imported>Steelpoint |
imported>WJohnston |
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| |image = Revolver.png | | |image = Revolver.png |
| |foundin = Ordered via syndicate uplink, costs 13 telecrystals | | |foundin = Ordered via syndicate uplink, costs 13 telecrystals |
− | |usedfor = Murder | + | |usedfor = Very quick and loud murder. |
| |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. | | |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. |
− | |description = It's a gun. Click on someone and you shoot at them. Does sixty brute damage per shot on an unarmoured target, considerably less on an armoured one. If you're out of bullets, you'll just hit them with your gun, which does a smashing three brute damage. Better to use a toolbox. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots. | + | |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise. This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. |
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| |image = Ebow.png | | |image = Ebow.png |
| |foundin = Ordered via syndicate uplink, costs 12 telecrystals | | |foundin = Ordered via syndicate uplink, costs 12 telecrystals |
− | |usedfor = Tickling people | + | |usedfor = Stunning people. |
| |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown. | | |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown. |
− | |description = When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the [[Security]] forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, which means that nobody will see anything in the chat (including the "put in backpack" message), but the dart can be seen sometimes (depending on lag), and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is completely useless against borgs, since these are immune to both toxins damage and stuns. Also, it fits in your pocket. | + | |description = This weapon is not meant for killing, rather it is intended for stunning; it is the syndicate equivalent of a taser which also recharges over time and does minor toxins damage. Though this weapon does make a sound when fired, it is still very quiet, and can be easily concealed in your pocket. Additionally this weapon does not provide any message that it has been fired, use this to your advantage and to help conceal your identity. Extremely powerful when paired with an energy sword, as it cannot reliably kill anything by itself. |
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| |image = Sword.gif | | |image = Sword.gif |
| |foundin = Ordered via syndicate uplink, costs 8 telecrystals | | |foundin = Ordered via syndicate uplink, costs 8 telecrystals |
− | |usedfor = The killing of people. | + | |usedfor = Mass murder. |
− | |strategy = This sword will usually kill someone in just two or three hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off. | + | |strategy = This sword will usually crit someone in four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off. |
− | |description = This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinguishable noise. It also is a very good combo combined with the [[Mini Energy Crossbow|e-bow]]'s knockdown, when cornered. You can create a double e-sword by taking one e-sword and clicking it on to another. Bonus points if you order two and pretend you're a Sith Lord. | + | |description = This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon. Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It also is a very good combo combined with the [[Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on. You can also combine it with another energy sword to create a far superior weapon. |
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| |foundin = Combining two Energy Swords | | |foundin = Combining two Energy Swords |
| |usedfor = The killing of people. | | |usedfor = The killing of people. |
− | |strategy = ??? | + | |strategy = SUPER mass murder, making security and all their stunning and lasers completely irrelevant. |
− | |description = ??? | + | |description = The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them or knocking them unconscious long before that). Like the energy sword before it, it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It is unable to block bullets such as those from the detective's revolver, and does not protect you from melee attacks. This means security and the crew will gladly switch to stun batons and disarm intent to try and stop you. |
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| |foundin = Ordered via syndicate uplink, costs 6 telecrystals | | |foundin = Ordered via syndicate uplink, costs 6 telecrystals |
| |usedfor = Blowing shit up, making holes in the station. | | |usedfor = Blowing shit up, making holes in the station. |
− | |strategy = Cook the grenade in your hand for a bit and throw it at someone when they least expect it. Use it on crowds. | + | |strategy = Cook the grenade in your hand (at most for no more than two seconds) for a bit and throw it at someone when they least expect it. Use it on crowds or downed targets. |
− | |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. | + | |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an IED on a corpse. |
| }} | | }} |
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| |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. | | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. |
| |usedfor = Ammo for the revolver | | |usedfor = Ammo for the revolver |
− | |strategy = Order in conjunction with the revolver | + | |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. |
− | |description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50K metal(which is interestingly enough the same cost as an RCD). | + | |description = This is ammo for the [[Syndicate Items#revolver|revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option. |
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| |usedfor = Disabling people, making people look dead. | | |usedfor = Disabling people, making people look dead. |
| |strategy = This item will paralyze people, they cannot move or talk, but can see and hear everything around them. It wears off after a while. | | |strategy = This item will paralyze people, they cannot move or talk, but can see and hear everything around them. It wears off after a while. |
− | |description = This is a very devious little item. It looks like a pen and works only once. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]] and [[Guide to chemistry#Sleeptoxin|sleeptoxin]] into people, making them appear dead on all medical scanners, and disallowing them to move or talk. They can still see and hear everything around them, and will occasionally drool. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. Not available in [[Syndicate guide|nuke ops]]. | + | |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mutetoxin|mutetoxin]] and [[Guide to chemistry#Sleeptoxin|sleeptoxin]] into people, making them appear dead on all medical scanners, and preventing them from moving or talking. They can still see and hear everything around them, and will occasionally drool. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. Not available in [[Syndicate guide|nuke ops]]. |
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| |usedfor = Cleaning things, and slipping people on it. | | |usedfor = Cleaning things, and slipping people on it. |
| |strategy = Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel. | | |strategy = Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel. |
− | |description = It's a bar of evil looking soap. | + | |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. |
| }} | | }} |
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| |usedfor = Making other's [[PDA]]s go KABOOM! | | |usedfor = Making other's [[PDA]]s go KABOOM! |
| |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them! Be careful, as it can backfire! | | |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them! Be careful, as it can backfire! |
− | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. In addition, there is a chance the cartridge will not work -- for instance on other syndicate PDAs -- or will feedback and blow up your own [[PDA]]. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. | + | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and gib corpses, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. In addition, there is a chance the cartridge will not work -- for instance on other syndicate PDAs -- or will feedback and blow up your own [[PDA]]. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. |
| }} | | }} |
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| |foundin = Ordered via syndicate uplink, costs 4 telecrystals | | |foundin = Ordered via syndicate uplink, costs 4 telecrystals |
| |usedfor = Making your jumpsuit look a different color | | |usedfor = Making your jumpsuit look a different color |
− | |strategy = Very useful for [[Syndicate guide|Nuke Agents]] who want to try a stealthy approach. You can also use it to look like security at a glance or to make people run right by you in a chase (changing your color to something else when they don't see) | + | |strategy = Very useful for [[Syndicate guide|Nuke Agents]] who want to try a stealthy approach by disguising as a bunch of assistants. |
− | |description = This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a [[Chef]] to kidnap someone and put them in the gibber. Note that you have to activate it through a right click option before you can use it. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth. | + | |description = This jumpsuit's color can be changed into any other by using it. Unfortunately due to almost every job on the station also having matching shoes, backpacks, and exosuit slots it's actually pretty much completely useless outside of the assistant job. If hit by an EMP it will temporarily turn into a psychedelic jumpsuit which makes you very obvious to everyone around you. |
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| |usedfor = Forging stamp marks. | | |usedfor = Forging stamp marks. |
| |strategy = Get the HoP to approve of your all-access with a stamp from every head, the clown, and cargo! | | |strategy = Get the HoP to approve of your all-access with a stamp from every head, the clown, and cargo! |
− | |description = A stamp that can be activated to imitate an official Nanotrasen Stamp™. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; it can also be used in a washing machine to forge clothing. | + | |description = A stamp that can be activated to imitate an official Nanotrasen Stamp™. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; it can also be used in a washing machine to forge clothing. Unlikely to be useful outside of very slow rounds with a very uptight cargo or HoP. |
| }} | | }} |
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| |usedfor = Non slip shoes. | | |usedfor = Non slip shoes. |
| |strategy = Use these shoes with a spray bottle of water, achieve victory. | | |strategy = Use these shoes with a spray bottle of water, achieve victory. |
− | |description = A pair of brown shoes. When examined it says they have an extra grip. These shoes are nonslip but without the speed penalties the janitor's galoshes have. | + | |description = A pair of brown shoes. When examined it says they have an extra grip. These shoes are nonslip but without the speed penalties the janitor's galoshes have. Extremely useful when paired with a spray bottle filled with water and an energy sword. |
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| |usedfor = Changing your voice to match the one of the ID you're wearing. | | |usedfor = Changing your voice to match the one of the ID you're wearing. |
| |strategy = Any regular gas mask obstructs your face, so no-one will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful. | | |strategy = Any regular gas mask obstructs your face, so no-one will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful. |
− | |description = This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is turn it on (by clicking) and wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms! It isn't very helpful to geneticists, though, since they can steal a person's appearance anyway. Also note that if you wear it while working a job that usually wouldn't wear gasmasks, such as MDs or the bartender, you will attract suspicion. | + | |description = It's a gasmask that changes your voice to whatever ID you are currently wearing, and also works like any gas mask too. You must use it to turn this ability on, or it won't do anything. Extremely useful when you have multiple IDs and want to reply to the crew and sow lies and confusion. Having a high-access headset, such as the HoS's or captain's, will let you make these orders and lies even more convincing. Can effectively allow you to impersonate almost anyone. It is however noticeable if you are wearing this and trying to impersonate a job which does not normally wear a gas mask, such as medical or most service jobs. |
| }} | | }} |
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| |usedfor = Hiding as an item on the station. | | |usedfor = Hiding as an item on the station. |
| |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking. | | |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking. |
− | |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak. | + | |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active. Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots. |
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| Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can't impersonate a cyborg. | | Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can't impersonate a cyborg. |
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| |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
| |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. | | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. |
− | |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark. | + | |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. |
− | |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything and can hack many many things on the station. | + | |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can hack many many things on the station. Also has several special function as it can hack cyborgs to serve you, cause multiple electronic items to malfunction and become deadly, and can really ruin an engineer's day. |
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| [[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | | [[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] |
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| |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Also found on the derelict. | | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Also found on the derelict. |
| |usedfor = Space travel | | |usedfor = Space travel |
− | |strategy = Use them only if you can't get a regular suit. The red suit is famous around space as the Syndicate's suit. If caught, try bluffing, but it's likely station workers will shoot first, ask questions never. | + | |strategy = Use them only if you can't get a regular suit. Functions like any space suit but with fewer movement penalties, and can be stored in your backpack. |
− | |description = A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA [[space suit]]! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage. | + | |description = A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA [[space suit]]! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage. If caught, try bluffing by saying you got it from the derelict or the abandoned mining station, as these can be found there and they are retrieved frequently enough that this excuse can get you out of trouble. |
| }} | | }} |
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| |usedfor = Blowing stuff up. | | |usedfor = Blowing stuff up. |
| |strategy = Stick it on things that need to blow up. | | |strategy = Stick it on things that need to blow up. |
− | |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds. C4 takes 5 seconds to set up, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. | + | |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 5 seconds to set up, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Can gib corpses and unconscious people. Frequently paired with the sleepy pen for an easy and mostly silent kill. |
| }} | | }} |
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