Difference between revisions of "Template:Sandbox"

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<tabs>
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A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.
<tab name="Reproductive">
 
Reproductive extracts are a sort of condensed version of normal Xenobiology.
 
  
They can be fed Monkey Cubes either by hand or with a biobag, and produce 1-4 normal extracts of their color!
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<tabs style="width:85%">
 
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<tab name="Voidcraft">
If you're making a lot of crossbreeds of one type, making these is really convenient.
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{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'    |Equipment
 +
! class='unsortable'style='background-color:#A06DA0'|Description
 +
|-
 +
![[File:Fighter.png|64px|class=pixelart]]<br>Su-818 Rapier
 +
|An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
 +
|-
 +
![[File:ShipViper.png|64px|class=pixelart]]<br>Syndicate Light Fighter
 +
|The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy.
 +
|-
 +
![[File:Scimitar.png|64px|class=pixelart]]<br>Su-410 Scimitar
 +
|An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
 +
|-
 +
![[File:EscapePod.png|64px|class=pixelart]]<br>Escape Pod
 +
|An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.<br>Note: (AI) enemies will not target these, but they can still hit them.
 +
|-
 +
![[File:Sabre.png|64px|class=pixelart]]<br>Su-437 Sabre
 +
|A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
 +
|-
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![[File:SyndieSabre.png|64px|class=pixelart]]<br>Syndicate Utility Vessel
 +
|A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs.
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|-
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|}
 +
</tab>
 +
<tab name="Armour Plating">
 +
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'    |Equipment
 +
! style='background-color:#A06DA0'                  |Tier
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
! style='background-color:#A06DA0'                  |Integrity
 +
|-
 +
![[File:Fighter armour.png|64px|class=pixelart]]<br>Durasteel Armour Plates
 +
|Tier 1
 +
|A set of armour plates which can afford basic protection to a fighter, however heavier plates may slow you down
 +
|250
 +
|-
 +
![[File:Fighter armour T2.png|64px|class=pixelart]]<br>Ultra Heavy Fighter Armour
 +
|Tier 2
 +
|An extremely thick and heavy set of armour plates. Guaranteed to weigh you down, but it'll keep you flying through brasil itself.
 +
|450
 +
|-
 +
![[File:Fighter armour T3.png|64px|class=pixelart]]<br>Nanocarbon Armour Plates
 +
|Tier 3
 +
|A lightweight set of ablative armour which balances speed and protection at the cost of the average GDP of most third world countries.
 +
|300
 +
|-
 +
|}
 +
</tab>
 +
<tab name="Canopy">
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{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'    |Equipment
 +
! style='background-color:#A06DA0'                  |Tier
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
! style='background-color:#A06DA0'                  |Construction
 +
! style='background-color:#A06DA0'                  |Integrity
 +
|-
 +
![[File:glass_canopy.png|64px|class=pixelart]]<br>Glass Canopy
 +
|Tier 0.5
 +
|A fighter canopy made of standard glass, it's extremely fragile and is so cheaply produced that it serves as little less than a windshield.
 +
|Made using 10 sheets of Glass.
 +
|100
 +
|-
 +
![[File:reinforced_glass_canopy.png|64px|class=pixelart]]<br>Reinforced Glass Canopy
 +
|Tier 1
 +
|A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's pretty robust.
 +
|Made using 10 sheets of Reinforced Glass.
 +
|200
 +
|-
 +
![[File:nanocarbon_glass_canopy.png|64px|class=pixelart]]<br>Nanocarbon Glass Canopy
 +
|Tier 2
 +
|A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's very robust.
 +
|Rare Collector Item, only found through Trading.
 +
|350
 +
|-
 +
![[File:plasma_glass_canopy.png|64px|class=pixelart]]<br>Plasma Glass Canopy
 +
|Tier 3
 +
|A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's exceptionally robust.
 +
|Made using 10 sheets of Plasma Glass.
 +
|450
 +
|-
 +
|}
 +
</tab>
 +
<tab name="Battery">
 +
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'    |Equipment
 +
! style='background-color:#A06DA0'                  |Tier
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
! style='background-color:#A06DA0'                  |Charge
 +
|-
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![[File:Powercell.png|64px|class=pixelart]]<br>Fighter Battery
 +
|Tier 1
 +
|A standard fighter battery, only capable of allowing you to listen to either the radio or keep the heater on
 +
|10000
 +
|-
 +
![[File:Power_cell.png|64px|class=pixelart]]<br>Upgraded Fighter Battery
 +
|Tier 2
 +
|An upgraded fighter battery, capable of allowing you to both listen to the radio AND keep the heater on!
 +
|20000
 +
|-
 +
![[File:Supercell.png|64px|class=pixelart]]<br>Mega Fighter Battery
 +
|Tier 3
 +
|An electrochemical cell capable of holding a good amount of charge for keeping the fighter's radio on for longer periods without an engine.
 +
|40000
 +
|-
 +
|}
 +
</tab>
 +
<tab name="Fuel Tank">
 +
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'    |Equipment
 +
! style='background-color:#A06DA0'                  |Tier
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
! style='background-color:#A06DA0'                  |Fuel Capacity
 +
|-
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![[File:Fighter tank.png|64px|class=pixelart]]<br>Fighter Fuel Tank
 +
|Tier 1
 +
|The fuel tank of a fighter, upgrading this lets your fighter hold more fuel.
 +
|1000
 +
|-
 +
![[File:Fighter tank T2.png|64px|class=pixelart]]<br>Fighter extended Fuel Tank
 +
|Tier 2
 +
|A larger fuel tank which allows fighters to stay in combat for much longer
 +
|2500
 +
|-
 +
![[File:Fighter tank T3.png|64px|class=pixelart]]<br>Massive Fighter Fuel Tank
 +
|Tier 3
 +
|A super extended capacity fuel tank, allowing fighters to stay in a warzone for hours on end.
 +
|4000
 +
|-
 +
|}
 +
</tab>
 +
<tab name="TBA4">
 +
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'    |Equipment
 +
! style='background-color:#A06DA0'                  |Can be attached to
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
|-
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![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp
 +
|Ripley, Firefighter
 +
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
 +
|-
 +
|}
 
