Difference between revisions of "Donutstation"

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(map page of donutstation)
 
imported>MMMiracles
m (updates donutstation image)
 
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{{Maps}}
 
{{Maps}}
  
[[File:donutfull.png|thumb|500px|'''Donutstation''' as of 11-13-2018. Click for full resolution.]]
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[[File:Donut7-28-19.png|thumb|500px|'''Donutstation''' as of 11-28-2018. Click for full resolution.]]
  
 
__TOC__
 
__TOC__
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'''Key points to note are that:'''
 
'''Key points to note are that:'''
 
* The map itself is based on a circular design, with one major hallway that connects every department.
 
* The map itself is based on a circular design, with one major hallway that connects every department.
* A singularity engine is used as the anchor to the entire station with multiple arms holding  it together, powered by multiple independent SMES' for each arm. A more robust containment wiring is also used to make containment breach via wire cutting is harder to achieve than usual.
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* A supermatter engine is placed in the middle of the station within it's own isolated satellite, making direct sabotage harder but the effects of engine destruction much more likely felt by the crew past Engineering itself.
* Duel-prong escape wing with a custom shuttle to fit said design.
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* Dual-prong escape wing with a custom shuttle to fit said design.
* Disposals loop directly into the waste disposal room instead of having a mid-way at cargo. Better hope that crusher isn't emagged.
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* Disposals loop directly into the waste disposal room instead of having a mid-way at cargo. Better hope that the crusher isn't emagged.
 
* Atmospherics uses gas miners for their gas production at a slower rate, meaning gas spills are more dangerous but won't ruin the station's entire supply if done once.
 
* Atmospherics uses gas miners for their gas production at a slower rate, meaning gas spills are more dangerous but won't ruin the station's entire supply if done once.
 
* The distro/waste loop takes advantage of the layered piping mechanic for a cleaner pipe layout.
 
* The distro/waste loop takes advantage of the layered piping mechanic for a cleaner pipe layout.
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'''Further info''' regarding Donutstation can be found [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=20050 in this thread] on the /tg/ forums, showing the initial progress and updates. Feedback is welcomed.
 
'''Further info''' regarding Donutstation can be found [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=20050 in this thread] on the /tg/ forums, showing the initial progress and updates. Feedback is welcomed.
 
  
 
==Issue Tracker==
 
==Issue Tracker==
''Updated 11-13-2018''
 
lol stealing this for future reference
 
  
 
==Planned Changes==
 
==Planned Changes==
''Updated 11-13-2018. To suggest changes, click [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=20050 here.]''
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''To suggest changes, click [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=20050 here.]''
 
===Simple===
 
===Simple===
  
 
===Significant===
 
===Significant===
 +
''Updated 3-22-2019. The singularity engine was replaced with a supermatter, requiring a revamp of Engineering and the pronged arms extending off from the engine room itself''
 +
==Changelogs and Downloads==
  
==Changelogs and Downloads==
 
 
===Recent Changes===
 
===Recent Changes===
  
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 20:41, 28 July 2019

Maps on

NSVBanner299.png

In Use Tycoon, Hammerhead, Aetherwhisp, Eclipse, Galactica, Atlas, Snake, Gladius, Serendipity
Outdated, removed, or not in rotation Aegis, Enterprise, Vago, Jolly Sausage, Jeppison, Shrike, Pegasus


Donutstation as of 11-28-2018. Click for full resolution.

About[edit | edit source]

Donutstation is a faithful recreation of the original 2012 Goonstation map called, well, Donutstation. Keeping in theme with the original layout, most of the design stays the same while bringing it to a modern age and a different code branch.


Key points to note are that:

  • The map itself is based on a circular design, with one major hallway that connects every department.
  • A supermatter engine is placed in the middle of the station within it's own isolated satellite, making direct sabotage harder but the effects of engine destruction much more likely felt by the crew past Engineering itself.
  • Dual-prong escape wing with a custom shuttle to fit said design.
  • Disposals loop directly into the waste disposal room instead of having a mid-way at cargo. Better hope that the crusher isn't emagged.
  • Atmospherics uses gas miners for their gas production at a slower rate, meaning gas spills are more dangerous but won't ruin the station's entire supply if done once.
  • The distro/waste loop takes advantage of the layered piping mechanic for a cleaner pipe layout.
  • The AI core and Telecomms are separate satellites attached to the bottom section of the station.
  • The bridge is a larger section with their own emergency room, fit with tools and even a space-worthy suit for when shit inevitably goes down.

Further info regarding Donutstation can be found in this thread on the /tg/ forums, showing the initial progress and updates. Feedback is welcomed.

Issue Tracker[edit | edit source]

Planned Changes[edit | edit source]

To suggest changes, click here.

Simple[edit | edit source]

Significant[edit | edit source]

Updated 3-22-2019. The singularity engine was replaced with a supermatter, requiring a revamp of Engineering and the pronged arms extending off from the engine room itself

Changelogs and Downloads[edit | edit source]

Recent Changes[edit | edit source]