fighters or other small ships.  
 
 
</div></div>
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
=== [[File:Burst_Phaser.png]] Burst Phaser MK2 ===
 
=== [[File:Burst_Phaser.png]] Burst Phaser MK2 ===
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# Press the "Enable Charging" button and, assuming you have enough power in the grid, the gun will charge up and be ready to fire.
 
# Press the "Enable Charging" button and, assuming you have enough power in the grid, the gun will charge up and be ready to fire.
 
</div></div>
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
=== [[File:Phase_Cannon.png]] Phase Cannon ===
 
=== [[File:Phase_Cannon.png]] Phase Cannon ===
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# Press the "Enable Charging" button and, assuming you have enough power in the grid, the gun will charge up and be ready to fire.
 
# Press the "Enable Charging" button and, assuming you have enough power in the grid, the gun will charge up and be ready to fire.
 
</div></div>
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
=== [[File:Laser_Missile_cannon.png]] Laser Anti Missile System ===
 
=== [[File:Laser_Missile_cannon.png]] Laser Anti Missile System ===
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# Press the "Enable Charging" button and, assuming you have enough power in the grid, the gun will charge up and be ready to fire.
 
# Press the "Enable Charging" button and, assuming you have enough power in the grid, the gun will charge up and be ready to fire.
 
</div></div>
 
</div></div>
 
+
==Acquiring ammunition==
 +
This is inevitable, the ship will consume ammo at a rapid rate. If you are out of ammo outside of combat, the following list will instruct you on how to acquire more. If you are out of ammo mid-combat <s> you're fucked </s>, communicate this with CIC and the rest of your team and use what you have left for the other weapons while coordinating with cargo.
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
===PDC===
 +
<div class="mw-collapsible-content">
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! scope="col" class='unsortable' |Icon
 +
! scope="col" style='width=25%' |Name
 +
! scope="col" style='width=25%' |Purchasable
 +
! scope="col" style='width=25%' |Crate Name
 +
|-
 +
|[[File:PDCAmmo.png]]
 +
|Point Defense Cannon Ammo (30.12x82mm)
 +
|Yes
 +
|PDC mount rounds (x5)
 +
|-
 +
|}
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
===Flak===
 +
<div class="mw-collapsible-content">
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! scope="col" class='unsortable' |Icon
 +
! scope="col" style='width=50%' |Name
 +
! scope="col" style='width=50%' |Found
 +
|-
 +
|[[File:FlakAmmo.png]]
 +
|40mm Flak Rounds
 +
|Acquired Through Traders
 +
|-
 +
|}
 +
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
=== [[File:coaxial_railgun.png|96px]] NT-ST049 'Sturm' coaxial railgun ===
+
===Deck Gun===
<span style="font-size:1.2em;">A hybrid Railgun Weapon, capable of switching between firing Railgun Slugs and Deck Gun Shells.</span>
 
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
The Coaxial Railgun is a weapon that uses both Power and Physical Ammunition to fire a range of projectiles at the enemy vessels, however due to its mechanical parts, the thing requires maintenance from time to time.
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
+
! scope="col" class='unsortable' |Icon
The Coaxial Railgun, much like all railguns, uses electricity to produce a magnetic field in order to rapidly accelerate their ammunition, it is due to this reason that you need to keep an eye on the magnetic alignment of the field.
+
! scope="col" style='width=25%' |Name
 
+
! scope="col" style='width=25%' |Purchasable
If the field degrades too much it will affect the projectile velocity and increase the chances of a misfiring incident occurring.
+
! scope="col" style='width=25%' |Crate Name
 
+
! scope="col" style='width:25%' |Researchable
The weapon is capable of being switching configuration between firing Railgun Slugs and Deck Gun Shells pretty easily.
+
! scope="col" style='width:25%' |Printable in
 
