Difference between revisions of "Guide to Head of Staff Equipment"

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imported>Steelpoint
(Chief Engineer)
imported>Steelpoint
(Captains Icons)
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![[File:Brokenbottle.png|64px]]
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![[File:Id_gold.png|64px]]
 
!All Access ID
 
!All Access ID
 
|The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to the his private quarters in the bridge.  
 
|The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to the his private quarters in the bridge.  
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!Nuclear Authentication Disk
 
!Nuclear Authentication Disk
 
|Arguable the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead.
 
|Arguable the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead.
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!Hand Held Teleporter
 
!Hand Held Teleporter
 
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangrous to use as it could launch you into space, but a great escape tool.
 
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangrous to use as it could launch you into space, but a great escape tool.
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![[File:Energy_Gun.gif|64px]]
 
!Energy Gun
 
!Energy Gun
 
|The Captain is one of four people who has access to a Energy Gun. This weapon provides the Captain with a powerful self-defence tool.
 
|The Captain is one of four people who has access to a Energy Gun. This weapon provides the Captain with a powerful self-defence tool.
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![[File:Brokenbottle.png|64px]]
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![[File:Camera_bug.gif|64px]]
 
!Command Door Remote
 
!Command Door Remote
 
|A omni-door remote tool, can remotly bolt, open or remove access restrictions to absolutly any door on the entire station.
 
|A omni-door remote tool, can remotly bolt, open or remove access restrictions to absolutly any door on the entire station.
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![[File:CaptArmor.png|64px]]
 
!Captains SWAT Suit
 
!Captains SWAT Suit
 
|A advance suit of power armour, provides the most advance protection of any armour item on the entire station. Comes with a built in helmet.
 
|A advance suit of power armour, provides the most advance protection of any armour item on the entire station. Comes with a built in helmet.
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![[File:Jetpack-captain.gif|64px]]
 
!Captains Jetpack
 
!Captains Jetpack
 
|A backslotted Jetpack.
 
|A backslotted Jetpack.

Revision as of 09:18, 14 February 2017

This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates.

This list will detail important and impactful items and clothing available to the Heads only.

The Captain

Equipment

Icon Item Info Spawns
Id gold.png All Access ID The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to the his private quarters in the bridge. On Captain, spare in his quarters
NuclearDisk.gif Nuclear Authentication Disk Arguable the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. In Captains Quarters
Tele.gif Hand Held Teleporter A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangrous to use as it could launch you into space, but a great escape tool. In Captains Quarters
Energy Gun.gif Energy Gun The Captain is one of four people who has access to a Energy Gun. This weapon provides the Captain with a powerful self-defence tool. In Captains Personal Locker
64px Command Door Remote A omni-door remote tool, can remotly bolt, open or remove access restrictions to absolutly any door on the entire station. In Captains Personal Locker

Clothing

Icon Item Info Spawns
CaptArmor.png Captains SWAT Suit A advance suit of power armour, provides the most advance protection of any armour item on the entire station. Comes with a built in helmet. Captain's Suit Storage Unit
Jetpack-captain.gif Captains Jetpack A backslotted Jetpack. Captain's Suit Storage Unit

Head of Personal

Icon Item Info Spawns
Brokenbottle.png All Access ID While the Head of Personal does not start with All Access, but he is one of only two people on the station who has the ability to alter anyones, including his own, access to the station. This gives him a access edge, but makes him a high value target. On Head of Personal
Brokenbottle.png Ian Arguable the sole job of the Head of Personal is to guard this! Head of Personal's Office
Brokenbottle.png Energy Gun The Head of Personal is one of four people who has access to a Energy Gun. This weapon provides the Head of Personal with a powerful self-defence tool. Head of Personal's Office
Brokenbottle.png Civilian Door Remote A civilian-door remote tool, can remotely bolt, open or remove access restrictions to any civilian level doors, meaning generall access doors anyone has access to. In Head of Personal's Personal Locker

Clothing

Icon Item Info Spawns
Brokenbottle.png Armour Vest While not the best armour on the station, it is still better than what most people get. In Head of Personal's Personal Locker

Head of Security

Equipment

Icon Item Info Spawns
Brokenbottle.png Energy Gun The Head of Security is the only person on station who spawns with a Energy Gun at shift start. Great for self defence, lethal or non-lethal. On Head of Security
Brokenbottle.png X-01 Multiphase Energy Gun Unique firearm only avaliable to the Head of Security. Functions as a upgraded Energy Gun, offering the usage of a 'stun' setting alongside the standard 'disable' and 'lethal' settings. Though it can only discharge five stun rounds before depleting its power source. Head of Security's Personal Locker
Brokenbottle.png Telescopic Shield A unique riot shield that can be retracted to fit inside backpacks. Head of Security's Personal Locker
Brokenbottle.png Lockbox of Mindshield Implants Very useful items during any crew conversion game modes, otherwise useless. Head of Security's Personal Locker