</tab>
 
</tab>
<tab name="Burning">
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<tab name="TBA5">
Burning extracts are similar to normal extracts, but are primarily offensive in nature.
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{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 
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|-style="font-weight:bold; color: white;text-align:center;"
In order to activate one, you must fill it with 10u plasma dust, and then click it in your hand.
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! style='background-color:#A06DA0' width='125px'    |Equipment
 
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! style='background-color:#A06DA0'                  |Can be attached to
* Grey - Produces a hungry, faster slime that will follow your orders.
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! class='unsortable'style='background-color:#A06DA0' |Description
* Orange - Makes a burst of pepper spray smoke. Careful, or you'll also be affected.
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|-
* Purple - Creates an injector of regenerative jelly and methamphetamine.
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![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp
* Blue - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.
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|Ripley, Firefighter
* Metal - Instantly destroys walls that are next to the user.
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|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
* Yellow - Electrocutes nearby creatures, except the user.
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|-
* Dark Purple - Makes a burst of plasma gas.
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|}
* Dark Blue - Creates a puff of frost oil smoke, chilling everything touched by it. Gives the user cryoxadone, as well!
 
* Bluespace - Teleports anyone directly next to you as if they were hit with a bluespace crystal.
 
* Silver - Spawns foods that have slime jelly in them. Only half of the foods have a tell for it, until eaten.
 
* Sepia - Creates a Sepia-Tinted Camera, a special, one-use camera that stops time for 5 seconds where it takes a picture.
 
* Cerulean - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.
 
* Pyrite - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.
 
* Red - Akin to the normal red extract, but also makes those slimes hostile to their friends.
 
* Green - You grow a slightly lower damage armblade in the hand you used the extract in.
 
* Pink - Makes a small beaker with 5 units of synthpax in it, for manual application.
 
* Gold - Creates a number of hostile creatures that will not attack the user.
 
* Oil - Explodes after a few seconds. It has the same radius as normal, but does more damage.
 
* Black - Temporarily transforms you into a slime, with the ability to transform back at will once.
 
* Light pink - Gives everyone in sight a bit of Pax, bringing combat to a halt for a few moments.
 
* Adamantine - Creates the Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands.
 
* Rainbow - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does a completely random type of damage per attack.
 
 
</tab>
 
</tab>
 +
</tabs>

Latest revision as of 06:53, 31 December 2022

A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.

Equipment Description
Fighter.png
Su-818 Rapier
An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
ShipViper.png
Syndicate Light Fighter
The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy.
Scimitar.png
Su-410 Scimitar
An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
EscapePod.png
Escape Pod
An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.
Note: (AI) enemies will not target these, but they can still hit them.
Sabre.png
Su-437 Sabre
A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
SyndieSabre.png
Syndicate Utility Vessel
A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs.
Equipment Tier Description Integrity
Fighter armour.png
Durasteel Armour Plates
Tier 1 A set of armour plates which can afford basic protection to a fighter, however heavier plates may slow you down 250
Fighter armour T2.png
Ultra Heavy Fighter Armour
Tier 2 An extremely thick and heavy set of armour plates. Guaranteed to weigh you down, but it'll keep you flying through brasil itself. 450
Fighter armour T3.png
Nanocarbon Armour Plates
Tier 3 A lightweight set of ablative armour which balances speed and protection at the cost of the average GDP of most third world countries. 300
Equipment Tier Description Construction Integrity
Glass canopy.png
Glass Canopy
Tier 0.5 A fighter canopy made of standard glass, it's extremely fragile and is so cheaply produced that it serves as little less than a windshield. Made using 10 sheets of Glass. 100
Reinforced glass canopy.png
Reinforced Glass Canopy
Tier 1 A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's pretty robust. Made using 10 sheets of Reinforced Glass. 200
Nanocarbon glass canopy.png
Nanocarbon Glass Canopy
Tier 2 A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's very robust. Rare Collector Item, only found through Trading. 350
Plasma glass canopy.png
Plasma Glass Canopy
Tier 3 A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's exceptionally robust. Made using 10 sheets of Plasma Glass. 450
Equipment Tier Description Charge
Powercell.png
Fighter Battery
Tier 1 A standard fighter battery, only capable of allowing you to listen to either the radio or keep the heater on 10000
Power cell.png
Upgraded Fighter Battery
Tier 2 An upgraded fighter battery, capable of allowing you to both listen to the radio AND keep the heater on! 20000
Supercell.png
Mega Fighter Battery
Tier 3 An electrochemical cell capable of holding a good amount of charge for keeping the fighter's radio on for longer periods without an engine. 40000
Equipment Tier Description Fuel Capacity
Fighter tank.png
Fighter Fuel Tank
Tier 1 The fuel tank of a fighter, upgrading this lets your fighter hold more fuel. 1000
Fighter tank T2.png
Fighter extended Fuel Tank
Tier 2 A larger fuel tank which allows fighters to stay in combat for much longer 2500
Fighter tank T3.png
Massive Fighter Fuel Tank
Tier 3 A super extended capacity fuel tank, allowing fighters to stay in a warzone for hours on end. 4000
Equipment Can be attached to Description
Hydraulic clamp.png
Hydraulic Clamp
Ripley, Firefighter Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.
Equipment Can be attached to Description
Hydraulic clamp.png
Hydraulic Clamp
Ripley, Firefighter Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.