+
|-
Operating the Railgun is a relatively easy thing to do:
+
|[[File:NAV_Shell.png]]
# Interact with the weapon to bring up its UI.
+
|FTL-13 Naval Artillery Round
# Drag the Power Allocation slider to the users desired allocation of power. '''Please note that this will result in a passive drain on the vessels power supply, so do not do this until the engine is setup and working properly.'''
+
|Yes
# Switch Configuration "I4- Configuration:" to the Ammunition of Choice, options being Railgun Slugs and Deck Gun Shells: [[File:Railgun_ammo.png]] [[File:NACShells.gif]]
+
|Naval Artillery Shells (x10)
# Insert the ammunition you have chosen, if it's Railgun slugs then insert 5 Railgun Slugs into the Weapon, otherwise insert 1 Deck Gun Shell that has been armed: [[File:Railgun_ammo.png]] [[File:NACShells.gif]]
+
|Yes
# Interact with the weapon again to bring up its UI and press the button labeled "I1 - Payload loaded"
+
|Munitions Techfab
# Press the button labeled "I2 - Payload chambered"
+
|-
# Press the button labeled "I3 - Weapon safeties" to turn off the safeties and prime the Weapon for firing.
+
|[[File:NAV_Cannonball.png]]
 
+
|Cannonballs
====Maintenance====
+
|Yes
 
+
|Cannonballs (x10)
The Coaxial Railgun requires maintenance when its used too much and when the Magnetic Alignment is out of align. You probably want to perform maintenance between each bout of combat.<br>
+
|No
Note: Make sure there's nothing in the weapon and that the safeties are on.  
+
|20x iron sheets in hand
 
+
|-
In order to restore the Magnetic Alignment do the following:
+
|[[File:NAV_AP_Shell.png]]
# Unscrew the maintenance hatch on the primary external casing
+
|TX-101 Armour Penetrating Naval Artillery Round
# Unbolt (wrench) the internal maintenance panel
+
|No
# Restore the Alignment using a Multitool
+
|N/A
# Bolt (wrench) the panel.
+
|Yes
# Screw the maintenance hatch back into place.
+
|Munitions Techfab
 
+
|-
In order to repair the Gun Condition do the following:
+
|[[File:Gunpowder_bag.png]]
# Unscrew the maintenance hatch on the primary external casing
+
|Gunpowder Bag
# Unbolt (wrench) the internal maintenance panel
+
|Yes
# Apply 10 units of Oil to the exposed internal machinery, repeat as needed
+
|Powder bags (x10)
# Bolt (wrench) the panel, then fix (screwdriver) the hatch back in place
+
|Yes
 +
|Munitions Techfab
 +
|-
 +
|[[File:Plasma-Accelerant.png]]
 +
|Plasma-Based Projectile Accelerant
 +
|No
 +
|N/A
 +
|Yes
 +
|Munitions Techfab
 +
|-
 +
|}
 
</div></div>
 
</div></div>
 
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==Acquiring ammunition==
 
This is inevitable, the ship will consume ammo at a rapid rate. If you are out of ammo outside of combat, the following list will instruct you on how to acquire more. If you are out of ammo mid-combat <s> you're fucked </s>, communicate this with CIC and the rest of your team and use what you have left for the other weapons while coordinating with cargo.
 
===PDC/Flak/Deck gun===
 
These are the easiest ammunition types to acquire. All of these can be bought in crates through cargo for varying amounts of credits. The gunpowder for the deck guns can also be acquired this way.<br>Deck guns do have one exception, if the research has been done it is possible to print new types of gunpowder and bullets using the munitions techfab.
 
 
===Torpedoes and Missiles===
 
===Torpedoes and Missiles===
 +
<div class="mw-collapsible-content">
 
Torpedoes and missiles, unfortunately, cannot be ordered fully assembled and must be built by your own oil-covered hands. You need multiple things from cargo - components, casings, and warheads. Standard and armor piercing warheads can be ordered from cargo, but the other types must be researched by science before they can be made in the protolathe. Once you have all of these, turn on that conveyor belt and get this party started!
 
