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= Chemicals =
 
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].
 
  
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
 
 
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
 
 
Grinding minerals from mining will also get you:
 
* [[Plasma]]
 
* Uranium
 
[[Emag|Emagging]] a chem dispenser will add:
 
* Space Drugs
 
* Morphine
 
* Toxin
 
* Carpotoxin
 
* Miner's Salve
 
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.
 
 
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] '''Chemical Heater'''. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.
 
 
 
== Machinery ==
 
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
 
 
 
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===
 
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].
 
 
'''Available chemicals''':
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Click expand to see what chemicals are available:
 
<div class="mw-collapsible-content">
 
'''Normal''':
 
* Hydrogen
 
* Oxygen
 
* Silicon
 
* Phosphorus
 
* Sulfur
 
* Carbon
 
* Nitrogen
 
* Water
 
* Lithium
 
* Sugar
 
* Sulphuric acid
 
* Copper
 
* Mercury
 
* Sodium
 
* Iodine
 
* Bromine
 
* Ethanol
 
* Chlorine
 
* Potassium
 
* Aluminium
 
* Radium
 
* Fluorine
 
* Iron
 
* Welding fuel
 
* Silver
 
* Stable plasma
 
'''Upgraded (tier 4 matter manipulator)''':
 
* Acetone
 
* Ammonia
 
* Ash
 
* Diethylamine
 
* Oil
 
* Saltpetre
 
'''Emagged''':
 
* Space Drugs
 
* Morphine
 
* Toxin
 
* Carpotoxin
 
* Miner's Salve
 
</div>
 
</div>
 
'''Upgradeable parts''':
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Click expand to see upgrades:
 
<div class="mw-collapsible-content">
 
* '''Better matter bins:''' greater power efficiency per unit dispensed.
 
* '''Better capacitor:''' faster recharging speed.
 
* '''Better power cell:''' larger maximum power capacity.
 
* '''Better manipulator:''' unlocks more chemicals. <s>Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4</s>
 
</div>
 
</div>
 
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===
 
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature.
 
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. <br><br>'''Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.'''<br><br>
 
Upgrading the laser will increase the heating/cooling speed.
 
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===
 
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
 
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. <br>
 
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
 
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===
 
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
 
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br>
 
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
 
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===
 
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br>
 
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.<br>
 
Can only be obtained through the circuit board being printed, and the required parts being assembled first.<br>
 
'''Upgradeable parts''':
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Click expand to see upgrades:
 
<div class="mw-collapsible-content">
 
* '''Manipulator''': Unlocks the higher range settings.
 
* '''Matter bin''': Increases maximum capacity.
 
* '''Capacitor''': Increases efficiency.
 
</div>
 
</div>
 
 
 
==Metabolism==
 
When a reagent enters a body, it will then "tick" or "cycle" about every 2 seconds (these are called "life ticks", and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are "simplemobs" which means they don't have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.
 
 
 
==Active Pure Chemicals==
 
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.
 
*'''Chlorine''': Causes 1 brute damage per tick to a random body part.
 
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.
 
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.
 
*'''Fluorine''': Causes 1 toxin damage per tick.
 
*'''Iron''': Slowly restores blood volume.
 
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.
 
*'''Mercury''': Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.
 
*'''[[Plasma]]''': Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.
 
*'''Radium''': Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.
 
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
 
*'''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].
 
*'''Uranium''': Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.
 
*'''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on.
 
 
 
== Components ==
 
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[#Oil|Oil]]<br>temperature 480 K
 
|Basic ingredient in a couple of recipes.
 
|-
 
!style='background-color:#FFEE88;'|Ash (Alternate Recipe) <span style="color:#C8A5DC;background-color:white">▮</span>
 
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.
 
|Basic ingredient in a couple of recipes.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[#Space Drugs|Space Drugs]]<br>1 part Blood
 
|Creates a dirty carpet on the floor.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen
 
|Burns in a small smoky fire, mostly used to get Ash.<br>Make sure to keep the temperature below 333K when mixing to avoid making [[#Hydrocarbon|Hydrocarbon]].
 
|-
 
!style='background-color:#FFEE88;'|Oil (Alternate Recipe) <span style="color:#C8A5DC;background-color:white">▮</span>
 
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.
 
