Difference between revisions of "Federation"

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{{Under construction|reason=This page is a work in progress}}
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{{Under construction|reason=The page is being renovated to conform to modern NSV lore standards.}}
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[[File:Federation1.png|alt=|thumb|311x311px|''"Unity Binds Us" -'' The motto of the Federation]]
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==Introduction==
 
==Introduction==
The federation is the joint political alliance consisting of [[SolGov]], [[Nanotrasen]], [[The Dominion of Light]] and the [[The Draconic Empire]].
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The Federation is an interstellar political alliance estabilished in 2054, which at the present day consists of four interstellar governments: [[SolGov]], [[Nanotrasen]], the [[Dominion of Light]] and the [[Draconic Empire]]. It is the primary military power in the region where it spans.  
They are governed by thousands of overworked politicians on [[Central Command]], tirelessly slaving away at mountains of documents every day.
 
Their current passion project is [[Whiterapids]], though with NT providing most of the funds to run it, they have effectively ceded control of it to NT.
 
  
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The Federation's joint ventures are controlled and coordinated by [[Central Command]], a military and political High Command of sorts consisting of the top brass of each member state. It is infamously inefficient and bureaucracy oriented, with it's members notoriously overworked. [[Whiterapids]], the Joint Naval Taskforce is the current public spearhead passion project of the Federation [[Central Command]].
  
The current chair leadership of the federation is solgov.
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[[SolGov]] by virtue of being the most well-estabilished power in the region, is the de-facto leader of the Federation, although officially one is not in the charter.
 
=History=
 
=History=
Formally, the federation only came into being during the 2180’s, prompted by the “not assimilation” of the Dominion and Empire. However! The first actual signs of a forming federation were back in 2054, after Solgov created Nanotrasen to handle their increasing economic demands, and to promote long term stability In humanity. There was profit to be made after all!
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In the early 2050s, humanity was faced with a growing energy crisis. Presented with it, the representatives of the member nation-states of the United Nations of Earth decided it was the right moment to unify. In 2052, a representative republic is estabilished aptly named The Government of Terra, which is later renamed to the Government of Sol or [[SolGov]] for short.
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After the formation of the Solarian Government, a push to further the global economy was gaining momentum. After the necessary legislation had passed the ruling body of [[SolGov]], the economic arm of the [[SolGov]] was created and separated from the ruling body in the form of a government controlled corporation in 2054. The result of this movement was [[Nanotrasen]].
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Months after it's creation, it was incorporated into an interim federation of sorts, being given free reign over the economy of Terra and subsequently the surrounding region to handle it's ever increasing economic demands.
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Since the inception of such an organization through being the parent body to [[Nanotrasen]], [[SolGov]] was and still is the one calling the shots within [[Nanotrasen]] to this day.
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In 2067, the Federation as of now consisting of two members, turned it's eyes outwards towards the stars. This year marked the beginning of what is known as the "Great Expansion".
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In 2164, the mothmen are found in their station-cloud. They quickly estabilish diplomatic relations with the Federation and are assimilated peacefully. The government of the mothmen came to be known as the [[Dominion of Light]].
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In 2177, the lizardmen were discovered by a [[SolGov]] exploration fleet. After a brief skirmish resulting in the loss of most of the exploration fleet and the deployment of a warfleet and logistics support to one of the three Draconic Clans, the newly formed [[Draconic Empire]] accepted to join the Federation as a vassal, opting to consider itself as a conquered government owing to their cultural quirks.
  
Since then, Solgov has taken on the role of De Facto Leadership by having their power and predominance written into the various treaties, constitutions, and pacts made throughout the history of the Federation. This is also in addition to their Militarist Supremacy Doctrine, their raw tactical power envied by most members.
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In the present day, [[SolGov]]'s influence has expanded even further within the Federation. Innumerable pacts, treaties, constitutions, laws and so forth with the member states have been written in a way as to allow [[SolGov]] to maintain a place of supremacy within the Federation, both military and political.
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game & Timeline]
 
 
=Faction Relations=
 
=Faction Relations=
 
The Federation has a very complicated relationship with many factions. Due to being a hotbed for political activity, it would be impossible to explain it all.
 
