Difference between revisions of "Gang War"
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+ | {{Important | ||
+ | |Title=Out of Rotation | ||
+ | |Image=paper.png | ||
+ | |Note= | ||
+ | <span style="background-color:#A68064">[[File:Gscans.png|32px]]'''Gang War is currently not in the gamemode rotation.'''[[File:Gscans.png|32px]]</span> | ||
+ | |Color=#F00 | ||
+ | }} | ||
+ | {{Infobox_jobs | ||
+ | |headerbgcolor = black | ||
+ | |headerfontcolor = white | ||
+ | |bgcolor = #A68064 | ||
+ | |image = Mobster.png | ||
+ | |jobtitle = Gang Member | ||
+ | |caption = *phbbsssttt* "Hey! Someone is spraying walls in Maintenance!" | ||
+ | |access = Whatever your job is | ||
+ | |access2 = Any place you or your gang members have access to. | ||
+ | |difficulty = Hard | ||
+ | |supervisors = The Gang Leader | ||
+ | |rank = N/A | ||
+ | |duties = Do drive-bys, convert people, spray walls, take over the ship with your Dominator | ||
+ | |guides = This is the guide | ||
+ | }} | ||
+ | |||
[[File:Gscans.png]] Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode. | [[File:Gscans.png]] Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode. | ||
==Tunnel Snakes Rule!== | ==Tunnel Snakes Rule!== | ||
− | A violent turf war between multiple rival factions has erupted on the | + | A violent turf war between multiple rival factions has erupted on the ship! Similar to [[Revolution]], there are '''Gang Bosses''' who recruit other crew members to join their gang. |
− | In order for a gang to claim victory, they must successfully execute a hostile takeover of the | + | In order for a gang to claim victory, they must successfully execute a hostile takeover of the ship's systems with a Dominator machine. If the shuttle is allowed to evacuate the ship before either gang can achieve this, both gangs will lose. |
==[[File:boss.png]] Gang Leaders== | ==[[File:boss.png]] Gang Leaders== | ||
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====Influence==== | ====Influence==== | ||
− | Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the | + | Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the ship. The more territories your gang has tagged, the more influence you get. |
Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do. | Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do. | ||
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====Lieutenants==== | ====Lieutenants==== | ||
− | Lieutenants can almost everything the boss can | + | Lieutenants can do almost everything the boss can. They can recruit, use gangtools, and are immune to deconversion. But they cannot recall the emergency shuttle or promote other gangsters. |
You are limited to two lieutenants max, and it is recommended that you '''promote as many people as necessary''' to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants. | You are limited to two lieutenants max, and it is recommended that you '''promote as many people as necessary''' to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants. | ||
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Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would. | Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would. | ||
+ | |||
+ | Your primary concern early round is recruitment. Lieutenants you promote will be given a free pen each, so promote early to maximize your recruitment potential. Security and enemy gangsters (Except bosses!) can be recruited with Implant Breakers, but you'll need to find a way to make them unable to move for a couple of seconds while you inject them. | ||
Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death. | Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death. | ||
− | Do not allow the | + | Do not allow the ship to evacuate. If the shuttle is allowed to dock with the ship, you only have a few minutes before you lose. If you use your gangtool to recall the shuttle, keep in mind that ship security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the ship. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat |
− | |||
− | |||
=== Securing Dominance === | === Securing Dominance === | ||
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After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous. | After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous. | ||
− | Set up a dominator whenever you are ready. You don't have to wait and grab as many territories as possible before you start, but it's an option. If your gang has already dominated the | + | Set up a dominator whenever you are ready. You don't have to wait and grab as many territories as possible before you start, but it's an option. If your gang has already dominated the ship for some time, even with a long timer you may go uncontested. You might even force the enemy gang and security to try to foolishly assault your entrenched stronghold on your terms and defeat them once and for all. If your dominator is active but with a long timer, it is still worth sending out gangsters to tag territories. The more territories you own, the faster the timer counts down. |
