Difference between revisions of "Space Law"
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|'''Disruptive Communications''' | |'''Disruptive Communications''' | ||
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===Minor Crimes=== | ===Minor Crimes=== | ||
All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion. | All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion. |
Revision as of 03:29, 13 November 2022
Space Law is only a set of guidelines, meaning security does NOT have to follow it. Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an IC issue. If you cite Space Law in an adminhelp or anywhere outside IC communications, you will be laughed at. |
Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the vessel. Space Law applies to all ranks and positions on vessel, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
The rules and regulations herein are not absolutes, instead they exist to serve mainly as guidelines for the law and order of the dynamic situations that exist for vessels on the frontiers of space, as such some leeway is permitted.
Crime Codes Quick Reference
Use this to quickly find the Crime Code Numbers.
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
Additionally, certain modifiers might affect the punishment, they are to be appendixed as follows:
The Severity Modifier is appended at the end of the crime code number as follows: XXX-_. It only gets applied during martial law, and as such may be highly situational, as no emergency is the same.
The Sentence modifiers are shown in the rightmost column, they are to be appended to the right of the severity modifier as follows: XXX-S_
Crime Codes Quick Reference
Use this to quickly find the Crime Code Numbers.
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
Code | 0XX - Infraction | 1XX - Minor | 2XX - Medium | 3XX - Major | 4XX - Capital |
---|---|---|---|---|---|
01 | Superficial Vandalism | Minor Vandalism | Vandalism, Major | Sabotage | Grand Sabotage |
02 | Assault | Assault Of an Officer | Aggravated Assault/Attempted Murder | Murder | |
03 | Disorderly Conduct | Disturbing the Peace | Vigilantism | Rioting | Inciting a Riot |
04 | Unionization | Dereliction of Duty | Insubordination | Interference with Department Leadership | Mutiny |
05 | Breaking and Entering | Breaking and Entering, Inherently Dangerous Areas | Breaking and Entering, High Security Areas | ||
06 | Encouragement of sympathizing Attitudes | Propaganda | Enemy Sympathizer | Enemy of the Corporation | |
07 | Failure to Present ID | Trespass | Trespass, Dangerous Area | Trespass, High Security Areas | |
08 | Creating a Workplace Hazard | Workplace Negligence | Gross Incompetence | Manslaughter | |
09 | Petty Theft | Theft | Larceny | Grand Larceny | |
10 | Unauthorized Use of Recreational Drugs | Possession, Illicit Substances | Distribution, Illicit Substances | Production, Illicit Substances | |
11 | Fine Evasion | Misrepresentation of Authorization | Identity Fraud | Impersonation of Central Command | |
12 | Disruptive Communications | Indecent Exposure |
Interpretation of the Law
A good working knowledge of Space Law is important for any person on the vessel. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Staff Judge Advocate, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by the MP.
For certain crimes, the accused's intent is important. The difference between Murder and Manslaughter can be very hard to ascertain, and you should default to the less severe one.
Additionally, "stacking" of sentences is not allowed, and only the sentence of the most severe crime is to be applied.
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.
As an example of this:
An assistant walks around the ship naked, stealing IDs from multiple people and then deepfrying them after breaking into the kitchen. This happened at least a few times. The seperate instances of those crimes would be documented like this:
- 209 Theft | Stole multiple IDs on seperate counts. (We cannot be sure how many times it happened, as such we only mark it once and note in the description that it was done a bunch.)
- 105 B&E | Broke into the kitchen on seperate counts. (Same here.)
- 201 Major Vandalism | Deep fried a bunch of people's IDs. (Same here.)
- 212 Indecent Exposure | Constant nakedness.
Since he was actively running from security this entire time, the "G" sentence modifier is applied to all of them, doubling their sentences. And since we do not stack sentences, and their most severe crime is major vandalism, we give them a clean and solid 20 minute brig time.
Aiding a criminal makes you an accomplice; you can be charged with the same sentence as the person you aided as per sentence modifier H: Aiding and Abetting.
Always remember, if you're unsure, go with the most lenient option. Being lenient when reasonable is a powerful tool for security, it helps greatly to have a cooperative crew on your side. You're all in this together after all.
