imported>Atlanta-Ned |
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− | <tabs>
| + | A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test. |
− | <tab name="Reproductive (Grey)">
| |
− | Reproductive extracts are a sort of condensed version of normal Xenobiology.
| |
| | | |
− | They can be fed Monkey Cubes either by hand or with a biobag, and produce 1-4 normal extracts of their color!
| + | <tabs style="width:85%"> |
− | | + | <tab name="Voidcraft"> |
− | If you're making a lot of crossbreeds of one type, making these is really convenient.
| + | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; |
− | </tab> | + | |-style="font-weight:bold; color: white;text-align:center;" |
− | <tab name="Burning (Orange)">
| + | ! style='background-color:#A06DA0' width='125px' |Equipment |
− | Burning extracts are similar to normal extracts, but are primarily offensive in nature.
| + | ! class='unsortable'style='background-color:#A06DA0'|Description |
− | | + | |- |
− | In order to activate one, you must fill it with 10u plasma dust, and then click it in your hand.
| + | ![[File:Fighter.png|64px|class=pixelart]]<br>Su-818 Rapier |
− | | + | |An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes. |
− | * Grey - Produces a hungry, faster slime that will follow your orders.
| + | |- |
− | * Orange - Makes a burst of pepper spray smoke. Careful, or you'll also be affected.
| + | ![[File:ShipViper.png|64px|class=pixelart]]<br>Syndicate Light Fighter |
− | * Purple - Creates an injector of regenerative jelly and methamphetamine.
| + | |The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy. |
− | * Blue - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.
| + | |- |
− | * Metal - Instantly destroys walls that are next to the user.
| + | ![[File:Scimitar.png|64px|class=pixelart]]<br>Su-410 Scimitar |
− | * Yellow - Electrocutes nearby creatures, except the user.
| + | |An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow. |
− | * Dark Purple - Makes a burst of plasma gas.
| + | |- |
− | * Dark Blue - Creates a puff of frost oil smoke, chilling everything touched by it. Gives the user cryoxadone, as well!
| + | ![[File:EscapePod.png|64px|class=pixelart]]<br>Escape Pod |
− | * Bluespace - Teleports anyone directly next to you as if they were hit with a bluespace crystal.
| + | |An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.<br>Note: (AI) enemies will not target these, but they can still hit them. |
− | * Silver - Spawns foods that have slime jelly in them. Only half of the foods have a tell for it, until eaten.
| + | |- |
− | * Sepia - Creates a Sepia-Tinted Camera, a special, one-use camera that stops time for 5 seconds where it takes a picture.
| + | ![[File:Sabre.png|64px|class=pixelart]]<br>Su-437 Sabre |
− | * Cerulean - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.
| + | |A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold. |
− | * Pyrite - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.
| + | |- |
− | * Red - Akin to the normal red extract, but also makes those slimes hostile to their friends.
| + | ![[File:SyndieSabre.png|64px|class=pixelart]]<br>Syndicate Utility Vessel |
− | * Green - You grow a slightly lower damage armblade in the hand you used the extract in.
| + | |A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs. |
− | * Pink - Makes a small beaker with 5 units of synthpax in it, for manual application.
| + | |- |
− | * Gold - Creates a number of hostile creatures that will not attack the user.
| + | |} |
− | * Oil - Explodes after a few seconds. It has the same radius as normal, but does more damage.
| |
− | * Black - Temporarily transforms you into a slime, with the ability to transform back at will once.
| |
− | * Light pink - Gives everyone in sight a bit of Pax, bringing combat to a halt for a few moments.
| |
− | * Adamantine - Creates the Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands.
| |
− | * Rainbow - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does a completely random type of damage per attack.
| |
− | </tab>
| |
− | <tab name="Regenerative (Purple)"> | |
− | Regenerative extracts act like the legion soul item that one can get on lavaland, but with no time limit on use.
| |
− | | |
− | In addition, they also provide a different effect depending on the color.
| |
− | | |
− | * Grey - Has no additional effect - simply fully heals the user.
| |
− | * Orange - Makes a small ring of fire around the user for only a moment, which does not harm them.
| |
− | * Purple - Also supplies some regenerative jelly, keeping the user healed for a bit afterward.
| |
− | * Blue - Wets the floor below the user.
| |
− | * Metal - Encases the user in a locker, though it is not welded.
