Difference between revisions of "Template:Sandbox"
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A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test. | A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test. | ||
+ | |||
+ | <tabs style="width:85%"> | ||
+ | <tab name="Voidcraft"> | ||
+ | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; | ||
+ | |-style="font-weight:bold; color: white;text-align:center;" | ||
+ | ! style='background-color:#A06DA0' width='125px' |Equipment | ||
+ | ! class='unsortable'style='background-color:#A06DA0'|Description | ||
+ | |- | ||
+ | ![[File:Fighter.png|64px|class=pixelart]]<br>Su-818 Rapier | ||
+ | |An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes. | ||
+ | |- | ||
+ | ![[File:ShipViper.png|64px|class=pixelart]]<br>Syndicate Light Fighter | ||
+ | |The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy. | ||
+ | |- | ||
+ | ![[File:Scimitar.png|64px|class=pixelart]]<br>Su-410 Scimitar | ||
+ | |An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow. | ||
+ | |- | ||
+ | ![[File:EscapePod.png|64px|class=pixelart]]<br>Escape Pod | ||
+ | |An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.<br>Note: (AI) enemies will not target these, but they can still hit them. | ||
+ | |- | ||
+ | ![[File:Sabre.png|64px|class=pixelart]]<br>Su-437 Sabre | ||
+ | |A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold. | ||
+ | |- | ||
+ | ![[File:SyndieSabre.png|64px|class=pixelart]]<br>Syndicate Utility Vessel | ||
+ | |A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs. | ||
+ | |- | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Armour Plating"> | ||
+ | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; | ||
+ | |-style="font-weight:bold; color: white;text-align:center;" | ||
+ | ! style='background-color:#A06DA0' width='125px' |Equipment | ||
+ | ! style='background-color:#A06DA0' |Tier | ||
+ | ! class='unsortable'style='background-color:#A06DA0' |Description | ||
+ | ! style='background-color:#A06DA0' |Integrity | ||
+ | |- | ||
+ | ![[File:Fighter armour.png|64px|class=pixelart]]<br>Durasteel Armour Plates | ||
+ | |Tier 1 | ||
+ | |A set of armour plates which can afford basic protection to a fighter, however heavier plates may slow you down | ||
+ | |250 | ||
+ | |- | ||
+ | ![[File:Fighter armour T2.png|64px|class=pixelart]]<br>Ultra Heavy Fighter Armour | ||
+ | |Tier 2 | ||
+ | |An extremely thick and heavy set of armour plates. Guaranteed to weigh you down, but it'll keep you flying through brasil itself. | ||
+ | |450 | ||
+ | |- | ||
+ | ![[File:Fighter armour T3.png|64px|class=pixelart]]<br>Nanocarbon Armour Plates | ||
+ | |Tier 3 | ||
+ | |A lightweight set of ablative armour which balances speed and protection at the cost of the average GDP of most third world countries. | ||
+ | |300 | ||
+ | |- | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Canopy"> | ||
+ | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; | ||
+ | |-style="font-weight:bold; color: white;text-align:center;" | ||
+ | ! style='background-color:#A06DA0' width='125px' |Equipment | ||
+ | ! style='background-color:#A06DA0' |Tier | ||
+ | ! class='unsortable'style='background-color:#A06DA0' |Description | ||
+ | ! style='background-color:#A06DA0' |Construction | ||
+ | ! style='background-color:#A06DA0' |Integrity | ||
+ | |- | ||
+ | ![[File:glass_canopy.png|64px|class=pixelart]]<br>Glass Canopy | ||
+ | |Tier 0.5 | ||
+ | |A fighter canopy made of standard glass, it's extremely fragile and is so cheaply produced that it serves as little less than a windshield. | ||
+ | |Made using 10 sheets of Glass. | ||
+ | |100 | ||
+ | |- | ||
+ | ![[File:reinforced_glass_canopy.png|64px|class=pixelart]]<br>Reinforced Glass Canopy | ||
+ | |Tier 1 | ||
+ | |A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's pretty robust. | ||
+ | |Made using 10 sheets of Reinforced Glass. | ||
+ | |200 | ||
+ | |- | ||
+ | ![[File:nanocarbon_glass_canopy.png|64px|class=pixelart]]<br>Nanocarbon Glass Canopy | ||
+ | |Tier 2 | ||