Clothing

Icon Item Info Spawns
Brokenbottle.png Armoured Trenchcoat/Beret Both are the second most powerful pair of armour avaliable on the station, and they suffer from no slow down. On Head of Security
Brokenbottle.png Head of Security's Hardsuit Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit, but is otherwise mediocre accross the board, except for giving the Head of Security a guaranteed personal Hardsuit to go into space or a hard vaccume. Head of Security's Suit Storage Unit
Brokenbottle.png SWAT Gas Mask A slightly more intimidating gask mask avaliable to the Head of Security. Head of Security's Personal Locker

Research Director

Equipment

Icon Item Info Spawns
Brokenbottle.png The Research Department While not technically a item, but given time the RnD Department is capable of producing powerful and robust equipment. R&D
Brokenbottle.png Laser Pointer Use to blind people or attempt to stun Cyborgs at range. Research Director's Personal Locker
Brokenbottle.png Box of standard firing pins Use these to let you actually fire your new guns. Research Director's Personal Locker
Brokenbottle.png Research Door Remote A research-door remote tool, can remotely bolt, open or remove access restrictions to any research door. Research Director's Personal Locker

Clothing

Icon Item Info Spawns
Brokenbottle.png Reactive Teleport Armour Unique form of armour. If struck by a attack it will teleport its user far away in a random direction. Generally won't space the user. Research Director's Personal Locker
Brokenbottle.png Reactive Teleport Armour A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a inbuilt research origin scanner that can detect a items deconstruction score if used for resarch. Research Director's Suit Storage Unit

Chief Medical Officer

Equipment

Icon Item Info Spawns
Brokenbottle.png Hypospray A air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Chief Medical Officer's Personal Locker
Brokenbottle.png Medical HUD Autoimplanter Single use autoimplanter that will implanter the wielder with a inbuilt medical HUD behind their eyes. Lets you have access to the Medical HUD without having to wear a pair of Health Scanner eye glasses Chief Medical Officer's Personal Locker
Brokenbottle.png Compact Defibrillator A scaled down varient of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. Chief Medical Officer's Personal Locker
Brokenbottle.png Medical Door Remote A medical-door remote tool, can remotely bolt, open or remove access restrictions to any medical door. Chief Medical Officer's Personal Locker

Clothing

Icon Item Info Spawns
Brokenbottle.png Nitrile Gloves Pair of nitrile gloves, offers far greater protection from biological containimation than standard latex gloves. Chief Medical Officer's Personal Locker
Brokenbottle.png Medical Hardsuit Unique Hardsuit avalible to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals. Chief Medical Officer's Suit Storage Unit

Chief Engineer

Equipment

Icon Item Info Spawns
Brokenbottle.png Rapid Piping Device (RPD) Piping equilivant of a Rapid Construction Device (RCD), can rapidly place down pipes of any variation. Functionally has a infinite charge. Chief Engineer's Personal Locker
Brokenbottle.png Chief Engineers Toolbelt The Chief Engineers Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to. The Hand Drill, a combination of a screwdriver and wrench. The Jaws of Life, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors. As well as the Experimental Welding Tool, which holds 40 units of fuel and automaticlly, and freely, regenerates fuel over time. All tools also work significantly faster than their singular counterparts. On Chief Engineer
Brokenbottle.png Hardsuit Jetpack Upgrade A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. Chief Engineer's Personal Locker
Brokenbottle.png Station Blueprints A set of blueprints that offer three function. Firstly it can rename area's of the station. It can show the user every single action a wire has, such as which wire will depower a door. Finally it can also show the user the layout of every single pipe, wire and disposal tube on screen at once. Chief Engineer's Personal Locker
Brokenbottle.png Engineering Door Remote A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. Chief Engineer's Personal Locker

Clothing

Icon Item Info Spawns
Brokenbottle.png Engineering Scanner Goggles A advance pair of engineering goggles, they offer the user the ability to switch from a opical meson scan view mode or a T-Ray scan view mode. Chief Engineers Personal Locker
Brokenbottle.png Advance Hardsuit Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers compleate protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured. Chief Engineers Suit Storage Unit
Brokenbottle.png Advance Magboots Unique magboots avaliable to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. Chief Engineers Suit Storage Unit