| |
− | * Yellow - Recharges a random, battery-equipped device on the user's person to full.
| |
− | * Dark Purple - Provides a set of purple clothing to the user if any clothing is missing. Useful for cloning!
| |
− | * Dark Blue - Fireproofs the user's suit and helmet, if available.
| |
− | * Silver - Feeds the user more than fully healing normally does.
| |
− | * Bluespace - Teleports the user to where the extract was created.
| |
− | * Sepia - Also stops time around the user briefly.
| |
− | * Cerulean - Spawns a secondary, effect-less regenerative core afterwards.
| |
− | * Pyrite - Randomly colors the user, as if they ate a crayon.
| |
− | * Red - Adds some ephedrine to the user, speeding them up slightly.
| |
− | * Green - If used on a slimeperson or a xenobio slime, they change subspecies or color, respectively.
| |
− | * Pink - Gives a small dose of Krokodil afterwards, to make the person a bit happier.
| |
− | * Gold - Produces a random coin!
| |
− | * Oil - Flashes everyone in sight when used, like a flashbang without the ''bang''.
| |
− | * Black - Spawns a duplicate of the user, who immediately drops dead. Fake your own death!
| |
− | * Light pink - If used on another person, also heals the person holding it.
| |
− | * Adamantine - Briefly boosts your armor.
| |
− | * Rainbow - Temporarily makes the user immortal, but also pacifistic.
| |
− | </tab>
| |
− | <tab name="Stabilized (Blue)"> | |
− | Stabilized extracts do not require any reagents or special activation technique.
| |
− | | |
− | Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack.
| |
− | | |
− | * Grey - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.
| |
− | * Orange - Passively tries to increase or reduce your body temperature to a normal level.
| |
− | * Purple - Provides a very slow regeneration effect.
| |
− | * Blue - Makes you immune to slipping on water or soap. Space lube is still too slippery, though!
| |
− | * Metal - Every 30 seconds, adds a sheet of material to a random stack in your inventory.
| |
− | * Yellow - Every 10 seconds, recharges a random device on your person by about 10%.
| |
− | * Dark Purple - Gives you burning fingertips, automatically cooking any food you hold, and igniting flammable items!
| |
− | * Dark Blue - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.
| |
− | * Silver - Slows the rate at which you lose nutrition.
| |
− | * Bluespace - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage.
| |
− | * Sepia - Randomly adjusts your speed.
| |
− | * Cerulean - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it's still alive!
| |
− | * Pyrite - Randomly colors you every few seconds. Become a disco ball!
| |
− | * Red - You are no longer affected by slows from equipment.
| |
− | * Green - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!
| |
− | * Pink - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.
| |
− | * Gold - Summons a pet companion when held. If it dies, summons a new one!
| |
− | * Oil - If you die while holding this extract, you will violently explode.
| |
− | * Black - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.
| |
− | * Light pink - You move faster, and anyone in critical condition around you is stabilized. You are now an ambulance.
| |
− | * Adamantine - You gain 5% damage resistance to all types.
| |
− | * Rainbow - Accepts a regenerative extract. If you enter critical condition, it will automatically use the extract on you.
| |
− | </tab> | |
− | <tab name="Industrial (Metal)">
| |
− | Industrial extracts can be filled with plasma dust. They will slowly absorb it, and use it to produce items.
| |
− | | |
− | The extract is not used up in this reaction, so a clever player can make factories with them.
| |
− | | |
− | * Grey - Produces 5 monkey cubes per 2 units of plasma.
| |
− | * Orange - Produces a fancy slime zippo lighter for 6 units of plasma.
| |
− | * Purple - Produces an injector of regenerative jelly for 4 units of plasma.
| |
− | * Blue - Produces a full fire extinguisher for 10 units of plasma.
| |
− | * Metal - Produces 10 metal sheets for 3 units of plasma.
| |
− | * Yellow - Produces a high-capacity power cell with anywhere between 0 and 1/2 its charge for 5 units of plasma.
| |
− | * Dark Purple - Produces a sheet of plasma for 10 units of plasma, doubling your input.
| |
− | * Dark Blue - Produces a one-use fireproofing potion for 6 units of plasma.
| |
− | * Silver - Produces a random food or drink item per 1 unit of plasma.
| |
− | * Bluespace - Produces a synthetic bluespace crystal for 7 units of plasma.
