Revision as of 09:00, 14 February 2017 by imported>Steelpoint
This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates.
This list will detail important and impactful items and clothing available to the Heads only.
The Captain
Equipment
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Item
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Info
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Spawns
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All Access ID
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The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to the his private quarters in the bridge.
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On Captain, spare in his quarters
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Nuclear Authentication Disk
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Arguable the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead.
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In Captains Quarters
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Hand Held Teleporter
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A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangrous to use as it could launch you into space, but a great escape tool.
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In Captains Quarters
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Energy Gun
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The Captain is one of four people who has access to a Energy Gun. This weapon provides the Captain with a powerful self-defence tool.
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In Captains Personal Locker
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Command Door Remote
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A omni-door remote tool, can remotly bolt, open or remove access restrictions to absolutly any door on the entire station.
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In Captains Personal Locker
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Clothing
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Item
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Info
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Spawns
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Captains SWAT Suit
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A advance suit of power armour, provides the most advance protection of any armour item on the entire station. Comes with a built in helmet.
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Captain's Suit Storage Unit
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Captains Jetpack
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A backslotted Jetpack.
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Captain's Suit Storage Unit
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Head of Personal
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Item
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Info
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Spawns
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All Access ID
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While the Head of Personal does not start with All Access, but he is one of only two people on the station who has the ability to alter anyones, including his own, access to the station. This gives him a access edge, but makes him a high value target.
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On Head of Personal
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Ian
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Arguable the sole job of the Head of Personal is to guard this!
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Head of Personal's Office
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Energy Gun
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The Head of Personal is one of four people who has access to a Energy Gun. This weapon provides the Head of Personal with a powerful self-defence tool.
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Head of Personal's Office
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Civilian Door Remote
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A civilian-door remote tool, can remotely bolt, open or remove access restrictions to any civilian level doors, meaning generall access doors anyone has access to.
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In Head of Personal's Personal Locker
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Clothing
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Item
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Info
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Spawns
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Armour Vest
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While not the best armour on the station, it is still better than what most people get.
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In Head of Personal's Personal Locker
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Head of Security
Equipment
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Item
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Info
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Spawns
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Energy Gun
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The Head of Security is the only person on station who spawns with a Energy Gun at shift start. Great for self defence, lethal or non-lethal.
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On Head of Security
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X-01 Multiphase Energy Gun
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Unique firearm only avaliable to the Head of Security. Functions as a upgraded Energy Gun, offering the usage of a 'stun' setting alongside the standard 'disable' and 'lethal' settings. Though it can only discharge five stun rounds before depleting its power source.
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Head of Security's Personal Locker
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Telescopic Shield
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A unique riot shield that can be retracted to fit inside backpacks.
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Head of Security's Personal Locker
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Lockbox of Mindshield Implants
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Very useful items during any crew conversion game modes, otherwise useless.
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Head of Security's Personal Locker
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Clothing
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Item
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Info
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Spawns
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Armoured Trenchcoat/Beret
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Both are the second most powerful pair of armour avaliable on the station, and they suffer from no slow down.
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On Head of Security
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Head of Security's Hardsuit
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Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit, but is otherwise mediocre accross the board, except for giving the Head of Security a guaranteed personal Hardsuit to go into space or a hard vaccume.
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Head of Security's Suit Storage Unit
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SWAT Gas Mask
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A slightly more intimidating gask mask avaliable to the Head of Security.
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Head of Security's Personal Locker
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Research Director
Equipment
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Item
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Info
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Spawns
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The Research Department
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While not technically a item, but given time the RnD Department is capable of producing powerful and robust equipment.
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R&D
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Laser Pointer
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Use to blind people or attempt to stun Cyborgs at range.
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Research Director's Personal Locker
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Box of standard firing pins
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Use these to let you actually fire your new guns.
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Research Director's Personal Locker
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Research Door Remote
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A research-door remote tool, can remotely bolt, open or remove access restrictions to any research door.
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Research Director's Personal Locker
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Clothing
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Item
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Info
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Spawns
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Reactive Teleport Armour
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Unique form of armour. If struck by a attack it will teleport its user far away in a random direction. Generally won't space the user.
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Research Director's Personal Locker
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Reactive Teleport Armour
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A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a inbuilt research origin scanner that can detect a items deconstruction score if used for resarch.
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Research Director's Suit Storage Unit
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Chief Medical Officer
Equipment
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Item
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Info
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Spawns
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Hypospray
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A air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage.
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Chief Medical Officer's Personal Locker
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Medical HUD Autoimplanter
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Single use autoimplanter that will implanter the wielder with a inbuilt medical HUD behind their eyes. Lets you have access to the Medical HUD without having to wear a pair of Health Scanner eye glasses
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Chief Medical Officer's Personal Locker
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Compact Defibrillator
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A scaled down varient of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field.
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Chief Medical Officer's Personal Locker
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Medical Door Remote
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A medical-door remote tool, can remotely bolt, open or remove access restrictions to any medical door.
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Chief Medical Officer's Personal Locker
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Clothing
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Item
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Info
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Spawns
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Nitrile Gloves
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Pair of nitrile gloves, offers far greater protection from biological containimation than standard latex gloves.
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Chief Medical Officer's Personal Locker
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Medical Hardsuit
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Unique Hardsuit avalible to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals.
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Chief Medical Officer's Suit Storage Unit
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Chief Engineer