Difference between revisions of "Maps"
(note that we're not /tg/) |
Bokkiewokkie (talk | contribs) m (Adds a cursed hammerhead part, because it still has the boxstation image.) |
||
Line 1: | Line 1: | ||
{{Maps}} | {{Maps}} | ||
− | =THIS PAGE IS WRONG PLEASE IGNORE THANKS= | + | =THIS PAGE IS MOSTLY WRONG PLEASE IGNORE THANKS= |
== Map Rotation == | == Map Rotation == | ||
− | The server currently uses a | + | The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met. |
− | |||
− | |||
= In Rotation Maps = | = In Rotation Maps = | ||
These maps are currently in rotation, and can be selected and played on. | These maps are currently in rotation, and can be selected and played on. | ||
− | == [[ | + | == [[Hammerhead]] == |
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
! scope="col" style="background-color:lightblue;" width=200|Map Image | ! scope="col" style="background-color:lightblue;" width=200|Map Image | ||
Line 18: | Line 16: | ||
|- | |- | ||
![[File:Boxstation.png|400px]] | ![[File:Boxstation.png|400px]] | ||
− | |''' | + | |'''Hammerhead''' is mainly It may be confusing at first, but it is actually neatly organized, with every department. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective . |
|Notes | |Notes | ||
− | * | + | * This map is widely regarded as being the first "functional" NSV map. |
− | * The | + | * The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists. |
− | * | + | * This ship was designed in within a week due to the [[Aegis]] being the only ship at the time. |
− | * | + | * The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]]. |
− | |||
|} | |} | ||
Revision as of 17:54, 9 July 2020
Maps on | |
In Use | Tycoon, Hammerhead, Aetherwhisp, Eclipse, Galactica, Atlas, Snake, Gladius, Serendipity |
Outdated, removed, or not in rotation | Aegis, Enterprise, Vago, Jolly Sausage, Jeppison, Shrike, Pegasus |
THIS PAGE IS MOSTLY WRONG PLEASE IGNORE THANKS
Map Rotation
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.
In Rotation Maps
These maps are currently in rotation, and can be selected and played on.
Hammerhead
Map Image | Information | Additional Points |
---|---|---|
Hammerhead is mainly It may be confusing at first, but it is actually neatly organized, with every department. The Command Sector is in the front of the ship, holding the Bridge and CIC. Other departments extend out into their respective . | Notes
|
MetaStation
Map Image | Information | Additional Points |
---|---|---|
MetaStation is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.
MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. |
Notes
|
PubbyStation
Map Image | Information | Additional Points |
---|---|---|
PubbyStation is a map inspired by Box and Meta but smaller and pure, it was created by pubby. | Notes
|
DeltaStation
Map Image | Information | Additional Points |
---|---|---|
DeltaStation is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37, though others are welcome to suggest additions and edits. | Notes
|
Donutstation
Map Image | Information | Additional Points |
---|---|---|
Donutstation is a faithful modernization of the Goon classic, brought to /tg/station13. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, same with various surplus supplies for each department. | Notes
|
Kilostation
Map Image | Information | Additional Points |
---|---|---|
Kilostation is a rather new map, being brought to Beestation fairly recently. Although rather small, the maintenance sections are rather expansive and varied, with things ranging from a mad, saw-wielding cat surgeon to a full on space bear. The station itself is primarily built on an asteroid, with the AI sat and an auxiliary solar built on separate asteroids. The escape pods, for the most part, are hidden in maint, so you may need to use a map to find them. | Notes
|
Not in rotation but still important
These maps either aid in maintaining the game or will be added in the future.