Difference between revisions of "User:MoistBrother/Sandbox"

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{{Under construction|reason=This is my personal sandbox, all information contained herein may be wildly inaccurate.}}
|name=This page is merely an [[IC]] roleplay suggestion
 
|type=content
 
|issue= Space Law is only a set of guidelines, meaning security <b>does NOT have to follow it.</b><br> Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an [[IC]] issue. <br>''If you cite Space Law in an adminhelp or anywhere outside IC communications, you will be laughed at.''<br>
 
}}
 
{{pp|vandalism|small=1}}
 
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the vessel. Space Law applies to all ranks and positions on vessel, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
 
  
''The rules and regulations herein are not absolutes, instead they exist to serve mainly as '''guidelines''' for the law and order of the dynamic situations that exist for vessels on the frontiers of space, as such some leeway is permitted.''
 
=== Crime Codes Quick Reference ===
 
Use this to quickly find the Crime Code Numbers.
 
  
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).
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[[File:Whiterapids 1.png|alt=|thumb|311x311px|''Whiterapids'']]
 +
= Introduction=
 +
Whiterapids, the right arm of the Federation. They stand proud as the first proper federation military. They’re currently the main military force combating and defending against the Syndicate. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible, a necessary act, due to it's hopelessly tiny budget. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.
  
Additionally, certain modifiers might affect the punishment, they are to be appendixed as follows:
 
  
The Severity Modifier is appended at the end of the crime code number as follows: XXX-_. It only gets applied during martial law, and as such may be highly situational, as no emergency is the same.
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=Organization=
 +
Whiterapids is organized in a roughly branch-like structure, mimicking [[Nanotrasen]]'s makeup in principle.
 +
*Grand admirals are part of Strategic command, as are generals(though generals are still the same rank as normal admirals, don't let them tell you otherwise.)
 +
*Fleet admirals are primarily stationed in fleet command, where they control the navy directly, or through normal admirals.
 +
*Normal admirals are wherever they are assigned to, mostly this will be in controlling Battle-groups or small fleets, though they are also known to hold temporary control over planets and colonies.
  
The Sentence modifiers are shown in the rightmost column, they are to be appended to the right of the severity modifier as follows: XXX-S_
 
===REMEMBER:===
 
'''MARTIAL LAW MODIFIERS DO NOT SHOW YOU WHAT YOU <u>MUST</u> DO, THEY SHOW YOU WHAT YOU <u>CAN</u> DO.'''
 
  
'''It would be unreasonable to permanently imprison every person not on gauss because the captain ordered gauss to be manned, use your head.'''
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==Strategic Command==
 +
At the very top, is a semi-independent military tribunal called 'Strategic Command', staffed by anyone including company reps, the council of grand admirals, generals, centcom advisors and officials, etc. They are the cream of the crop, and
 +
are the ultimate deciders when it comes to Doctrine, Budget, Strategy, etc. They are in subordination to, and in direct contact with, central command, and often get their priorities dictated by them.
 +
===Fleet Command ===
 +
A loose conglomerate of all admirals barring grand, in direct contact with the supply corps and personnel bureau so as to facilitate rapid resource reallocation. These are the main handy-men of the whiterapids navy. They are subdevided in 3 rough groups:
 +
*Whiterapids QRF; The 'quick response fleets' are allowed access to EAS, and the ability to go about their missions however they want for maximum flexibility. They are often single highly specialized ships that receive their orders directly from fleet/strategic command. To prevent loss of these crews, QRF uses a newly developed technique of making mass-backups regularly, and cloning them whenever they go down. A fact that has resulted in some VERY experienced crews, that are able to in some cases, staff entire ships with less than five people.
 +
* Whiterapids Attack Division; Here we find those fleets that are constantly on the offensive, often being recalled to change targets or refit their ships.
 +
*Whiterapids Defense Division; The saving grace, the defensive division is in charge of maintaining our front lines even if the attack and QRF divisions are out spearheading some insane offensive.
 +
===Supply Corps===
 +
The logistical center point of Whiterapids. In charge of keeping everyone well fed and ships well maintained.
 +
===Bureau of Personnel===
 +
Sentient resources, in effect. Handling all staffing across all of Whiterapids. In constant headache over QRF's propensity for mass-cloning, which muddles up staff records tremendously.
  
