Difference between revisions of "User:Bobbanz/Sandbox"
From NSV13
Jump to navigationJump to searchLine 69: | Line 69: | ||
|[[File:podpeople.png|64px]] | |[[File:podpeople.png|64px]] | ||
|Podpeople | |Podpeople | ||
− | | | + | |TBA |
|Plant killing reagents | |Plant killing reagents | ||
|Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal. | |Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal. | ||
Line 75: | Line 75: | ||
|[[File:flypeople.png|64px]] | |[[File:flypeople.png|64px]] | ||
|Flypeople | |Flypeople | ||
− | | | + | |Standard |
|Pest Spray | |Pest Spray | ||
|Standard Treatment | |Standard Treatment | ||
Line 84: | Line 84: | ||
|Anti-Toxin Medication, Cold, Medibots | |Anti-Toxin Medication, Cold, Medibots | ||
|Due to their unique body chemistry the slimepeople and their subspecies are able to heal toxin damage by ingesting toxin dealing reagents such as welding fuel or Fluorine, they are also able to heal from most damages if provided with a sufficient amount of nutrients. If a slimeperson has been injected with Toxins healing chemicals you are to with all haste acquire a Calomel syringe from a Toxins Treatment kit and inject 5 units of it and await until the chemical has been processed by the body, if needed inject 5 more until all toxins healing chemicals have been purged and then provide any Toxins Dealing Chemicals to the slimeperson until they've been healed | |Due to their unique body chemistry the slimepeople and their subspecies are able to heal toxin damage by ingesting toxin dealing reagents such as welding fuel or Fluorine, they are also able to heal from most damages if provided with a sufficient amount of nutrients. If a slimeperson has been injected with Toxins healing chemicals you are to with all haste acquire a Calomel syringe from a Toxins Treatment kit and inject 5 units of it and await until the chemical has been processed by the body, if needed inject 5 more until all toxins healing chemicals have been purged and then provide any Toxins Dealing Chemicals to the slimeperson until they've been healed | ||
+ | |- | ||
+ | |[[File:agolem.png|64px]] | ||
+ | |Golems | ||
+ | |None | ||
+ | |Depends on the type of Golem, Thick skin, Immune to cryogenic drugs. | ||
+ | |Due to basically being a pile of rocks capable of movement, they aren't able to be injected with syringes, they don't suffocate and instead take brute damage while in critical meaning one only have to treat their brute damage and don't have to worry about refilling their blood due to their inability to bleed. | ||
+ | |- | ||
+ | |[[File:skeletons.png|64px]] | ||
+ | |Skeletons | ||
+ | |None | ||
+ | |None | ||
+ | |Due to being a walking skeleton medical doesn't really need to worry about treating a skeleton since they heal from drinking milk and are immune to medical injections. | ||
+ | |- | ||
+ | |[[File:zombies.png|64px]] | ||
+ | |High-functioning Zombies | ||
+ | |None | ||
+ | |Nothing | ||
+ | |Apply standard medical treatments if the zombie manages to actually get to medical. | ||
+ | |- | ||
+ | |[[File:zombies.png|64px]] | ||
+ | |Romerol Zombies | ||
+ | |None | ||
+ | |Self-Revival, Regeneration. | ||
+ | |If a Romerol Zombie outbreak has occurred onboard the starship all care should be taken to ensure the tumors are removed quickly and if necessary one should chop off the head, remove the brain and then clone said brain. Note under no circumstance no matter what should you ever try to treat a Romerol Zombie that is still living. | ||
+ | |- | ||
+ | |[[File:shadowpeople.png|64px]] | ||
+ | |Shadowperson | ||
+ | |None | ||
+ | |Light | ||
+ | |Before performing surgery on a shadowperson all lights around the subject should be turned off and the doctor should be wearing night-vision goggles, if a paramedic is trying to treat a shadowperson that is currently in critical they should shut off any sources of light in the area and then prioritize keeping the subject stable while they slowly heal from the darkness. | ||
+ | |- | ||
+ | |[[File:Synth_revealed.png|64px]] | ||
+ | |Synths/Military Synths | ||
+ | |None | ||
+ | |Immune to all chemicals except synthflesh | ||
+ | |Synths can only be healed through the usage of the chemical Synthflesh | ||
+ | |- | ||
+ | |[[File:Androids.png|64px]] | ||
+ | |Androids | ||
+ | |None | ||
+ | |Cannot be pierced by syringes, can't be healed through conventional means. | ||
+ | |Due to only being able to be healed through the usage of wires and welding they aren't the responsibility of Medical | ||
+ | |- | ||
|} | |} |
Revision as of 00:51, 29 March 2021
Species Treatments
Nurse Sniffs-The-Medicine says: "Doctor, Doctor! That Lizardman isss out of blood, that ssslimeperson hasss 25 unitsss of anti-toxin in their bloodssstream and that plasssmaman isss sssuffocating!" |
Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires.