Gang War
From NSV13
Revision as of 00:27, 3 March 2015 by imported>Ikarrus (→Tunnel Snakes Rule!)
Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.
Tunnel Snakes Rule!
A violent turf war between two rival factions has erupted on the station! Similar to Revolution, there are Gang Bosses, one per gang, who can "persuade" other crew members to join their ranks.
In order for a gang to claim victory, the boss for the opposing gang must be either dead or off-station.
If the shuttle is allowed to evacuate the station, both gangs will lose.
Gang Bosses
- Flash people to recruit them!
- You cannot recruit anyone who is loyalty implanted, or already belongs to a gang.
- Anonymity is key. Making too much noise is likely to attract unwanted attention from both security and your rivals.
- Heads of Staff and members of Security cannot spawn as Gang Bosses.
- You will have a Syndicate Uplink in either your PDA or radio. Make good use of it.
- The Recaller in your backpack will allow you to prevent the station from prematurely evacuating. Only you can use the Recaller device. If the shuttle is allowed to dock with the station, you lose.
Gangsters
- Help your boss take over the station by defeating their rivals!
Station Staff
- Protect the station and its crew!
- Identify and stop the mob bosses to win.
- Avoid killing mob bosses as you could very well cause their rivals to win. Instead, confiscate their Recallers and keep them brigged. Catch them all and you will be able to evacuate the station safely.
- Remember that gangsters can be reformed by beating them in the head! Use this to get information on who the gang bosses are.