On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of ''several minutes'', forcing them to come attack you on your own terms. | On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of ''several minutes'', forcing them to come attack you on your own terms. | ||
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==[[File:gangster.png]] Gangsters== | ==[[File:gangster.png]] Gangsters== | ||
=== The Job === | === The Job === | ||
− | As a gang member, your goal is to help your gang take over the | + | As a gang member, your goal is to help your gang take over the ship. The best way to do this is to tag territories with special spray cans your leaders can give you. The more you tag, the more influential your gang is, and the better [[Gang_War#Gang_Equipment|equipment]] your gang can afford. |
Alternatively, gang bosses can also distribute gang outfits that, while worn, also increases gang influence, as well as provide you with some minor protection. | Alternatively, gang bosses can also distribute gang outfits that, while worn, also increases gang influence, as well as provide you with some minor protection. | ||
− | When roaming the | + | When roaming the ship, it is recommended that you stick in groups with other gangsters. You are the most vulnerable alone, no matter how well-armed you are. If everyone in your gang has weapons from the boss, you are a force to be reckoned with. Just remember that communicating well with your gang is just as important as being robust. |
− | If your gang has an active Dominator hacking the | + | If your gang has an active Dominator hacking the ship, stay close to it and do your best to defend it. Chances are at least one of your gang leaders will be nearby, so you can get him to buy some weapons and armor to help defend. |
=== The Boss === | === The Boss === | ||
Regardless of your current duty whatever it may be, your boss should be the most important figure in your criminal life. Your boss and his lieutenants (each marked by a red G icon) are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services. | Regardless of your current duty whatever it may be, your boss should be the most important figure in your criminal life. Your boss and his lieutenants (each marked by a red G icon) are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services. | ||
+ | |||
+ | If you're an experienced player, don't be afraid to ask the boss to promote you to lieutenant, especially if the boss is relatively new to the role. | ||
=== The Enemy === | === The Enemy === | ||
Security may be the obvious threat at first, but more dangerous is the rival gang. | Security may be the obvious threat at first, but more dangerous is the rival gang. | ||
− | Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! If you do find any good intel, be sure to share it with the rest of your gang | + | Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! If you do find any good intel, be sure to share it with the rest of your gang. Don't be afraid to eliminate rival gang members. |
− | |||
− | Don't be afraid to eliminate rival gang members | ||
'''''AND REMEMBER:'' If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.''' | '''''AND REMEMBER:'' If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.''' | ||
− | ==[[File:Hudcentcom.png|20px]] | + | ==[[File:Hudcentcom.png|20px]] Ship Staff== |
=== Caught in the Crossfire === | === Caught in the Crossfire === | ||
− | As a loyal employee of Nanotrasen, it is in your interest to protect the | + | As a loyal employee of Nanotrasen, it is in your interest to protect the ship and your fellow crew mates for the impending bloodbath. |
Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will for the most part be preoccupied with killing each other so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you than to recruit you. | Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will for the most part be preoccupied with killing each other so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you than to recruit you. | ||
− | The best way to shut them down is to deny them their | + | The best way to shut them down is to deny them their ship. And to do that is simple: simply evacuate. Unfortunately, Gang leaders can recall the emergency shuttle from anywhere on the ship. Fortunately for you, every time they do this they leave a trace that the communications console can pick up on. |
One tactic is to repeatedly call the shuttle and when it gets recalled dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least bust their stronghold before they become too entrenched. | One tactic is to repeatedly call the shuttle and when it gets recalled dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least bust their stronghold before they become too entrenched. | ||
=== Rehabilitation === | === Rehabilitation === | ||
− | Like revolution, | + | Like revolution, mindshield implants can be used to deconvert gangsters. Unlike revolution, however, the implant is destroyed after a successful deconversion, so you will need to use two of them to prevent them from getting recruited again. |