|Burns in a small smoky fire, mostly used to get Ash.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Water<br>1 part Chlorine<br>1 part [[#Oil|Oil]]
 
|Used for certain medical recipes.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Oxygen
 
|Common ingredient in other recipes.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span>
 
|1 part [[#Ammonia|Ammonia]]<br>1 part Ethanol
 
|A very potent fertilizer, and the base component of some medicines.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
 
|3 parts Hydrogen<br>1 part Nitrogen
 
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span>
 
|1 part Potassium<br>1 part Nitrogen<br>3 parts Oxygen
 
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
 
|Useful in the manufacturing of wax items like soap.
 
|-
 
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span>
 
|1 part [[#Ash|Ash]]<br>1 part Water
 
|Useful in the manufacturing of wax items like soap.
 
|-
 
|}
 
 
 
== Medicines ==
 
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
 
 
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.
 
===Core Healing Medicines===
 
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Treatment for
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[#Ammonia|Ammonia]]<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
 
|Burn
 
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion, deals minor toxin damage. Deals stamina damage when used.
 
|1 unit per tick
 
|100u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
 
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
 
|Brute
 
|On touch, instantly heals brute damage. Basic anti-brute healing drug.<br>On ingestion, deals minor toxin damage.<br>If overdosed, deals oxygen damage.<br>Deals stamina damage when used.
 
|1 unit per tick
 
|100u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
 
|1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part Water<br>1 part Sugar
 
|Brute, burn
 
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.
 
|0.2 units per tick
 
|60u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span>
 
|1 part Blood<br>1 part Carbon<br>1 part [[#Styptic Powder|Styptic Powder]]<br>1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]
 
|Brute, burn
 
|Has a 100% chance of instantly healing brute and burn damage. <br>Touch based only. Does nothing while inside a mob. Deals stamina damage upon usage.<br>If overdosed, deals Toxin damage.
 
|1 unit per tick
 
|125u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span>
 
|1 part [[#Ash|Ash]]<br>1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K
 
|Toxin
 
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span>
 
|1 part [[#Salicyclic Acid|Salicyclic Acid]]<br>1 part Lithium<br>1 part Aluminium<br>1 part Bromine<br>1 part [[#Ammonia|Ammonia]]
 
|Suffocation
 
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
 
|0.1 units per tick
 
|25u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
 
|Brute
 
|Heals brute damage at a rate of 1.5 units per tick if brute damage is less than 50 otherwise it heals brute damage at a rate of 0.5 units per tick. If overdosed it will annihilate your liver, can kill an upgraded cybernetic liver.
 
|0.2 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Carbon <br>1 part Silicon<br>
 
|Burn
 
|Heals burn damage at a rate of 1.5 units per tick if below 50 burn damage otherwise it heals at a rate of 0.5 units per tick. If overdosed it will annihilate your liver, can kill an upgraded cybernetic liver.
 
|0.2 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Antitoxin}}Antitoxin<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
 
|Toxin
 
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed damages your liver.
 
|0.2 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span>
 
|5 part Oxygen<br>5 parts Nitrogen<br>5 part Plasma(catalyst)<br>
 
|Suffocation
 
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.
 
|0.4 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Dexalin+}}Dexalin Plus<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Dexalin<br>1 part Carbon<br>1 part Iron<br>
 
|Suffocation
 
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals a large amount of damage to the heart.
 
|0.4 units per tick
 
|25u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Kelotane<br>1 part Bicaridine<br>1 part Antitoxin<br>
 
|Brute/Burn/Toxin
 
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of toxin per tick and kills your liver.
 
|0.4 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span>
 
|1 part Stable Plasma<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
 
|All types
 
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span>
 
|{{RecursiveChem/Pyroxadone}}
 
|All four basic types and cellular
 
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span>
 
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium<br>5 units Plasma (catalyst)
 
|Clone
 
|Quickly heals clone damage, but only when in a cold environment.
 
|0.6 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span>
 
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
 
|Brain
 
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.
 
|0.4 units per tick?
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|System Cleaner}}System Cleaner<span style="color:#DCDCFF;background-color:white">▮</span>
 
|1 part Ethanol<br>1 part Chlorine<br>1 part Phenol<br>1 part Potassium
 
|Toxin
 
|Quickly purges toxin damage in the rare case an IPC gets said damge.
 