[[File:Space Law.png.png|frameless|1352x1352px]]
 
===Interpretation of the Law===
 
A good working knowledge of Space Law is important for any person on the vessel. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Staff Judge Advocate, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protevessels, it may be enough to lighten your sentence and avoid ill treatment by the MP.
 
  
For certain crimes, the accused's intent is important. The difference between Murder and Manslaughter can be very hard to ascertain, and you should default to the less severe one. Additionally, "stacking" of sentences is not allowed, and only the sentence of the most severe crime is to be applied.
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=History =
 +
Whiterapids was formed in response to the beginning of the second syndicate war. [[Solgov]] was not interested in fighting what amounts to a long war of attrition, and brought up the creation of a federation-wide naval force. Though their initial budget was less than stellar, [[Nanotrasen]] decided that it would be a great way to get their hands on their own navy, and discreetly flooded Whiterapids with bribes, personnel, resources, and money. This has resulted in a sort of split-allegiance of Whiterapids, where [[Solgov]] is getting concerned that [[Nanotrasen]] may be trying to bypass the regulations keeping them from building their own navy to overthrow them.
  
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.
+
Since then, Whiterapids has matured, and is now steadily on-track to becoming somewhat of a regional power player. To NT's delight.
  
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided as per sentence modifier H: Aiding and Abetting.
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=Relations=
 
+
As a Federation-Formed institution, Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though there are still some old fashioned traditions related to Human-only admiralty, anyone from anywhere can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Supply Corps or the Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.
'''Always remember, if you're unsure, go with the most lenient option. Being lenient when reasonable is a powerful tool for security, it helps greatly to have a cooperative crew on your side. You're all in this together after all.'''
 
====Brig Procedures====
 
Standard Operational Procedures for brigging are as follows:
 
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
 
# Hold the prisoner over one of the genpop lockers, and empty their inventory into it.
 
#Search the items removed and be sure to check the internals box in their backpack.
 
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.
 
#Enter their crime into the genpop interface on the wall and receive their prisoner ID card.
 
#Close and lock their locker with their ID card.
 
#Put the ID card on the prisoners ID card slot, and move them into the cell.
 
#Uncuff, stun them if they pose a danger still.
 
#Take the cuffs with you, and leave the prisoner to their sentence.
 
#Modify their brig sentence for additional offences or good behavior, if applicable.
 
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''
 
 
 
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.
 
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
 
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
 
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].
 
====Legal Representation and Trials====
 
Prisoners are permitted to seek legal representation on permanent sentences, you must take steps to provide this if possible.
 
 
 
Staff Judge Advocates, and by extension the Executive Officer/Captain, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.
 
 
 
The Staff Judge Advocates' security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.
 
*If the Staff Judge Advocate continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
 
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes along the usual rank hierarchy.
 
 
 
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.
 
*Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
 
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty.
 
====Use of Deadly Force====
 
As a member of the vessels Security force you are one of the best armed and protected people on the vessel, equipped with the almost latest in non-lethal takedown technology.
 
 
 
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.
 
 
 
There are a few circumstances where deadly force is permissible:
 
*'''General Quarters / Martial Law''' - situations which endanger the wellbeing of the vessel, such as any crime with the X Severity modifier, or the presence of highly dangerous adversaries such as Nuclear Operatives or a Space Wizard, authorise lethal force to be used if needed.
 
**A single shove does not constitute assault, not on an officer nor on anyone else. If you kill someone because of a single shove, be prepared to spend some time in the brig yourself, because you just committed manslaughter.
 
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
 
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
 
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
 
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
 
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
 
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
 
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
 
----
 
===Modifiers===
 
Circumstances that may be applied to incidents or crimes depending on circumstance.
 
{| style="text-align:center; background-color:#f3d2fc;" border="1" cellspacing="0"
 
! style="background-color:#d6a6e3;" width="20px" |Code
 
! style="background-color:#d6a6e3;" width="130px" | Crime
 
! style="background-color:#d6a6e3;" width="300px" |Description
 
! style="background-color:#d6a6e3;" width="300px" |Notes
 
|-
 
|A
 
|'''Re-Education'''
 
|De-conversion of revolutionary sympathisers or cultists.
 
| Immediate release.
 
|-
 
|B
 
|'''Elevated Sentencing'''
 
|Scope of crimes committed or '''their repetition''' warrant raising severity by one notch. Generally applied after the third instance of a crime, reapplicable, you can imprison crew permanently(with warden/hos/xo/cap permission) if they do not show signs of stopping.
 
|Crime is counted as one(or more) severities higher than usual.
 
|-
 
| C
 
|'''Self-Defense'''
 
|Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Leniency is advised during times of crisis.
 
|Immediate release.
 
|-
 
|D
 
|'''Cooperation with Prosecution or MPs'''
 
|Cooperation specifically when already being arrested.
 
|Notch crime severity down/lessen punishment, not applicable to capital crimes.
 
|-
 
| E
 
|'''Surrender'''
 
|Voluntarily seeking out MP officers and confessing to a crime.
 
|Notch crime severity down, consider leniency when determining punishment(When applying to native capital crimes, only release on parole with tracking implant).
 
|-
 
|F
 
|'''Insanity'''
 
|Crime comitted during an episode of mind control, hypnosis, brainwashing, etc. Perpetrator is of unstable mind, recommend medical treatment and demotion.
 
|Immediate release and medical treatment. If treatment impossible, release only with commanding officer present.
 
|-
 
|G
 
|'''Resisting Arrest'''
 
|Knowingly resisting attempts at legal detention by members of the MP team.
 
|Double sentence time.
 
|-
 
|H
 
|'''Aiding and Abetting'''
 
|Knowingly helping a criminal in committing a crime, including interfering with the arrest, stealing prisoners in transit, breaking them out of prison, hiding them, providing medical care without ensuring they don’t run, etc
 
|Same sentence as original criminal.
 
|-
 
| I
 
|'''Escaped Prisoner'''
 
|Someone who has escaped their cell should be recaptured and returned to the brig.
 
|Timer reset to the full length of the original sentence.
 
|}
 
----
 
===Infractions===
 
All of these crimes carry a 25% income fine(or just 100 credits) + a reprimand.
 
{| style="text-align:center; background-color:#d1edff;" border="1" cellspacing="0"
 
! style="background-color:#91d5ff;" width="20px" |Code
 
! style="background-color:#91d5ff;" width="1px" |
 
! style="background-color:#91d5ff;" width="130px" | Crime
 
! style="background-color:#91d5ff;" width="300px" |Description
 
! style="background-color:#91d5ff;" width="300px" |Notes
 
|-
 
|001
 
|[[File:Superficial Vandalism.png|frameless|100x100px]]
 
|'''Superficial Vandalism'''
 
|To deface the vessel or property of another individual.
 
|Minor damage that can be repaired with space cleaner or other cosmetic only damage.
 
|-
 
|003
 
|[[File:Disorderly.png|frameless]]
 
|'''Disorderly Conduct'''
 
|To conduct ones self in a way unsuitable for the retention of one’s position.
 
|Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember, shoving people around, etc.
 
|-
 
|007M
 
|[[File:Trespassing.png]]
 
|'''Trespass'''
 
|To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.
 
|Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.
 
|-
 
|008M
 
|[[File:CreateHazard.png|frameless]]
 
|'''Creating a Hazard'''
 
|To create a situation which may lead to the harm of others during normal operation in that department.
 
|Minor unsafe behavior can also be charged under this crime.
 
|-
 
|012
 
|[[File:FuckCats.png|frameless]]
 
|'''Discriminatory Language'''
 
|To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.
 
|''Note that actual, OOC racism is not acceptable under the rules.''
 
|}
 
----
 
===Minor Crimes===
 
All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion.
 
{| style="text-align:center; background-color:#b5f7b6;" border="1" cellspacing="0"
 
! style="background-color:#51d653;" width="20px" |Code
 
! style="background-color:#51d653;" width="1px" |
 
! style="background-color:#51d653;" width="130px" |Crime
 
! style="background-color:#51d653;" width="300px" |Description
 
! style="background-color:#51d653;" width="300px" |Notes
 
|-
 
|101M
 
|[[File:Vandalism.PNG|frameless]]
 
|'''Minor Vandalism'''
 
|To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.
 
|Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.
 
|-
 
|102E
 
|[[File:Assault.png|frameless]]
 
|'''Assault'''
 
|To use physical force against someone without the apparent intent to kill them.
 
|This covers minor criminal uses of force, ''Without intent to seriously injure.'' That would be Aggravated Assault, or possibly a flavor of Murder.
 
