Species Treatments
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Nurse Sniffs-The-Chaos says: "Doctor, Doctor! That Lizardman isss out of blood, that ssslimeperson hasss 25 unitsss of anti-toxin in their bloodssstream and that plasssmaman isss sssuffocating!"
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Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires.
Roundstart Species
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Species
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Blood type
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Allergies
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Treatment
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Human
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Standard Blood Types
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None
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Standard Treatments
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Lizardperson
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L
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50% More Cold Damage, Human Blood types
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Standard Treatments, however use Blood Type L to treat blood loss
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Plasmaman
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None
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Oxygen, most suffocation wounds are due to a loss of plasma in their tank, yell at cargo to buy more, they'll be positively glad to have something to do.
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Due to being a plasma-based lifeform, cloning is next to impossible unless there's a shower nearby and you are quick in dressing them.
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Mothperson
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Standard Human Blood types
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As of currently, no known treatments deals damage.
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Standard Treatment
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Ethereal
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Teslium
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Any type of blood
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Due to their blood being made out of Teslium chemistry is required in order to treat blood loss.
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IPC
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None
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Can’t process reagents
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Due to their silicone nature they are outside of your field to handle and should be redirected to Robotics for brute/burn treatments, however if you happen to need to treat one, use welding to fix brute damage and cable coils to fix burn damage. The chemical: System Cleaner treats IPC Toxin damage while Solder fixes brain damage and traumas.
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Felinid
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Standard Blood Type
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Chocolate and loud noises
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Most frequent treatments are as a result of ear damage.
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Less Common Species
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Species
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Blood type
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Allergies
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Treatment
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