Torpedoes and missiles, unfortunately, cannot be ordered fully assembled and must be built by your own oil-covered hands. You need multiple things from cargo - components, casings, and warheads. Standard and armor piercing warheads can be ordered from cargo, but the other types must be researched by science before they can be made in the protolathe. Once you have all of these, turn on that conveyor belt and get this party started!
 
+
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
These are the steps you need to construct a missile or torpedo:
+
! rowspan="2" style='background-color:#cce6ff;'|[[File:MissileTorp.gif]]<br>Missiles/Torpedoes
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
! style='background-color:#99ccff; width:20%; text-align: center'|Tools
 +
|-
 +
|
 +
[[File:Metal.png|Metal]]x5-15 (Depending on the Type)<br>
 +
[[File:Trop_prop.png|Propulsion System]]x1<br>
 +
[[File:Torp_guide.png|Guidance System]]x1<br>
 +
[[File:Torp_iff.png|IFF card]]x1<br>
 +
[[File:CableCoils.png|Cable]]x5<br>
 +
[[File:Warheads.gif|Warhead]]x1<br>
 +
|
 
# Get a casing, either made from metal or ordered from cargo.
 
# Get a casing, either made from metal or ordered from cargo.
# Add the propulsion system.
+
# Add the '''Propulsion System'''
# Wrench the propulsion into place.
+
# '''Wrench''' the propulsion into place.
# Add the guidance system.
+
# Add the '''Guidance System'''
# Screwdriver the guidance system in place.
+
# '''Screwdriver''' the guidance system in place.
# Add the IFF card.
+
# Add the '''IFF card'''
# Screwdriver the card in place.
+
# '''Screwdriver''' the card in place.
# Add the warhead.
+
# Add the '''Warhead'''
# Wrench the warhead in place.
+
# '''Wrench''' the warhead in place.
# Wire it.
+
# '''Wire''' it.
# Wrench once more.
+
# '''Wrench''' once more.
# Weld it all together.
+
# '''Weld''' it all together.
 +
|
 +
[[File:Wrench.png|Wrench]]<br>
 +
[[File:Screwdriver tool.png|Screwdriver]]<br>
 +
[[File:Crowbar.png|Crowbar]]<br>
 +
[[File:Wirecutters.png|Wirecutter]]<br>
 +
[[File:Welder.png|Welding tool]]
 +
|}
 
There are a total of six different types of torpedoes you can make. Each serves a different purpose.
 
There are a total of six different types of torpedoes you can make. Each serves a different purpose.
 
* Standard torpedoes are your stock standard torps. They carry an explosive payload that does a fair amount of damage to ships and fighters alike.  
 
* Standard torpedoes are your stock standard torps. They carry an explosive payload that does a fair amount of damage to ships and fighters alike.  
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You can even extend the factory! The parts required for making factory machines can all be printed in the munilathe along with the conveyor belts after their research has been completed.
 
