Difference between revisions of "User:RaveRadbury/Disaster"
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The game pulls five different kinds of weather events constantly. Each of these events have an immunity that you can take advantage of to survive on the station. | The game pulls five different kinds of weather events constantly. Each of these events have an immunity that you can take advantage of to survive on the station. | ||
− | + | Lava | |
+ | *You have to get on a table to be safe | ||
+ | **Glass tables won't hold your weight | ||
+ | * If You're paying attention you could probably build a table in time if you have the materials and know-how. | ||
+ | * Xenobio can lava-proof your clothes with an expensive 2-use potion. Use it on your hardsuit and hardsuit helmet. | ||
− | + | Ash | |
− | + | *Fire protection will get you through this | |
− | + | *Multiple head hardsuits are fireproof | |
+ | *Firefighter suit with hard hat is classic | ||
+ | *Xenobio can make fireproof potions | ||
− | + | Radiation | |
− | + | *This won't directly kill you | |
+ | *Maintenance isn't safe, don't even try | ||
+ | *Sec and Engineering have radiation suits, loot these before the weather starts. | ||
+ | *The CE hardsuit worn with the CE Jumpsuit provide 100% Radiation resist and as such both should be given to the Head Scav | ||
− | + | Snow | |
+ | *Does burn damage and slows you down | ||
+ | *This is kind of bugged right now. | ||
+ | **It will mess you up if you're wearing a hardsuit | ||
+ | **Un-equip outerwear to survive | ||
+ | ***This still produces some fun stuff, like trying to deal with breaches or radiation and being stuck without outerwear | ||
− | + | Acid | |
− | + | *Does not destroy anything on the station | |
− | + | *Gets on your clothing and in-hand items. | |
+ | **Melts your clothing, acid resistance mitigates it | ||
+ | *Scavs should carry a crate or locker to put their bag in when they know acid is coming. | ||
+ | *Many hardsuits are acid-proof |
Revision as of 14:28, 25 April 2019
Because some people don't want to think and other people don't get it, here's a guide
I guess anything I say here won't already be on the minds of powergamers and due to the amount of experience that this mode assumes for your success I'm going to detail some ideal and intended strategies for this mode's success.
Oh god we need to evacuate, what do?
Don't panic. Certain objectives should be met in the time before the first storm comes in. These responsibilities ultimately fall to the jobs that have the access.
The Auxiliary Base
Access: Curator, Engineer,
The Techfab Boards
Access: Heads of Staff, Captain
The CE's Hardsuit
Other Departmental Hardsuits
A Multitool that has buffered the Ore Silo
The vault usually starts bolted and you'll probably have to ask the AI to let you in. Anyone with a multitool can do this.
- Enter the vault, - find the ore silo - use the multitool on it
Then when you're building the lathes and circuit printer on Lavaland
- Use the multitool one the machine - The machine is now linked to the ore silo and therefore all mats.
Grey Slime Extract
When you hear the alarm, get ready to grind your slimes. If you're lucky you'll have at least 2 baby grey slimes available, if not, feed those adults and get them to split ASAP. The grey slime extract can regenerate into a grey baby slime when given plasma. This will be important for continuing xenobio on Lavaland as most animals left on board will perish.
The Animals
What the fuck is this, Super Metroid? If you have it in your heart, see to it that the animals get evacuated as well. Don't forget the Cow and Chickens that may be in the dorm garden!
Tech Storage
This is an incredibly important thing to secure, and thankfully multiple jobs have access to this.
AT BARE MINIMUM, BE SURE THAT THE RD CONSOLE AND CIRCUIT PRINTER BOARDS ARE BROUGHT TO LAVALAND. These two boards in combination with the techfab boards found in head lockers will allow you to print anything. Any needed machines can be researched and board built with the circuit printer.
Basic Components
At least bring enough to set up the techfabs and circuit printer. If mining works quickly, you can get an RPED going and fill that with quite a lot of components and that should set you up pretty easy. I'll be back with specific numbers later. I know on Meta that the ore lying around cargo is enough to build an RPED if immediately turned in, need to see if other stations can do that.
Protective Gear
Rad Suits, Fire suits, Winter coats, and other gear will be necessary for attempting to brave any of the weather on the station.
RCD's and RPD's
Every last one.
The Weather is Bad, Don't Let it Touch You
The game pulls five different kinds of weather events constantly. Each of these events have an immunity that you can take advantage of to survive on the station.
Lava
- You have to get on a table to be safe
- Glass tables won't hold your weight
- If You're paying attention you could probably build a table in time if you have the materials and know-how.
- Xenobio can lava-proof your clothes with an expensive 2-use potion. Use it on your hardsuit and hardsuit helmet.
Ash
- Fire protection will get you through this
- Multiple head hardsuits are fireproof
- Firefighter suit with hard hat is classic
- Xenobio can make fireproof potions
Radiation
- This won't directly kill you
- Maintenance isn't safe, don't even try
- Sec and Engineering have radiation suits, loot these before the weather starts.
- The CE hardsuit worn with the CE Jumpsuit provide 100% Radiation resist and as such both should be given to the Head Scav
Snow
- Does burn damage and slows you down
- This is kind of bugged right now.
- It will mess you up if you're wearing a hardsuit
- Un-equip outerwear to survive
- This still produces some fun stuff, like trying to deal with breaches or radiation and being stuck without outerwear
Acid
- Does not destroy anything on the station
- Gets on your clothing and in-hand items.
- Melts your clothing, acid resistance mitigates it
- Scavs should carry a crate or locker to put their bag in when they know acid is coming.
- Many hardsuits are acid-proof