Difference between revisions of "User:MoistBrother/Sandbox"

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{{Reference}}
+
{{Under construction|reason=This is my personal sandbox, all information contained herein may be wildly inaccurate.}}
<br>
 
==Contraband ==
 
'''Central Command's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across Federation controlled space.'''
 
  
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.
 
  
'''<u>''Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.''</u>'''
+
[[File:Whiterapids 1.png|alt=|thumb|311x311px|''Whiterapids'']]
 +
= Introduction=
 +
Whiterapids, the right arm of the Federation. They stand proud as the first proper federation military. They’re currently the main military force combating and defending against the Syndicate. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible, a necessary act, due to it's hopelessly tiny budget. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.
  
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.
 
  
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.
+
=Organization=
 +
Whiterapids is organized in a roughly branch-like structure, mimicking [[Nanotrasen]]'s makeup in principle.
 +
*Grand admirals are part of Strategic command, as are generals(though generals are still the same rank as normal admirals, don't let them tell you otherwise.)
 +
*Fleet admirals are primarily stationed in fleet command, where they control the navy directly, or through normal admirals.
 +
*Normal admirals are wherever they are assigned to, mostly this will be in controlling Battle-groups or small fleets, though they are also known to hold temporary control over planets and colonies.
  
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.
 
====Class 4 Contraband ====
 
Class 4 items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.
 
{| class="wikitable"
 
|+High Risk Items
 
!Picture
 
!Item/Object Name
 
!Description
 
|-
 
|[[File:captaingun.png|95px]]
 
|Captain's Antique Laser Gun
 
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).
 
This gun is kept in a glass case in the [[Captain's Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.
 
  
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
+
==Strategic Command==
|-
+
At the very top, is a semi-independent military tribunal called 'Strategic Command', staffed by anyone including company reps, the council of grand admirals, generals, centcom advisors and officials, etc. They are the cream of the crop, and
|[[File:Winona.png|95px]]
+
are the ultimate deciders when it comes to Doctrine, Budget, Strategy, etc. They are in subordination to, and in direct contact with, central command, and often get their priorities dictated by them.
|Winona
+
===Fleet Command ===
|A Unique weapon held only by the [[Head of Security]]. It's got a pleasant wooden grip with plenty of detailing etched into it. A nice, all round weapon to defend yourself with..
+
A loose conglomerate of all admirals barring grand, in direct contact with the supply corps and personnel bureau so as to facilitate rapid resource reallocation. These are the main handy-men of the whiterapids navy. They are subdevided in 3 rough groups:
|-
+
*Whiterapids QRF; The 'quick response fleets' are allowed access to EAS, and the ability to go about their missions however they want for maximum flexibility. They are often single highly specialized ships that receive their orders directly from fleet/strategic command. To prevent loss of these crews, QRF uses a newly developed technique of making mass-backups regularly, and cloning them whenever they go down. A fact that has resulted in some VERY experienced crews, that are able to in some cases, staff entire ships with less than five people.
|[[File:tele.gif|95px]]
+
* Whiterapids Attack Division; Here we find those fleets that are constantly on the offensive, often being recalled to change targets or refit their ships.
| Portable Teleportation Devices
+
*Whiterapids Defense Division; The saving grace, the defensive division is in charge of maintaining our front lines even if the attack and QRF divisions are out spearheading some insane offensive.
|Any and all portable teleportation devices, including but not limited to the hand teleporter.
+
===Supply Corps===
|-
+
The logistical center point of Whiterapids. In charge of keeping everyone well fed and ships well maintained.
|[[File:icard.png|95px]]
+
===Bureau of Personnel===
|A functional AI unit
+
Sentient resources, in effect. Handling all staffing across all of Whiterapids. In constant headache over QRF's propensity for mass-cloning, which muddles up staff records tremendously.
|A functional AI unit, held either in an intellicard or whole with case.
 
|-
 
|[[File:plutonium_core.gif|95px]]
 
|Plutonium Core
 
|The payload of the station's on-board nuke. Highly radioactive.
 
|-
 
|[[File:Rod.gif|95px]]
 
|Non-Standard Reactor Equipment
 
| A shard from the station's Supermatter Engine, Syndicate produced control rods, etc.
 
|-
 
|[[File:NuclearDisk.gif|95px]]
 
|Nuclear Authentication Disk
 
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.
 
|-
 
|[[File:Reactive Teleport Armor.png|95px]]
 
|Reactive Teleport Armor
 
|Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.
 