Notably does not include shoving, that would be 003.
 
|-
 
|103E
 
|[[File:Disturbing the Peace.png|frameless]]
 
|'''Disturbing the Peace'''
 
|To knowingly organize a movement which disrupts the normal operations of a department.
 
|Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities
 
|-
 
|104M
 
|[[File:Dereliction.PNG]]
 
|'''Dereliction of Duty'''
 
| To willfully abandon an obligation that is critical to the vessel's continued operation.
 
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the vessel can also be charged.
 
|-
 
|105M
 
|[[File:BandE.PNG]]
 
|'''Breaking and Entering'''
 
|Forced entry to areas where the subject does not have access to. This counts for general areas only.
 
|Crew can still be charged with breaking & entry even if they do not enter the area themselves.
 
|-
 
|106M
 
|[[File:Empathizer.png|frameless]]
 
|'''Encouragement of sympathizing Attitudes'''
 
|To openly express viewpoints or opinions sympathetic to the cause of an enemy organisation, '''in the attempt to encourage such thoughts among the wider crew.'''
 
|For non-specific variant of this see: Disturbing the peace.
 
Openly Humanising the enemy during a battle may lessen morale and fighting spirit, this must be nipped in the bud.
 
|-
 
|107E
 
|[[File:Tresspass Danger.png|frameless]]
 
|'''Trespass, Dangerous Area'''
 
|Trespassing in an area which may lead to the injury of self, or others.
 
|Engineering spaces specifically related to reactor control, atmospherics, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.
 
|-
 
|108M
 
|[[File:Negligence.png|frameless]]
 
|'''Negligence'''
 
|To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.
 
|This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.
 
|-
 
|109
 
|[[File:Pickpocketing.png|frameless]]
 
|'''Pickpocketing'''
 
|To steal items from another’s person.
 
|Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.
 
|-
 
|110
 
|[[File:Drug Possesion.png|frameless]]
 
|'''Possession, Illicit Substances'''
 
|The possession of illegal drugs in quantities appropriate for personal use.
 
|A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution.
 
|-
 
|111
 
|[[File:FineEvasion.png|frameless]]
 
|'''Fine Evasion'''
 
|To purposefully avoid or refuse to pay a legal fine.
 
|A reasonable time and notification should be given to the plaintiff.
 
|-
 
|112M
 
|[[File:DisruptiveComms.png|frameless]]
 
|'''Disruptive Communications'''
 
|To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.
 
|Radio spam bad. ''I'm looking at you, circuit makers.''
 
|-
 
|}
 
 
 
 
 
----
 
===Medium Crimes===
 
These crimes carry a 10 minute sentence with advised demotion at the relevant head's discretion.
 
{| style="text-align:center; background-color:#fcf4c0;" border="1" cellspacing="0"
 
! style="background-color:#e8d55d;" width="20px" |Code
 
! style="background-color:#e8d55d;" width="1px" |
 
! style="background-color:#e8d55d;" width="130px" |Crime
 
! style="background-color:#e8d55d;" width="300px" |Description
 
! style="background-color:#e8d55d;" width="300px" |Notes
 
|-
 
|201C
 
|[[File:Vandalism Personal .png|frameless]]
 
|'''Vandalism, Major'''
 
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.
 
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.
 
|-
 
|202M
 
|[[File:Assaulting_an_officer.PNG]]
 
|'''Assault of an Officer'''
 
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.
 
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.
 
|-
 
|203M
 
|[[File:Vigilantism.png|frameless]]
 
|'''Vigilantism'''
 
|To perform the responsibilities and duties of military police without approval or due cause to act.
 
|Validhunting bad. Let the redshirts/squaddies do their job.
 
|-
 
|204C
 
|[[File:Insubordination-Rank.png|frameless|97x97px]]
 
|'''Insubordination, Rank'''
 
|To knowingly disobey a lawful order from a superior ranking officer.
 
|This is not related to heads of staff or command specifically, for that see: 304. This concerns minor cases of petty officers not doing what they are told to do by higher ranking staff, etc.
 
|-
 
|205M
 
|[[File:BNE danger.png|frameless]]
 
|'''Breaking and Entering, Inherently Dangerous Areas'''
 
|To trespass into an area which may lead to the injury of self or others using forcible entry.
 
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.
 
|-
 
|207M
 
|[[File:TressHighsec.png|frameless]]
 
|'''Trespass, High Security Areas'''
 
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.
 
