Difference between revisions of "Guide to contributing to the game"

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This is more of an index to contributing to the game. Note that your solutions might not be used and it is possible for them to even be ridiculed. Please do not take offense and try to get as much constructive criticism out of it as you can. If your work does get put in, than congratulations!!
 
This is more of an index to contributing to the game. Note that your solutions might not be used and it is possible for them to even be ridiculed. Please do not take offense and try to get as much constructive criticism out of it as you can. If your work does get put in, than congratulations!!
  
I hope this covers everything, if not, join the [irc://irc.rizon.net/coderbus coder irc channel] and ask there.
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I hope this covers everything, if not, join [[Community|#coderbus]] and ask there.
  
 
== Ideas ==
 
== Ideas ==
  
So you have an idea and don't know where to post it? Simple... check if it's already been submitted and if it hasn't, post it [http://www.ss13.eu/phpbb/viewforum.php?f=5 here]
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So you have an idea and don't know where to post it? Simple... check if it's already been submitted and if it hasn't, post it [https://forums-nsv.beestation13.com/c/byond-machine-go-brrr/ideasguy here].
  
 
== Icons, glyphs, sprites, animations... images ==
 
== Icons, glyphs, sprites, animations... images ==
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For an overview on spriting see our [[Guide to spriting]].
 
For an overview on spriting see our [[Guide to spriting]].
  
You have what it takes to make a 32x32 pixel image actually look like something? The forum for sprites can be found [http://nanotrasen.com/phpBB3/viewforum.php?f=10 here]. We're always on the lookout for good spriters.
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You have what it takes to make a 32x32 pixel image actually look like something? We're always on the lookout for good spriters. You can post your sprites or discuss them [https://forums-nsv.beestation13.com/c/byond-machine-go-brrr/art-boye/ here].
 
 
 
== Coding ==
 
== Coding ==
  
 
A code [[Understanding SS13 code|overview]] is available as well as a [[SS13 for experienced programmers|guide for experienced programmers]].
 
A code [[Understanding SS13 code|overview]] is available as well as a [[SS13 for experienced programmers|guide for experienced programmers]].
  
There's actually a whole forum dedicated to it [http://nanotrasen.com/phpBB3/viewforum.php?f=7 here].
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Most coders will probably be hanging out with the rest of the NSV crew in the [https://nsv.beestation13.com/discord NSV13 Discord].
  
 
== Mapping ==
 
== Mapping ==
  
A [[Guide to mapping]] is available. If you have any additional questions please ask [[Talk:Guide to mapping|here]]. Ask [[User:Errorage|Errorage / Erro]] for help, suggestions or opinions, should you need them.
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A [[Guide to mapping]] is available. If you have any additional questions please ask [https://forums-nsv.beestation13.com/c/byond-machine-go-brrr/mapping here].
  
 
== Development and contribution guides ==
 
== Development and contribution guides ==
  
TG Station 13 is an open source project, so anyone can contribute to it. Here are a few guides to help you if you're interested in contributing.
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NSV 13 is an open source project, so anyone can contribute to it. Here are a few guides to help you if you're interested in contributing.
  
 
{{Devguides}}
 
{{Devguides}}
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== Helping with SS13 ==
 
== Helping with SS13 ==
  
See [[From blank to commit]] to see how to commit your code, images, map updates or anything else to the tgstation repo.
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See [[Setting up git]] to see how to commit your code, images, map updates or anything else to the tgstation repo.
  
 
{{Contribution guides}}
 
{{Contribution guides}}
 
[[Category:Guides]] [[Category:Game Resources]]
 
[[Category:Guides]] [[Category:Game Resources]]

Latest revision as of 09:36, 23 February 2021

This is more of an index to contributing to the game. Note that your solutions might not be used and it is possible for them to even be ridiculed. Please do not take offense and try to get as much constructive criticism out of it as you can. If your work does get put in, than congratulations!!

I hope this covers everything, if not, join #coderbus and ask there.

Ideas[edit | edit source]

So you have an idea and don't know where to post it? Simple... check if it's already been submitted and if it hasn't, post it here.

Icons, glyphs, sprites, animations... images[edit | edit source]

For an overview on spriting see our Guide to spriting.

You have what it takes to make a 32x32 pixel image actually look like something? We're always on the lookout for good spriters. You can post your sprites or discuss them here.

Coding[edit | edit source]

A code overview is available as well as a guide for experienced programmers.

Most coders will probably be hanging out with the rest of the NSV crew in the NSV13 Discord.

Mapping[edit | edit source]

A Guide to mapping is available. If you have any additional questions please ask here.

Development and contribution guides[edit | edit source]

NSV 13 is an open source project, so anyone can contribute to it. Here are a few guides to help you if you're interested in contributing.


Helping with SS13[edit | edit source]

See Setting up git to see how to commit your code, images, map updates or anything else to the tgstation repo.

Contribution guides
General Hosting a server, Setting up git, Guide to working with tgstation as an upstream repository, Downloading the source code, Guide to contributing to the game, Reporting issues, Game resources category, Guide to changelogs
Database (MySQL) Setting up the database, MySQL
Coding Coding standards, Understanding SS13 code, SS13 for experienced programmers, Binary flags‎, Getting Your Pull Accepted, Text Formatting
Mapping Guide to mapping, Map merger
Spriting Guide to spriting
Wiki Guide to contributing to the wiki, Wikicode, Maintainer Assignments