Difference between revisions of "Template:Sandbox"

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A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.
 
A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.
  
== [[File:Vendnutri.gif]] Chemicals ==
+
<tabs style="width:85%">
 
+
<tab name="Voidcraft">
A lot of chemicals influence plants when in their trays or dirt piles.
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
*Some reagent effects scale with amount of units stored in the hydroponics tray's or dirt pile's container. This means using more units can cause faster stat changes. These are listed '''per unit'''.
+
|-style="font-weight:bold; color: white;text-align:center;"
*Reagents with random stat changes will have their average ('''avg''') effects listed. These typically do not scale with amount, and require at least 1 unit in the tray.
+
! style='background-color:#A06DA0' width='125px'   |Equipment
*Effects without randomness and without scaling are listed as a simple number. They need at least 1 unit in the tray to work.
+
! class='unsortable'style='background-color:#A06DA0'|Description
*All reagents count as "nutrient" for the dark yellow tray lights to go away.
 
*Reagents will be consumed over time. Remember to refill.
 
 
 
 
 
The listed effects in this table happen (tick) about every 20 seconds.
 
{| class="wikitable sortable" style="width:80%; text-align:left; border: 3px solid #6EE270; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:100px; background-color:#6EE270;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#6EE270;'|How to get
 
! scope="col" class="unsortable" style='background-color:#6EE270;'|Description
 
! data-sort-type=number scope="col" style='width:60px; background-color:#98DEF1;'|Potency
 
! data-sort-type=number scope="col" style='width:60px; background-color:#F1F1E9;'|Yield
 
! data-sort-type=number scope="col" style='width:20px; background-color:#DDDDDD;'|Production speed (lower is better)
 
! data-sort-type=number scope="col" style='width:60px; background-color:#FCC9C9;'|Health
 
! data-sort-type=number scope="col" style='width:20px; background-color:#FFA864;'|[[#Mutations|Mutations]]
 
! data-sort-type=number scope="col" style='width:20px; background-color:#FDF48E;'|Pests
 
! data-sort-type=number scope="col" style='width:20px; background-color:#B9EA92;'|Weeds
 
! data-sort-type=number scope="col" style='width:20px; background-color:#ECD8C4;'|Toxicity
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|E-Z-Nutrient}}E-Z-Nutrient
+
![[File:Fighter.png|64px|class=pixelart]]<br>Su-818 Rapier
|Vendor or [[#Biogenerator|biogenerator]]
+
|An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
|Trays and dirt piles start with this fertilizer by default.  
 
!style='background-color:#D4F6FF;'|0.3 per unit
 
!style='background-color:#FEFDF4;'|0.1 per unit
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|0.2
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Left 4 Zed}}Left 4 Zed
+
![[File:ShipViper.png|64px|class=pixelart]]<br>Syndicate Light Fighter
|Vendor or [[#Biogenerator|biogenerator]]
+
|The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy.
|Raises instability but does little else. Heals the plant.  
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|0.1 per unit
 
!style='background-color:#FDC194;'|0.2 per unit
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Robust Harvest}}Robust Harvest
+
![[File:Scimitar.png|64px|class=pixelart]]<br>Su-410 Scimitar
|Vendor or [[#Biogenerator|biogenerator]]
+
|An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
|Potent nutriment for increasing yield. Slowly decreases instability. Good for maintaining a plant when you don't want more mutations.
 
!style='background-color:#D4F6FF;'|0.1 per unit
 
!style='background-color:#FEFDF4;'|0.2 per unit
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'| -0.25
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Ammonia}}[[Guide_to_chemistry#Ammonia|Ammonia]]
+
![[File:EscapePod.png|64px|class=pixelart]]<br>Escape Pod
|{{RecursiveChem/Ammonia}}
+
|An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.<br>Note: (AI) enemies will not target these, but they can still hit them.
|10% chance to increase yield and instability by 1. Heals the plant.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|0.1 avg
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|0.12 per unit
 