Brig Procedures
Standard Operational Procedures for brigging are as follows:
- Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
- Hold the prisoner over one of the genpop lockers, and empty their inventory into it.
- Search the items removed and be sure to check the internals box in their backpack.
- Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes.
These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners. - Enter their crime into the genpop interface on the wall and receive their prisoner ID card.
- Close and lock their locker with their ID card.
- Put the ID card on the prisoners ID card slot, and move them into the cell.
- Uncuff, stun them if they pose a danger still.
- Take the cuffs with you, and leave the prisoner to their sentence.
- Modify their brig sentence for additional offences or good behavior, if applicable.
Do NOT fully strip the prisoner unless they have earned a permanent sentence.
The Warden or Head of Security are responsible for placing prisoners in permanent confinement.
- Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
- The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
- Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing.
Legal Representation and Trials
Prisoners are permitted to seek legal representation on permanent sentences, you must take steps to provide this if possible.
Staff Judge Advocates, and by extension the Executive Officer/Captain, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.
The Staff Judge Advocates' security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.
- If the Staff Judge Advocate continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes along the usual rank hierarchy.
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.
- Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial is required to authorise the death penalty.
Use of Deadly Force
As a member of the vessels Security force you are one of the best armed and protected people on the vessel, equipped with the almost latest in non-lethal takedown technology.
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.
There are a few circumstances where deadly force is permissible:
- General Quarters / Martial Law - situations which endanger the wellbeing of the vessel, such as any crime with the X Severity modifier, or the presence of highly dangerous adversaries such as Nuclear Operatives or a Space Wizard, authorise lethal force to be used if needed.
- A single shove does not constitute assault, not on an officer nor on anyone else. If you kill someone because of a single shove, be prepared to spend some time in the brig yourself, because you just committed manslaughter.
- Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
- Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
- Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
- Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
- Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
- Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
Modifiers
Circumstances that may be applied to incidents or crimes depending on circumstance.
Code | Crime | Description | Notes |
---|---|---|---|
A | Re-Education | De-conversion of revolutionary sympathisers or cultists. | Immediate release. |
B | Elevated Sentencing | Scope of crimes committed or their repetition warrant raising severity by one notch. Generally applied after the third instance of a crime, reapplicable, you can imprison crew permanently(with warden/hos/xo/cap permission) if they do not show signs of stopping. | Crime is counted as one(or more) severities higher than usual. |
C | Self-Defense | Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Leniency is advised during times of crisis. | Immediate release. |
D | Cooperation with Prosecution or MPs | Cooperation specifically when already being arrested. | Notch crime severity down/lessen punishment, not applicable to capital crimes. |
E | Surrender | Voluntarily seeking out MP officers and confessing to a crime. | Notch crime severity down, consider leniency when determining punishment(When applying to native capital crimes, only release on parole with tracking implant). |
F | Insanity | Crime comitted during an episode of mind control, hypnosis, brainwashing, etc. Perpetrator is of unstable mind, recommend medical treatment and demotion. | Immediate release and medical treatment. If treatment impossible, release only with commanding officer present. |
G | Resisting Arrest | Knowingly resisting attempts at legal detention by members of the MP team. | Double sentence time. |
H | Aiding and Abetting | Knowingly helping a criminal in committing a crime, including interfering with the arrest, stealing prisoners in transit, breaking them out of prison, hiding them, providing medical care without ensuring they don’t run, etc | Same sentence as original criminal. |
I | Escaped Prisoner | Someone who has escaped their cell should be recaptured and returned to the brig. | Timer reset to the full length of the original sentence. |
Infractions
All of these crimes carry a 100 credit fine and a reprimand.
Minor Crimes
All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion.
Medium Crimes
These crimes carry a 10 minute sentence with advised demotion at the relevant head's discretion.
Major Crimes
These crimes carry a 15 minute sentence. Demotion is mandatory in all cases.
Capital Crimes
These crimes can result in Execution, Permanent Prison Time, or Cyborgization.
Only the Captain, XO, HoS, and Warden can authorize a Permanent Sentence.
Only the Captain can authorize an Execution or Forced Cyborgization.