The Federation has a very complicated relationship with many factions. Due to being a hotbed for political activity, it would be impossible to explain it all.
==[[SolGov]]/[[Nanotrasen]]==
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===[[SolGov]]/[[Nanotrasen]]===
  SolGov, together with NT, initially formed the Federation out of a mutual need for stability. chiefly, it was made to avoid the military authority from influencing the economy. And such the economic might, and the military might were sliced in two.
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  SolGov, together with NT, initially formed the Federation out of a mutual need for stability. chiefly, it was made to avoid the military authority from influencing the economy. And such the economic might, and the military might were sliced in two. Because of this, Solgov and Nanotrasen maintain a special relationship.
 
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  Later out of this need arose [[Central Command]] to fill the gap, as a 3rd party authority managed and maintained by the De-facto Leadership, Solgov. However, Solgov is not the only source of authority. It merely has veto power, as when it comes down to it, central command is a representative council.
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“If the federation were a family, solgov would be the father, and nanotrasen would be the prodigal, firstborn son”.
==[[Dominion of Light]]==
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  Later out of this need arose [[Central Command]] to fill the gap, as a 3rd party authority managed and maintained by the De-facto Leadership, Solgov. However, Solgov is not the only source of authority. It merely has veto power, as when it comes down to it, central command is a representative council composed of a proportional representation of it's nations.
 +
===[[Dominion of Light]]===
 
  The DOL peacefully joined the Federation 2164, the Envoys discover them floating in massive stations above their deathworld. Communications with the dominion of light began, started, and remained peacefully cooperative with the federation, joining the federation within months.  
 
  The DOL peacefully joined the Federation 2164, the Envoys discover them floating in massive stations above their deathworld. Communications with the dominion of light began, started, and remained peacefully cooperative with the federation, joining the federation within months.  
==[[Draconic Empire]]==
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===[[Draconic Empire]]===
 
  In 2177, First contact was made with the Lizardmen. After a brief skirmish and some anxious deliberation was made, communications were established with one of the 3 Major Draconian Powers, The Draconian Empire. Cooperation was established, trade began, and they eventually became large enough to independently conquer their enemies. Although diplomacy is strong between The Empire’s maintains their own cultural quirks. As in, they have outwardly refused to join the federation, instead accepting a sort of vassalization, much to the dismay of their would be “overlords”.
 
  In 2177, First contact was made with the Lizardmen. After a brief skirmish and some anxious deliberation was made, communications were established with one of the 3 Major Draconian Powers, The Draconian Empire. Cooperation was established, trade began, and they eventually became large enough to independently conquer their enemies. Although diplomacy is strong between The Empire’s maintains their own cultural quirks. As in, they have outwardly refused to join the federation, instead accepting a sort of vassalization, much to the dismay of their would be “overlords”.
==[[Tortuga Raiders]]==
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===[[Tortuga Raiders]]===
 
  The Tortugan Raiders mostly leave federation-marked envoys alone, except for the odd ransome here or there, messing with the big players like that is generally considered to be a bad move among pirates.
 
  The Tortugan Raiders mostly leave federation-marked envoys alone, except for the odd ransome here or there, messing with the big players like that is generally considered to be a bad move among pirates.
==[[Syndicate]]==
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===[[Syndicate]]===
 
  Due to the immense bad blood between the syndicate and the rest of human civilisation, the federation does not look fondly upon syndicate existance.
 
  Due to the immense bad blood between the syndicate and the rest of human civilisation, the federation does not look fondly upon syndicate existance.

Latest revision as of 06:31, 5 July 2022

Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "The page is being renovated to conform to modern NSV lore standards."

"Unity Binds Us" - The motto of the Federation

Introduction[edit | edit source]

The Federation is an interstellar political alliance estabilished in 2054, which at the present day consists of four interstellar governments: SolGov, Nanotrasen, the Dominion of Light and the Draconic Empire. It is the primary military power in the region where it spans.