!style='background-color:#FDC194;'|0.1 avg
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Diethylamine}}[[Guide_to_chemistry#Diethylamine|Diethylamine]]
+
![[File:Sabre.png|64px|class=pixelart]]<br>Su-437 Sabre
|{{RecursiveChem/Diethylamine}}
+
|A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
|Quickly maxes yield and health. Removes instability and 1-2 pests.  
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|1 per unit
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|1 per unit
 
!style='background-color:#FDC194;'| -1 per unit
 
!style='background-color:#FFF8AA;'| -1.5 avg
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Saltpetre}}[[Guide_to_chemistry#Saltpetre|Saltpetre]]
+
![[File:SyndieSabre.png|64px|class=pixelart]]<br>Syndicate Utility Vessel
|{{RecursiveChem/Saltpetre}}
+
|A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs.
|Quickly increases potency and can improve production speed. Heals the plant.
 
!style='background-color:#D4F6FF;'|1 per unit
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'| -0.05 per unit avg
 
!style='background-color:#FDDDDD;'|0.18 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Ash}}[[Guide_to_chemistry#Ash|Ash]]
+
|}
|{{RecursiveChem/Ash}}
+
</tab>
|Heals plant and kills weed.
+
<tab name="Armour Plating">
!style='background-color:#D4F6FF;'|
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
!style='background-color:#FEFDF4;'|
+
|-style="font-weight:bold; color: white;text-align:center;"
!style='background-color:#F0F0F0;'|
+
! style='background-color:#A06DA0' width='125px'     |Equipment
!style='background-color:#FDDDDD;'|1 per unit
+
! style='background-color:#A06DA0'                   |Tier
!style='background-color:#FDC194;'|
+
! class='unsortable'style='background-color:#A06DA0' |Description
!style='background-color:#FFF8AA;'|
+
! style='background-color:#A06DA0'                   |Integrity
!style='background-color:#E3FDCD;'| -1
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Multiver}}[[Guide_to_chemistry#Multiver|Multiver]]
+
![[File:Fighter armour.png|64px|class=pixelart]]<br>Durasteel Armour Plates
|{{RecursiveChem/Multiver}}
+
|Tier 1
|Removes toxicity.  
+
|A set of armour plates which can afford basic protection to a fighter, however heavier plates may slow you down
!style='background-color:#D4F6FF;'|
+
|250
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'| -2 per unit
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Unstable Mutagen}}[[Guide_to_chemistry#Unstable_Mutagen|Unstable Mutagen]]
+
![[File:Fighter armour T2.png|64px|class=pixelart]]<br>Ultra Heavy Fighter Armour
|{{RecursiveChem/Unstable_Mutagen}}
+
|Tier 2
|Special and slightly toxic. Each roll causes one of the following:
+
|An extremely thick and heavy set of armour plates. Guaranteed to weigh you down, but it'll keep you flying through brasil itself.
* A 50% chance to increase the plant's instability by 5.
+
|450
* A 10% chance to mutate weeds into their more dangerous counterparts (needs high 'weeds' stat for effect).
 
* A 10% chance to mutate pests to create spiderlings from the tray (needs high 'pests' stat for effect).
 
* A 10% chance to damage the plant -10 health. Visible message "plant starts to wilt and burn".
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -1 avg
 
!style='background-color:#FDC194;'|2.5 avg
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|3
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Uranium}}Uranium
+
![[File:Fighter armour T3.png|64px|class=pixelart]]<br>Nanocarbon Armour Plates
|Grind uranium sheets
+
|Tier 3
|Causes the same special rolls as [[#Unstable_Mutagen|unstable mutagen]] but also hurts health by 1 (per unit) and adds toxicity by 2 (per unit).
+
|A lightweight set of ablative armour which balances speed and protection at the cost of the average GDP of most third world countries.
!style='background-color:#D4F6FF;'|
+
|300
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -1 avg and -1 per unit
 
!style='background-color:#FDC194;'|2.5 avg
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|2 per unit
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Enduro Grow}}Enduro Grow
+
|}
|[[#Biogenerator|Biogenerator]]
+
</tab>
|A specialized nutriment, which decreases product quantity and potency, but strengthens the plant's endurance. Increases endurance by 0.35 per unit.
+
<tab name="Canopy">
!style='background-color:#D4F6FF;'| -0.1 per unit
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
!style='background-color:#FEFDF4;'| -0.075 per unit
+
|-style="font-weight:bold; color: white;text-align:center;"
!style='background-color:#F0F0F0;'|
+
! style='background-color:#A06DA0' width='125px'     |Equipment
!style='background-color:#FDDDDD;'|
+
! style='background-color:#A06DA0'                   |Tier
!style='background-color:#FDC194;'|
+
! class='unsortable'style='background-color:#A06DA0' |Description
!style='background-color:#FFF8AA;'|
+
! style='background-color:#A06DA0'                   |Construction
!style='background-color:#E3FDCD;'|
+
! style='background-color:#A06DA0'                   |Integrity
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Liquid Earthquake}}Liquid Earthquake
+
![[File:glass_canopy.png|64px|class=pixelart]]<br>Glass Canopy
|[[#Biogenerator|Biogenerator]]
+
|Tier 0.5
|A specialized nutriment, which increases the plant's production speed, as well as it's susceptibility to weeds. Increases weed rate (0.1 per u) and weed chance (0.3 per u).  
+
|A fighter canopy made of standard glass, it's extremely fragile and is so cheaply produced that it serves as little less than a windshield.
!style='background-color:#D4F6FF;'|
+
|Made using 10 sheets of Glass.
!style='background-color:#FEFDF4;'|
+
|100
!style='background-color:#F0F0F0;'|-0.075 per unit
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|Special
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Stabilizing Agent}}[[Guide_to_chemistry#Stabilizing_Agent|Stabilizing Agent]]
+
![[File:reinforced_glass_canopy.png|64px|class=pixelart]]<br>Reinforced Glass Canopy
|{{RecursiveChem/Stabilizing Agent}}
+
|Tier 1
|Stabilizes.  
+
|A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's pretty robust.
!style='background-color:#D4F6FF;'|
+
|Made using 10 sheets of Reinforced Glass.
!style='background-color:#FEFDF4;'|
+
|200
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'| -1
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Cryoxadone}}[[Guide_to_chemistry#Cryoxadone|Cryoxadone]]
+
![[File:nanocarbon_glass_canopy.png|64px|class=pixelart]]<br>Nanocarbon Glass Canopy
|{{RecursiveChem/Cryoxadone}}
+
|Tier 2
|Heals plant and removes toxicity.  
+
|A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's very robust.
!style='background-color:#D4F6FF;'|
+
|Rare Collector Item, only found through Trading.
!style='background-color:#FEFDF4;'|
+
|350
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|3 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'| -3 per unit
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Honey}}[[Guide_to_chemistry#Honey|Honey]]
+
![[File:plasma_glass_canopy.png|64px|class=pixelart]]<br>Plasma Glass Canopy
|{{RecursiveChem/Honey}}
+
|Tier 3
|20% chance to [[#Crosspollination|pollinate]] nearby plants and 80% chance to feed weeds and pests.
+
|A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's exceptionally robust.
!style='background-color:#D4F6FF;'|
+
|Made using 10 sheets of Plasma Glass.
!style='background-color:#FEFDF4;'|
+
|450
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|1.2 avg
 
!style='background-color:#E3FDCD;'|1.2 avg
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Blood}}Blood
+
|}
|Crew and monkeys
+
</tab>
|Helps pests grow.
+
<tab name="Battery">
!style='background-color:#D4F6FF;'|
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
!style='background-color:#FEFDF4;'|
+
|-style="font-weight:bold; color: white;text-align:center;"
!style='background-color:#F0F0F0;'|
+
! style='background-color:#A06DA0' width='125px'     |Equipment
!style='background-color:#FDDDDD;'|
+
! style='background-color:#A06DA0'                   |Tier
!style='background-color:#FDC194;'|
+
! class='unsortable'style='background-color:#A06DA0' |Description
!style='background-color:#FFF8AA;'|2.5 avg
+
! style='background-color:#A06DA0'                   |Charge
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Sugar}}Sugar
+
![[File:Powercell.png|64px|class=pixelart]]<br>Fighter Battery
|[[Guide_to_chemistry|Chemistry]] or [[Bar]]
+
|Tier 1
|Helps pests and weeds grow.  
+
|A standard fighter battery, only capable of allowing you to listen to either the radio or keep the heater on
!style='background-color:#D4F6FF;'|
+
|10000
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|1.5 avg
 
