Difference between revisions of "Station Goals"

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(Only has BSA so far, i'll do the rest later)
 
imported>XDTM
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# To start with, you'll need to order the circuit boards from cargo; the crate costs 15000 credits and is only unlocked if this is the station objective. It can be ordered multiple times.
 
# To start with, you'll need to order the circuit boards from cargo; the crate costs 15000 credits and is only unlocked if this is the station objective. It can be ordered multiple times.
# Next you need to set up three machine frames '''horizontally''', and a console frame below the middle of these machine frames. When positioning it remember the cannon will destroy everything in front of it, so point it at space and not towards the station. The cannon will also require a 10 tile wide horizontal space to complete.
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# Next you need to set up three machine frames '''horizontally''', and another machine frame below the middle, forming a T. When positioning it remember the cannon will destroy everything in front of it, so point it at space and not towards the station. The cannon will also require a 10 tile wide horizontal space to complete.
# Start [[Guide to advanced construction|building the machines]]. The Artillery Generator is the back part, the Artilery Bore is the front, and the Artillery Fusor goes in the middle.
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# Start [[Machines|building the machines]]. The Artillery Generator is the back part, the Artilery Bore is the front, and the Artillery Fusor goes in the middle. The machine frame below will be the console, adn requires no parts.
 
# Collect the materials to make the machines. The Generator requires 5 [[Quadratic capacitor|Quadratic Capacitor]]s, the Bore requires 5 [[Femto-manipulator|Femto-Manipulator]]s, and the Bore requires 20 [[Bluespace Crystal]]s.
 
# Collect the materials to make the machines. The Generator requires 5 [[Quadratic capacitor|Quadratic Capacitor]]s, the Bore requires 5 [[Femto-manipulator|Femto-Manipulator]]s, and the Bore requires 20 [[Bluespace Crystal]]s.
 
# After you complete all the parts, use a multitool to link both ends of the artillery to the fusor in the middle. Then use the console to finalize the construction; if the full sprite appears, you now have a functional bluespace artillery.
 
# After you complete all the parts, use a multitool to link both ends of the artillery to the fusor in the middle. Then use the console to finalize the construction; if the full sprite appears, you now have a functional bluespace artillery.

Revision as of 03:05, 15 November 2016

Station Goals are special long-term objectives for the crew to pursue, which result in very special and powerful machines.

The Station Goal for each round is random, and communicated in the Blue Alert report at every communications console.

Goals

Bluespace Artillery

BSA.png

To complete this station goal you'll need to build a functional Bluespace Artillery!

Steps to Complete

  1. To start with, you'll need to order the circuit boards from cargo; the crate costs 15000 credits and is only unlocked if this is the station objective. It can be ordered multiple times.
  2. Next you need to set up three machine frames horizontally, and another machine frame below the middle, forming a T. When positioning it remember the cannon will destroy everything in front of it, so point it at space and not towards the station. The cannon will also require a 10 tile wide horizontal space to complete.
  3. Start building the machines. The Artillery Generator is the back part, the Artilery Bore is the front, and the Artillery Fusor goes in the middle. The machine frame below will be the console, adn requires no parts.
  4. Collect the materials to make the machines. The Generator requires 5 Quadratic Capacitors, the Bore requires 5 Femto-Manipulators, and the Bore requires 20 Bluespace Crystals.
  5. After you complete all the parts, use a multitool to link both ends of the artillery to the fusor in the middle. Then use the console to finalize the construction; if the full sprite appears, you now have a functional bluespace artillery.

Bonus

Building the Bluespace Artillery will let you fire it at will! To do so it'll need a lot of power, drawn from the room's APC. The target is chosen with the console, which can aim at any GPS signal. Firing the Artillery will then obliterate the target and anything around it. The BSA is not limited by Z-Levels, and can be used towards lavaland or even Centcomm, if you manage to get a GPS in there.

Remember to not stay in front of the artillery when it fires, unless you enjoy being vaporized!