− | |||
− | |||
− | + | Keep an eye out for suspicious behaviour. Suspect security officers without mindshield implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are if you manage to capture some gangsters they may spill the identities of their opposing gang in hopes that you'll be able to deal with them. | |
− | Gang Leaders can never be deconverted. | + | Gang Leaders can never be deconverted, and will resist mindshield implants. |
− | === Reclaiming the | + | === Reclaiming the Ship === |
− | The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the | + | The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the ship clean and tidy. Gang tags can be removed with the janitor's mop, soap, or simply taking down the wall/floor tile. |
− | If a gang is attempting to hack the | + | If a gang is attempting to hack the ship, your job and likely your life is on the line! Work with security to destroy the gang's Dominator device before the time runs out. It can be damaged with pretty much anything a cyborg can be hurt with. |
− | + | =Gang Equipment= | |
Items gang leaders can purchase from their gangtools. | Items gang leaders can purchase from their gangtools. | ||
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|foundin = 10 influence | |foundin = 10 influence | ||
|usedfor = Stabbing your enemies | |usedfor = Stabbing your enemies | ||
− | |description = These make decent melee weapons at 20 damage and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket. | + | |description = These make decent melee weapons at 20 damage and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket. reports state that they fit in your boot as well. |
}} | }} | ||
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|name = Uzi | |name = Uzi | ||
|image = Uzi.png | |image = Uzi.png | ||
− | |foundin = | + | |foundin = 60 influence, 40 influence for additional ammo |
|usedfor = Perforating your enemies | |usedfor = Perforating your enemies | ||
|description = More expensive, but lets you unload bullets a lot faster than the pistol. You can easily take someone out in just three burst-fire shots, and with a magazine capacity of 32 it's a lot more suited for protracted shootouts. | |description = More expensive, but lets you unload bullets a lot faster than the pistol. You can easily take someone out in just three burst-fire shots, and with a magazine capacity of 32 it's a lot more suited for protracted shootouts. | ||
}} | }} | ||
− | |||
===Support=== | ===Support=== | ||
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|name = Implant Breaker | |name = Implant Breaker | ||
|image = Injector.png | |image = Injector.png | ||
− | |foundin = | + | |foundin = 15 influence |
|usedfor = Recruiting security and enemy gangsters | |usedfor = Recruiting security and enemy gangsters | ||
− | |description = These implants are a one-use item that will | + | |description = These implants are a one-use item that will destroy mindshield implants as well as break loyalty to opposing gangs. The only group of people you cannot use this on are the enemy bosses. Just keep in mind that, as an injector, it requires the target to remain still for a few seconds. |
It will destroy all other implants in the target including itself when it is done. | It will destroy all other implants in the target including itself when it is done. | ||
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|description = These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a long cooldown between uses during which they will flash blue, and vibrate when they're ready for use again. Forgot which pen was the special one? Jab yourself with it! | |description = These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a long cooldown between uses during which they will flash blue, and vibrate when they're ready for use again. Forgot which pen was the special one? Jab yourself with it! | ||
− | You cannot recruit anyone who is | + | You cannot recruit anyone who is mindshield implanted, or already belongs to a gang. Heads of staff, however, can be recruited. |
}} | }} | ||
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|foundin = Costs 10 influence. Gang Boss starting gear | |foundin = Costs 10 influence. Gang Boss starting gear | ||
|usedfor = Managing your gang, purchasing gang equipment, recalling the shuttle | |usedfor = Managing your gang, purchasing gang equipment, recalling the shuttle | ||
− | |description = Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, send messages to your gang members, and can recall the shuttle from anywhere on the | + | |description = Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, send messages to your gang members, and can recall the shuttle from anywhere on the ship. More may be purchased to promote lieutenants, replace lost gangtools, or simply kept as a backup spare. |
}} | }} | ||
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|image = dominator.gif | |image = dominator.gif | ||
|foundin = 30 influence | |foundin = 30 influence | ||