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.
 
|-
 
|208M
 
|[[File:Negligent 2.png|frameless]]
 
|'''Severe Negligence'''
 
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.
 
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who destabilise the reactor or wander around with highly radioactive material.
 
|-
 
|209M
 
|[[File:Petty theft.png|frameless]]
 
|'''Theft'''
 
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.
 
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.
 
|-
 
|210M
 
|[[File:Narcotics Distribution.PNG|frameless]]
 
|'''Distribution, Illicit Substances'''
 
|The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.
 
|You should probably try to determine intent from additional evidence before charging someone with this.
 
|-
 
|211
 
|[[File:Dreamseeker JYtsg049js.png|frameless]]
 
|'''Fraud'''
 
|To misrepresent ones intention in the interest of gaining property or money from another individual.
 
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don't stretch this, gaining items which normally wouldn't be considered theft likely aren't worth charging under fraud.
 
|-
 
|212
 
|[[File:Indecent exposure.png|frameless]]
 
|'''Indecent Exposure'''
 
| To be intentionally and publicly unclothed.
 
|Running around the vessel naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.
 
|-
 
|304
 
|[[File:Lethal_Weapon.PNG]]
 
|'''Possession of a Restricted Weapon'''
 
|To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc.
 
|Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double barrel shotgun loaded with beanbag rounds. <br>Only the Captain and HoS can issue weapon permits.
 
|-
 
|305
 
|[[File:Possession_Explosives.PNG]]
 
|'''Possession of Explosives'''
 
|To be in possession of an explosive device.
 
|Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department.
 
|-
 
|306
 
|
 
|
 
|
 
|
 
|-
 
|307
 
|
 
|
 
|
 
|
 
|-
 
|308
 
|
 
|
 
|
 
|
 
|-
 
|309
 
|[[File:Major_Trespass.PNG]]
 
|'''Major Trespass'''
 
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.
 
|Access does not always mean permission, such as an XO in armory. Being in a very high security area, such as the armory or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious.
 
|-
 
|310
 
|[[File:BE_Restricted.PNG]]
 
|'''B&E of a Restricted Area'''
 
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.
 
|As a major crime sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don't count as grand theft).
 
|-
 
|311
 
|[[File:Dereliction.PNG]]
 
|'''Dereliction of Duty'''
 
|To willfully abandon an obligation that is critical to the vessel's continued operation.
 
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the vessel can also be charged.
 
|-
 
|}
 
 
 
 
 
----
 
===Major Crimes===
 
These crimes carry a 15 minute sentence. Demotion is mandatory in all cases.
 
{| style="text-align:center; background-color:#ffcc9c;" border="1" cellspacing="0"
 
! style="background-color:#fc9535;" width="20px" |Code
 
! style="background-color:#fc9535;" width="1px" |
 
! style="background-color:#fc9535;" width="130px" |Crime
 
! style="background-color:#fc9535;" width="300px" |Description
 
! style="background-color:#fc9535;" width="300px" |Notes
 
|-
 
|301X
 
|[[File:Disrupting_power.png]]
 
|'''Sabotage'''
 
|To destroy vessel assets or resources critical to normal or emergency vessel procedures, or cause sections of the vessel to become uninhabitable.
 
|Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
 
|-
 
|302X
 
|[[File:Assault_Deadly_Weapon.PNG]]
 
|'''Aggravated Assault/Attempted Murder'''
 
|To take physical action against a person with intent to grievously harm or kill.
 
|This covers criminal uses of force, with intent to seriously injure or kill. If you're going at someone with a circular saw, it doesn't matter if you're trying to ''kill'' him or just ''nearly'' kill him.
 
|-
 
|303X
 
|[[File:Rioting.PNG|frameless]]
 
|'''Rioting'''
 
|To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.
 
|It is required to declare a riot and order the crowd to disperse, failure to disperse is the crime of note here. Any crimes committed during the riot are considered separate offences.
 
|-
 
|304C
 
|[[File:Insubordination.PNG|frameless]]
 
|'''Insubordination'''
 
|To knowingly disobey a lawful order from a superior.
 
|Obey your heads of staff if they instruct you to do something within the scope of your job. This only regards orders from a member of the command team, for rank-specific insubordination, see: 204.
 
|-
 
|305X
 
|[[File:BnE High Sec.png|frameless]]
 
|'''Breaking and Entering, High Security Areas'''
 
|To commit trespassing into a secure area such as: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas, using forcible entry.
 
