Donutstation
From NSV13
Revision as of 00:27, 22 November 2018 by imported>MMMiracles (map page of donutstation)
Maps on | |
In Use | Tycoon, Hammerhead, Aetherwhisp, Eclipse, Galactica, Atlas, Snake, Gladius, Serendipity |
Outdated, removed, or not in rotation | Aegis, Enterprise, Vago, Jolly Sausage, Jeppison, Shrike, Pegasus |
About
Donutstation is a faithful recreation of the original 2012 Goonstation map called, well, Donutstation. Keeping in theme with the original layout, most of the design stays the same while bringing it to a modern age and a different code branch.
Key points to note are that:
- The map itself is based on a circular design, with one major hallway that connects every department.
- A singularity engine is used as the anchor to the entire station with multiple arms holding it together, powered by multiple independent SMES' for each arm. A more robust containment wiring is also used to make containment breach via wire cutting is harder to achieve than usual.
- Duel-prong escape wing with a custom shuttle to fit said design.
- Disposals loop directly into the waste disposal room instead of having a mid-way at cargo. Better hope that crusher isn't emagged.
- Atmospherics uses gas miners for their gas production at a slower rate, meaning gas spills are more dangerous but won't ruin the station's entire supply if done once.
- The distro/waste loop takes advantage of the layered piping mechanic for a cleaner pipe layout.
- The AI core and Telecomms are separate satellites attached to the bottom section of the station.
- The bridge is a larger section with their own emergency room, fit with tools and even a space-worthy suit for when shit inevitably goes down.
Further info regarding Donutstation can be found in this thread on the /tg/ forums, showing the initial progress and updates. Feedback is welcomed.
Issue Tracker
Updated 11-13-2018 lol stealing this for future reference
Planned Changes
Updated 11-13-2018. To suggest changes, click here.