| |
− | * Sepia - Produces a camera for 2 units of plasma.
| |
− | * Cerulean - Produces a normal extract enhancer for 5 units of plasma.
| |
− | * Pyrite - Produces a can of spraypaint for 2 units of plasma.
| |
− | * Red - Produces an orb of 50 units of blood for 5 units of plasma, so you can finally stop using your own in extract activation without sacrificing speed.
| |
− | * Green - Produces a self-use-only injector of slime jelly for 7 units plasma. Really only useful for slimepeople.
| |
− | * Pink - Produces an injector of synthpax and space drugs for 6 units plasma.
| |
− | * Gold - Produces a random coin for 10 units of plasma.
| |
− | * Oil - Produces an IED for 4 units of plasma
| |
− | * Black - Produces a fancy pack of regenerative, slime-brand cigarettes for 6 units of plasma.
| |
− | * Light pink - Produces a heart-shaped box of candies for 3 units of plasma. D'aww.
| |
− | * Adamantine - Produces one sheet of adamantium for 10 units of plasma.
| |
− | * Rainbow - Produces a random slime extract for 5 units of plasma.
| |
− | </tab>
| |
− | <tab name="Charged (Yellow)">
| |
− | Activated in the same way as Burning extracts, these extracts tend to be similar to normal ones, but with roughly doubled effectiveness.
| |
− | | |
− | * Grey - Produces a slime revival potion, bringing a slime back from the dead. Useful for storing slime colors without worrying about feeding them.
| |
− | * Orange - Makes a large burst of flame for a brief moment.
| |
− | * Purple - Creates a packet of 15 units of omnizine, rather than regenerative jelly.
| |
− | * Blue - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.
| |
− | * Metal - Spawns 25 sheets of metal and 10 sheets of plasteel.
| |
− | * Yellow - Creates a charged slime cell with twice the capacity, and it auto-recharges 1.5 times faster.
| |
− | * Dark Purple - Spawns 10 sheets of plasma.
| |
− | * Dark Blue - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.
| |
− | * Silver - Spawns a slime cake and 10 random drinks. Enough for a party!
| |
− | * Bluespace - Spawns 5 sheets of bluespace polycrystal.
| |
− | * Sepia - Creates a camera obscura. Marginally less useless!
| |
− | * Cerulean - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.
| |
− | * Pyrite - Spawns 5 sheets of bananium. Oh god.
| |
− | * Red - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, and a suit and helmet able to protect the wearer from it.
| |
− | * Green - Lets you pick which slime subspecies you want to turn into, rather than a random selection.
| |
− | * Pink - Love potion. When fed to a creature or human, gives them your faction, making simple animals friendly to you and anyone else you fed this potion to.
| |
− | * Gold - Spawns 10 hostile mobs, at a slow rate.
| |
− | * Oil - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.
| |
− | * Black - Randomizes the user's species! Careful, you ''can'' end up as a plasma person with this.
| |
− | * Light pink - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.
| |
− | * Adamantine - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium!
| |
− | * Rainbow - Spawns 3 living slimes of random colors.
| |
− | </tab> | |
− | <tab name="Self-Sustaining (Dark Purple)">
| |
− | The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.
| |
− | | |
− | Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.
| |
− | </tab> | |
− | <tab name="Chilling (Dark Blue)">
| |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| |
− | </tab>
| |
− | <tab name="Consuming (Silver)">
| |
− | Consuming extracts eat lots of food, and produce specialty slime cookies, which feed you and give you a special effect.
| |
− | | |
− | * Grey - More filling than other cookies.
| |
− | * Orange - Heats you up, and grants immunity to the cold for 10 seconds.
| |
− | * Purple - Heals 5 points of every type of damage!
| |
− | * Blue - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.
| |
− | * Metal - Increases resistance to brute damage for 10 seconds.
| |
− | * Yellow - Grants immunity to electricity for 30 seconds.
| |
− | * Dark Purple - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.
| |
− | * Dark Blue - Cools you down, immediately extinguishes you if you are on fire.
| |
− | * Silver - Will not get you fat!
| |
− | * Bluespace - Teleports you to a random place in the current area! Careful when using these in a large space.
| |
− | * Sepia - Increases the speed at which you perform actions that have progress bars by a little bit for a minute.
| |
− | * Cerulean - Has a 50% chance of spawning another cookie when eaten. Tasty!
