Difference between revisions of "User:Grabowski"
m (→Sectors: details the sectors, Hypergates tomorrow!) |
(Actually creates the FTL guide, I think it looks quite fine) |
||
Line 8: | Line 8: | ||
Before going in, I should mention that this is an easy job, unlike piloting the ship. It doesn!t need a seperate BO, and it can be done by your [[Captain|superiors]] most of the time. | Before going in, I should mention that this is an easy job, unlike piloting the ship. It doesn!t need a seperate BO, and it can be done by your [[Captain|superiors]] most of the time. | ||
− | ==The FTL console== | + | ==[[File:FTL computer.png|32px]]The FTL console== |
− | + | The FTL console, located on the Bridge, is your main way of directing the ship while FTLing. Usage of it is quite simple, but if you feel daunted by all screens, take a look below: | |
− | |||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! Click here for the Map part of the UI | ! Click here for the Map part of the UI | ||
|- | |- | ||
− | |[[File: | + | |(These pictures were hidden to reduce load times and make scrolling through the page easier) |
+ | |- | ||
+ | |[[File:FTLmap stationary.png]] | ||
+ | |- | ||
+ | |Every System on this map is marked by a colorful dot with a colorful ring around them. The dot's color marks it's alignement, and the ring's color mark's if you can travel to it. It's <b>blue</b> if you are in it; it is <b>green</b> if you can travel to it, and if it is <b>red</b>, you can't travel to it. | ||
+ | |- | ||
+ | |[[File:FTLmap moving.png]] | ||
+ | |- | ||
+ | |This is how the map looks like while the ship is travelling. | ||
|} | |} | ||
+ | |||
+ | The Change Sector button let's you change the map over to see another Sector, but it doesn't move the ship itself.[[File:FTL drive.png|left|noborder|haha drive go spool]] | ||
===The FTL drive=== | ===The FTL drive=== | ||
− | + | The FTL drive is what makes the ship move into Bluespace, and cover the unimaginable distance between stars. It is located in [[Engineering]], thus it requires the [[Engineer|Engineers]] to spool it. | |
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! Click here for the Ship Status part of the UI | ! Click here for the Ship Status part of the UI | ||
|- | |- | ||
− | |[[File: | + | |(These pictures were hidden to reduce load times and make scrolling through the page easier) |
+ | |- | ||
+ | |[[File:FTLstatus stationary.png]] | ||
+ | |- | ||
+ | |This is what you will see if you click the Status panel on the console while the ship is stationary. Once the green bar reaches 100%, you are ready to jump. | ||
+ | |- | ||
+ | |[[File:FTLstatus moving.png]] | ||
+ | |- | ||
+ | |This is how the Status panel looks like when the ship is moving. Notice how the bar is back to 100, meaning that the Engineers re-spooled the drive after you began the jump | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Sectors== | ==Sectors== | ||
The Galaxy around us consists of an innumerable ampunt of Star Systems. Some of these Systems are far away from eachother. But some are very close. So close in fact, that FTL traversal between them doesn't take a life-time. These Systems are grouped into Sectors. The part of Space that you will be travelling in consists of four sectors: | The Galaxy around us consists of an innumerable ampunt of Star Systems. Some of these Systems are far away from eachother. But some are very close. So close in fact, that FTL traversal between them doesn't take a life-time. These Systems are grouped into Sectors. The part of Space that you will be travelling in consists of four sectors: | ||
===[[File:NTlogo.png|32px]]Sector 1=== | ===[[File:NTlogo.png|32px]]Sector 1=== | ||
− | The home of Nanotrasen, and Humanity as a whole. Thanks to | + | The home of Nanotrasen, and Humanity as a whole. Thanks to tireless effort, the Syndies have been pushed back from here. Better not let them come back! |
===[[File:Doubleagent.gif|32px]]Sector 2=== | ===[[File:Doubleagent.gif|32px]]Sector 2=== | ||
No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, did't stop some brave capitalists to set up shop, and sell questionably legal things. | No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, did't stop some brave capitalists to set up shop, and sell questionably legal things. | ||
Line 47: | Line 56: | ||
This is how you can use them: | This is how you can use them: | ||
