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Revision as of 13:03, 7 December 2020 by Florb (talk | contribs) (Job guide for Paramedics)
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Access: General: Bar, Chapel Office, Crematorium, Custodial Closet, Hydroponics, Kitchen, Library, Theatre Medical: Chemistry Lab, Cloning Room, Genetics Lab, Medical, Medical Mech Access, Morgue, Surgery, Virology Research: Genetics Lab, R&D Lab, Robotics, Science, Toxins Lab, Xenobiology Lab Engineering: Atmospherics, Construction, Engineering, External Airlocks, Maintenance, Power and Engineering Equipment, Technical Storage Supply: Cargo Bay, Mineral Storage, Mining, Mining EVA Command: EVA, Gateway, Teleporter Munitions: Munitions & Hangar Bay Access Difficulty: Medium Supervisors: Chief Medical Officer Rank: Lance Corporal (LCPL) Duties: Save lives, track down those without their suit sensors online, search maintenance for dead people, revives ‘em Guides: Guide to medicine, Guide to Surgery, Guide to Sensors Quote: Cap's dead in an unknown location, three people are floating in space, and I've only got some bloody surgery tools to fix this mess!

You are the Paramedic, the second line of defense in keeping the ship from going nuclear due to a lack of alive people.

Bare minimum requirements: Check the crew monitor occasionally, track dead or hurt people down, bring bodies to Medbay.

1. First Responder 2. Starting Equipment 3. How does Crew monitor and Pinpointer work? 4. Additional Equipment 5. “How dead are you?” 6. Transporting Bodies: Fireman Carry/Roller Beds/etc. 7. Tips for Reviving / Cloning a. “My Toaster is Toast” b. “Why does this guy keep on catching on fire?” 8. Advanced Equipment 9. Advanced Paramedic Tips and good Practice


1. First Responder As a Paramedic your job is to get horizontal Spessmen into a vertical State as fast as possible. For that get them to Med bay so the “grown up” (link Clown) Doctors fix them or even treat them on the spot. You’ll basically be the only medic outside of Med bay and you have a lot of access on your ID. How much you want to take up the Job of a Doctor or if you just want to rescue folks is up to you to decide. Keep an eye on Sensors and the Radio to react on being called to a dead Body e.g. : “Medical to Bar” That is in fact you

2. Starting Equipment You come equipped with a medical aid kit with Basic surgery tools to tend wounds with (link tend wounds surgery ), bruise packs, ointment and gauze as well as a health analyser. Also your jacket has a handheld crew monitor and your pocket contains a Pinpointer

3. How does Crew Monitor Suit Sensors and Pinpointer work? On the Crew Monitor you can see the status of all Crewmembers with their Vital signs depending on the Level of Suit Sensor mode .

It’ll either not show up at all on the first setting, tell you if they are alive or not on Binary, give you the readout of their damage or their location on the highest setting. Do make sure to have a look at this regularly as it’s your easiest and fastest way of finding out if people are hurt or horizontal The Pinpointer lets you select a name from a list of people to track with, simply follow the arrow to the dead person. The Arrow will change Colour depending on the distance of the person 4. Additional Equipment - Medical Belt lets you store a bunch of medical tools and - You may get some nice medical chems like synthflesh etc. depending on how robust and willing to help the Chemist is - Roller Beds let you transport dead people pretty fast - Latex /Nitrile gloves to increase the speed you need to pick up people

5. “How dead are you?” Experienced medics can usually tell what to do with a body on first glance and with a health analyser: - You usually have three different kinds of bodies: o Bloody and bruised o Burnt o Neither-> Toxins or Organ Damage o Husked - Always Scan with your health analyser to confirm your hunch - If a body is too damaged manual wound tending and Reviving with a defib usually takes longer than cloning - If Synthflesh is available you can get Bodies in defib range too

6. Transporting Bodies: Fireman Carry/Roller Beds/etc. - Grab-> Grab-> load onto your own sprite (Gloves) - Load onto Roller Bed by grab-> load onto Roller Bed

7. Tips for Reviving/Cloning Reviving is detailed on the MD page ( link here MD_Clear!) Cloning is also very straightforward: just toss ‘em in the cloner, scan and process. If they are a valid Patient heal the cloning damage afterwards in a cryotube (if the cloner is upgraded here will be no cloning damage) insert Block diagram a. “Help my Toaster is Toast” That person is a IPC (link IPC Races), repair them with Wires and Welders and give them their Snowflake Healing stuff from Chemistry to recover EMP damage and so on

b. “Why does this guy keep on catching on fire?” That Person is a Plasmaman (link Plasmaman Races). They can be cloned, but they will catch fire if they come in contact with Oxygen so make sure you get their enviro suits on them again. For Defibrillation you need to insert a new heart in them since they don’t have one per default

8. Advanced Equipment - Advanced Surgery Tools - Compact Defibrillator - Bluespace Body bags - EVA Suit when someone’s dead in Space -

9. Advanced Paramedic Tips and good Practice - When cloning people strip them and put their stuff in a locker so no one steals their stuff - Good ways of Transporting bodies are Bluespace Body bags or lockers in a pinch - The epinephrine Pens have Formaldehyde in them that stop corpse decay and makes you preserve Corpses - Talk to people! - NEVER DRAG CORPSES, in the process of dragging them around they loose a ton of blood start to suffocate from blood loss