Difference between revisions of "Intent"

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Intent is set by clicking the buttons around the [[Starter_guide#Heads_up_display|interface]] and determines the context of your actions. Most of the time when people use the term they mean your help/disarm/grab/harm intent. In practical terms, Intent is the difference between shaking someone awake, knocking something out of their hands, or punching them.
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{{Under construction
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|reason = Some interactions may be missing.
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}}
  
==Right/Left hand==
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The intent selector [[File:Hud-intent.gif]] allows you to choose how you're going to interact with the items and the environment around you. It has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm''', in clockwise order from the top left.
[[File:Hud-hands.gif]] Clicking anything or anyone will cause you to use the item you're holding on them. Using an empty hand will make you do something entirely different and is used to interact with many things on the station (e.g. vending machines, computers, picking things up, the list goes on). Experiment!
 
  
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= Help [[File:Intent_Help.png]] =
  
==Throwing==
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Used for helpful and peaceful interactions, the help intent is likely the one you'll have selected the most often. Most items with require you to have the help intent selected to use them, otherwise you'll wield them as an improvised weapon and bash things (and other people).
[[File:Hud-throw.png]] Click the throw button or press the END key on your keyboard to toggle this. Throwing is 100% accurate and items are seldom harmed by it, so this is a good time saver when putting things away, particularly when the server is lagging and precise movement gets harder. Thrown items can hurt people (the <s>crowbar</s> glass shard is an especially damaging projectile) but this is pretty much never a good idea in any combat situation considering how clunky inventory management is. Get an actual ranged weapon and hold onto your melee ones. The main exceptions to this are [[Grenade|grenades]].
 
  
==Help/Disarm/Grab/Harm==
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{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
[[File:Hud-intent.gif]] This is important, and plays a major role in combat and first aid. What you've set this to can mean the difference between helping the [[Head of Security]] up and choking the shit out of him. Along a similar line, not checking to make sure you're using your empty hand even with the correct intent often results in a toolbox to the face. Both of these are surprisingly common occurrences on the station, which is a fair indication that most crewmembers are extremely inept Samaritans, suffering from severe motor retardation, or both. Just make your mistake clear and they'll usually be understanding.
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|-
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|[[File:Nuvola apps important.svg|25px]]<font size="3">'''Exceptions'''</font size>
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: Clicking '''on another character''' with a syringe, food or drink in your hand will use it on them regardless of your current intent. This will always produce a message about you forcefully injecting/feeding them, and your target will see this message in big red letters on their screen, so be sure to warn them if you're actually trying to be helpful.
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: Items with no helpful use will still be used to bash even while in help intent. Remember that '''some items require you to click on them while they're in your hand''' - try that if you just bashed yourself by accident.
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|}
  
[[Shitcurity|Usually.]]
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While you have the help intent active you'll allow others to push you aside when they walk into you, whilst with every other intent you'll block their movement. If two players with Help intent run into each other, they'll swap places instead of blocking each other's movement.
  
===Help===
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Clicking on someone with an empty hand and help intent is used for a few special interactions:
Help, well, helps people. This can mean you're trying to wake someone up, help them stand (both of which require an empty hand), give them [[CPR]] (to keep them alive if their status is critical) or medication, if you're compassionately inclined. As stated earlier, trying to help someone with an item equipped will usually just make you beat them with the object, and then have you possibly be beaten by security - also known as being passive-aggressive.
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*If they're in crit, you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
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*If they're on the floor and not in crit, you'll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.
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*Otherwise, you'll give them a hug.
  
Clicking yourself with the Help Intent gives you a brief self-diagnosis--if you don't have a health analyzer handy, at least you know what parts of your body to target when healing yourself.
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= Disarm [[File:Intent_Disarm.png]] =
  
Help intent also allows you to walk through other people instead of bumping into them.
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With the disarm intent selected, you'll attempt to make your target lose their grip on whatever they're holding, and you'll have a chance to knock them to the ground with each attempt.
  
===Harm===
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'''Both of these actions only work when using an empty hand, otherwise disarm is the same as harm'''.
Harm does the most damage and will [[Terminology#Crit|crit]] them more quickly than disarm. It's most useful when your victim is already disabled somehow.
 