+ | #Move to the Hypergate System in your Sector | ||
+ | #Find the matching Hypergate Sector in another sector. It can be identifyied by being in the <b>same position</b>, and having a <b>green circle</b>, marking that you can move to it. | ||
+ | #FTL to that Sector like you would usually. | ||
+ | #The ship will now do a very short jump | ||
+ | #Congratulations, you are in another sector! | ||
+ | |||
+ | You can also use wormholes to travel between Sectors: | ||
+ | #In a System, a wormhole can be spotted on the DRADIS, marked as an Anomaly. It can be identified visually. | ||
+ | #Now click around the map until you spot a System that you can move to, despite it being in another sector, and <s>a bajollion</s> 300 lightyears away. | ||
+ | #FTL to that System, and get jumped by a Syndie deathfleet | ||
==Systems== | ==Systems== | ||
− | The | + | A star with a few planets around it is called a Star System. Space combat is based on these Systems. In the future, an empire can consists of a handful of warships parked around a few starts and space stations. Your misson is to enter these systems, clear the enemy ships, and claim it as NT territory |
+ | |||
+ | Jumping to a system is quite easy. You click on it on the map, then wait for the Drive to spool up (the green bar fills up) and click jump. You have a small window of time to cancel the jump, in case you messed up. The Engineers will need to respool the drive though. | ||
+ | |||
====The UI==== | ====The UI==== | ||
− | Blue | + | [[File:FTLmap stationary.png|right|noborder]] |
+ | Helpfully, you needn't watch the news, or read history books to know who owns what sector. All you have to do is look at the Map on the FTL console: | ||
+ | |||
+ | So, as mentioned before, the color of the dots shows their alignement | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Color || Alignement | ||
+ | |- | ||
+ | | Blue || Allied | ||
+ | |- | ||
+ | |Orange || Neutral | ||
+ | |- | ||
+ | |Red || Enemy | ||
+ | |- | ||
+ | |Black || Anomalous | ||
+ | |} | ||
+ | |||
+ | Three more things: | ||
+ | *If there is OCCUPIED next to the System's name, there is a noteably strong fleet there | ||
+ | *If there is HYPERGATE next to the System's name, there is a Hypergate there | ||
+ | *If there is a company name next to System's name - like "Minsky Heavy Engineering" here - there is a Trader Station here | ||
===Friendly=== | ===Friendly=== | ||
+ | Nanotrasen space. You are safe here. Unless the Syndies invade. | ||
===Neutral=== | ===Neutral=== | ||
+ | Empty Systems, ready to be claimed. | ||
===Enemy=== | ===Enemy=== | ||
− | ===Anomalous | + | Syndicate space. You are not welcome here. |
+ | ===Anomalous=== | ||
+ | Strange and unknown systems. Most likely empty of enemy presence, but full of something worse... | ||
===Trader Stations=== | ===Trader Stations=== | ||
+ | The one place not corrupted by capitalism has been corrupted by capitalism. Some brave traders set up shop in the final frontier, ready to make some cash. | ||
+ | |||
+ | They can be traded with by hailing them on a DRADIS console. Once hailed, you can spend the cargo budget to buy new weaponry, fighter and even more. They can also give you tasks, completeing which will give you a reward. | ||
===Important sectors=== | ===Important sectors=== | ||
+ | These sectors are important for one reasone or another | ||
+ | *Sol - The homesystem of Nanotrasen, and Humanity too. Losing this means losing the war, ending the current shift. | ||
+ | *Lalande 21185 - The Hypergate leading into Sol. Syndicate invader forces are usually met here by the best of NT's fleets. | ||
+ | *Dolos - Rumored to be the Syndies' capital. The goal of many brave crews | ||
+ | *Rubicon - The last line of defense before Dolos. Fierce figting awaits anyone coming here |
Revision as of 11:54, 28 October 2020
GUIDE TO NAVIGATING THE STARS(name WIP)
Star Trekking through the Universe!
Faster-than-light travel. A marvel of human ingenuity, one that is sparsly understood even today! And for you, Bridge Officer, it is at an arm!s reach.
Indeed, today, on this guide, we will be looking at how the FTL Console works, and where can you travel with it.
Before going in, I should mention that this is an easy job, unlike piloting the ship. It doesn!t need a seperate BO, and it can be done by your superiors most of the time.