|0.2 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Solder}}Solder<span style="color:#DCDCFF;background-color:white">▮</span>
 
|1 part Ethanol<br>1 part Copper<br>1 part Silver
 
Temperature 370K
 
|Brain
 
|Quickly heals brain damage and traumas, but only if you're an IPC.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Radioactive Disinfectant}}Radioactive Disinfectant<span style="color:#EEFF8F;background-color:white">▮</span>
 
|5 part [[#Ethanol|Ethanol]]<br>1 part [[#Phenol|Phenol]]<br>1 part Iodine<br>1 part water
 
|Radiation
 
|Purges radiation from IPC's.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#EEFF8F;background-color:white">▮</span>
 
|1 part [[#Mannitol|Mannitol]]<br>1 part [[#Acetone|Acetone]]<br>1 part Oxygen
 
|Minor brain traumas
 
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
|}
 
 
===Superior Healing Medicines===
 
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
 
 
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Treatment for
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span>
 
|1 part Sodium<br>1 part [[#Phenol|Phenol]]<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
 
|Brute
 
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage. Deals stamina damage upon usage.
 
|0.2 units per tick
 
|25 units
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span>
 
|3 parts Carbon<br>1 part [[#Phenol|Phenol]]<br>1 part Hydrogen<br>1 part Oxygen
 
|Burn
 
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.
 
|0.2 units per tick
 
|25 units
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span>
 
|Grown from Ambrosia Deus or found in heated Donk Pockets
 
|Brute, burn, toxin and suffocation
 
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.
 
|0.1 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Carthatoline}}Carthatoline<span style="color:#225722;background-color:white">▮</span>
 
|1 part Anti-Toxin<br>2 parts Carbon<br>1 part Plasma (catalyst)
 
|Toxin
 
|Used to treat severe toxin damage. If overdosed then it will start damaging your brain.
 
|0.4 units per tick
 
|25u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span>
 
|1 part Welding Fuel<br>1 part Chlorine<br>1 part [[#Ammonia|Ammonia]]<br>1 part [[#Formaldehyde|Formaldehyde]]<br>1 part Sodium<br>1 part [[#Cyanide|Cyanide]]
 
|Radiation, toxin
 
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.
 
|0.2 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span>
 
|1 part Hydrogen<br>1 part Fluorine<br>1 part [[#Oil|Oil]]<br>temperature 370 K
 
|Suffocation
 
|Heals suffocation damage so quickly that you could have a spacewalk but causes minor toxin damage. Heals lungs. If overdosed will significantly damage the heart.
 
|0.1 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span>
 
|1 part Ethanol<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part Sulphuric Acid
 
|Brute, burn and suffocation
 
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.<br>If overdosed it will deal toxin damage. Side effects include: Minor Confusion.
 
|0.1 units per tick
 
|15u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span>
 
|1 part Mercury<br>1 part Chlorine temperature 374 K
 
|Purge
 
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
 
|0.2 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Hephanephrodaxon}}Hephanephrodaxon<span style="color:#D2691E;background-color:white">▮</span>
 
|2 parts [[#Carthatoline|Carthatoline]]<br>2 parts Carbon<br>1 part Lithium<br>5 parts Plasma (catalyst)
 
|Liver, Toxin
 
|Heals damage to the liver as well as toxin damage. If overdosed then it deals damage to the brain
 
|0.4 units per tick
 
|10u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span>
 
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Acetone|Acetone]]<br>1 part Bromine
 
|Genetic
 
|Heals your genetic mutations.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
|}
 
 
===Unique Healing Medicines===
 
These healing drugs preform a unique function that is not commonly used or seen in game.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Treatment for
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span>
 
|1 part Potassium<br>1 part Iodine
 
|Radiation
 
|Reduces low radiation damage very effectively.
 
|0.8 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span>
 
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Sugar<br>1 part [[#Oil|Oil]]<br>1 part Hydrogen
 
|Stun
 
|Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage.
 
|0.2 units per tick
 
|30u
 
|25u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
 
|1 part [[#Oil|Oil]]<br>1 part Carbon<br>1 part Bromine<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Ethanol
 
|Histamine Overdose
 
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
 
|0.2 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span>
 
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Tempurature 480k
 
|Movement Speed
 
|Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.<br>It is recommended to heat up the mixture <i>before</i> adding hydrogen or carbon as the last ingredient to prevent accidentally making [[#Hydrocarbon|Hydrocarbon]].
 
|0.2 units per tick
 
|30u
 
|25u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span>
 
|1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Hydrogen
 
|Eye
 
|Quickly heals eye damage and reverts blindness.<br>Mix below 333K or the recipe will result in [[#Hydrocarbon|Hydrocarbon]].
 