  
===Disarm===
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= Grab [[File:Intent_Grab.png]] =
Disarm has the highest chance to disable your target by either stunning, weakening or even knocking them unconscious. Disarm tends to be the most useful for ensuring that you survive and come out in top in a duel and it has plenty of offensive use in larger brawls and is used most often. As goes a popular saying, "disarm intent is best intent."
 
  
Many actions can be resisted by spamming the resist action, but if they're floored then they can't do shit. Trying to disarm someone with an empty hand will either push them down for about five seconds - buying you precious time to secure your escape, or make them drop their weapon which WILL make them a lot less dangerous and turn the tables if they were carrying something particularly [[robust]], like a circular saw.
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The grab intent will make you grapple your target like the kick-ass wrestler you want to be, '''as long as your selected hand is free, otherwise it acts the same as harm'''.
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On the first click, you'll initiate a '''passive''' grab. Clicking a second time will upgrade your grab to an '''aggressive''' grab.
  
===Grab===
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While holding someone in an aggressive grab, you can do a few things:
Grabbing someone will place a hold on them. Grabbing them again will cause to put them in progressively more advanced holds: passive, aggressive, hands, and neck.
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*Clicking on them a third time will make you attempt to choke them. Keep in mind that to successfully choke someone you both have to be still for a few seconds and that they're free to act during this time. Therefore it's usually a bad idea to choke unless your opponent is already knocked down, but it provides a clean, bloodless way to kill someone.
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*By enabling throwing and clicking somewhere you'll throw the person, briefly knocking them down on landing. If they collide with someone else, they too will be knocked down. It's also great for spacing people, and if you throw someone into a closed airlock they'll open it with their own ID, if they have access.
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*Click on a table adjacent to you to slam your opponent on it and stun them temporarily. If the table is made of glass, they'll shatter it and take some extra damage (and create glass shards you can stab them with). If the table is made of anything else and you're quick enough, you can repeat the process to keep them stunned while something else kills them, be it a buddy, a toxin or their bleeding wounds.
  
Passive is used to make people follow you but they can break free by simply moving in another direction. Aggressive is essentially the same thing, But the targeted person must try to [[resist]] to weaken your hold to a less advanced stage (provided they're not disabled) and escape.
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= Harm [[File:Intent_Harm.png]] =
  
Hands is similar to aggressive, but you can throw them onto tables or across the room. Neck will move them onto the same tile as you, knock them to the ground and cause you to move much slower. While you've placed a hold on someone's neck, they will slowly lose oxygen, but you can press "kill" to speed up the process. You must have an empty hand slot to try and grab someone (try right clicking them and selecting "pull" to get them to follow you)!
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This intent's purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they're already on the ground.
  
==Resist==
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You can pick the area of the body you want to target on your HUD [[File:Hud-target.gif]]. Try to avoid areas covered by armor, and remember that attacking different bodyparts has extra effects:
[[File:Hud-resist.png]] The resist button is used to... resist, or break free from these kinds of situations:
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*Hitting the '''head''' or the '''mouth''' (to a lesser effect) can knock your target down, especially when using blunt weapons.  
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*Hits to the '''eyes''' can blind, especially when using a screwdriver.
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*Damaging the '''legs''' can cripple and slow down.
  
* Someone else's grab
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Using a lit [[Welding Tool]] with harm intent on an airlock will weld it shut. Don't forget to wear a welding mask or you may blind yourself!
* Chair of bed you're buckled on to
 
* Handcuffs
 
* Space vines
 
  
==Body Part Targeting==
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Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).
[[File:Hud-target.png]] Sets what part you want to target when interacting with people. In combat, you want to target their head, torso or legs in order of descending priority, and any armor they're wearing such as hard hats or body vests should be taken into account.
 
 
 
You can aim for the eyes to try to blind them or target the mouth to force-feed things to people provided the item can be physically ingested, such as food, medication and poisons. This is commonly practiced by medical staff trying to give you Bicaridine or Kelotane (doctors on board the station can be somewhat impersonal at times), or a [[clown]] that was given [[LSD]] by the chemist. Force-feeding pills to random people makes [[Shitcurity|some people]] paranoid, so don't get caught doing this.
 
