Difference between revisions of "Guide to Head of Staff Equipment"
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imported>Steelpoint (Research Director) |
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=Research Director= | =Research Director= | ||
+ | |||
+ | ===Equipment=== | ||
+ | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
+ | |- | ||
+ | ! scope="col" class="unsortable" style='background-color:#872d99;'|Icon | ||
+ | ! scope="col" style='background-color:#872d99;'|Item | ||
+ | ! scope="col" class="unsortable" style='background-color:#872d99;'|Info | ||
+ | ! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns | ||
+ | |- | ||
+ | |||
+ | ![[File:Brokenbottle.png|64px]] | ||
+ | !The Research Department | ||
+ | |While not technically a item, but given time the RnD Department is capable of producing powerful and robust equipment. | ||
+ | |R&D | ||
+ | |- | ||
+ | |||
+ | ![[File:Brokenbottle.png|64px]] | ||
+ | !Laser Pointer | ||
+ | |Use to blind people or attempt to stun Cyborgs at range. | ||
+ | |Research Director's Personal Locker | ||
+ | |- | ||
+ | |||
+ | ![[File:Brokenbottle.png|64px]] | ||
+ | !Box of standard firing pins | ||
+ | |Use these to let you actually fire your new guns. | ||
+ | |Research Director's Personal Locker | ||
+ | |- | ||
+ | |||
+ | ![[File:Brokenbottle.png|64px]] | ||
+ | !Research Door Remote | ||
+ | |A research-door remote tool, can remotely bolt, open or remove access restrictions to any research door. | ||
+ | |Research Director's Personal Locker | ||
+ | |} | ||
+ | |||
+ | ===Clothing=== | ||
+ | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
+ | |- | ||
+ | ! scope="col" class="unsortable" style='background-color:#872d99;'|Icon | ||
+ | ! scope="col" style='background-color:#872d99;'|Item | ||
+ | ! scope="col" class="unsortable" style='background-color:#872d99;'|Info | ||
+ | ! scope="col" class="unsortable" style='background-color:#872d99;'|Spawns | ||
+ | |- | ||
+ | |||
+ | ![[File:Brokenbottle.png|64px]] | ||
+ | !Reactive Teleport Armour | ||
+ | |Unique form of armour. If struck by a attack it will teleport its user far away in a random direction. Generally won't space the user. | ||
+ | |Research Director's Personal Locker | ||
+ | |- | ||
+ | |||
+ | ![[File:Brokenbottle.png|64px]] | ||
+ | !Reactive Teleport Armour | ||
+ | |A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a inbuilt research origin scanner that can detect a items deconstruction score if used for resarch. | ||
+ | |Research Director's Suit Storage Unit | ||
+ | |} | ||
=Chief Medical Officer= | =Chief Medical Officer= | ||
=Chief Engineer= | =Chief Engineer= |
Revision as of 08:50, 14 February 2017
This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates.
This list will detail important and impactful items and clothing available to the Heads only.
The Captain
Equipment
Clothing
Head of Personal
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Armour Vest | While not the best armour on the station, it is still better than what most people get. | In Head of Personal's Personal Locker |