Difference between revisions of "Status Effects"

From NSV13
Jump to navigationJump to search
imported>Angust
m (→‎Knockdown: Changed link to disarm intent.)
imported>Angust
(Accidentally put some text in wrong place.)
Line 25: Line 25:
 
==Sleep==
 
==Sleep==
 
A Sleeping victim will have the same effects as an Unconscious one; the difference is that some things that can't help against Unconsciousness can reduce sleeping time, like coffee or being clicked ono with [[New_Players#Intents|help intent]].
 
A Sleeping victim will have the same effects as an Unconscious one; the difference is that some things that can't help against Unconsciousness can reduce sleeping time, like coffee or being clicked ono with [[New_Players#Intents|help intent]].
 +
 +
Common sources of Sleep: the Sleep action, [[Morphine]], [[Abductor]]s' [[Security_items#Stun Baton|baton]]
  
 
=Other Status Effects=
 
=Other Status Effects=
Common sources of Sleep: the Sleep action, [[Morphine]], [[Abductor]]s' [[Security_items#Stun Baton|baton]]
+
 
  
 
==Mute==
 
==Mute==

Revision as of 05:09, 14 April 2019

Spacemen can suffer from a lot of different status effects and temporary afflictions. This page will list them.

Disables

Knockdown

When knocked down the victim will drop items in hand, but will be able to crawl, pick up items and fight from the ground.

Common sources of Knockdown: Disarming, slipping

Paralyze

A paralyzed victim will fall down and be unable to act in any way, but can still talk.

Common sources of Paralyze: Stun Batons, stamina crit

Stun

A Stunned victim will not be able to move or perform actions of any sort, but will remain upright and will still be able to speak. Pure stuns are very rare, with Paralyze being mechanically identical and far more common.

Common sources of Stun: Goliaths

Unconscious

An Unconscious victim will have the same effects of Knockdown, plus the inability to see, hear or speak.

Common sources of Unconscious: Crit, Carbon Dioxide

Sleep

A Sleeping victim will have the same effects as an Unconscious one; the difference is that some things that can't help against Unconsciousness can reduce sleeping time, like coffee or being clicked ono with help intent.

Common sources of Sleep: the Sleep action, Morphine, Abductors' baton

Other Status Effects

Mute

A Mute victim will be unable to speak or whisper until the Mute runs out. They will still be able to emote.

Common sources of Mute: Mute toxin, being a Mime, Changelings' Mute Sting

Confusion

A Confused victim will sometimes take a step in a random direction.

Common sources of Confustion: Disgust from food, slipping on Space Lube, Flashes

Dizziness

A Dizzy victim's screen will keep tilting until the effect runs out.

Common sources of Dizziness: Alcohol, Mushrooms, Diseases

Drugginess

A Druggy victim's screen will display a colored overlay.

Common sources of Drugginess: Space Drugs, miscellaneous drugs

Hallucinations

A Hallucinating victim will see and hear things that aren't there. Hallucinations can take many, many forms, with some being more subtle than others.

Common sources of Hallucinations: Mindbreaker Toxin, the supermatter, BZ gas