Difference between revisions of "Template:Sandbox"

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![[File:Fighter.png|64px|class=pixelart]]<br>Su-818 Rapier
 
![[File:Fighter.png|64px|class=pixelart]]<br>Su-818 Rapier
 
|An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
 
|An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
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|-
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![[File:ShipViper.png|64px|class=pixelart]]<br>Syndicate Light Fighter
 +
|The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy.
 
|-
 
|-
 
![[File:Scimitar.png|64px|class=pixelart]]<br>Su-410 Scimitar
 
![[File:Scimitar.png|64px|class=pixelart]]<br>Su-410 Scimitar
 
|An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
 
|An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
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|-
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![[File:EscapePod.png|64px|class=pixelart]]<br>Escape Pod
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|An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.<br>Note: (AI) enemies will not target these, but they can still hit them.
 
|-
 
|-
 
![[File:Sabre.png|64px|class=pixelart]]<br>Su-437 Sabre
 
![[File:Sabre.png|64px|class=pixelart]]<br>Su-437 Sabre
 
|A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
 
|A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
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|-
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![[File:SyndieSabre.png|64px|class=pixelart]]<br>Syndicate Utility Vessel
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|A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs.
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|-
 
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Revision as of 15:52, 30 December 2022

A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.

Equipment Description
Fighter.png
Su-818 Rapier
An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
ShipViper.png
Syndicate Light Fighter
The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy.
Scimitar.png
Su-410 Scimitar
An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
EscapePod.png
Escape Pod
An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.
Note: (AI) enemies will not target these, but they can still hit them.
Sabre.png
Su-437 Sabre
A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
SyndieSabre.png
Syndicate Utility Vessel
A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs.
Equipment Can be attached to Description
Hydraulic clamp.png
Hydraulic Clamp
Ripley, Firefighter Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.

Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security techfab, and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the "starting ammo".

Weapon Can be attached to Energy drain or starting ammo/max ammo Cooldown in seconds Description
CH-LC ?Solaris? laser cannon.png
CH-PS "Immolator" Laser
Durand, Gygax, Honker, and Phazon 30 energy per shot 0.8 Fires a Laser bolt, identical to laser rifles.