Difference between revisions of "Guide to Defense"
imported>Errorage (1 revision) |
imported>Violaceus (→Armor) |
||
Line 54: | Line 54: | ||
|'''Riot Suit | |'''Riot Suit | ||
|This, combined with the riot shield, will make you be the nightmare of toolbox-wielding assistants everywhere. | |This, combined with the riot shield, will make you be the nightmare of toolbox-wielding assistants everywhere. | ||
− | |Found in the Armory. It's very resistant to melee attacks. Slows you down slightly | + | |Found in the Armory. It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. Slows you down slightly |
|- | |- | ||
Revision as of 12:44, 15 July 2013
Guide to Defense (WIP)
To be good at combat, you must be able to survive an encounter with anything. Nuke Ops, Wizards, Assistants, and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be robust.
Armor
Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well.
Armor has a chance to reduce or block all damage of a certain type, in a certain region. You will see "Your armor has protected your X." when your armor blocks all damage. "Your armor softens the blow!" means that you took reduced damage. "Your armor absorbs the blow!" appears to also indicate full protection.
Armor only protects the region that it covers on your body. No armor protects your entire body.
Icon | Item | Protection | Notes |
---|---|---|---|
Captain's Armor | Offers moderate protection from most sources. | The Captain will usually wear this. It's also space-worthy, but it will slow you down. Wearing this while not the captain is a good way to get robusted. | |
File:Hardsuitminerengineer.pngFile:CEsuit.png | Hardsuit | Gives decent protection from melee attacks and explosions. | See here for information on the different styles. |
Ablative Armor Vest | Very strong against energy-based weapons. | Found in the Armory. It will sometimes deflect energy projectiles, which includes taser shots! It's also a traitor objective. | |
Bulletproof Vest | Makes the wearer very resilient to bullets. | Found in the Armory. Rarely used, because lasers are the main weapon of choice for those who can get them. | |
File:Bodyarmor.png | Armor | Protects moderately against melee and lasers, which are common things to be harmed by. | Found on the Captain, HoP and Security Officers. Captain usually will usually wear his space armor instead. Also sometimes found on Ian. |
Riot Suit | This, combined with the riot shield, will make you be the nightmare of toolbox-wielding assistants everywhere. | Found in the Armory. It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. Slows you down slightly | |
Armored Coat | The most protective armor avaliable on the station. | Found on the HoS. Wear this as your rightful trophy if you manage to outrobust him. |
Stuns and Incapacitation
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (As long as you don't get stunned first)
Icon | Item | How to aquire | Counter | Notes |
---|---|---|---|---|
Stun Baton | Being Security, stealing from a sec-locker, | Hulk | Not being security, and having this out, is likely to land you in the brig. | |
Flash | Security, Heads, Bridge, Sec Checkpoint, Tech Storage | Sunglasses, Welding Mask | Cyborgs are vulnerable to this method of stunning. | |
Taser | Security, | Hulk, Ablative armor | A ranged stun, which sets Sec apart from everyone else. Has five charges. | |
File:Egun.png | E-Gun | Captain, HoS, HoP, Armory | Hulk, Ablative armor | Like a taser, but with more charges, and the option to kill, if needed. |
File:Stungloves.png | Stungloves | Use wires and a power cell on gloves. | Hulk | Not visible to other people. Insulated gloves won't protect you from shocks if you upgrade them. |
Disarm Intent | Have arms | Dangerous to do | You have a chance to push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. | |
Chloral Hydrate | Chemistry | Coffee | Typically used with a syringe gun, hypospray, or smoke grenade. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units). | |
Flashbang | Security, | Sunglasses + Earplugs | Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. | |
File:Btoolbox.png | Knockout | Using a weapon | Helmets might protect you | When you hit someone in the head, there's a fairly low chance for them to be knocked out. |
Damage Prevention
A few items, when used, can completely block damage.