|0.1 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span>
 
|1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Water
 
|Ear
 
|Instantly removes all ear damage. (Results in 2 units instead of 3)<br>Mix below 333K or the recipe will result in [[#Hydrocarbon|Hydrocarbon]].
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span>
 
|1 part [[#Phenol|Phenol]]<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Oxygen<br>1 part Chlorine<br>1 part Hydrogen
 
|Stun + Brute, burn, suffocation and toxin
 
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.<br>If overdosed will deal toxin and stamina damage, and cause suffocation.
 
|0.1 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span>
 
|1 part Ethanol<br>1 part [[#Charcoal|Charcoal]]<br>1 part Copper<br>
 
|Alcohol
 
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span>
 
|Traitor Adrenals or Stimpack
 
|Stun
 
|Increases run speed and eliminates stuns, can heal minor damage.<br>If overdosed it will deal toxin damage and stun.
 
|0.2 units per tick
 
|60u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span>
 
|Found in NanoMed Plus
 
|Sugar Dependency
 
|Increases sugar depletion.
 
|0.2 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span>
 
|1 part [[#Omnizine|Omnizine]]<br>1 part Holy Water<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
 
|Death
 
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.<br>If used on a living person it will deal Brute and Burn damage.
 
|0.2 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Blood<br>temperature 375K
 
|Life
 
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. (Results in 1 unit instead of 3)
 
|N/A
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span>
 
|1 part Sugar<br>1 part Lithium<br>1 part Water
 
|Hallucination Decrease
 
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span>
 
|1 part Carpotoxin<br>1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part Copper
 
|Cellular Damage Healing
 
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.
 
|0.4 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Cryptobiolin|Cryptobiolin]]
 
|Infections
 
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.
 
|0.04 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span>
 
|1 part Iron<br>1 Part [[#Oil|Oil]]<br>1 Part Water <br>OR grind a twinkie, a sheet of metal and a sheet of plasma
 
|Improvised Patch Healing Chem
 
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.
 
|0.16 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span>
 
|1 part Chlorine<br>1 part Fluorine<br>1 part Aluminum<br>1 part [[#Potassium Iodide|Potassium Iodide]]<br>1 part [[#Oil|Oil]]
 
|Anti-Drug and Light Sedative
 
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.
 
|0.16 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
 
|Body temperature
 
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.<br>If overdosed, will randomly shift the patients body temperature from 200K to -200K.
 
|0.1 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span>
 
|1 part [[#Phenol|Phenol]]<br>1 part Lithium
 
|Heart attack
 
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
 
|0.4 units per tick
 
|20u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span>
 
|2 parts [[#Mannitol|Mannitol]]<br>1 part [[#Impedrezene|Impedrezene]]<br>2 parts Water
 
|Phobias and Mood
 
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.
 
|0.1 units per tick
 
|30 units
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span>
 
|1 part [[#Teslium|Teslium]]<br>1 part [[#Slime Jelly|Slime Jelly]]
 
|Stun
 
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Regenerative Ooze}}Regenerative Ooze<span style="color:#65d891;background-color:white">▮</span>
 
|1 part [[#Tricordrazine|Tricordrazine]]<br>1 part [[#Slime Ooze|Slime Ooze]]
 
|Healing
 
|Gradually regenerates all types of damage, without harming Oozling anatomy.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly<span style="color:#91D865;background-color:white">▮</span>
 
|1 part [[#Tricordrazine|Tricordrazine]]<br>1 part [[#Slime Jelly|Slime Jelly]]
 
|Healing
 
|Gradually regenerates all types of damage, without harming slime anatomy.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
|}
 
 
== Narcotics ==
 
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
 
 
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
 
 
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span>
 
|Grown in tobacco or found in cigarettes.
 
|Slightly reduces stun times.
 
|0.05 units per tick
 
|15u
 
|10u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span>
 
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Potassium<br>1 part Morphine<br>1 part Phosphorus<br>1 part Welding Fuel<br>temperature 390 K
 
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
 
|0.4 units per tick
 
|20u
 
|15u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span>
 
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>temperature 390 K
 
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
 
|0.4 units per tick
 
|20u
 
|10u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span>
 
|1 part [[#Ephedrine|Ephedrine]]<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>temperature 374 k
 
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.
 