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.
 
|-
 
|306C
 
|[[File:SymphaticEnemy.png|frameless]]
 
|'''Enemy Sympathizer'''
 
|To openly call for action to the benefit of an enemy organisation, in the attempt to weaken the position of the ship, or strengthen the position of the enemy.
 
|Yelling HAIL THE SYNDICATE is skirting close to mutiny, but isn't quite it just yet. Once they actually start doing/sabotaging something, that's when it gets serious.
 
|-
 
|308E
 
|[[File:Manslaughter.PNG]]
 
|'''Manslaughter'''
 
|To unintentionally kill someone through negligent, but not malicious, actions.
 
|They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.
 
|-
 
|309C
 
| [[File:Larency.png|frameless]]
 
|'''Larceny'''
 
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.
 
|This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.
 
|-
 
|310C
 
|[[File:Drop Gruduction.png|frameless|96x96px]]
 
|'''Production, Illicit Substances'''
 
|To produce substances such as drugs, poisons, performance enhancers, etc without explicit written permission by the Chief Medical Officer and Captain.
 
|Including meth, crank, krokodile, etc. The mentioned written permission MUST be from the Captain AND CMO, no matter if it's the botanist or chemist.
 
|-
 
|311
 
|[[File:CorpoFraud.png|frameless]]
 
|'''Grand Fraud'''
 
|To misrepresent one’s intention in the interest of gaining property or money from Whiterapids, or to gain or give property or money from Whiterapids without proper authorization.
 
|If you receive money to order something for a department don't pocket that money.
 
|-
 
|403
 
|[[File:Attempted_Murder.PNG]]
 
|'''Attempted Murder'''
 
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.
 
|Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intend to kill them.
 
|-
 
|406
 
|[[File:Mutiny.PNG]]
 
|'''Mutiny'''
 
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
 
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.
 
|-
 
|407
 
|[[File:Compromising_Station_Integrity.PNG]]
 
|'''Grand Sabotage'''
 
|To engage in maliciously destructive actions, seriously threatening crew or vessel.
 
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage.
 
|-
 
|408
 
|[[File:High_value_target_theft.png]]
 
|'''Grand Theft'''
 
|To steal items of high value or sensitive nature.
 
|<br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the vessel. Remember if something is locked up in a secure area it probably should not be taken without prior permission.
 
<br>
 
|-
 
| 411
 
|[[File:Antag_skum.png]]
 
|'''Enemy of the Corporation'''
 
| To act as, or knowingly aid, an enemy of Nanotrasen.
 
|Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie. <br>Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.
 
|-
 
|}
 
 
 
 
 
----
 
===Capital Crimes===
 
These crimes can result in Execution, Permanent Prison Time, or Cyborgization. <br>'''Only the Captain, XO, HoS, and Warden can authorize a Permanent Sentence. <br>Only the Captain can authorize an Execution or Forced Cyborgization.''' <br>
 
{| style="text-align:center; background-color:#ffb3b3;" border="1" cellspacing="0"
 
! style="background-color:#ff4040;" width="20px" |Code
 
! style="background-color:#ff4040;" width="1px" |
 
! style="background-color:#ff4040;" width="130px" |Crime
 
! style="background-color:#ff4040;" width="300px" |Description
 
! style="background-color:#ff4040;" width="300px" |Notes
 
|-
 
|407
 
|[[File:Compromising_Station_Integrity.PNG]]
 
|'''Grand Sabotage'''
 
|To destroy or modify vessel assets or equipment without which the vessel may collapse or otherwise become uninhabitable.
 
|This may include tampering with vessel records, purposefully detonating the reactor, destroying the SMES power storage equipment, plasma flooding, or superheating distro.
 
|-
 
|401
 
|[[File:Murder.PNG]]
 
|'''Murder'''
 
|To maliciously kill someone.
 
|Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. <br>'''Unauthorised executions are classed as Murder.'''
 
|-
 
|
 
|[[File:Inciting_Riot.PNG]]
 
|'''Inciting a Riot'''
 
|To attempt to stir the crew into a riot with the intention of disrupting the functioning of the vessel.
 
|Additionally to the brigging the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant.
 
|-
 
|406
 
|[[File:Mutiny.PNG]]
 
|'''Mutiny'''
 
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
 
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of the vessel consider a timed sentence or even a full pardon.
 
|-
 
|411
 
|[[File:Antag_skum.png]]
 
|'''Enemy of the Corporation'''
 
|To be a member of any of the following organizations: The syndicate, Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).
 
|Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.
 
