Difference between revisions of "Draconic Empire"

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{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}
 
  
 
=Introduction=
 
=Introduction=
The Draconic Empire is a militaristic and expansionist civilization as one of the three major portions of the [[Federation]]
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The Draconian Empire is the government and ruling body that governs over a majority of the lizardfolk within the Federation. Though their history is troubled and violent, they’ve come to a relative peace and are working on developing their new world government though from their three moons as the surface of their homeworld is currently uninhabitable. The Empire is, other than humanity, the most expansionist group within the Federation and continues to show its war scarred history. Without an enemy to fight, many parts of The Empire turn inward to seek conflict.  
Despite under the strict rulership by their Queen, Commands-The-Lizards, the throne is always under duress and competition.
 
The Empire has been and continues to be the top supplier of munitions, weapons, ammunition, and the engineers to operate and maintain
 
them for [[Whiterapids]]. It was, in fact, the military engineers that designed the now popular Gauss Guns so frequently seen amidst
 
[[Whiterapids]] fleets.
 
  
 
=History=
 
=History=
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With humble beginnings, the lizardfolk homeworld was nothing more than a lush jungle world with vast deserts between the jungles that gave way to a warm, rich planet for the lizardfolk to fight over. Since their beginnings as a sapient species, their written history details a culture saturated with war, conflict, and violence. They’d reached early space age technology when their civilization came to a grinding halt and nearly wiped itself out when they discovered nuclear weapons.
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===Survival===
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For their sake, thankfully they developed a modicum of terraforming technology and were able to establish moon colonies and save their species for the time being though this did nothing to stifle the bad blood between the surviving three clans. The war continued shortly after they took to their moons. They focused almost entirely on developing weaponry and defense, as such their spacecraft were rather primitive when they were discovered by Solar Government research vessels.
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===First Contact===
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At the time, all three clans were engaged in a battle outside of the Zerridiss-Clan’s moon. Two of the three clans, Trita and Giram, immediately opened fire upon the research vessels and were quickly dispatched though not without some damage to the SG vessels. The Zerridiss vessels however attempted to hail the SG vessels having witnessed the other two’s immediate destruction. The small decision is likely what would eventually lead to the Zerridiss uplift that allowed them to take control of the other two moons and establish the first Empire of the Draconian People.
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===The First Draconian Empire===
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The Draconian Empire. What was once a vicious fever dream held by each of the three cans that controlled each of the moons around Ziokah was now a reality for the Zerridiss clan. Having been uplifted by The Solar Confederate Government during the heat of their civil war, the Zerridiss clan produced the first royal heir to their Empire whose line of succession continues to rule the majority of lizards to this day.
  
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game & Timeline]
 
  
 
=Divergence=
 
=Divergence=
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===Militarists===
 
===Militarists===
The Militarist party is expectedly focused around the military operations of the Draconic Empire and major portions of the government despite not being in direct control. They see the attempts of peace and negotiations from the Pragmatists as naive and foolish, a betrayal of their history and culture. They have, several times, ignorantly denied Rules-The-Moons' diplomatic ability and skill that had established the rapport with the alien species that had discovered them and gave them the technology to started the Empire the begin with. They tend to use The [[Dominion of Light]] as an example of where negotiation would bring their people, to laziness and forgetfulness of their ancient martial traditions.
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The Militarist party is expectedly focused around the military operations of the Draconic Empire and major portions of the government despite not being in direct control. They see the attempts of peace and negotiations from the Pragmatists as naive and foolish, a betrayal of their history and culture. They have, several times, ignorantly denied Rules-The-Moons' diplomatic ability and skill that had established the rapport with the alien species that had discovered them and gave them the technology to started the Empire the begin with. They tend to use The [[Dominion of Light]] as an example of where negotiation would bring their people, to laziness and forgetfulness of their ancient martial traditions.  
 
Footnote: The Militarist party has been observed to have some relation to the [[Tortugan Raiders]], or at least a small split off known as The Hunters.
 
 
 
=Faction Relations=
 
 
 
===[[SolGov]]===
 
Despite their warred and vicious history, the Draconian Empire isn't afraid to admit when an opponent is stronger than themselves.
 
With strategy and military prowess being two the most valued traits among their people, an intelligent general is one who knows when they cannot win.
 
The Empire does not claim itself as an equal to SolGov, with SolGov being far more advanced in technology and weaponry. This alongside some other cultural similarities between the two governments has led to strange relationship however friendly.
 
 
 
===[[Dominion of Light]]===
 
The Dominion of Light hadn't held the Draconic Empire in high regard even from the moment they met. The mostly peaceful, pacifistic Dominion didn't mesh well with the militaristic and conquering Draconians though they still appreciated the newly formed Empire's attempts at negotiations and diplomacy. And likewise the Draconians have never appreciated the Dominion's claims of being equals to SolGov given their lack of military strength. Though nothing has been declared officially, it is widely known within the Federation that The Empire and The Dominion are engaged in a shadow war of deception, assassination, and subterfuge.
 
  
===[[NanoTrasen]]===
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=Relations=
With the respect the Empire has for [[SolGov]], it's easy to surmise how much respect it holds for NanoTrasen and its abilities to achieve so much with such poor equipment. That alongside their mainstay of industry leaves The Empire wanting to have a good relationship with NanoTrasen which they do indeed have through mutually beneficial trades of food and luxury goods to the fuel the expansionist Empire's efforts.
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The Empire is quick to aggression, much of the military is always left on edge with no one left to fight and only in the last three generations have they ever tried any amount of diplomacy. They respect strength, which they see in SolGov but not many others. They hold a low opinion of the Dominion, seeing them as the weakest link in the Federation for their focus on science and research instead of military.  
  