− | |usedfor = Taking over the | + | |usedfor = Taking over the ship, winning the game |
− | |description = To win, a gang will need to activate and defend one of these for the duration of a takeover attempt. The duration will vary depending on how many territories your gang controls: The more territories, the faster the takeover will be. This can range anywhere from | + | |description = To win, a gang will need to activate and defend one of these for the duration of a takeover attempt. The duration will vary depending on how many territories your gang controls: The more territories, the faster the takeover will be. This can range anywhere from 15 to 3 minutes. |
They have 200 HP and can take damage from just about anything a cyborg would get hurt by. Where you spawn it will be important, as you will not be able to relocate it once you have purchased one. Pick your location wisely. Somewhere defensibly if you think your gang is strong enough, or hide it in maint if you think it can buy you more time. Either way, be sure you are ready and gather your gang members before you begin the takeover attempt. | They have 200 HP and can take damage from just about anything a cyborg would get hurt by. Where you spawn it will be important, as you will not be able to relocate it once you have purchased one. Pick your location wisely. Somewhere defensibly if you think your gang is strong enough, or hide it in maint if you think it can buy you more time. Either way, be sure you are ready and gather your gang members before you begin the takeover attempt. | ||
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[[Category:Game Modes]] | [[Category:Game Modes]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
+ | [[Category:Removed Content]] |
Latest revision as of 02:12, 29 January 2021
Out of Rotation |
Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.
Tunnel Snakes Rule![edit | edit source]
A violent turf war between multiple rival factions has erupted on the ship! Similar to Revolution, there are Gang Bosses who recruit other crew members to join their gang.
In order for a gang to claim victory, they must successfully execute a hostile takeover of the ship's systems with a Dominator machine. If the shuttle is allowed to evacuate the ship before either gang can achieve this, both gangs will lose.
Gang Leaders[edit | edit source]
Your Assets[edit | edit source]
Influence[edit | edit source]
Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the ship. The more territories your gang has tagged, the more influence you get.
Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.
Equipment[edit | edit source]
Spend influence from gangtools to purchase items for your gang. See the equipment section below for details on purchasable equipment.
Lieutenants[edit | edit source]
Lieutenants can do almost everything the boss can. They can recruit, use gangtools, and are immune to deconversion. But they cannot recall the emergency shuttle or promote other gangsters.
You are limited to two lieutenants max, and it is recommended that you promote as many people as necessary to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants.
Picking good lieutenants is important. Don't just promote the first few people you see. Promote those who appear competent and know what they are doing. Promote gangsters to lieutenants with a gangtool.
Newly promoted lieutenants are able to get one free recruitment pen from their gangtool. This is a good reason to promote your lieutenants early, to expand your membership faster.
Gang Management[edit | edit source]
As a part of the gang's inner circle it is your responsibility to keep you gang going. Spray cans are cheap, and distributing them to your gangsters will allow your influence to grow faster. Even when you have a Dominator active, having more territories will make the timer count down faster.
Communication is extremely important. You should be the central focus for your gang that directs the larger mass. Your gangtool has the ability to send a message to everyone in your gang at no cost. Use these to coordinate your gang and rally them whenever appropriate. If you have a lot of surplus influence, gather your gang in a meeting area and distribute weapons, armor, and spray cans to them to keep your gang strong.
Avoid traveling alone. Your best avenue for protection are your own gang members. If you are always surrounded by your allies nobody can take you by surprise. It may be a good idea to make sure you always have at least one bodyguard by your side. If your gang is well armed and you are communicating well with them, you could virtually be untouchable.
Rise to Power[edit | edit source]
In the early round, resist going around spraying territories with your spray can. Spraying tags leave fingerprints and raises security's suspicion against you. You are far better off passing your spray cans to recruited gangsters, and you can focus on recruitment, equipment, and not getting caught.
Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would.