Please also consider that deconversion is preferable to charging under EOTC. This is a '''LAST RESORT''', and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.
 
|-
 
|403
 
|[[File:Attempted_Murder.PNG]]
 
|'''Severe Manslaughter'''
 
|To cause large scale loss of life without apparent intent to do so, this may be an engineer causing the reactor to blow up, a munitions technician blowing up the entire munitions bay, etc.
 
|If you can find their remains, well done.
 
|-
 
|408
 
|[[File:High_value_target_theft.png]]
 
|'''Grand Larceny'''
 
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.
 
|<br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the vessel. Remember if something is locked up in a secure area it probably should not be taken without prior permission.
 
<br>
 
|-
 
|}
 
[[Category:Guides]]
 

Latest revision as of 08:07, 5 October 2022

Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "This is my personal sandbox, all information contained herein may be wildly inaccurate."


Whiterapids

Introduction[edit | edit source]

Whiterapids, the right arm of the Federation. They stand proud as the first proper federation military. They’re currently the main military force combating and defending against the Syndicate. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible, a necessary act, due to it's hopelessly tiny budget. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.


Organization[edit | edit source]

Whiterapids is organized in a roughly branch-like structure, mimicking Nanotrasen's makeup in principle.

  • Grand admirals are part of Strategic command, as are generals(though generals are still the same rank as normal admirals, don't let them tell you otherwise.)
  • Fleet admirals are primarily stationed in fleet command, where they control the navy directly, or through normal admirals.
  • Normal admirals are wherever they are assigned to, mostly this will be in controlling Battle-groups or small fleets, though they are also known to hold temporary control over planets and colonies.


Strategic Command[edit | edit source]

At the very top, is a semi-independent military tribunal called 'Strategic Command', staffed by anyone including company reps, the council of grand admirals, generals, centcom advisors and officials, etc. They are the cream of the crop, and are the ultimate deciders when it comes to Doctrine, Budget, Strategy, etc. They are in subordination to, and in direct contact with, central command, and often get their priorities dictated by them.

Fleet Command[edit | edit source]

A loose conglomerate of all admirals barring grand, in direct contact with the supply corps and personnel bureau so as to facilitate rapid resource reallocation. These are the main handy-men of the whiterapids navy. They are subdevided in 3 rough groups:

  • Whiterapids QRF; The 'quick response fleets' are allowed access to EAS, and the ability to go about their missions however they want for maximum flexibility. They are often single highly specialized ships that receive their orders directly from fleet/strategic command. To prevent loss of these crews, QRF uses a newly developed technique of making mass-backups regularly, and cloning them whenever they go down. A fact that has resulted in some VERY experienced crews, that are able to in some cases, staff entire ships with less than five people.
  • Whiterapids Attack Division; Here we find those fleets that are constantly on the offensive, often being recalled to change targets or refit their ships.
  • Whiterapids Defense Division; The saving grace, the defensive division is in charge of maintaining our front lines even if the attack and QRF divisions are out spearheading some insane offensive.

Supply Corps[edit | edit source]

The logistical center point of Whiterapids. In charge of keeping everyone well fed and ships well maintained.

Bureau of Personnel[edit | edit source]

Sentient resources, in effect. Handling all staffing across all of Whiterapids. In constant headache over QRF's propensity for mass-cloning, which muddles up staff records tremendously.


History[edit | edit source]

Whiterapids was formed in response to the beginning of the second syndicate war. Solgov was not interested in fighting what amounts to a long war of attrition, and brought up the creation of a federation-wide naval force. Though their initial budget was less than stellar, Nanotrasen decided that it would be a great way to get their hands on their own navy, and discreetly flooded Whiterapids with bribes, personnel, resources, and money. This has resulted in a sort of split-allegiance of Whiterapids, where Solgov is getting concerned that Nanotrasen may be trying to bypass the regulations keeping them from building their own navy to overthrow them.

Since then, Whiterapids has matured, and is now steadily on-track to becoming somewhat of a regional power player. To NT's delight.

Relations[edit | edit source]

As a Federation-Formed institution, Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though there are still some old fashioned traditions related to Human-only admiralty, anyone from anywhere can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Supply Corps or the Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.