+ | |A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's very robust. | ||
+ | |Rare Collector Item, only found through Trading. | ||
+ | |350 | ||
+ | |- | ||
+ | ![[File:plasma_glass_canopy.png|64px|class=pixelart]]<br>Plasma Glass Canopy | ||
+ | |Tier 3 | ||
+ | |A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's exceptionally robust. | ||
+ | |Made using 10 sheets of Plasma Glass. | ||
+ | |450 | ||
+ | |- | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Battery"> | ||
+ | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; | ||
+ | |-style="font-weight:bold; color: white;text-align:center;" | ||
+ | ! style='background-color:#A06DA0' width='125px' |Equipment | ||
+ | ! style='background-color:#A06DA0' |Tier | ||
+ | ! class='unsortable'style='background-color:#A06DA0' |Description | ||
+ | ! style='background-color:#A06DA0' |Charge | ||
+ | |- | ||
+ | ![[File:Powercell.png|64px|class=pixelart]]<br>Fighter Battery | ||
+ | |Tier 1 | ||
+ | |A standard fighter battery, only capable of allowing you to listen to either the radio or keep the heater on | ||
+ | |10000 | ||
+ | |- | ||
+ | ![[File:Power_cell.png|64px|class=pixelart]]<br>Upgraded Fighter Battery | ||
+ | |Tier 2 | ||
+ | |An upgraded fighter battery, capable of allowing you to both listen to the radio AND keep the heater on! | ||
+ | |20000 | ||
+ | |- | ||
+ | ![[File:Supercell.png|64px|class=pixelart]]<br>Mega Fighter Battery | ||
+ | |Tier 3 | ||
+ | |An electrochemical cell capable of holding a good amount of charge for keeping the fighter's radio on for longer periods without an engine. | ||
+ | |40000 | ||
+ | |- | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Fuel Tank"> | ||
+ | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; | ||
+ | |-style="font-weight:bold; color: white;text-align:center;" | ||
+ | ! style='background-color:#A06DA0' width='125px' |Equipment | ||
+ | ! style='background-color:#A06DA0' |Tier | ||
+ | ! class='unsortable'style='background-color:#A06DA0' |Description | ||
+ | ! style='background-color:#A06DA0' |Fuel Capacity | ||
+ | |- | ||
+ | ![[File:Fighter tank.png|64px|class=pixelart]]<br>Fighter Fuel Tank | ||
+ | |Tier 1 | ||
+ | |The fuel tank of a fighter, upgrading this lets your fighter hold more fuel. | ||
+ | |1000 | ||
+ | |- | ||
+ | ![[File:Fighter tank T2.png|64px|class=pixelart]]<br>Fighter extended Fuel Tank | ||
+ | |Tier 2 | ||
+ | |A larger fuel tank which allows fighters to stay in combat for much longer | ||
+ | |2500 | ||
+ | |- | ||
+ | ![[File:Fighter tank T3.png|64px|class=pixelart]]<br>Massive Fighter Fuel Tank | ||
+ | |Tier 3 | ||
+ | |A super extended capacity fuel tank, allowing fighters to stay in a warzone for hours on end. | ||
+ | |4000 | ||
+ | |- | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="TBA4"> | ||
+ | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; | ||
+ | |-style="font-weight:bold; color: white;text-align:center;" | ||
+ | ! style='background-color:#A06DA0' width='125px' |Equipment | ||
+ | ! style='background-color:#A06DA0' |Can be attached to | ||
+ | ! class='unsortable'style='background-color:#A06DA0' |Description | ||
+ | |- | ||
+ | ![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp | ||
+ | |Ripley, Firefighter | ||
+ | |Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | ||
+ | |- | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="TBA5"> | ||
+ | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; | ||
+ | |-style="font-weight:bold; color: white;text-align:center;" | ||
+ | ! style='background-color:#A06DA0' width='125px' |Equipment | ||
+ | ! style='background-color:#A06DA0' |Can be attached to | ||
+ | ! class='unsortable'style='background-color:#A06DA0' |Description | ||
+ | |- | ||
+ | ![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp | ||
+ | |Ripley, Firefighter | ||
+ | |Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | ||
+ | |- | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> |
Latest revision as of 06:53, 31 December 2022
A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.