The Federation's joint ventures are controlled and coordinated by Central Command, a military and political High Command of sorts consisting of the top brass of each member state. It is infamously inefficient and bureaucracy oriented, with it's members notoriously overworked. Whiterapids, the Joint Naval Taskforce is the current public spearhead passion project of the Federation Central Command.

SolGov by virtue of being the most well-estabilished power in the region, is the de-facto leader of the Federation, although officially one is not in the charter.

History[edit | edit source]

In the early 2050s, humanity was faced with a growing energy crisis. Presented with it, the representatives of the member nation-states of the United Nations of Earth decided it was the right moment to unify. In 2052, a representative republic is estabilished aptly named The Government of Terra, which is later renamed to the Government of Sol or SolGov for short.

After the formation of the Solarian Government, a push to further the global economy was gaining momentum. After the necessary legislation had passed the ruling body of SolGov, the economic arm of the SolGov was created and separated from the ruling body in the form of a government controlled corporation in 2054. The result of this movement was Nanotrasen.

Months after it's creation, it was incorporated into an interim federation of sorts, being given free reign over the economy of Terra and subsequently the surrounding region to handle it's ever increasing economic demands.

Since the inception of such an organization through being the parent body to Nanotrasen, SolGov was and still is the one calling the shots within Nanotrasen to this day.

In 2067, the Federation as of now consisting of two members, turned it's eyes outwards towards the stars. This year marked the beginning of what is known as the "Great Expansion".

In 2164, the mothmen are found in their station-cloud. They quickly estabilish diplomatic relations with the Federation and are assimilated peacefully. The government of the mothmen came to be known as the Dominion of Light.

In 2177, the lizardmen were discovered by a SolGov exploration fleet. After a brief skirmish resulting in the loss of most of the exploration fleet and the deployment of a warfleet and logistics support to one of the three Draconic Clans, the newly formed Draconic Empire accepted to join the Federation as a vassal, opting to consider itself as a conquered government owing to their cultural quirks.

In the present day, SolGov's influence has expanded even further within the Federation. Innumerable pacts, treaties, constitutions, laws and so forth with the member states have been written in a way as to allow SolGov to maintain a place of supremacy within the Federation, both military and political.

Faction Relations[edit | edit source]

The Federation has a very complicated relationship with many factions. Due to being a hotbed for political activity, it would be impossible to explain it all.

SolGov/Nanotrasen[edit | edit source]

SolGov, together with NT, initially formed the Federation out of a mutual need for stability. chiefly, it was made to avoid the military authority from influencing the economy. And such the economic might, and the military might were sliced in two. Because of this, Solgov and Nanotrasen maintain a special relationship.

“If the federation were a family, solgov would be the father, and nanotrasen would be the prodigal, firstborn son”.
Later out of this need arose Central Command to fill the gap, as a 3rd party authority managed and maintained by the De-facto Leadership, Solgov. However, Solgov is not the only source of authority. It merely has veto power, as when it comes down to it, central command is a representative council composed of a proportional representation of it's nations.

Dominion of Light[edit | edit source]

The DOL peacefully joined the Federation 2164, the Envoys discover them floating in massive stations above their deathworld. Communications with the dominion of light began, started, and remained peacefully cooperative with the federation, joining the federation within months. 

Draconic Empire[edit | edit source]

In 2177, First contact was made with the Lizardmen. After a brief skirmish and some anxious deliberation was made, communications were established with one of the 3 Major Draconian Powers, The Draconian Empire. Cooperation was established, trade began, and they eventually became large enough to independently conquer their enemies. Although diplomacy is strong between The Empire’s maintains their own cultural quirks. As in, they have outwardly refused to join the federation, instead accepting a sort of vassalization, much to the dismay of their would be “overlords”.

Tortuga Raiders[edit | edit source]

The Tortugan Raiders mostly leave federation-marked envoys alone, except for the odd ransome here or there, messing with the big players like that is generally considered to be a bad move among pirates.

Syndicate[edit | edit source]

Due to the immense bad blood between the syndicate and the rest of human civilisation, the federation does not look fondly upon syndicate existance.