User:Ikarrus/sandbox
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Revision as of 22:57, 19 April 2015 by imported>Ikarrus (Created page with "==Tunnel Snakes Rule!== A violent turf war between two rival factions has erupted on the station! Similar to Revolution, there are '''Gang Bosses''' who recruit other crew...")
Tunnel Snakes Rule!
A violent turf war between two rival factions has erupted on the station! Similar to Revolution, there are Gang Bosses who recruit other crew members to join their gang.
In order for a gang to claim victory, they must claim at least 50% of the station as territory by tagging areas with special spraycans. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.
Gang Bosses
Your Assets
- Recruitment Pens look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a cooldown between recruitment that gets longer the larger your gang is. You start with one. Forgot which pen was the special one? Jab yourself with it! They cost 50 influence to purchase with a gangtool.
- Territory Spraycans are specially modified to mark a territory for your gang. They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. You start with one. They are relatively cheap and cost only 10 influence to purchase with a gangtool.
- Gangtools are the management tools for your gang. They will update you on your gang's status, let you spend influence to purchase items, and can recall the shuttle from anywhere on the station. You start with one. More may be purchased for 40 influence each.
- Influence is gained every 5 minutes. The more territories your gang has tagged, the more influence you get. Influence is shared between the whole gang.
- Lieutenants are promoted gang members given an unregistered gangtool. Lieutenants can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion.
- Pistols and Ammo can be purchased with gangtools. They are small but they pack a hefty punch when they need to. Pistols are a little pricey at 25 Influence, but Ammo is only 10 influence a mag.
Other Tips
- You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
- This is a game of subtlety as much as it is one of brutality. Making too much noise is likely to attract unwanted attention from both security and your rivals.
- Anyone can be a member of the rival gang. If any of them spot you converting crew, they're sure to alert the others. And once they know you're their target, you're at a terrible disadvantage.
- Heads of Staff and members of Security cannot spawn as Gang Bosses.
- You will have a Syndicate Uplink in either your PDA or radio. Feel free to distribute the items, or make good use of it yourself.
- The Recaller in your backpack will allow you to prevent the station from prematurely evacuating. Only you can use the Recaller device. If the shuttle is allowed to dock with the station, you lose.
- You are given a can of spraypaint to use in any number of ways. For example, use it to subtly leave signals, mark territory, or even people!
- Remember that rival gangsters can be reverted to a neutral crew member by beating them in the head! Recruit them yourself afterwards and extract information about the rival gang boss's identity and their plans.
- Remember: DO NOT LEAVE THE STATION! Not even on the emergency shuttle!
Gangsters
- Work with your fellow gangsters to help your boss take over the station by defeating their rivals!
- Don't let your boss be taken in by the authorities, or worse, killed! Protect him with your life!
- Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! Be sure to share any intel you have with the rest of your gang.
Station Staff
- Protect the station and its crew!
- Successfully evacuate the station to win.
- Gang leaders can recall the emergency shuttle. However doing so will leave a trace that the communications console can pick up on. Use this to pinpoint where the gang leaders are.
- Alternatively, sending both bosses off-station (e.g. to the labour camp) simultaneously will also count as a station win.
- Avoid killing mob bosses as you could very well cause their rivals to win. Instead, confiscate their Recallers and keep them brigged. Catch both of them alive and you will be able to evacuate the station safely.
- Using loyalty implants on or beating gangsters in the head can sway them from their life of crime.