Difference between revisions of "User:Grabowski"

From NSV13
Jump to navigationJump to search
(→‎The FTL console: plans out how I will detail the ui)
m (→‎Sectors: details the sectors, Hypergates tomorrow!)
Line 33: Line 33:
  
 
==Sectors==
 
==Sectors==
We start from the big ones and go to the smalls
+
The Galaxy around us consists of an innumerable ampunt of Star Systems. Some of these Systems are far away from eachother. But some are very close. So close in fact, that FTL traversal between them doesn't take a life-time. These Systems are grouped into Sectors. The part of Space that you will be travelling in consists of four sectors:
===Sector 1===
+
 
The home turf
+
===[[File:NTlogo.png|32px]]Sector 1===
===Sector 2===
+
The home of Nanotrasen, and Humanity as a whole. Thanks to the tireless efforts of such legends as Admiral Rudiger, Captain Czanek <s>or Solves-the-Issue</s>, the Syndies have been pushed back from here. Better not let them come back!
The battlefield
+
===[[File:Doubleagent.gif|32px]]Sector 2===
===Sector 3===
+
No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, did't stop some brave capitalists to set up shop, and sell questionably legal things.
The anomalous sectors, called Badlands, I think
+
===[[File:Meteor.gif|32px]]Sector 3===
===Sector 4===
+
The final frontier. Only lost probe torpedos know what is here. But to keep it serious, this is unkonwn, to be explored space. As most of these systems have only been spotted by scientists looking through telescopes, they only have identifying codes, such as J-03L
The Syndie's home
+
===[[File:Hudsyndicate.png|32px]]Sector 4===
 +
The homeland of the Syndicate. This is where their "capital" resides. Only the finest of crews make it here, and even they don't come back.
 
===Hypergates===
 
===Hypergates===
 +
The Hypergates are the way of travelling between two far away Sectors. They are located in special Star Systems, which are marked on the Ui (as shown above). They are essentially giant teleporter gates for ships.
 +
 +
This is how you can use them:
  
 
==Systems==
 
==Systems==

Revision as of 15:51, 27 October 2020

GUIDE TO NAVIGATING THE STARS(name WIP)

Star Trekking through the Universe!

Faster-than-light travel. A marvel of human ingenuity, one that is sparsly understood even today! And for you, Bridge Officer, it is at an arm!s reach.

Indeed, today, on this guide, we will be looking at how the FTL Console works, and where can you travel with it.

Before going in, I should mention that this is an easy job, unlike piloting the ship. It doesn!t need a seperate BO, and it can be done by your superiors most of the time.

The FTL console

Details the console

(Ill put screencaps here of the UI, but because its quite large, ill hide it for easier scrollin and lesser load times)

Click here for the Map part of the UI
Squad management.png

The FTL drive

Haha drive dont go spoool

Click here for the Ship Status part of the UI
Squad management.png

(To add:

  • Screencap of map ui while stationary
  • screencap of map ui while moving
  • screencap of ship status ui while stationary
  • screencap of ship status ui while moving
  • picture of the actual console, drive)

Sectors

The Galaxy around us consists of an innumerable ampunt of Star Systems. Some of these Systems are far away from eachother. But some are very close. So close in fact, that FTL traversal between them doesn't take a life-time. These Systems are grouped into Sectors. The part of Space that you will be travelling in consists of four sectors:

NTlogo.pngSector 1

The home of Nanotrasen, and Humanity as a whole. Thanks to the tireless efforts of such legends as Admiral Rudiger, Captain Czanek or Solves-the-Issue, the Syndies have been pushed back from here. Better not let them come back!

Doubleagent.gifSector 2

No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, did't stop some brave capitalists to set up shop, and sell questionably legal things.

Meteor.gifSector 3

The final frontier. Only lost probe torpedos know what is here. But to keep it serious, this is unkonwn, to be explored space. As most of these systems have only been spotted by scientists looking through telescopes, they only have identifying codes, such as J-03L

Hudsyndicate.pngSector 4

The homeland of the Syndicate. This is where their "capital" resides. Only the finest of crews make it here, and even they don't come back.

Hypergates

The Hypergates are the way of travelling between two far away Sectors. They are located in special Star Systems, which are marked on the Ui (as shown above). They are essentially giant teleporter gates for ships.

This is how you can use them:

Systems

The above mentioned smalls

The UI

Blue and red dots

Friendly

Neutral

Enemy

Anomalous(?)

Trader Stations

Important sectors