Species Treatments
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Nurse Sniffs-The-Medicine says: "Doctor, Doctor! That Lizardman isss out of blood, that ssslimeperson hasss 25 unitsss of anti-toxin in their bloodssstream and that plasssmaman isss sssuffocating!"
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Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires.
Roundstart Species
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Species
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Blood type
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Allergies
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Treatment
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Human
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Standard Blood Types
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None
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Standard Treatments
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Lizardperson
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L
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50% More Cold Damage, Human Blood types
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Standard Treatments, however use Blood Type L to treat blood loss
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Plasmaman
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None
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Oxygen, most suffocation wounds are due to a loss of plasma in their tank, yell at cargo to buy more, they'll be positively glad to have something to do.
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Due to being a plasma-based lifeform, cloning is next to impossible unless there's a shower nearby and you are quick in dressing them.
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Mothperson
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Standard Human Blood types
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As of currently, no known treatments deals damage.
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Standard Treatment
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Ethereal
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LE
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Any type of blood
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Due to their ability to die if they run out of electricity, focus should be on determining what level of electricity they are on to prevent the patient from dying while doctors provide standard medical aid.
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IPC
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None
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Can process certain reagents but not all of them
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Due to their silicon nature they are outside of your field to handle and should be redirected to Robotics for brute/burn treatments, however if you happen to need to treat one, use welding to fix brute damage and cable coils to fix burn damage. The chemicals: System Cleaner treats IPC Toxin damage while Solder fixes brain damage and traumas.
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Felinid
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Standard Blood Type
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Chocolate and loud noises
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Most frequent treatments are as a result of ear damage.
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Less Common Species
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Species
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Blood type
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Allergies
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Treatment
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