| |
− | * Pyrite - Randomly colors you, as if you ate a crayon.
| |
− | * Red - Makes a splat of blood on the floor, and restores your blood by a little bit. Perfect for blood drives, or vampires!
| |
− | * Green - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!
| |
− | * Pink - You hug people at random for 30 seconds.
| |
− | * Gold - Has a golden coin inside!
| |
− | * Oil - Slows anyone nearby you for 10 seconds.
| |
− | * Black - Makes you look like a spooky skeleton for 30 seconds.
| |
− | * Light pink - Makes you, and anyone near you, unable to attack for 10 seconds.
| |
− | * Adamantine - Increases your resistance to burn damage for 10 seconds.
| |
− | * Rainbow - Has the effects of a random cookie!
| |
− | </tab>
| |
− | <tab name="Warping (Bluespace)">
| |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| |
− | </tab> | |
− | <tab name="Lengthened (Sepia)">
| |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| |
− | </tab>
| |
− | <tab name="Recurring (Cerulean)">
| |
− | Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don't use it up!
| |
− | </tab>
| |
− | <tab name="Prismatic (Pyrite)">
| |
− | Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.
| |
− | | |
− | Rainbow prismatic extracts are special, and let you choose what color you use!
| |
− | </tab>
| |
− | <tab name="Destabilized (Red)">
| |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| |
− | </tab>
| |
− | <tab name="Mutative (Green)">
| |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| |
− | </tab>
| |
− | <tab name="Gentle (Pink)">
| |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| |
| </tab> | | </tab> |
− | <tab name="Symbiont (Gold)"> | + | <tab name="Armour Plating"> |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| + | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; |
| + | |-style="font-weight:bold; color: white;text-align:center;" |
| + | ! style='background-color:#A06DA0' width='125px' |Equipment |
| + | ! style='background-color:#A06DA0' |Tier |
| + | ! class='unsortable'style='background-color:#A06DA0' |Description |
| + | ! style='background-color:#A06DA0' |Integrity |
| + | |- |
| + | ![[File:Fighter armour.png|64px|class=pixelart]]<br>Durasteel Armour Plates |
| + | |Tier 1 |
| + | |A set of armour plates which can afford basic protection to a fighter, however heavier plates may slow you down |
| + | |250 |
| + | |- |
| + | ![[File:Fighter armour T2.png|64px|class=pixelart]]<br>Ultra Heavy Fighter Armour |
| + | |Tier 2 |
| + | |An extremely thick and heavy set of armour plates. Guaranteed to weigh you down, but it'll keep you flying through brasil itself. |
| + | |450 |
| + | |- |
| + | ![[File:Fighter armour T3.png|64px|class=pixelart]]<br>Nanocarbon Armour Plates |
| + | |Tier 3 |
| + | |A lightweight set of ablative armour which balances speed and protection at the cost of the average GDP of most third world countries. |
| + | |300 |
| + | |- |
| + | |} |
| </tab> | | </tab> |
− | <tab name="Detonating (Oil)"> | + | <tab name="Canopy"> |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| + | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; |
| + | |-style="font-weight:bold; color: white;text-align:center;" |
| + | ! style='background-color:#A06DA0' width='125px' |Equipment |
| + | ! style='background-color:#A06DA0' |Tier |
| + | ! class='unsortable'style='background-color:#A06DA0' |Description |
| + | ! style='background-color:#A06DA0' |Construction |
| + | ! style='background-color:#A06DA0' |Integrity |
| + | |- |
| + | ![[File:glass_canopy.png|64px|class=pixelart]]<br>Glass Canopy |
| + | |Tier 0.5 |
| + | |A fighter canopy made of standard glass, it's extremely fragile and is so cheaply produced that it serves as little less than a windshield. |
| + | |Made using 10 sheets of Glass. |
| + | |100 |
| + | |- |
| + | ![[File:reinforced_glass_canopy.png|64px|class=pixelart]]<br>Reinforced Glass Canopy |
| + | |Tier 1 |
| + | |A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's pretty robust. |
| + | |Made using 10 sheets of Reinforced Glass. |
| + | |200 |
| + | |- |
| + | ![[File:nanocarbon_glass_canopy.png|64px|class=pixelart]]<br>Nanocarbon Glass Canopy |
| + | |Tier 2 |
| + | |A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's very robust. |
