Difference between revisions of "Plasmaman"

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imported>Allura
imported>As334
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|headerbgcolor = purple
 
|headerbgcolor = purple
 
|headerfontcolor = white
 
|headerfontcolor = white
|genus = Homo Sapiens Sapiens
+
|genus = Ossis Pyrus
 
|imagebgcolor = lightgray
 
|imagebgcolor = lightgray
 
|img_generic = Plasmaman.png
 
|img_generic = Plasmaman.png
 
|img =  
 
|img =  
 
|specietype = PLASMAMEN
 
|specietype = PLASMAMEN
|speciename = Plasmaman
+
|speciename = Plasmamen
|homeworld = Earth
+
|homeworld = Centration
|central authority = Subservient to United Earth Government
+
|central authority = Scattered collectives
|restricted job roles = Command Roles
+
|restricted job roles = Command Roles, Security roles, Amusement roles.
 
|guides = No external guides
 
|guides = No external guides
 
}}
 
}}
  
Plasmamen are creepy plasma skeleton creatures created as a result of exposure to the Centration.
 
  
=History=
+
Not to be confused with [[Atmos_Tech|the men of plasma]].
  
Plasmamen are a race of ever-burning husks contained within bio-suits. Plasmamen were once beings of myth and legend; tales to scare Toxins scientists into never building bombs ever. Needless to say, the clever ploy failed as to this day, Toxins continues to blow up stations everywhere by accident or on purpose for malicious intent.
+
Sometimes derogatorily referred to as "Hot heads" Plasmamen are sentient non-humans hired by Nanotrasen to fill in gaps in their [[Humans|Human]] workforce. Plasmamen are barred from most authority roles on Nanotrasen stations and are not protected by Asimov's laws of robotics.
  
It was confirmed recently that Plasmamen are indeed the victims of station-engulfing plasma fires and were the poor souls who happened to reach EVA or medbay to don biosuits in order to keep themselves alive. As apparent of their husks condition, this no doubt proved fruitless.
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=History=
 
 
Plasmamen are the husked, charred remains of previous Nanotrasen employees who were recovered in ERT missions in order to send the remains back to their families. ERT found many of their supposedly extinguished employees locked within biosuits with no previous memories and only a fragment of their personalities.
 
  
Plasmamen are locked in a state of undeath with a surprising amount of sentience. Many xenobiologists wonder if the unknown properties of plasma may actually have some life-giving properties, as evident by their mysterious clutches on a semblance of their previous life.
+
Plasmamen are only a recently discovered species, operating out of large enclaves in the asteroid belts around Centration. Their biology allows them to subsist off the pure plasmic crystals found in the rock where they make their homes. In 2532 first contact was made, and shaky trade deals were worked out. Recently, several asteroid enclaves under "Rightful nanotrasen land claims" have voluntarily joined Nanotrasen's work crews as a source of income. Now, a select few have been allowed to staff the special Space Station 13 research hub, due to their experiences handling and working with plasma.
  
 
=Gameplay=
 
=Gameplay=
Plasmamen start in a space suit with mask, because they only breathe plasma. Thus, you have to keep a good stock of plasma or you'll suffocate. Additionally, you set any and all plasma on fire when you're unsuited. So you're like a walking death machine if there's a plasma leak. Don't fuck up.
+
Plasmamen are a optional playable race. You can make a plasmaman character in the character panel.
 
 
Plasmamen are, at the moment, an admin-only playable race.
 
  
Note that as a plasmaman, the AI does not consider you human and is not obligated to listen to you. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments.
+
Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer. They have special sealed suits to prevent this, and their own plasma gas tanks.
  
 +
Note that as a plasmaman, the AI does not consider you human and is not obligated to listen to you. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show you depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, flaming skeletons!
  
 +
=The lores=
 +
Plasmamen have evolved from a new type of Plasma based life, where Plasma substitutes for the Carbon in a normal human biology. This life developed in and on the surface of asteroids in the Centration belts, until eventually Plasmamen emerged. After spreading from rock to rock, Plasmamen did not form a unified society, and instead former their own small societies of 10-100 people, living in carved out spaces inside the asteroids. Occasionally attaching engines to convert them into ships. They excel in gas works, and have minor skill in cloaking technology(their love of cloaked helmets comes to mind, though Nanotrasen has banned this aboard stations). However, the species has not created hyper-spacial travel, and operates on very outdated computer technology.
 
[[Category:Backstory]]
 
[[Category:Backstory]]

Revision as of 20:52, 1 December 2015

PLASMAMEN
Plasmaman.png
Plasmamen
Genus: Ossis Pyrus
Homeworld: Centration
Central Authority: Scattered collectives
Restricted Job Roles: Command Roles, Security roles, Amusement roles.
Guides: No external guides


Not to be confused with the men of plasma.

Sometimes derogatorily referred to as "Hot heads" Plasmamen are sentient non-humans hired by Nanotrasen to fill in gaps in their Human workforce. Plasmamen are barred from most authority roles on Nanotrasen stations and are not protected by Asimov's laws of robotics.

History

Plasmamen are only a recently discovered species, operating out of large enclaves in the asteroid belts around Centration. Their biology allows them to subsist off the pure plasmic crystals found in the rock where they make their homes. In 2532 first contact was made, and shaky trade deals were worked out. Recently, several asteroid enclaves under "Rightful nanotrasen land claims" have voluntarily joined Nanotrasen's work crews as a source of income. Now, a select few have been allowed to staff the special Space Station 13 research hub, due to their experiences handling and working with plasma.

Gameplay

Plasmamen are a optional playable race. You can make a plasmaman character in the character panel.

Due to their Plasmic based biology, they spontaneously burst into flame in the presence of an oxidizer. They have special sealed suits to prevent this, and their own plasma gas tanks.

Note that as a plasmaman, the AI does not consider you human and is not obligated to listen to you. Also, certain crew members will show you depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, flaming skeletons!

The lores

Plasmamen have evolved from a new type of Plasma based life, where Plasma substitutes for the Carbon in a normal human biology. This life developed in and on the surface of asteroids in the Centration belts, until eventually Plasmamen emerged. After spreading from rock to rock, Plasmamen did not form a unified society, and instead former their own small societies of 10-100 people, living in carved out spaces inside the asteroids. Occasionally attaching engines to convert them into ships. They excel in gas works, and have minor skill in cloaking technology(their love of cloaked helmets comes to mind, though Nanotrasen has banned this aboard stations). However, the species has not created hyper-spacial travel, and operates on very outdated computer technology.