|0.3 units per tick
 
|20u
 
|10u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span>
 
|1 part Food Poisoning<br>1 part [[#Saltpetre|Saltpetre]]<br>1 part Nutriment<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Enzyme<br> 1 part Tea<br>1 part Mercury<br>temperature 374k
 
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.<br>If overdosed the subject will lose even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
 
|0.4 units per tick
 
|20u
 
|10u
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span>
 
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Atropine|Atropine]]<br>1 part [[#Morphine|Morphine]]
 
|The subject will think they are "amped" and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.
 
|0.4 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span>
 
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
 
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.
 
|0.4 units per tick
 
|30u
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ketamine}}Ketamine<span style="color:#c9c9c9;background-color:white">▮</span>
 
|3 part [[#Morphine|Morphine]]<br>3 part [[#Chloral Hydrate|Chloral Hydrate]]<br>3 part [[#Fentanyl|Fentanyl]]<br>3 part [[#Epinephrine|Epinephrine]]<br>Temperature 370K
 
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Popular at parties and amongst small frogmen who drive Honda Civics. If overdosed, will cause brain traumas.
 
|0.2 units per tick
 
|16u
 
|8u
 
|-
 
|}
 
==Pyrotechnics==
 
The manipulation of fire and matter.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span>
 
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
 
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant<span style="color:#9E6B38;background-color:white">▮</span>
 
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
 
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar
 
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Aluminium<br>1 part Potassium<br>1 part Sulphur
 
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span>
 
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
 
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span>
 
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Ethanol
 
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
 
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span>
 
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
 
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Energized Ooze}}Energized Ooze<span style="color:#CAFF43;background-color:white">▮</span>
 
|1 part [[#Slime Ooze|Slime Ooze]]<br>1 part [[#Teslium|Teslium]]
 
|Boosts Oozeling's nervous system, but only shocks other lifeforms.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span>
 
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
 
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span>
 
|1 part Chlorine<br>3 parts Fluorine<br>temperature 424k
 
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span>
 
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
 
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span>
 
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
 
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
 
|-
 
!style='background-color:#FFEE88;'|Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span>
 
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>temperature 300k<br>(Room temperature)
 
|If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span>
 
|1 part [[#Saltpetre|Saltpetre]]<br>1 part [[#Charcoal|Charcoal]]<br>1 part Sulfur
 
|Sparks, and then creates a violent explosion when heated to 474K.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span>
 
|1 part [[#Glycerol|Glycerol]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]<br>1 part Sulphuric Acid
 
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
 
|1 part Potassium<br>1 part Water
 
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
 
|1 part Potassium<br>1 part Holy Water
 
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
 
|1 part Iron<br>1 part Uranium
 
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
 
|1 part [[#Teslium|Teslium]]<br>1 part Water
 
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span>
 
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
 
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
 
|}
 
 
==Other Recipes==
 
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Barber's Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Carpet<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]
 
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Barber's Aid<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
 
|Grows your hair very long!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
 
|10 parts Liquid Gibs<br>10 parts Oxygen<br>Temperature 374K
 
|Creates a red candle for use in decoration or rituals.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide
 
|1 part Carbon<br>2 parts Oxygen<br>Temperature 777K
 
|What the fuck is carbon dioxide?
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Stable Plasma<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]
 
|Use this to color EVERYTHING! Keep away from the clown and assistants!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span>
 
|1 part Capsaicin Oil<br>5 parts Ethanol
 
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
 
|1 part Nutriment<br>1 part Colorful Reagent<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part Blood
 
|Creates your own Corgi!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
 
|Causes confusion and dizziness. This is essential to make Spaceacillin.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cooking Oil}}Cooking Oil<span style="color:#EADD6B;background-color:white">▮</span>
 
|1 part Hydrogen<br>1 part [[#Oil|Oil]]<br>1 part Sugar<br>1 part Carbon
 
|Used in food preparation and frying.<br>Metabolises at a rate of 4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span>
 
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
 
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
 
|1 part Lithium<br>1 part Hydrogen
 
|Used in Metal Foam production. Creates 1 unit instead of 2.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span>
 
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>temperature 380 K
 
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span>
 
|3 parts Corn Oil<br>1 part Sulphuric Acid
 
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Hydrocarbon}}Hydrocarbon<span style="color:#808080;background-color:white">▮</span>
 
|1 part Hydrogen<br>1 part Carbon<br>temperature 333 K
 
|A gunky mixture of hydrogen and carbon molecules, most often used in the production of aviation fuel.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span>
 
|1 part Sugar<br>1 part Banana Juice
 
|Causes you to laugh (results in 10 units instead of 2).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
 