!style='background-color:#E3FDCD;'|1.5 avg
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Soda Water}}[[Guide_to_drinks#Soda_Water|Soda Water]]
+
![[File:Power_cell.png|64px|class=pixelart]]<br>Upgraded Fighter Battery
|[[Bar]]
+
|Tier 2
|Keeps plant watered and slightly heals it. 
+
|An upgraded fighter battery, capable of allowing you to both listen to the radio AND keep the heater on!
!style='background-color:#D4F6FF;'|
+
|20000
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|0.1 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Holy Water}}Holy Water
+
![[File:Supercell.png|64px|class=pixelart]]<br>Mega Fighter Battery
|[[Chaplain]]
+
|Tier 3
|Heals the plant and keeps it watered. Raises instability. 
+
|An electrochemical cell capable of holding a good amount of charge for keeping the fighter's radio on for longer periods without an engine.
!style='background-color:#D4F6FF;'|
+
|40000
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|0.1 per unit
 
!style='background-color:#FDC194;'|0.15 per unit
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Strange Reagent}}[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]
+
|}
|{{RecursiveChem/Strange_Reagent}}
+
</tab>
|Spawns either a killer tomato or an angry tree. (Other requirements?)
+
<tab name="Fuel Tank">
!style='background-color:#D4F6FF;'|
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
!style='background-color:#FEFDF4;'|
+
|-style="font-weight:bold; color: white;text-align:center;"
!style='background-color:#F0F0F0;'|
+
! style='background-color:#A06DA0' width='125px'     |Equipment
!style='background-color:#FDDDDD;'|
+
! style='background-color:#A06DA0'                   |Tier
!style='background-color:#FDC194;'|
+
! class='unsortable'style='background-color:#A06DA0' |Description
!style='background-color:#FFF8AA;'|
+
! style='background-color:#A06DA0'                   |Fuel Capacity
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Nutriment}}Nutriment
+
![[File:Fighter tank.png|64px|class=pixelart]]<br>Fighter Fuel Tank
|Food
+
|Tier 1
|Slightly heals plant.
+
|The fuel tank of a fighter, upgrading this lets your fighter hold more fuel.
!style='background-color:#D4F6FF;'|
+
|1000
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| 0.2 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Chlorine}}Chlorine
+
![[File:Fighter tank T2.png|64px|class=pixelart]]<br>Fighter extended Fuel Tank
|[[Guide_to_chemistry|Chemistry]]
+
|Tier 2
|Kills all plant life in the tray. Even drains water.  
+
|A larger fuel tank which allows fighters to stay in combat for much longer
!style='background-color:#D4F6FF;'|
+
|2500
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -1 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'| -2 avg
 
!style='background-color:#FEF1E4;'|1.5 per unit
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Fluorine}}Fluorine
+
![[File:Fighter tank T3.png|64px|class=pixelart]]<br>Massive Fighter Fuel Tank
|[[Guide_to_chemistry|Chemistry]]
+
|Tier 3
|Quickly kills all plant life in the tray. Even drains water.
+
|A super extended capacity fuel tank, allowing fighters to stay in a warzone for hours on end.
!style='background-color:#D4F6FF;'|
+
|4000
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -2 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'| -2.5 avg
 
