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{{JobPageHeader
 
|headerbgcolor = #ffdddd
 
|headerfontcolor = black
 
|stafftype = MEDICAL
 
|imagebgcolor = #ffeeee
 
|img_generic =
 
|img =
 
|jobtitle = Paramedic
 
|access = [[Medbay]], [[Morgue]], [[Maintenance]], [[E.V.A.]], Most Department Lobbies, Mineral Storage
 
|additional access = Limited All Access
 
|difficulty = Medium
 
|superior = [[Chief Medical Officer]]
 
|rank = Lance Corporal ('''LCPL''')
 
|duties = Save lives, track down those without their suit sensors online, search maintenance for dead people, revive ‘em
 
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]], Guide to Sensors???
 
|quote = Cap's dead in an unknown location, three people are floating in space, and I've only got some bloody surgery tools to fix this mess!
 
}}
 
You are the Paramedic, the second line of defense in keeping the ship from going nuclear due to a lack of alive people.
 
 
 
""Bare minimum requirements"": Check the crew monitor occasionally, track dead or hurt people down, bring bodies to Medbay.
 
 
 
==The First Responder==
 
As a paramedic your job is to get horizontal spessmen into a vertical state as fast as possible. For that get them to Med bay so the ''“grown up” Doctors'' fix them or even treat them on the spot. You’ll basically be the only medic outside of Med bay and you have near all access on your ID. How much you want to take up the Job of a Doctor or if you just want to rescue folks is up to you to decide. Keep an eye on Sensors and the Radio to react on being called to a dead Body. e.g. : “Medical to Bar” That is in fact you !
 
 
 
==Useful Equipment==
 
======Starting Eqipment======
 
You come equipped with a medical aid kit[[File:Medical aid kit test.png|thumb]] with
 
Basic surgery tools to tend wounds with (link tend wounds surgery ),
 
 
 
bruise packs, ointment an epinephrine Pen gauze as well as a health analyser.
 
 
 
Also your jacket has a handheld crew monitor and your pocket contains a Pinpointer
 
======Additonal Equipment======
 
Medical Belt lets you store a bunch of medical tools and
 
You may get some nice medical chems like synthflesh etc. depending on how competent and willing to help the (existing) Chemist is
 
 
 
Roller Beds let you transport dead people pretty fast
 
 
 
Latex /Nitrile gloves to increase the speedat which pick up people
 
 
 
Medical Scanner (glasses)
 
======Advanced Equipment======
 
Advanced Surgery Tools
 
Compact Defibrillator
 
 
 
Bluespace Body bags
 
 
 
EVA Suit when someone’s dead in Space
 
== How does Crew Monitor Suit Sensors and Pinpointer work?==
 
On the Crew Monitor you can see the status of all Crewmembers with their Vital signs depending on the Level of Suit Sensor mode .
 
 
 
It’ll either not show up at all on the first setting, tell you if they are alive or not on Binary, give you the readout of their damage or their location on the highest setting. Do make sure to have a look at this regularly as it’s your easiest and fastest way of finding out if people are hurt or horizontal
 
The Pinpointer lets you select a name from a list of people to track with, simply follow the arrow to the dead person. The Arrow will change Colour depending on the distance of the person
 
==“How dead are you?”==
 
Experienced medics can usually tell what to do with a body on first glance and with a health analyser:
 
 
 
You usually have three different kinds of bodies:
 
 
 
oBloody and bruised
 
 
 
oBurnt
 
 
 
oNeither-> Toxins or Organ Damage
 
 
 
o Husked
 
 
 
- Always Scan with said Body with your health analyser to confirm your hunch
 
 
 
- If a body is too damaged manual wound tending and Reviving with a defib usually takes longer than cloning
 
 
 
- If Synthflesh is available you can get Bodies in defib range
 
==Transporting Bodies:==
 
Fireman Carry/Roller Beds/etc.
 
- Grab-> Grab-> load onto your own sprite (Gloves)
 
 
 
- Load onto Roller Bed by grab-> load onto Roller Bed
 
 
 
other ways: body bags, lockers in a pinch, bluespace body bag,
 
==Tips for Reviving/Cloning==
 
Reviving is detailed on the MD page ( link here MD_Clear!)
 
 
 
Cloning is also very straightforward: just toss ‘em in the cloner, scan and process. If they are a valid Patient heal the cloning damage afterwards in a cryotube (if the cloner is upgraded here will be no cloning damage)
 
insert Block diagram
 
===“Help my Toaster is Toast”===
 
That person is a IPC (link IPC Races), repair them with Wires and Welders and give them their Snowflake Healing stuff from Chemistry to recover EMP damage and so on
 
===“Why does this guy keep on catching on fire?”===
 
That Person is a Plasmaman (link Plasmaman Races). They can be cloned, but they will catch fire if they come in contact with Oxygen so make sure you get their enviro suits on them again. For Defibrillation you need to insert a new heart in them since they don’t have one per default
 
==Leaving Roadkill for the Rats ==
 
- People are already dead....¯\_(ツ)_/¯, why would you change that?
 
 
 
- Bodies usually don't complain if someone steals from them, soooooo scoop up those guns, batons, IDs etc.
 
 
 
- You almost have all access, so steal all the good stuff like tools equipment or Traitor Objecties from the departments you want
 
 
 
- It's unlikely that people will suspect you with a corpse on your back or on a roller bed, since they assume you do your job
 
======Advanced Paramedic Tips and good Practice ======
 
- When cloning people strip them and put their stuff in a locker so no one steals their stuff
 
 
 
- The epinephrine pens have formaldehyde in them that stop corpse decay and makes you preserve bodies
 
 
 
- '''Never drag Corpses''', since in the process of dragging them around they loose a ton of blood start to suffocate from blood loss
 
 
 
- People have / will never care about or respect Medbay. The only time anyone wastes a thought about it is when either everyone is dead or when it's doing a bad job. This is the simple hard truth about medical
 

Latest revision as of 12:41, 2 September 2021

meh new project