Difference between revisions of "OOC"

From NSV13
Jump to navigationJump to search
imported>Cultist-chan
(Created page with "The concept of Out of Character knowledge is nothing new to role playing games; Simply put, if it's something your character wouldn't know, you cannot use that information to ...")
 
imported>Kingofkosmos
Line 1: Line 1:
The concept of Out of Character knowledge is nothing new to role playing games; Simply put, if it's something your character wouldn't know, you cannot use that information to influence your actions.
+
The concept of Out-of-Character knowledge is nothing new to roleplaying games; simply put, if it's something your character wouldn't know, you cannot use that information to influence your actions.
  
 
==OOC Channel==
 
==OOC Channel==
SS13 comes with a pre-built OOC channel, accessed simply by using the command 'OOC "text"'. OOC is for asking simple, non-game mode questions, commenting on the current round, and discussing cloning/borging going on in game (such as asking someone who saw you drop to clone you, or asking someone to return to their body for cloning or borging). What you have to remember is that no in-character information (beyond cloning requests) can be stated in OOC. This means no asking questions about what kind of round it is, no getting pissy over dying, or even mentioning that you're dead.
+
SS13 comes with a pre-built OOC channel, accessed simply by using the command 'OOC "text"'. OOC is for asking simple, non-game mode questions. What you have to remember is that no in-character information can be stated in OOC. This means no asking questions about what kind of round it is, no getting pissy over dying, or even mentioning that you're dead.
  
 
That said, here's an easy guide:
 
That said, here's an easy guide:
  
 
===OOC IS FOR===
 
===OOC IS FOR===
* Asking (hypothetical) questions. Questions pertaining to whatever it is you're presently doing should be adminhelped.
+
* Asking (hypothetical) questions. Questions pertaining to whatever it is you're presently doing should be [[adminhelp|adminhelped]].
* Talking about how funny the [[clown]] is
+
* Talking about something completely unrelated to the game.
* Talking about something completely unrelated to the game
 
 
* Talking about recent updates, in moderation.
 
* Talking about recent updates, in moderation.
 
* Throwing about ideas for the game.
 
* Throwing about ideas for the game.
 +
 +
 +
Example:
 +
 +
'''"How does the microwave work?"''' This is okay! As long as it's not very specific.
 +
 +
'''"Gotta go to sleep bai"''' Okay. Good night!
  
 
===OOC IS NEVER FOR===
 
===OOC IS NEVER FOR===
* Asking how to be a [[wizard]]/[[Game Mode#Revolution|rev]]/[[traitor]]
+
* Mentioning '''anything''' related to the ongoing round.
* Mentioning '''anything''' related to the [[Game Mode|game mode]]
+
* Bitching about your [[ghost|death]] and/or mentioning who [[Terminology|killed]] you.
* Bitching about your [[ghost|death]] and/or mentioning who [[Terminology|killed]] you
 
 
* Saying '''anything''' that might not be public knowledge out-of-game.
 
* Saying '''anything''' that might not be public knowledge out-of-game.
 +
 +
 +
Examples:
 +
 +
'''"Oh man the clown is so funny"''' Not okay. While this is totally non-useful information, it does talk about the current round.
 +
 +
'''"I'm the changeling!"''' No. This reveals the round type (changeling) to everyone.
 +
 +
'''"What do I do with a tome?"''' No. This also reveals the round type (cult) to everyone.
 +
 +
'''"Welp there goes my round..."''' No. This might seem harmless and indirect, but it does tell everyone that you've probably been killed.
 +
  
 
A good rule of thumb is if someone not playing the round or involved in a scene can still tell what's happening, it's IC in OOC. If you ever have to question whether or not you should say it, '''DON'T FUCKING SAY IT.'''
 
A good rule of thumb is if someone not playing the round or involved in a scene can still tell what's happening, it's IC in OOC. If you ever have to question whether or not you should say it, '''DON'T FUCKING SAY IT.'''
Line 34: Line 51:
  
 
==Deadchat==
 
==Deadchat==
If you've died and the temptation to vent about it is too great to resist, deadchat (accessed via "say" whilst a ghost) is the place to do it. Ghosts are already privy to everything that is going on in the station and it is already common practice, live players cannot hear your ramblings. Other meta concepts tend to be discussed here. But keep in mind that using knowledge attained as a ghost in-game is a very frowned upon form of meta-gaming.
+
If you've died and the temptation to vent about it is too great to resist, deadchat (accessed via "say" whilst a ghost) is the place to do it. Ghosts are already privy to everything that is going on in the station and it is already common practice, live players cannot hear your ramblings. Other meta concepts tend to be discussed here. '''But keep in mind that using knowledge attained as a ghost in-game is a very frowned upon form of meta-gaming.'''
  
 
[[Category: Meta]]
 
[[Category: Meta]]

Revision as of 00:53, 27 September 2013

The concept of Out-of-Character knowledge is nothing new to roleplaying games; simply put, if it's something your character wouldn't know, you cannot use that information to influence your actions.

OOC Channel

SS13 comes with a pre-built OOC channel, accessed simply by using the command 'OOC "text"'. OOC is for asking simple, non-game mode questions. What you have to remember is that no in-character information can be stated in OOC. This means no asking questions about what kind of round it is, no getting pissy over dying, or even mentioning that you're dead.

That said, here's an easy guide:

OOC IS FOR

  • Asking (hypothetical) questions. Questions pertaining to whatever it is you're presently doing should be adminhelped.
  • Talking about something completely unrelated to the game.
  • Talking about recent updates, in moderation.
  • Throwing about ideas for the game.


Example:

"How does the microwave work?" This is okay! As long as it's not very specific.

"Gotta go to sleep bai" Okay. Good night!

OOC IS NEVER FOR

  • Mentioning anything related to the ongoing round.
  • Bitching about your death and/or mentioning who killed you.
  • Saying anything that might not be public knowledge out-of-game.


Examples:

"Oh man the clown is so funny" Not okay. While this is totally non-useful information, it does talk about the current round.

"I'm the changeling!" No. This reveals the round type (changeling) to everyone.

"What do I do with a tome?" No. This also reveals the round type (cult) to everyone.

"Welp there goes my round..." No. This might seem harmless and indirect, but it does tell everyone that you've probably been killed.


A good rule of thumb is if someone not playing the round or involved in a scene can still tell what's happening, it's IC in OOC. If you ever have to question whether or not you should say it, DON'T FUCKING SAY IT.

The difference between IC and OOC

KNOWING THIS WILL PREVENT YOU FROM BEING BANNED

If you've never roleplayed before, IC stands for "In-Character". The concept is that your knowledge and your character's knowledge are separate; you might know that, say, welding masks prevent being turned into a revolutionary, but your character doesn't necessarily know that. Using anything you've overheard in OOC in character can be a reason to be banned.

OOC in IC (Out-Of-Character in In-Character) is

  • Taking grudges from round to round (VERY frowned upon)
  • Rage killing
  • Using any knowledge heard outside of normal game speak to your advantage
  • Talking about mechanical or metagame concepts in game, such as damage scores or the idea of "rounds"

DON'T DO THIS SHIT. YOU COULD VERY WELL RUIN THE ROUND VERY QUICKLY!

Deadchat

If you've died and the temptation to vent about it is too great to resist, deadchat (accessed via "say" whilst a ghost) is the place to do it. Ghosts are already privy to everything that is going on in the station and it is already common practice, live players cannot hear your ramblings. Other meta concepts tend to be discussed here. But keep in mind that using knowledge attained as a ghost in-game is a very frowned upon form of meta-gaming.