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
 
|Creates a slab of chemically processed meat.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
 
|3 parts Iron/Aluminium<br>1 part [[#Foaming Agent|Foaming Agent]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]
 
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide
 
|2 parts [[#Ammonia|Ammonia]]<br>1 part Nitrogen<br>2 part Oxygen<br>Temperature 525 K
 
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
 
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
 
|Solidifies a large amount of [[plasma]] into a bar.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification
 
|20 parts Gold<br>1 part Iron<br>5 parts Frost Oil
 
|Solidifies a large amount of gold into a bar.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Adamantine Solidification}}Adamantine Solidification
 
|20 parts Liquid Adamantine<br>5 parts Gold<br>5 parts Frost Oil
 
|Solidifies a large amount of adamantine into a sheet.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets
 
|5 parts [[#Oil|Oil]]<br>3 parts [[#Ash|Ash]]<br>2 parts Sulphuric Acid<br>Temperature 374K
 
|Creates a sheet of plastic, used [[Guide_to_construction#Plastic|in hand]] or in fabricators to make items.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Colorful Reagent<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]
 
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span>
 
|10 parts [[#Unstable Mutagen|Unstable Mutagen]]<br>40 parts Honey
 
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
 
|10 parts [[#Lye|Lye]]<br>10 parts Liquid Gibs<br>Temperature 374K
 
|Creates a bar of soap, slightly faster cleaning than what you get on the station.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
 
|1 part Sodium<br>1 part Chlorine<br>1 part Water
 
|Commonly known as table salt, Sodium Chloride is often used to season food.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
 
|1 part [[#Ammonia|Ammonia]]<br>1 part Water
 
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span>
 
|1 part Orange Juice<br>1 part [[#Oil|Oil]] OR 1 Part Corn Oil
 
|Darkens the skin when sprayed or applied. Do not swallow!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span>
 
|1 part Oxygen<br>1 part Silicon<br>1 part Water
 
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[#Charcoal|Charcoal]]<br>1 part Chlorine<br>1 part Ethanol
 
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
 
|5 parts blood<br>1 part [[Cryoxadone]]
 
|Creates a slab of synthetic meat.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tyrosene}}Tyrosene<span style="color:#009CA8;background-color:white">▮</span>
 
|1 part [[#Hydrocarbon|Hydrocarbon]]<br>1 part Welding fuel<br> Temperature 333K
 
|High performance aviation fuel used in small fighter craft, created by enhancing standard fuel with extra hydrocarbons.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span>
 
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
 
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
 
|}
 
===Virology Recipes===
 
These chemicals are used to mutate viruses, and have few uses beyond that.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span>
 
|5 parts Water<br>5 parts Milk
 
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span>
 
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part Virus food
 
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span>
 
|1 part Mutagenic agar<br>1 part Sugar
 
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span>
 
|1 part Virus food<br>1 part [[Plasma]]
 
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span>
 
|1 part Virus plasma<br>1 part [[#Synaptizine|Synaptizine]]
 
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Virus food<br>1 part [[#Synaptizine|Synaptizine]]
 
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Virus food<br>1 part Uranium
 
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Virus plasma<br>5 parts Uranium
 
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Plasma<br>1 part Uranium<br>1 part Silver OR Gold
 
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Viral Base}} Advanced Virus Food Base<span style="color:#D18AA5;background-color:white">▮</span>
 
|1u is available in virology at round start
 
|used to make Advanced Virus Food
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Viral Base<br>20 parts Uranium
 
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Anomalous Virus Food}} Anomalous Virus Food<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Virus Food<br>5 parts [[#Laughter|Laughter]]
 
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)
 
|}
 
===Mutation Toxins===
 
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mutation Toxin}} Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
 
|Use Plasma on a green slime
 
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|Use Radium on a green slime
 
|Mutagenic chemical that transforms into a random, safe race.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>10 part Blood
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>10 part Liquid Gibs
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>10 part [[#Fentanyl|Fentanyl]]<br>10 part [[#Impedrezene|Impedrezene]]
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>10 part [[#Lipolicide|Lipolicide]]
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>10 part [[#Sodium Chloride|Salt]]<br>20 part Water
 
|Mutagenic chemical that transforms into a squid.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>10 part [[#Unstable Mutagen|Unstable Mutagen]]
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>10 part EZ Nutrient
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>20 part Liquid Adamantine (grind an Adamantine bar)
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>10 part [[#Morphine|Morphine]]<br>10 part [[#Mute Toxin|Mute Toxin]]
 