 
 
==Walking/Running==
 
[[File:Hud-walkrun.png]] Works the way you would expect. Running is enormously faster when you don't have a lot of equipment on you and you'll use this setting nearly always. Walking is used to do more precise maneuvering when the server is laggy, or keep you from slipping on wet floors. Note that if space lube was used on the floor you're fucked, not even [[Galoshes]] will save you. Running on the outside of the station's hull will make you slip into [[space]] more often, so [[Throwing|be]] [[Fire Extinguisher|careful]].
 

Latest revision as of 11:10, 9 March 2018

Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Some interactions may be missing."


The intent selector Hud-intent.gif allows you to choose how you're going to interact with the items and the environment around you. It has four modes: Help, Disarm, Grab, and Harm, in clockwise order from the top left.

Help Intent Help.png[edit | edit source]

Used for helpful and peaceful interactions, the help intent is likely the one you'll have selected the most often. Most items with require you to have the help intent selected to use them, otherwise you'll wield them as an improvised weapon and bash things (and other people).

Nuvola apps important.svgExceptions
Clicking on another character with a syringe, food or drink in your hand will use it on them regardless of your current intent. This will always produce a message about you forcefully injecting/feeding them, and your target will see this message in big red letters on their screen, so be sure to warn them if you're actually trying to be helpful.
Items with no helpful use will still be used to bash even while in help intent. Remember that some items require you to click on them while they're in your hand - try that if you just bashed yourself by accident.

While you have the help intent active you'll allow others to push you aside when they walk into you, whilst with every other intent you'll block their movement. If two players with Help intent run into each other, they'll swap places instead of blocking each other's movement.

Clicking on someone with an empty hand and help intent is used for a few special interactions:

  • If they're in crit, you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
  • If they're on the floor and not in crit, you'll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.
  • Otherwise, you'll give them a hug.

Disarm Intent Disarm.png[edit | edit source]

With the disarm intent selected, you'll attempt to make your target lose their grip on whatever they're holding, and you'll have a chance to knock them to the ground with each attempt.

Both of these actions only work when using an empty hand, otherwise disarm is the same as harm.

Grab Intent Grab.png[edit | edit source]

The grab intent will make you grapple your target like the kick-ass wrestler you want to be, as long as your selected hand is free, otherwise it acts the same as harm. On the first click, you'll initiate a passive grab. Clicking a second time will upgrade your grab to an aggressive grab.

While holding someone in an aggressive grab, you can do a few things:

  • Clicking on them a third time will make you attempt to choke them. Keep in mind that to successfully choke someone you both have to be still for a few seconds and that they're free to act during this time. Therefore it's usually a bad idea to choke unless your opponent is already knocked down, but it provides a clean, bloodless way to kill someone.
  • By enabling throwing and clicking somewhere you'll throw the person, briefly knocking them down on landing. If they collide with someone else, they too will be knocked down. It's also great for spacing people, and if you throw someone into a closed airlock they'll open it with their own ID, if they have access.
  • Click on a table adjacent to you to slam your opponent on it and stun them temporarily. If the table is made of glass, they'll shatter it and take some extra damage (and create glass shards you can stab them with). If the table is made of anything else and you're quick enough, you can repeat the process to keep them stunned while something else kills them, be it a buddy, a toxin or their bleeding wounds.

Harm Intent Harm.png[edit | edit source]

This intent's purpose is to outright hurt and kill your target, dealing more damage than other intents, and is most useful when they're already on the ground.

You can pick the area of the body you want to target on your HUD Hud-target.gif. Try to avoid areas covered by armor, and remember that attacking different bodyparts has extra effects:

  • Hitting the head or the mouth (to a lesser effect) can knock your target down, especially when using blunt weapons.
  • Hits to the eyes can blind, especially when using a screwdriver.
  • Damaging the legs can cripple and slow down.

Using a lit Welding Tool with harm intent on an airlock will weld it shut. Don't forget to wear a welding mask or you may blind yourself!

Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).