===[[Tortugan Raiders]]===
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===Contributions===
The Tortungan Raiders have never been anything more than a nuisance to the Empire with only two exceptions. Even lightly armed Empire civilian ships can make quick work of Tortugan pirates and as a direct result, most of the pirates will go after far easier targets with more expensive cargo such as [[NanoTrasen]] vessels. One of the aforementioned exceptions, the SkyRavens, have instead heeded the call of battle and find Empire ships to be a challenge more than a threat.
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As a part of the Federation, the Draconian Empire works to produce munitions, weapons, and animal products. They’ve been requested to send tradesmen and other workers to be employed by various companies and organizations within the Federation as a whole to improve interspecies relations.  
  
===[[Syndicate]]===
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===Too Close For Comfort===
The Syndicate is in the Empire's way of expanding to the east, while also being at war against them, ordinarily this'd mean a very active front.
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There are confirmed reports of the Syndicate contacting The Empire, the nature of this contact isn’t wholly known though it’s surmised the Syndicate is, like with many other alien species, attempting to gain sympathizers, recruits, and perhaps to dissuade their participation in the empire.
Yet many factions within the Empire wish to use syndicate assistance to become mightier than [[SolGov]].
 
This is reciprocated by The Syndicate who is entirely aware of their precarious position with humanity, and seeks to curry favor with nonhumans.
 

Revision as of 11:11, 1 October 2022

Introduction

The Draconian Empire is the government and ruling body that governs over a majority of the lizardfolk within the Federation. Though their history is troubled and violent, they’ve come to a relative peace and are working on developing their new world government though from their three moons as the surface of their homeworld is currently uninhabitable. The Empire is, other than humanity, the most expansionist group within the Federation and continues to show its war scarred history. Without an enemy to fight, many parts of The Empire turn inward to seek conflict.

History

With humble beginnings, the lizardfolk homeworld was nothing more than a lush jungle world with vast deserts between the jungles that gave way to a warm, rich planet for the lizardfolk to fight over. Since their beginnings as a sapient species, their written history details a culture saturated with war, conflict, and violence. They’d reached early space age technology when their civilization came to a grinding halt and nearly wiped itself out when they discovered nuclear weapons.

Survival

For their sake, thankfully they developed a modicum of terraforming technology and were able to establish moon colonies and save their species for the time being though this did nothing to stifle the bad blood between the surviving three clans. The war continued shortly after they took to their moons. They focused almost entirely on developing weaponry and defense, as such their spacecraft were rather primitive when they were discovered by Solar Government research vessels.

First Contact

At the time, all three clans were engaged in a battle outside of the Zerridiss-Clan’s moon. Two of the three clans, Trita and Giram, immediately opened fire upon the research vessels and were quickly dispatched though not without some damage to the SG vessels. The Zerridiss vessels however attempted to hail the SG vessels having witnessed the other two’s immediate destruction. The small decision is likely what would eventually lead to the Zerridiss uplift that allowed them to take control of the other two moons and establish the first Empire of the Draconian People.

The First Draconian Empire

The Draconian Empire. What was once a vicious fever dream held by each of the three cans that controlled each of the moons around Ziokah was now a reality for the Zerridiss clan. Having been uplifted by The Solar Confederate Government during the heat of their civil war, the Zerridiss clan produced the first royal heir to their Empire whose line of succession continues to rule the majority of lizards to this day.


Divergence

The Draconic Empire's history is a long saga of turmoil and war. Negotiating has rarely been seen as an option until the first Empress who united the three moons under a single banner, Rules-The-Moons.

During her inspiring leadership, she managed to show her people the ways of charisma, negotiation, and compromise but many traditionalists still exist within the empire. Her successor, Pets-The-Kobalds, had unfortunately died from mysterious circumstances, and couldn't continue her predecessor's style of leadership. leading to further divergence between the now two parties; the Pragmatists and the Militarists.

Pragmatists

Pragmatists are the current controlling party of the Empire. From the teaching of Rules-The-Moons and Pets-The-Kobalds, they try not to think of war as a solution but rather a last resort. Though they are only in the beginning stages of actually implementing these philosophies and it is taking time for them to acclimate to such a dramatic change to their ideals and problem-solving.

Their negotiation skills are very obviously and expectedly lacking, often treating negotiations like a trade more than a compromise with little nuance or time spent deliberating on such discussions. They have been highly encouraged and supported by members of the Dominion of Light though the Militarist party use these poor negotiating skills as fuel for their argument against the Pragmatist way of rulership.

Militarists

The Militarist party is expectedly focused around the military operations of the Draconic Empire and major portions of the government despite not being in direct control. They see the attempts of peace and negotiations from the Pragmatists as naive and foolish, a betrayal of their history and culture. They have, several times, ignorantly denied Rules-The-Moons' diplomatic ability and skill that had established the rapport with the alien species that had discovered them and gave them the technology to started the Empire the begin with. They tend to use The Dominion of Light as an example of where negotiation would bring their people, to laziness and forgetfulness of their ancient martial traditions.

Relations

The Empire is quick to aggression, much of the military is always left on edge with no one left to fight and only in the last three generations have they ever tried any amount of diplomacy. They respect strength, which they see in SolGov but not many others. They hold a low opinion of the Dominion, seeing them as the weakest link in the Federation for their focus on science and research instead of military.

Contributions

As a part of the Federation, the Draconian Empire works to produce munitions, weapons, and animal products. They’ve been requested to send tradesmen and other workers to be employed by various companies and organizations within the Federation as a whole to improve interspecies relations.

Too Close For Comfort

There are confirmed reports of the Syndicate contacting The Empire, the nature of this contact isn’t wholly known though it’s surmised the Syndicate is, like with many other alien species, attempting to gain sympathizers, recruits, and perhaps to dissuade their participation in the empire.