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>20 part [[#Teslium|Teslium]]
 
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Oozeling Mutation Toxin}}Oozeling Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Unstable Mutation Toxin<br>10 part [[#Calomel|Calomel]]<br>30 part [[#Food Poisoning|Food Poisoning]]<br>5 part Stable Plasma
 
|Mutagenic chemical that transforms into an Oozeling.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
 
|Use Plasma on a black slime
 
|Mutagenic chemical that slowly morphs the victim into a [[slime]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Advanced Mutation Toxin<br>30 part Milk<br>30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Advanced Mutation Toxin<br>10 part [[#Krokodil|Krokodil]]<br>10 part Food Poisoning
 
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Advanced Mutation Toxin<br>1 part Lizard Mutation Toxin<br>5 part [[#Entropic Polypnium|Entropic Polypnium]]
 
|Mutagenic chemical that transforms into an Ash Walker.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Advanced Mutation Toxin<br>30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]<br>10 part Holy Water
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Advanced Mutation Toxin<br>20 part Uranium<br>60 part Plasma
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].
 
|}
 
 
== Toxins ==
 
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Damage dealt
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
 
|Medbay Vendors, Emagged Chem Dispenser
 
|Toxin
 
|Will deal toxin damage over time.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning<span style="color:#D6D6D8;background-color:white">▮</span>
 
|From eating poorly made food
 
|Toxin
 
|Will deal a minor amount of Toxin damage.
 
|0.1 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
 
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
 
|Stun, Toxin
 
|A powerful sedative which stuns after a bit, and becomes deadly if left in the system too long (results in 1 units instead of 5).
 
|0.6 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#AAAAAA77;background-color:white">▮</span>
 
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>3 part [[#Itching Powder|Itching Powder]]<br>1 part Milk
 
|Stamina
 
|A strange substance that looks a lot like water. Drinking it is oddly tempting. Oof ouch. Overdose at 50u.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
 
|1 part [[#Charcoal|Charcoal]]<br>1 part Hydrogen<br>1 part Silicon
 
|Hallucinations
 
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". (Results in 5 units instead of 3)
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
 
|Brain
 
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span>
 
|2 part Uranium<br>1 part Water<br>1 part Carbon
 
|Speech
 
|Makes the subject unable to speak for some time.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>Also found in the [[Syndicate Items| Traitor Uplink]].
 
|Identity
 
|Randomizes the subject's appearance.
 
|Infinite
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span>
 
|1 part Hydrogen<br>1 part Oxygen<br>1 part [[Plasma]]
 
|Suffocation
 
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span>
 
|Traitor Uplink
 
|Cardiac Arrest
 
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span>
 
|Traitor Sleepypen, Emagged Soda Dispenser
 
|Stamina Damage
 
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span>
 
|Peacekeeper Cyborgs
 
|Stamina Damage
 
|Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage.
 
|0.6 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span>
 
|Traitor Uplink
 
|Radiation
 
|Cause significant Radiation damage over time. It's metabolized very slowly.
 
|0.05 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span>
 
|Traitor Uplink
 
|Paralysis and Suffocation
 
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.
 
|0.1 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span>
 
|Traitor Uplink
 
|Knockout and Stamina
 
|Knocks you out after 11 seconds, and destroys your stamina.
 
|0.3 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span>
 
|1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Sulfur
 
|Knockout and Toxin
 
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.
 
|0.05 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span>
 
|Traitor Uplink
 
|Delayed Toxin Damage
 
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span>
 
|1 part Mercury<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Ephedrine|Ephedrine]]
 
|Weight Loss
 
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span>
 
|Traitor Uplink
 
|Toxin and breath loss
 
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.
 
|0.024 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span>
 
|Traitor Uplink
 
|Knockout, Oxygen, and Toxin
 
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.
 
|0.05 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span>
 
|Traitor Uplink
 
|Brute, toxin, oxyloss and eyesight
 
|Has a chance each tick to cause small amounts of brute damage or blur vision.<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.
 
|0.1 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span>
 
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>temperature 420 K
 
|Toxin
 
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span>
 
|Traitor Uplink
 
|Brute, toxin
 
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.
 