You can even extend the factory! The parts required for making factory machines can all be printed in the munilathe along with the conveyor belts after their research has been completed.
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
===Broadside Cannon===
 +
<div class="mw-collapsible-content">
 +
To create more Broadside Shells, do the following:
 +
# Acquire Five Broadside Shell Casing: [[File:Broadside_casing.png]]
 +
# Insert the Casings into the Broadside Shell Packer Bench: [[File:PackingBench.png]] '''=>''' [[File:PackingBench_casings.png]]
 +
# Acquire Five Broadside Shell Loads: [[File:Broadside_load.png]]
 +
# Insert the Loads into the Broadside Shell Packer Bench: [[File:PackingBench_casings.png]] '''=>''' [[File:PackingBench_loads.png]]
 +
# Acquire the propellant of choice (either gunpowder or plasma-based accelerant): [[File:NAC_Propellant.gif]]
 +
# Insert your propellant of choice into the Broadside Shell Packer Bench: [[File:PackingBench_loads.png]] '''=>''' [[File:PackingBench_full.png]]
 +
# Interact with the Broadside Shell Packer Bench and hit "Pack Casings" [[File:PackingBench.png]]
 +
To acquire more Shell casings or shell loads, see the following Table:
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! scope="col" class='unsortable' |Icon
 +
! scope="col" style='width=25%' |Name
 +
! scope="col" style='width=25%' |Purchasable
 +
! scope="col" style='width=25%' |Crate Name
 +
|-
 +
|[[File:Broadside_casing.png]]
 +
|Broadside Shell Casing
 +
|Yes
 +
|Empty Broadside Casings/Broadside Pack
 +
|-
 +
|[[File:Broadside_load.png]]
 +
|Broadside Shell Loads
 +
|Yes
 +
|Broadside Loads/Broadside Pack
 +
|-
 +
|}
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
===Magnetic Phoron Acceleration Caster===
 +
<div class="mw-collapsible-content">
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! scope="col" class='unsortable' |Icon
 +
! scope="col" style='width=25%' |Name
 +
! scope="col" style='width:25%' |Researchable
 +
! scope="col" style='width:25%' |Printable in
 +
|-
 +
|[[File:Plasma_Core.png]]
 +
|Condensed Phoron Core
 +
|Yes
 +
|Munitions Techfab
 +
|-
 +
|}
 +
</div></div>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
===NT-ST049 'Sturm' coaxial railgun===
 +
<div class="mw-collapsible-content">
 +
The method of acquiring more railgun slugs for this weapon is semi-complicated.
 +
 +
You need to locate the "Defunct Railgun Techology Munitions Technology Disk" which can be found in Munitions, assuming some clown hasn't eaten it or it's been dusted in the Supermatter shard.
 +
 +
With this Technology Disk you need to upload the blueprints to the Techweb using a Research and Development Console, '''DO NOT DELETE THE BLUEPRINTS CONTAINED ON IT'''.
 +
 +
After you have uploaded the blueprints you can now print the Railgun Slugs in either the Cargo or Munitions Techfab
 +
</div></div>
 
==You're ready==
 
==You're ready==
 
It may be difficult to swallow all of the information you've read, but don't worry! You'll very rarely be working with all of these weapons at once as you have fellow Munitions Technicians at your side to pick up your slack. Above all, remember to have fun. With a bottle of spray paint, you can do all manner of things - name your torpedo tubes, draw funny faces near the PDC racks, and draw the borderline between the rest of the ship and the newly independent Munitia.
 
It may be difficult to swallow all of the information you've read, but don't worry! You'll very rarely be working with all of these weapons at once as you have fellow Munitions Technicians at your side to pick up your slack. Above all, remember to have fun. With a bottle of spray paint, you can do all manner of things - name your torpedo tubes, draw funny faces near the PDC racks, and draw the borderline between the rest of the ship and the newly independent Munitia.
Line 315: Line 445:
 
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutter]]
 
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutter]]
 
|}
 
|}
 
 
=== Torpedo Tube ===
 
=== Torpedo Tube ===
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Torptube.png]]<br>Torpedo Tube
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:NewTorpTube.png|64px]]<br>Torpedo Tube
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build

Latest revision as of 09:15, 14 May 2024

Do you long for new experiences? Are you comfortable working under pressure? Do you do well when working with explosives? Like making things go boom? If so, this is the guide for you! If you follow these simple instructions you will be prepared to load and maintain all of the weapons on your assigned vessel and qualified to call yourself a professional Munitions Technician. Be wary though, much like the goalie on a professional soccer team, you're the first one to blame if things go sour in combat, second only to the command staff, but if you can't handle the heat - stay out of the munitions bay.

Operating the guns[edit | edit source]

Warningsign.png No smoking!

Missiles, gunpowder bags and artillery shells blow up very easily, even from the smallest spark. Don't smoke, use welders, etc. in the weapons bay.