| + | |Rare Collector Item, only found through Trading. |
| + | |350 |
| + | |- |
| + | ![[File:plasma_glass_canopy.png|64px|class=pixelart]]<br>Plasma Glass Canopy |
| + | |Tier 3 |
| + | |A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's exceptionally robust. |
| + | |Made using 10 sheets of Plasma Glass. |
| + | |450 |
| + | |- |
| + | |} |
| </tab> | | </tab> |
− | <tab name="Transformative (Black)"> | + | <tab name="Battery"> |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| + | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; |
| + | |-style="font-weight:bold; color: white;text-align:center;" |
| + | ! style='background-color:#A06DA0' width='125px' |Equipment |
| + | ! style='background-color:#A06DA0' |Tier |
| + | ! class='unsortable'style='background-color:#A06DA0' |Description |
| + | ! style='background-color:#A06DA0' |Charge |
| + | |- |
| + | ![[File:Powercell.png|64px|class=pixelart]]<br>Fighter Battery |
| + | |Tier 1 |
| + | |A standard fighter battery, only capable of allowing you to listen to either the radio or keep the heater on |
| + | |10000 |
| + | |- |
| + | ![[File:Power_cell.png|64px|class=pixelart]]<br>Upgraded Fighter Battery |
| + | |Tier 2 |
| + | |An upgraded fighter battery, capable of allowing you to both listen to the radio AND keep the heater on! |
| + | |20000 |
| + | |- |
| + | ![[File:Supercell.png|64px|class=pixelart]]<br>Mega Fighter Battery |
| + | |Tier 3 |
| + | |An electrochemical cell capable of holding a good amount of charge for keeping the fighter's radio on for longer periods without an engine. |
| + | |40000 |
| + | |- |
| + | |} |
| </tab> | | </tab> |
− | <tab name="Loyal (Light Pink)"> | + | <tab name="Fuel Tank"> |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| + | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; |
| + | |-style="font-weight:bold; color: white;text-align:center;" |
| + | ! style='background-color:#A06DA0' width='125px' |Equipment |
| + | ! style='background-color:#A06DA0' |Tier |
| + | ! class='unsortable'style='background-color:#A06DA0' |Description |
| + | ! style='background-color:#A06DA0' |Fuel Capacity |
| + | |- |
| + | ![[File:Fighter tank.png|64px|class=pixelart]]<br>Fighter Fuel Tank |
| + | |Tier 1 |
| + | |The fuel tank of a fighter, upgrading this lets your fighter hold more fuel. |
| + | |1000 |
| + | |- |
| + | ![[File:Fighter tank T2.png|64px|class=pixelart]]<br>Fighter extended Fuel Tank |
| + | |Tier 2 |
| + | |A larger fuel tank which allows fighters to stay in combat for much longer |
| + | |2500 |
| + | |- |
| + | ![[File:Fighter tank T3.png|64px|class=pixelart]]<br>Massive Fighter Fuel Tank |
| + | |Tier 3 |
| + | |A super extended capacity fuel tank, allowing fighters to stay in a warzone for hours on end. |
| + | |4000 |
| + | |- |
| + | |} |
| </tab> | | </tab> |
− | <tab name="Crystalline (Adamantine)"> | + | <tab name="TBA4"> |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| + | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; |
| + | |-style="font-weight:bold; color: white;text-align:center;" |
| + | ! style='background-color:#A06DA0' width='125px' |Equipment |
| + | ! style='background-color:#A06DA0' |Can be attached to |
| + | ! class='unsortable'style='background-color:#A06DA0' |Description |
| + | |- |
| + | ![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp |
| + | |Ripley, Firefighter |
| + | |Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. |
| + | |- |
| + | |} |
| </tab> | | </tab> |
− | <tab name="Hyperchromatic (Rainbow)"> | + | <tab name="TBA5"> |
− | This extract type is '''''not in the game yet.''''' It will be added soon.
| + | {| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0"; |
| + | |-style="font-weight:bold; color: white;text-align:center;" |
| + | ! style='background-color:#A06DA0' width='125px' |Equipment |
| + | ! style='background-color:#A06DA0' |Can be attached to |
| + | ! class='unsortable'style='background-color:#A06DA0' |Description |
| + | |- |
| + | ![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp |
| + | |Ripley, Firefighter |
| + | |Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. |
| + | |- |
| + | |} |
| </tab> | | </tab> |
| </tabs> | | </tabs> |