!style='background-color:#FEF1E4;'|2.5 per unit
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Phosphorus}}Phosphorus
+
|}
|[[Guide_to_chemistry|Chemistry]]
+
</tab>
|Hurts plants and drains water.
+
<tab name="TBA4">
!style='background-color:#D4F6FF;'|
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
!style='background-color:#FEFDF4;'|
+
|-style="font-weight:bold; color: white;text-align:center;"
!style='background-color:#F0F0F0;'|
+
! style='background-color:#A06DA0' width='125px'     |Equipment
!style='background-color:#FDDDDD;'| -0.75 per unit
+
! style='background-color:#A06DA0'                   |Can be attached to
!style='background-color:#FDC194;'|
+
! class='unsortable'style='background-color:#A06DA0' |Description
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'| -1.5 avg
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Radium}}Radium
+
![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp
|[[Guide_to_chemistry|Chemistry]]
+
|Ripley, Firefighter
|Hurts the plant and increases toxicity.  
+
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -1 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|1 per unit
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Toxin}}[[Guide_to_chemistry#Toxin|Toxin]]
+
|}
|{{RecursiveChem/Toxin}}
+
</tab>
|Toxic. Most other toxins have same effect.
+
<tab name="TBA5">
!style='background-color:#D4F6FF;'|
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
!style='background-color:#FEFDF4;'|
+
|-style="font-weight:bold; color: white;text-align:center;"
!style='background-color:#F0F0F0;'|
+
! style='background-color:#A06DA0' width='125px'     |Equipment
!style='background-color:#FDDDDD;'|
+
! style='background-color:#A06DA0'                   |Can be attached to
!style='background-color:#FDC194;'|
+
! class='unsortable'style='background-color:#A06DA0' |Description
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|2 per unit
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Plant-B-Gone}}[[Guide_to_chemistry#Plant-B-Gone|Plant-B-Gone]]
 
|{{RecursiveChem/Plant-B-Gone}}
 
|Harmful toxic mixture to kill plantlife.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -10 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'| -6 avg
 
!style='background-color:#FEF1E4;'|6 per unit
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Weed Killer}}[[Guide_to_chemistry#Weed_Killer|Weed Killer]]
 
|{{RecursiveChem/Weed_Killer}}
 
|Harmful toxic mixture to kill weeds.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'| -1.5 avg
 
!style='background-color:#FEF1E4;'|0.5 per unit
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Pest Killer}}[[Guide_to_chemistry#Pest_Killer|Pest Killer]]
 
|{{RecursiveChem/Pest_Killer}}
 
|Harmful toxic mixture to kill pests.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'| -1.5 avg
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|1 per unit
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Natural Pest Killer}}Natural Pest Killer
 
|[[#Biogenerator|Biogenerator]]
 
|Harmful toxic mixture to kill pests. Organic version with much lower side effects.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'| -1.5 avg
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|0.1 per unit
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Nicotine}}[[Guide_to_chemistry#Nicotine|Nicotine]]
 
|Cigarettes
 
|Toxic.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'| -1.5 avg
 
!style='background-color:#FEF1E4;'|1 per unit
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Sulphuric Acid}}Sulphuric Acid
 
|[[Guide_to_chemistry|Chemistry]]
 
|Harmful.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -1 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'| -1.5 avg
 
!style='background-color:#FEF1E4;'|1.5 per unit
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Fluorosulfuric Acid}}[[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]]
 
|{{RecursiveChem/Fluorosulfuric_Acid}}
 
|Harmful.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -2 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'| -2.5 avg
 
!style='background-color:#FEF1E4;'|3 per unit
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Napalm}}[[Guide_to_chemistry#Napalm|Napalm]]
 
|{{RecursiveChem/Napalm}}
 
|Has no ill effects if the plant has the fireproof trait. Effective against weeds.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -6 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'| -7 avg
 
!style='background-color:#FEF1E4;'|7 per unit
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Milk}}[[Guide to drinks#Milk|Milk]]
 
|Cows
 
|Waters plant and reduces potency.
 
!style='background-color:#D4F6FF;'| -0.5 per unit
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'|
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
|-
 
!style='background-color:#B1FFB2;'|{{anchor|Beer}}[[Guide_to_drinks#Beer|Beer]]
 
|[[Bar]]
 
|Waters plant and hurts it.
 
