User:Bobbanz/Sandbox
Circuits
Refered to in the code as id_mod and is the default icon for all circuit boards.
Default icon for all electronics if they aren't set to have their own icon.
Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.
Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.
Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.
Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.
Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.
Refered to in the code as command and is the circuit board icon for certain machines.
Refered to in the code as generic and is the circuit board icon for certain machines.
Refered to in the code as security and is the circuit board icon for certain machines.
Refered to in the code as science and is the circuit board icon for certain machines.
Refered to in the code as service and is the circuit board icon for certain machines.
Refered to in the code as medical and is the circuit board icon for certain machines.
Refered to in the code as engineering and is the circuit board icon for certain machines.
Refered to in the code as supply and is the circuit board icon for certain machines.
Checkmark
AI_module_designs [X]
autolathe_designs [X]
biogenerator_designs [X]
bluespace_designs [X]
stock_parts_designs [X]
computer_part_designs [X]
munitions_designs [X]
fighter_designs [X]
electronics_designs [X]
mecha_designs [X]
mechfabricator_designs [X]
limbgrower_designs [X]
medical_designs [X]
mining_designs [X]
misc_designs [X]
power_designs [X]
smelting_designs [X]
smelting_designs [X]
comp_board_designs []
machine_designs []
telecomms_designs []
tool_designs [X]
weapon_designs []
wiremod_designs []
mechfabricator_designs []
nsv_circuitboard_designs []
shield_designs []
ship_weapon_designs []
tool_designs []
Protolathe
- The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on the department.
- Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!
Engineering Department Protolathe
Science Department Protolathe
Security Department Protolathe
Medical Department Protolathe
Service Department Protolathe
Cargo Department Protolathe
Munitions Department Protolathe
Circuit Imprinter
- The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
- Information on how to construct machines is available at the Guide to advanced construction.
Engineering Department Circuit Imprinter
Science Department Circuit Imprinter
Security Department Circuit Imprinter
Medical Department Circuit Imprinter
Service Department Circuit Imprinter
Cargo Department Circuit Imprinter
Munitions Department Circuit Imprinter
Techfab
- The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
- These lists will only consist of items that can ONLY be found in a Technology Fabricator
Engineering Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Science Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Security Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Medical Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Service Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Cargo Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Computer Design (Express Supply Console) | Mining Technology | No | Mining Designs | 1000 |
Munitions Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Stormdrive
The First Steps
First off, we will prepare the Stormdrive and the required hardware in the Engine room (first picture).
- To start off you'll want to assemble the Particle Accelerator - everything inside the Orange box. Wire and Screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.
- After that you will need to insert the control rods. These rods can be found in the two crates marked with Pink. First, go to the Reactor Control Console marked with Light Blue (found in the second picture), and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one. Turn off Maintenance Mode after you are done.
- Return to the Control Console marked with Light Blue and set the reactor to AZ-5 Cold Start. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.
The Fuel
Now, it is time to set up the gasmix. For now, we will use a 33% oxygen/33% nitrogen/33% constricted plasma mix, but of course - just like with any engine - you can customize the mix, using the gas interactions detailed below. Anyhow, head over to Atmospherics (second picture).
- First and foremost, go to the Reactor Mix Chamber Console marked with Orange, and turn off Output. This will mean that no incomplete gasmix will leave Atmospherics.
- Now, go to the pumps marked with Yellow, and maximize them.
- Turn on the Plasma Constrictors marked with Red.
- Go to each mixer marked with Lime Green, set Node 1 to 100%, maximize the pressure, and turn them on.
- Go to the mixer marked with marked with Blue, set Node 1 to 50%, maximize the pressure, and turn it on.
- Go to the mixer marked with Light Blue, set Node 1 to 66%, maximize the pressure, and turn it on.
- Now look on the Mix Chamber Console marked with Orange, and ensure that the right gasmix is inside it. Remember - 33% O2, 33 N2 and 33% Constricted Plasma. If these are the numbers, set output to 1000-1500 kpa, and turn it on.
Starting the Reactor
And with that, your gasmix is done! All you have to do now is to start the reactor itself. For this, return to the Engine room (and the first picture).
- Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.
- At this point, the reactor should start heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.
- If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally. I also recommend closing the firelocks next to the Stormdrive, because the reactor heats up the air around it, which can, at best annoy you, and at worst cause deadly accidents.