Difference between revisions of "Template:Sandbox"

From NSV13
Jump to navigationJump to search
m (Replaced content with "A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.")
Tag: Replaced
Line 1: Line 1:
 
A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.
 
A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.
 
==Cyborg Maintenance==
 
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
 
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel
 
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
 
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
 
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
 
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
===Cyborg Repairs===
 
<span style="font-size:1.2em;">Cyborgs will often come to you for repairs if damaged.</span>
 
<div class="mw-collapsible-content">
 
For brute damage:
 
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.
 
For burn damage:
 
# Unlock and open the Cyborg's cover.
 
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.
 
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.
 
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.
 
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.
 
# Re-insert the old battery or insert a new one.
 
# Close the cover and lock the Cyborg.
 
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
===Cyborg Batteries===
 
<span style="font-size:1.2em;">You will often see at least one Cyborg come to your assembly line to ask for an upgrade.</span>
 
<div class="mw-collapsible-content">
 
# Unlock and open the Cyborg's cover.
 
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
 
# [[File:Power_cell.png]] Insert a New Battery.
 
# Close the cover and lock the Cyborg.
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
===Cyborg Radios===
 
<span style="font-size:1.2em;">Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.</span>
 
<div class="mw-collapsible-content">
 
# Unlock and open the Cyborg's cover.
 
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).
 
# Close the cover and lock the Cyborg.
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
===Reviving Cyborgs===
 
<span style="font-size:1.2em;">A cyborg that has failed but not been turned into scrap can be repaired back to working order.</span>
 
<div class="mw-collapsible-content">
 
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
 
# Repair the Cyborg with a welder and/or replace wires.
 
# Unlock and open the Cyborg's cover.
 
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.
 
# Close the cover and lock the Cyborg.
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
===Upgrading Cyborgs===
 
<span style="font-size:1.2em;">The procedure to upgrade cyborgs</span>
 
<div class="mw-collapsible-content">
 
# Unlock and open the Cyborg's cover.
 
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
 
# Close the cover and lock the Cyborg.
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
===Resetting Cyborg models===
 
<span style="font-size:1.2em;">Cyborgs can at any point ask to have their module changed or reset</span>
 
<div class="mw-collapsible-content">
 
Use these tools in this order to reset a borg module:
 
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel
 
#[[File:Crowbar.png]] Crowbar the panel open
 
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to "Afterwards" (does not work if its AI is [[Guide_to_malfunction|malfunctional]])
 
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand
 
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires
 
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires
 
 
Afterwards:
 
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires
 
#[[File:Power_cell.png]] Replace the power cell
 
#[[File:Crowbar.png]] Crowbar the panel shut
 
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.
 
 
Borgs have seven wires; five working ones and two duds:
 
 
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this
 
</div></div>
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
 
===Deconstructing Cyborgs===
 
<span style="font-size:1.2em;">Cyborgs can be deconstructed to remove their MMI and get their parts back.</span>
 
<div class="mw-collapsible-content">
 
# Unlock and open the Cyborg's cover.
 
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.
 
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.
 
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
 
# [[File:Wrench.png]] Wrench to disassemble.
 
(Alternatively, for steps 4 and 5, you can use a Robotics console)
 
</div></div>
 
 
==== Upgrades ====
 
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
 
 
{| class="wikitable sortable" width="80%" style="background-color:#f0e8f0";
 
|-style="font-weight:bold; color: white;text-align:center;"
 
! style='background-color:#A06DA0'                  |Name
 
! class='unsortable'style='background-color:#A06DA0'|Description
 
! style='background-color:#A06DA0'                  |Materials to produce<br>(unupgraded fabricator)
 
|-
 
!Cyborg Reclassification Module
 
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.
 
|5000 Metal
 
|-
 
!Cyborg Emergency Restart Module
 
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.<br>
 
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life.
 
|20000 Metal, 5000 Glass
 
|-
 
!Borg Expander
 
|A cyborg resizer, it makes a cyborg huge.
 
|200000 Metal, 5000 Titanium
 
|-
 
!Cyborg Ion Thrusters Module
 
|An ion-powered thruster system that works like a jetpack for movement in no gravity.
 
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium
 
|-
 
!Cyborg Self-Repair Module
 
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.
 
|15000 Metal, 15000 Glass
 
|-
 
!Illegal Equipment Modules
 
|Enables illegal modules, the same that are enabled when cyborgs are emagged.<br>
 
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)
 
|15000 Metal, 15000 Glass, 10000 Diamond
 
|-
 
!Circuit Manipulation Apparatus
 
|An engineering cyborg upgrade allowing for manipulation of circuit boards.
 
|2000 Metal, 500 Titanium
 
|-
 
!Engineering Cyborg RPED
 
|A rapid part exchange device for the engineering cyborg.
 
|10000 Metal, 5000 Glass
 
|-
 
!Cyborg Diamond Drill
 
|Upgrades a mining cyborg's drill to be faster.
 
|10000 Metal, 6000 Glass, 2000 Diamond
 
|-
 
!Cyborg Ore Satchel of Holding
 
|Upgrades a mining cyborg's satchel to hold infinite minerals.
 
|10000 Metal, 2000 Gold, 1000 Uranium
 
|-
 
!Cyborg Lavaproof Tracks
 
|Allows a mining cyborg to walk over lava undamaged.
 
|10000 Metal, 4000 Plasma, 5000 Titanium
 
|-
 
!Medical Cyborg Crew Pinpointer
 
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.
 
|1000 Metal, 500 Glass
 
|-
 
!Cyborg Piercing Hypospray
 
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.
 
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond
 
|-
 
!Medical Cyborg Expanded Hypospray
 
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.
 
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium
 
|-
 
!Medical Cyborg Defibrillator
 
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].
 
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold
 
|-
 
!Medical Cyborg Surgical Processor
 
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.
 
|5000 Metal, 4000 Glass, 4000 Silver
 
|-
 
!Janitor cyborg trash bag of holding
 
|A trash bag of holding replacement for the janiborg's standard trash bag.
 
|2000 Gold, 1000 Uranium
 
|-
 
!Janitor cyborg advanced mop
 
|An advanced mop replacement for the janiborg's standard mop.
 
|2000 Metal, 2000 Glass
 
|-
 
|}
 
 
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.
 

Revision as of 04:19, 28 December 2022

A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.