The FTL console
The FTL console, located on the Bridge, is your main way of directing the ship while FTLing. Usage of it is quite simple, but if you feel daunted by all screens, take a look below:
The Change Sector button let's you change the map over to see another Sector, but it doesn't move the ship itself.
The FTL drive
The FTL drive is what makes the ship move into Bluespace, and cover the unimaginable distance between stars. It is located in Engineering, thus it requires the Engineers to spool it.
Sectors
The Galaxy around us consists of an innumerable ampunt of Star Systems. Some of these Systems are far away from eachother. But some are very close. So close in fact, that FTL traversal between them doesn't take a life-time. These Systems are grouped into Sectors. The part of Space that you will be travelling in consists of four sectors:
Sector 1
The home of Nanotrasen, and Humanity as a whole. Thanks to tireless effort, the Syndies have been pushed back from here. Better not let them come back!
Sector 2
No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, did't stop some brave capitalists to set up shop, and sell questionably legal things.
Sector 3
The final frontier. Only lost probe torpedos know what is here. But to keep it serious, this is unkonwn, to be explored space. As most of these systems have only been spotted by scientists looking through telescopes, they only have identifying codes, such as J-03L
Sector 4
The homeland of the Syndicate. This is where their "capital" resides. Only the finest of crews make it here, and even they don't come back.
Hypergates
The Hypergates are the way of travelling between two far away Sectors. They are located in special Star Systems, which are marked on the Ui (as shown above). They are essentially giant teleporter gates for ships.
This is how you can use them:
- Move to the Hypergate System in your Sector
- Find the matching Hypergate Sector in another sector. It can be identifyied by being in the same position, and having a green circle, marking that you can move to it.
- FTL to that Sector like you would usually.
- The ship will now do a very short jump
- Congratulations, you are in another sector!
You can also use wormholes to travel between Sectors:
- In a System, a wormhole can be spotted on the DRADIS, marked as an Anomaly. It can be identified visually.
- Now click around the map until you spot a System that you can move to, despite it being in another sector, and
a bajollion300 lightyears away. - FTL to that System, and get jumped by a Syndie deathfleet
Systems
A star with a few planets around it is called a Star System. Space combat is based on these Systems. In the future, an empire can consists of a handful of warships parked around a few starts and space stations. Your misson is to enter these systems, clear the enemy ships, and claim it as NT territory
Jumping to a system is quite easy. You click on it on the map, then wait for the Drive to spool up (the green bar fills up) and click jump. You have a small window of time to cancel the jump, in case you messed up. The Engineers will need to respool the drive though.
The UI
Helpfully, you needn't watch the news, or read history books to know who owns what sector. All you have to do is look at the Map on the FTL console:
So, as mentioned before, the color of the dots shows their alignement
Color | Alignement |
---|---|
Blue | Allied |
Orange | Neutral |
Red | Enemy |
Black | Anomalous |
Three more things:
- If there is OCCUPIED next to the System's name, there is a noteably strong fleet there
- If there is HYPERGATE next to the System's name, there is a Hypergate there
- If there is a company name next to System's name - like "Minsky Heavy Engineering" here - there is a Trader Station here
Friendly
Nanotrasen space. You are safe here. Unless the Syndies invade.
Neutral
Empty Systems, ready to be claimed.
Enemy
Syndicate space. You are not welcome here.
Anomalous
Strange and unknown systems. Most likely empty of enemy presence, but full of something worse...
Trader Stations
The one place not corrupted by capitalism has been corrupted by capitalism. Some brave traders set up shop in the final frontier, ready to make some cash.
They can be traded with by hailing them on a DRADIS console. Once hailed, you can spend the cargo budget to buy new weaponry, fighter and even more. They can also give you tasks, completeing which will give you a reward.
Important sectors
These sectors are important for one reasone or another
- Sol - The homesystem of Nanotrasen, and Humanity too. Losing this means losing the war, ending the current shift.
- Lalande 21185 - The Hypergate leading into Sol. Syndicate invader forces are usually met here by the best of NT's fleets.
- Dolos - Rumored to be the Syndies' capital. The goal of many brave crews
- Rubicon - The last line of defense before Dolos. Fierce figting awaits anyone coming here