Your primary concern early round is recruitment. Lieutenants you promote will be given a free pen each, so promote early to maximize your recruitment potential. Security and enemy gangsters (Except bosses!) can be recruited with Implant Breakers, but you'll need to find a way to make them unable to move for a couple of seconds while you inject them.
Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
Do not allow the ship to evacuate. If the shuttle is allowed to dock with the ship, you only have a few minutes before you lose. If you use your gangtool to recall the shuttle, keep in mind that ship security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the ship. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat
Securing Dominance[edit | edit source]
After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous.
Set up a dominator whenever you are ready. You don't have to wait and grab as many territories as possible before you start, but it's an option. If your gang has already dominated the ship for some time, even with a long timer you may go uncontested. You might even force the enemy gang and security to try to foolishly assault your entrenched stronghold on your terms and defeat them once and for all. If your dominator is active but with a long timer, it is still worth sending out gangsters to tag territories. The more territories you own, the faster the timer counts down.
On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of several minutes, forcing them to come attack you on your own terms.
Gangsters[edit | edit source]
The Job[edit | edit source]
As a gang member, your goal is to help your gang take over the ship. The best way to do this is to tag territories with special spray cans your leaders can give you. The more you tag, the more influential your gang is, and the better equipment your gang can afford.
Alternatively, gang bosses can also distribute gang outfits that, while worn, also increases gang influence, as well as provide you with some minor protection.
When roaming the ship, it is recommended that you stick in groups with other gangsters. You are the most vulnerable alone, no matter how well-armed you are. If everyone in your gang has weapons from the boss, you are a force to be reckoned with. Just remember that communicating well with your gang is just as important as being robust.
If your gang has an active Dominator hacking the ship, stay close to it and do your best to defend it. Chances are at least one of your gang leaders will be nearby, so you can get him to buy some weapons and armor to help defend.
The Boss[edit | edit source]
Regardless of your current duty whatever it may be, your boss should be the most important figure in your criminal life. Your boss and his lieutenants (each marked by a red G icon) are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services.
If you're an experienced player, don't be afraid to ask the boss to promote you to lieutenant, especially if the boss is relatively new to the role.
The Enemy[edit | edit source]
Security may be the obvious threat at first, but more dangerous is the rival gang.
Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! If you do find any good intel, be sure to share it with the rest of your gang. Don't be afraid to eliminate rival gang members.
AND REMEMBER: If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.
Ship Staff[edit | edit source]
Caught in the Crossfire[edit | edit source]
As a loyal employee of Nanotrasen, it is in your interest to protect the ship and your fellow crew mates for the impending bloodbath.
Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will for the most part be preoccupied with killing each other so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you than to recruit you.
The best way to shut them down is to deny them their ship. And to do that is simple: simply evacuate. Unfortunately, Gang leaders can recall the emergency shuttle from anywhere on the ship. Fortunately for you, every time they do this they leave a trace that the communications console can pick up on.
One tactic is to repeatedly call the shuttle and when it gets recalled dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least bust their stronghold before they become too entrenched.
Rehabilitation[edit | edit source]
Like revolution, mindshield implants can be used to deconvert gangsters. Unlike revolution, however, the implant is destroyed after a successful deconversion, so you will need to use two of them to prevent them from getting recruited again.
Keep an eye out for suspicious behaviour. Suspect security officers without mindshield implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are if you manage to capture some gangsters they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.
Gang Leaders can never be deconverted, and will resist mindshield implants.
Reclaiming the Ship[edit | edit source]
The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the ship clean and tidy. Gang tags can be removed with the janitor's mop, soap, or simply taking down the wall/floor tile.
If a gang is attempting to hack the ship, your job and likely your life is on the line! Work with security to destroy the gang's Dominator device before the time runs out. It can be damaged with pretty much anything a cyborg can be hurt with.
Gang Equipment[edit | edit source]
Items gang leaders can purchase from their gangtools.
Combat[edit | edit source]
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Support[edit | edit source]
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