|}
 
  
  
{{Anchor|Captain's Antique Laser Gun}}
+
=History =
====Inherently dangerous equipment ====
+
Whiterapids was formed in response to the beginning of the second syndicate war. [[Solgov]] was not interested in fighting what amounts to a long war of attrition, and brought up the creation of a federation-wide naval force. Though their initial budget was less than stellar, [[Nanotrasen]] decided that it would be a great way to get their hands on their own navy, and discreetly flooded Whiterapids with bribes, personnel, resources, and money. This has resulted in a sort of split-allegiance of Whiterapids, where [[Solgov]] is getting concerned that [[Nanotrasen]] may be trying to bypass the regulations keeping them from building their own navy to overthrow them.
These items are typically profiled by being inherently dangerous when used in their intended fashion.
+
 
{| class="wikitable"
+
Since then, Whiterapids has matured, and is now steadily on-track to becoming somewhat of a regional power player. To NT's delight.
|+Illegal Inherently dangerous equipment
+
 
!Picture
+
=Relations=
!Item/Object Name
+
As a Federation-Formed institution, Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though there are still some old fashioned traditions related to Human-only admiralty, anyone from anywhere can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Supply Corps or the Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.
!Description
 
|-
 
|[[File:KravMagaGloves.png|95x95px|link=Special:FilePath/KravMagaGloves.png]]
 
|Krav Maga Gloves
 
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.
 
|-
 
|[[File:Plasma_tank.png|95px]]
 
|More than 30 moles of plasma
 
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.
 
|-
 
|[[File:ESword.png|95px]]
 
|Energy swords
 
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams
 
|-
 
|[[File:stetchkin.png|95px]]
 
|Stechkin Pistols
 
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.
 
|-
 
|[[File:Tstar.png|95px]]
 
|Throwing stars
 
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.
 
|-
 
|[[File:Revolver.png|95px]]
 
|.357 revolver
 
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.
 
|-
 
|[[File:Explosivebombthatgoesboom.png|95px]]
 
|Explosive Devices
 
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.
 
|-
 
|[[File:slimecore.png|95px]]
 
|Unused slime extracts with dangerous or severe effects
 
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.
 
|-
 
|[[File:Flamethrower.png|95px]]
 
|Flamethrowers
 
| With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.
 
|-
 
|[[File:Emp_grenade.png|95px]]
 
|Electromagnetic Pulse (EMP) devices
 
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.
 
|-
 
|[[File:Injector.png|95px]]
 
|Unauthorized implants which have a sole purpose of injuring others
 
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.
 
|-
 
|[[File:Spear.png|95px]]
 
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction
 
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.
 
|}
 
====Contraband Equipment====
 
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.
 
{| class="wikitable"
 
|+Contraband Equipment
 
!Image
 
!Object/Item Name
 
!Description
 
|-
 
|[[File:Jetpack-captain.gif|95px]]
 
|Captain’s Jetpack
 
| The Captains Jetpack is a special model not approved for use by lesser ranking crew
 
|-
 
|[[File:goldmedal.png|95px]]
 
|Medal of Captaincy
 
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.
 
|-
 
|[[File:AdMaShoe.png|95px]]
 
|Advanced Magnetic Boots
 
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology
 
|-
 
|[[File:blueprint.png|95px]]
 
|Station Blueprints
 
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations
 
|-
 
|[[File:documents.png|95px]]
 
|Secret Documents
 
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.
 
|-
 
|[[File:BlackBox.png|95x95px]]
 
|Station blackbox recorders
 
|These are meant to remain in place so they can record the events that lead to a station's possible downfall for later recovery and analysis. Y'know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.
 
|-
 
|[[File:slimecore.png|95px]]
 
|Unused slime extracts with benign or superficial effects
 
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.
 
|-
 
|[[File:Hspray.png|95px]]
 
|Hypospray
 
| This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.
 
|-
 
|[[File:CommiePoster.png|link=Special:FilePath/CommiePoster.png]]
 
| Contraband posters
 
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.
 
|-
 
|[[File:ablative.png|95px]]
 
|Reflector Vests
 
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.
 
|-
 
|[[File:Emag.png|95px]]
 
|Cryptographic Sequencer
 
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.
 
|-
 
|[[File:Syndi hardsuit.png|95px]]
 
|Blood-red syndicate hardsuit
 
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.
 