As a Munitions Technician, munitions assigned squad member, or Master At Arms, your job is to supply and control the various weapons on the ship to make sure they continue firing. This includes 50 Cal. Cannons, Railguns, Artillery cannons, Torpedo tubes, Gauss turrets, and the Automated Missile System (AMS). The faster you can load and prepare these weapons, the faster they can open fire on enemy ships. Do note that not all of the weapons listed here may be on your assigned vessel, so be certain to take inventory at the beginning of a shift and prepare accordingly for each weapon's needs.

PDCrack.gif Point Defense Cannons[edit | edit source]

Point Defense cannons (PDCs) are the lifeblood of short ranged combat

Deck gun.png Artillery Cannon (Deck Gun)[edit | edit source]

The deck guns are massive cannons that, when operated correctly, can obliterate any enemy in an instant.

AMSComp.gif Autonomous Missile System (AMS)[edit | edit source]

Control system for firing Missiles Automatically!

NewTorpTube.png Torpedo Tubes[edit | edit source]

Torpedo tubes are the slower, bulkier counterparts of VLS tubes.

GaussGun.png Gauss Guns[edit | edit source]

Gauss guns fire 300mm Teflon coated tungsten rounds.

Ship BSA.png Superliminal Bluespace Artillery[edit | edit source]

Big Honking Space Gun, capable of not just annihilating your hearing, but also the enemy ship!

PDCrack.gif Flak cannons[edit | edit source]

Flak Cannons are currently depreciated, and are not found on any active player-operated ship.

Flak cannons fire a large amount of proximity-detonated ammunition at incoming torpedos and missiles.

Coaxial railgun.png NT-ST049 'Sturm' coaxial railgun[edit | edit source]

A hybrid Railgun Weapon, capable of switching between firing Railgun Slugs and Deck Gun Shells.

Broadsides.png SN 'Sucker Punch' Broadside Cannon[edit | edit source]

The Starship Equivalent of a shotgun

PlasmaCaster.png Magnetic Phoron Acceleration Caster[edit | edit source]

Moth Plasma Gun, for Ship destruction!

Burst Phaser.png Burst Phaser MK2[edit | edit source]

A coaxial laser system, capable of firing controlled laser bursts at a target.

Phase Cannon.png Phase Cannon[edit | edit source]

An extremely powerful directed energy weapon which is capable of delivering a devastating beam attack.

Laser Missile cannon.png Laser Anti Missile System[edit | edit source]

The Energy Weapon equivalent of a modified Autonomous Missile System

Acquiring ammunition[edit | edit source]

This is inevitable, the ship will consume ammo at a rapid rate. If you are out of ammo outside of combat, the following list will instruct you on how to acquire more. If you are out of ammo mid-combat you're fucked , communicate this with CIC and the rest of your team and use what you have left for the other weapons while coordinating with cargo.

PDC[edit | edit source]

Flak[edit | edit source]

Deck Gun[edit | edit source]

Torpedoes and Missiles[edit | edit source]

Broadside Cannon[edit | edit source]

Magnetic Phoron Acceleration Caster[edit | edit source]

NT-ST049 'Sturm' coaxial railgun[edit | edit source]

You're ready[edit | edit source]

It may be difficult to swallow all of the information you've read, but don't worry! You'll very rarely be working with all of these weapons at once as you have fellow Munitions Technicians at your side to pick up your slack. Above all, remember to have fun. With a bottle of spray paint, you can do all manner of things - name your torpedo tubes, draw funny faces near the PDC racks, and draw the borderline between the rest of the ship and the newly independent Munitia.

More Dakka[edit | edit source]

Is the ships just floating around in friendly space? Are all the guns loaded and you have nothing better to do? Or are those glorified laser pointers simply not enough? Fear not, because now you can even BUILD more guns! From the smallest PDC to the largest Railgun, you can outfit your ship with all the firepower.

Disclaimer: You can't print new weapon circuit boards. This means that whatever weaponry you had roundstart, you are stuck with those. However, you can still move them.