|0.1 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span>
 
|1 part [[#Space Drugs|Space Drugs]]<br>temperature 674 K
 
|Toxin, brain
 
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span>
 
|1 part [[#Oil|Oil]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Oxygen<br>temperature 380 K
 
|Toxin, oxyloss
 
|Deals random amounts of toxin damage while slowly suffocating its target. Metabolizes slowly. '''Often extremely lethal'''.
 
|0.05 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span>
 
|Space Carp, Koi Beans, Emagged Chem Dispenser
 
|Toxin
 
|Deals constant toxin damage over time.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span>
 
|5 parts [[#Morphine|Morphine]]<br>5 parts CarpoToxin<br>5 parts Copper
 
|Fake death, stun
 
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Fuel<br>1 part [[#Ammonia|Ammonia]]<br>1 part [[#Charcoal|Charcoal]]
 
|Brute, annoyance
 
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
 
|0.16 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span>
 
|Grind the mint in the kitchen
 
|Conditional death
 
|Instantly gibs fat people when ingested.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
 
|Slimes or slimepeople
 
|Toxin
 
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Slime Ooze}}Slime Ooze<span style="color:#611e80;background-color:white">▮</span>
 
|Oozelings
 
|Toxin
 
|Heals brute damage over time, but randomly deals bursts of 1-10 toxin damage.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">▮</span>
 
|1 part Radium<br>1 part [[#Mute Toxin|Mute Toxin]]<br>1 part Nothing
 
|Emote Mute
 
|A nonlethal neurotoxin that interferes with the victim's ability to gesture
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part [[#Formaldehyde|Formaldehyde]]<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
 
|Brute, Bleeding
 
|Causes bleeding constantly while in the system of the victim.
 
|0.08 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span>
 
|1 Part Stable Plasma<br>1 Part Silver<br>1 Part [[#Black Powder|Black Powder]]<br>Temperature 400K<br>
 
|Random Shocks
 
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span>
 
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 Part [[#Teslium|Teslium]]<br>1 Part [[#Fentanyl|Fentanyl]]
 
|Toxin
 
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.
 
|0.24 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span>
 
|1 Part [[#Haloperidol|Haloperidol]]<br>1 Part [[#Impedrezene|Impedrezene]]<br>1 Part Radium
 
|Toxin and Purges Medicines
 
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.
 
|0.032 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span>
 
|1 part Toxin<br>4 parts [[#Ammonia|Ammonia]]
 
|Toxin
 
|Kills weeds, causes minor toxin damage to humans.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span>
 
|1 part Toxin<br>4 parts Ethanol
 
|Toxin
 
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.
 
|0.4 units per tick.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
 
|1 part Toxin<br>4 parts Water
 
|Toxin
 
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.
 
|0.4 units per tick
 
|}
 
 
== Mushroom Chemicals ==
 
Found primarily in Lavaland flora.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" style='background-color:#FFDD66;'|Type
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">▮</span>
 
|Poison
 
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span>
 
|Other
 
|Makes the consumer glow.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">▮</span>
 
|Medicine
 
|80% chance to heal 1 burn and 1 brute damage each tick.
 
|0.4 units per tick
 
|-
 
|}
 
==Reagent Delivery{{anchor|Reagent Delivery}}==
 
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.
 
 
 
===Delivery types===
 
First of all, there are actually 5 types of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. <br>
 
====Ingest====
 
Ingest and '''inject'''{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
 
====Inject====
 
Works the same as '''ingest''', where the reagent simply enters the target's bloodstream. Used by syringes and IV-drips.
 
====Vapor====
 
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
 
====Touch====
 
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
 
====Patch====
 
Patch is used by patches and medical gels. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
 
===Smoke vs foam vs others===
 
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. <br>
 
====Pills====
 
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>
 
====Syringes====
 
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. <br>
 
====Patches====
 
Will add all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br>
 
====Cigarettes====
 
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
 
====[[#Smoke|Smoke]]====
 
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br>
 
'''Smoke example 1:''' Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). <br>
 
'''Smoke example:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
 
====[[#Fluorosurfactant|Foam]]====
 
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br>
 
'''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. <br>
 
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br>
 
====Splashing====
 
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br>
 
====Spraying====
 
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. <br><br>
 
 
 
== Beyond the Dispenser ==
 
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
 
[[Category:Guides]]
 

Revision as of 09:15, 12 April 2021