|-
 
|[[File:Syndi_suit.png|95px]]
 
| Syndicate space suit
 
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.
 
|-
 
|[[File:Pda_cartrige.png|95px]]
 
|PDA cartridges of non-nanotrasen origins
 
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.
 
|-
 
|[[File:Syndicate encryption.png|95px]]
 
| Radio encryption keys
 
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.
 
|-
 
|[[File:Injector.png|95px]]
 
|Unauthorized implants
 
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.
 
|-
 
|[[File:Powersink.gif|95px]]
 
|Power sink
 
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.
 
|-
 
|[[File:Radio_jammer.png|95px]]
 
|Radio jamming equipment
 
|The Station's communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.
 
|-
 
|[[File:StunBaton.gif|95px]]
 
|Standard security equipment
 
|Only member of Security, or Deputies, should posses security equipment. That's why it is called "security" equipment.
 
|-
 
|[[File:Balloon.png|95px]]
 
| Equipment of non-NanoTrassen origin.
 
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.
 
|}
 

Latest revision as of 07:07, 5 October 2022

Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "This is my personal sandbox, all information contained herein may be wildly inaccurate."


Whiterapids

Introduction[edit | edit source]

Whiterapids, the right arm of the Federation. They stand proud as the first proper federation military. They’re currently the main military force combating and defending against the Syndicate. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible, a necessary act, due to it's hopelessly tiny budget. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.


Organization[edit | edit source]

Whiterapids is organized in a roughly branch-like structure, mimicking Nanotrasen's makeup in principle.

  • Grand admirals are part of Strategic command, as are generals(though generals are still the same rank as normal admirals, don't let them tell you otherwise.)
  • Fleet admirals are primarily stationed in fleet command, where they control the navy directly, or through normal admirals.
  • Normal admirals are wherever they are assigned to, mostly this will be in controlling Battle-groups or small fleets, though they are also known to hold temporary control over planets and colonies.


Strategic Command[edit | edit source]

At the very top, is a semi-independent military tribunal called 'Strategic Command', staffed by anyone including company reps, the council of grand admirals, generals, centcom advisors and officials, etc. They are the cream of the crop, and are the ultimate deciders when it comes to Doctrine, Budget, Strategy, etc. They are in subordination to, and in direct contact with, central command, and often get their priorities dictated by them.

Fleet Command[edit | edit source]

A loose conglomerate of all admirals barring grand, in direct contact with the supply corps and personnel bureau so as to facilitate rapid resource reallocation. These are the main handy-men of the whiterapids navy. They are subdevided in 3 rough groups:

  • Whiterapids QRF; The 'quick response fleets' are allowed access to EAS, and the ability to go about their missions however they want for maximum flexibility. They are often single highly specialized ships that receive their orders directly from fleet/strategic command. To prevent loss of these crews, QRF uses a newly developed technique of making mass-backups regularly, and cloning them whenever they go down. A fact that has resulted in some VERY experienced crews, that are able to in some cases, staff entire ships with less than five people.
  • Whiterapids Attack Division; Here we find those fleets that are constantly on the offensive, often being recalled to change targets or refit their ships.
  • Whiterapids Defense Division; The saving grace, the defensive division is in charge of maintaining our front lines even if the attack and QRF divisions are out spearheading some insane offensive.

Supply Corps[edit | edit source]

The logistical center point of Whiterapids. In charge of keeping everyone well fed and ships well maintained.

Bureau of Personnel[edit | edit source]

Sentient resources, in effect. Handling all staffing across all of Whiterapids. In constant headache over QRF's propensity for mass-cloning, which muddles up staff records tremendously.


History[edit | edit source]

Whiterapids was formed in response to the beginning of the second syndicate war. Solgov was not interested in fighting what amounts to a long war of attrition, and brought up the creation of a federation-wide naval force. Though their initial budget was less than stellar, Nanotrasen decided that it would be a great way to get their hands on their own navy, and discreetly flooded Whiterapids with bribes, personnel, resources, and money. This has resulted in a sort of split-allegiance of Whiterapids, where Solgov is getting concerned that Nanotrasen may be trying to bypass the regulations keeping them from building their own navy to overthrow them.

Since then, Whiterapids has matured, and is now steadily on-track to becoming somewhat of a regional power player. To NT's delight.

Relations[edit | edit source]

As a Federation-Formed institution, Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though there are still some old fashioned traditions related to Human-only admiralty, anyone from anywhere can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Supply Corps or the Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.