Difference between revisions of "Federation"

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m (Added cool pic: FederationBasic.png wow)
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[[File:FederationBasic.png|thumb|right|Federation makeup, enlarge to see the text better.]]
 
[[File:FederationBasic.png|thumb|right|Federation makeup, enlarge to see the text better.]]
 
==Introduction==
 
==Introduction==
The federation is the joint political alliance consisting of [[SolGov]], [[Nanotrasen]], [[The Dominion of Light]] and the [[The Draconic Empire]].
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The federation is the joint political alliance consisting of [[SolGov]], [[Nanotrasen]], the[[Dominion of Light]] and the [[Draconic Empire]].
  
 
They are governed by thousands of overworked politicians on [[Central Command]], tirelessly slaving away at mountains of documents every day.
 
They are governed by thousands of overworked politicians on [[Central Command]], tirelessly slaving away at mountains of documents every day.

Revision as of 07:08, 25 September 2021

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The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki."

Federation makeup, enlarge to see the text better.

Introduction

The federation is the joint political alliance consisting of SolGov, Nanotrasen, theDominion of Light and the Draconic Empire.

They are governed by thousands of overworked politicians on Central Command, tirelessly slaving away at mountains of documents every day.

Their current passion project is Whiterapids, though with NT providing most of the funds to run it, they have effectively ceded control of it to NT.

The current chair leadership of the federation is solgov.

History

Formally, the federation only came into being during the 2180’s, prompted by the “not assimilation” of the Dominion and Empire. However! The first actual signs of a forming federation were back in 2054, after Solgov created Nanotrasen to handle their increasing economic demands, and to promote long term stability In humanity. There was profit to be made after all!

Since then, Solgov has taken on the role of De Facto Leadership by having their power and predominance written into the various treaties, constitutions, and pacts made throughout the history of the Federation. This is also in addition to their Militarist Supremacy Doctrine, their raw tactical power envied by most members. Base game & Timeline

Faction Relations

The Federation has a very complicated relationship with many factions. Due to being a hotbed for political activity, it would be impossible to explain it all.

SolGov/Nanotrasen

SolGov, together with NT, initially formed the Federation out of a mutual need for stability. chiefly, it was made to avoid the military authority from influencing the economy. And such the economic might, and the military might were sliced in two. Because of this, Solgov and Nanotrasen maintain a special relationship.

“If the federation were a family, solgov would be the father, and nanotrasen would be the prodigal, firstborn son”.
Later out of this need arose Central Command to fill the gap, as a 3rd party authority managed and maintained by the De-facto Leadership, Solgov. However, Solgov is not the only source of authority. It merely has veto power, as when it comes down to it, central command is a representative council composed of a proportional representation of it's nations.

Dominion of Light

The DOL peacefully joined the Federation 2164, the Envoys discover them floating in massive stations above their deathworld. Communications with the dominion of light began, started, and remained peacefully cooperative with the federation, joining the federation within months. 

Draconic Empire

In 2177, First contact was made with the Lizardmen. After a brief skirmish and some anxious deliberation was made, communications were established with one of the 3 Major Draconian Powers, The Draconian Empire. Cooperation was established, trade began, and they eventually became large enough to independently conquer their enemies. Although diplomacy is strong between The Empire’s maintains their own cultural quirks. As in, they have outwardly refused to join the federation, instead accepting a sort of vassalization, much to the dismay of their would be “overlords”.

Tortuga Raiders

The Tortugan Raiders mostly leave federation-marked envoys alone, except for the odd ransome here or there, messing with the big players like that is generally considered to be a bad move among pirates.

Syndicate

Due to the immense bad blood between the syndicate and the rest of human civilisation, the federation does not look fondly upon syndicate existance.