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| Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires. | | Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires. |
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− | '''Roundstart Species'''
| + | ====Roundstart Species==== |
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− | '''Less Common Species'''
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Revision as of 00:15, 29 March 2021
Species Treatments
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Nurse Sniffs-The-Medicine says: "Doctor, Doctor! That Lizardman isss out of blood, that ssslimeperson hasss 25 unitsss of anti-toxin in their bloodssstream and that plasssmaman isss sssuffocating!"
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Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires.
Roundstart Species
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Species
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Blood type
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Allergies
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Treatment
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Human
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Standard Blood Types
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None
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Standard Treatments
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Lizardperson
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L
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50% More Cold Damage, Human Blood types
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Standard Treatments, however use Blood Type L to treat blood loss
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Plasmaman
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None
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Oxygen, most suffocation wounds are due to a loss of plasma in their tank, yell at cargo to buy more, they'll be positively glad to have something to do.
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Due to being a plasma-based lifeform, cloning is next to impossible unless there's a shower nearby and you are quick in dressing them.
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Mothperson
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Standard Human Blood types
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As of currently, no known treatments deals damage.
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Standard Treatment
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Ethereal
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LE
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Any type of blood
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Due to their ability to die if they run out of electricity, focus should be on determining what level of electricity they are on to prevent the patient from dying while doctors provide standard medical aid.
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IPC
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None
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Can process certain reagents but not all of them
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Due to their silicon nature they are outside of your field to handle and should be redirected to Robotics for brute/burn treatments, however if you happen to need to treat one, use welding to fix brute damage and cable coils to fix burn damage. The chemicals: System Cleaner treats IPC Toxin damage while Solder fixes brain damage and traumas.
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Felinid
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Standard Blood Type
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Chocolate and loud noises
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Most frequent treatments are as a result of ear damage.
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Less Common Species
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Species
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Blood type
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Allergies
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Treatment
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Podpeople
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TBD
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Plant killing reagents
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Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal.
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Flypeople
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TBD
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Pest Spray
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Standard Treatment
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Jelly/Slimepeople
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Slime Jelly
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Anti-Toxin Medication, Cold, Medibots
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Due to their unique body chemistry the slimepeople and their subspecies are able to heal toxin damage by ingesting toxin dealing reagents such as welding fuel or Fluorine, they are also able to heal from most damages if provided with a sufficient amount of nutrients. If a slimeperson has been injected with Toxins healing chemicals you are to with all haste acquire a Calomel syringe from a Toxins Treatment kit and inject 5 units of it and await until the chemical has been processed by the body, if needed inject 5 more until all toxins healing chemicals have been purged and then provide any Toxins Dealing Chemicals to the slimeperson until they've been healed
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