With that out of the way, here is a tip if you want to arm your ship:

  • Don't overestimate how much ammo you have. Because while making the ship into a giant sniper rifle with 20 NACs might be fun, cargo WILL swiftly run dry of credits trying to supply you with ammo. 30 PDCs WILL destroy all the Torpedoes launched at you, but the crew will easily go deaf from all the pom-pom-pom.

Here is how you can construct ship weaponry:

PDC loading rack[edit | edit source]

PDCrack.gif
PDC loading rack
Requires to build How to build
Metalx5
Cablex4
Point Defense Cannon circuit boardPoint Defense Cannon circuit board
Micro-mainpulatorx4
Capacitorx2
Matter binx3
Wrench
Screwdriver
  1. Build and the PDC loading rack frame from 5 metal
  2. Put it on a wall
  3. Wrench it on
  4. Wire it
  5. Add the Circuit board
  6. Add 4 micro-manipulators
  7. Add 2 capacitors
  8. Add 3 matter bins
    1. You can do this using an RPED
  9. Add the Firing electronics
    1. The order of these 4 steps does not matter
  10. Screwdriver it to finish the machine


How to deconstruct
Tools
  1. Screw the maintenance panel out
  2. Pry the parts out
  3. Cut the wiring
  4. Unwrench the frame
  5. Lift it off the wall with your hands

Wrench
Screwdriver
Crowbar
Wirecutter

Torpedo Tube[edit | edit source]

NewTorpTube.png
Torpedo Tube
Requires to build How to build
Plasteelx4
Nanocarbon glassx6
Firing Electronicsx1
Welding tool
Screwdriver
Wrench
  1. Build Torpedo Tube frame from 4 Plasteel Sheets
  2. Wrench it into place
  3. Weld it to the floor
  4. Add the Nanocarbon glass for the barrel
  5. Wrench the barrel in
  6. Wire the frame
  7. Add the Firing Electronics
  8. Screw the electronics in
  9. Add the Nanocarbon glass for the door
  10. Wrench the door in place
  11. Screw the maintenance hatch


How to deconstruct
Tools
  1. Screw the maintenance panel out
  2. Wrench the inner casing
    1. Note: The weapon can now be lubricated
  3. Pry the casing out
  4. Unscrew the door frame
  5. Wrench the door out
  6. Pry the door out of the frame
  7. Unscrew the electronics
  8. Pry the electronics out of their place
  9. Cut the wires away
  10. Unbolt the barrel
  11. Pry the barrel out
  12. Unweld the frame from the floor
  13. Unbolt the frame
  14. Weld the frame apart

Wrench
Welding tool
Screwdriver
Crowbar
Wirecutter

VLS launch tube[edit | edit source]

AMS tube.png
VLS launch tube
Requires to build How to build
Metalx35
Titaniumx20
Copperx20
Cablex10
VLS launch tube boardVLS launch tube board
Wrench
Screwdriver
  1. Build and wire a Machine Frame from 5 metal
    1. Click here for a detailed construction.
  2. Add the Circuit board
  3. Add 20 titanium
  4. Add 30 metal
  5. Add 20 copper
  6. Add 10 cable
  7. Screwdriver it to finish the machine


How to deconstruct
Tools
  1. Screw the maintenance panel out
  2. Wrench the inner casing
  3. Pry the casing out

Wrench
Screwdriver
Crowbar

Naval Artillery[edit | edit source]

Deck gun.png
A possible arrangement of the Deck Gun's part, with the individual parts highlighted for you
Naval Artillery
Requires to build How to build
Titaniumx120
Plasteelx22
Metalx35
Copperx50
Diamondx5
Duraniumx1
Cablex34
Firing Electronicsx1
Deck gun core boardDeck gun core board
Deck gun payload gate boardDeck gun payload gate board
Deck gun powder gate boardDeck gun powder gate board
Deck gun auto elevator boardDeck gun auto elevator board
Deck gun loading computer boardDeck loading computer board
Igniterx1
Welding tool
Screwdriver
Wrench
  1. Designate a 3 x 3 space with a free tile on the floor above it for your gun

Building the indoors, multitile part[edit | edit source]

  1. Build and wire a Machine Frame from 5 metal in the middle for your Core
    1. Click here for a detailed construction.
  2. Build and wire at least three Machine Frames and a Computer frame from 20 metal around your Core, these will be the other parts of your Deck Gun
    1. Click here for a detailed construction.
    2. Note: Which machine frame will become which machine does not matter, only that they are next to the core
  3. Add the Deck gun core board to the machine frame in the middle
    1. Marked on the picture with Red
  4. Add 20 titanium and 5 cable
  5. Screwdriver to finish the core
  6. Add the Deck gun payload gate board
    1. Marked on the picture with Blue
  7. Add 40 titanium, 10 cable and 10 copper
  8. Add a Railgun rail
    1. Note: Can be made from 1 duranium
  9. Add the Loading tray
    1. Note: It's made from 10 metal
  10. Screwdriver to finish the payload gate
  11. Add the Deck gun powder gate board
    1. Marked on the picture with Purple
    2. Building more of these machines does not increase the number of gunpowder that can be inserted, as you can insert multiple from just one gate
  12. Add 20 titanium, 5 cable and 20 copper
  13. Screwdriver to finish the gate
  14. Add the Deck gun auto elevator board
    1. Marked on the picture with Yellow
  15. Add 40 titanium, 10 cable, 20 copper and 5 diamonds
  16. Screwdriver to finish the elevator
  17. Build a chair from any material
    1. Marked on the picture with White
    2. ANY chair will do
  18. Add the Deck gun loading computer board to the Computer frame
    1. Marked on the picture with Green
  19. Finish the construction like usual
  20. If all machines are done, hit the Core with a Multitool to have it scan for nearby machines

Building the outdoors part[edit | edit source]

  1. Go to the deck above you, on the same spot as your Core
    1. Use a GPS
  2. Build a Deck gun frame from 20 plasteel
  3. Wrench it to the ground
  4. Weld it down
  5. Add the firing electronics
  6. Screw the electronics in
  7. Add an Igniter
    1. Alternatively, you can add a Triple Barrel Upgrade (currently Admin only)
    2. Screw the upgrade in
    3. Add 3 igniters
  8. Screw the Igniters in
  9. Wire the Igniters
  10. Weld the wiring down
  11. Add 2 plasteel
  12. Add a MAC barrel
    1. Can be made from 1 duranium
    2. In case the gun was upgraded, add 3 of these
  13. Weld the barrels down
  14. Add the Loading tray
    1. Note: It's made from 10 metal


How to deconstruct
Tools

The frame can be deconstructed this way:

  1. Screw the maintenance panel out
    1. If you examine the gun, there will be a button labeled "Force Eject Shell". Be warned, this will fire the shell.
  2. Wrench the inner casing
  3. Pry the loading tray out
  4. Unweld the barrel
  5. Pry the barrel out
  6. Unweld the inner plasteel casing
  7. Unweld the wiring
  8. Cut the wiring out
  9. Unscrew the igniters
  10. Remove the igniters by hand
    1. If it was upgraded with a Tripple Barrel upgrade, you need to Unscrew it
    2. Then Pry it out
  11. Unscrew the firing electronics
  12. Pry the electronics out
  13. Unweld the frame from the floor
  14. Unbolt the frame from the floor
  15. Cut the frame apart with a welder

The machines can be deconstructed this way:

  1. Screw the maintenance panel out
  2. Remove the components and the circuit board with a crowbar
  3. Cut the wires out
  4. Unwrench the frame from the ground
  5. Dissasemble the frame with a screwdriver

Wrench
Welding tool
Screwdriver
Crowbar
Wirecutter

As said before, this is advanced stuff, usually you don't need to build new guns, and it's one hell of a job to try and keep them all loaded. But it does take up the downtime that you otherwise would have spent in the bar, and some weird people might find it fun.

*Nanotrasen brand gunpowder is not suitable for use in hot or burning environments, keep away from children with lighters.