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -0.05 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
!style='background-color:#B1FFB2;'|{{anchor|Virus Food}}[[Guide_to_chemistry#Virus_Food|Virus Food]]
+
![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp
|{{RecursiveChem/Virus_Food}}
+
|Ripley, Firefighter
|Plants aren't viruses. Hurts plant.  
+
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
!style='background-color:#D4F6FF;'|
 
!style='background-color:#FEFDF4;'|
 
!style='background-color:#F0F0F0;'|
 
!style='background-color:#FDDDDD;'| -0.5 per unit
 
!style='background-color:#FDC194;'|
 
!style='background-color:#FFF8AA;'|
 
!style='background-color:#E3FDCD;'|
 
!style='background-color:#FEF1E4;'|
 
 
|-
 
|-
 
|}
 
|}
 +
</tab>
 +
</tabs>

Latest revision as of 06:53, 31 December 2022

A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.

Equipment Description
Fighter.png
Su-818 Rapier
An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
ShipViper.png
Syndicate Light Fighter
The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy.
Scimitar.png
Su-410 Scimitar
An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
EscapePod.png
Escape Pod
An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.
Note: (AI) enemies will not target these, but they can still hit them.
Sabre.png
Su-437 Sabre
A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
SyndieSabre.png
Syndicate Utility Vessel
A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs.
Equipment Tier Description Integrity
Fighter armour.png
Durasteel Armour Plates
Tier 1 A set of armour plates which can afford basic protection to a fighter, however heavier plates may slow you down 250
Fighter armour T2.png
Ultra Heavy Fighter Armour
Tier 2 An extremely thick and heavy set of armour plates. Guaranteed to weigh you down, but it'll keep you flying through brasil itself. 450
Fighter armour T3.png
Nanocarbon Armour Plates
Tier 3 A lightweight set of ablative armour which balances speed and protection at the cost of the average GDP of most third world countries. 300
Equipment Tier Description Construction Integrity
Glass canopy.png
Glass Canopy
Tier 0.5 A fighter canopy made of standard glass, it's extremely fragile and is so cheaply produced that it serves as little less than a windshield. Made using 10 sheets of Glass. 100
Reinforced glass canopy.png
Reinforced Glass Canopy
Tier 1 A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's pretty robust. Made using 10 sheets of Reinforced Glass. 200
Nanocarbon glass canopy.png
Nanocarbon Glass Canopy
Tier 2 A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's very robust. Rare Collector Item, only found through Trading. 350
Plasma glass canopy.png
Plasma Glass Canopy
Tier 3 A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's exceptionally robust. Made using 10 sheets of Plasma Glass. 450
Equipment Tier Description Charge
Powercell.png
Fighter Battery
Tier 1 A standard fighter battery, only capable of allowing you to listen to either the radio or keep the heater on 10000
Power cell.png
Upgraded Fighter Battery
Tier 2 An upgraded fighter battery, capable of allowing you to both listen to the radio AND keep the heater on! 20000
Supercell.png
Mega Fighter Battery
Tier 3 An electrochemical cell capable of holding a good amount of charge for keeping the fighter's radio on for longer periods without an engine. 40000
Equipment Tier Description Fuel Capacity
Fighter tank.png
Fighter Fuel Tank
Tier 1 The fuel tank of a fighter, upgrading this lets your fighter hold more fuel. 1000
Fighter tank T2.png
Fighter extended Fuel Tank
Tier 2 A larger fuel tank which allows fighters to stay in combat for much longer 2500
Fighter tank T3.png
Massive Fighter Fuel Tank
Tier 3 A super extended capacity fuel tank, allowing fighters to stay in a warzone for hours on end. 4000
Equipment Can be attached to Description
Hydraulic clamp.png
Hydraulic Clamp
Ripley, Firefighter Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.
Equipment Can be attached to Description
Hydraulic clamp.png
Hydraulic Clamp
Ripley, Firefighter Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.