Difference between revisions of "RuntimeStation"
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{{Maps}} | {{Maps}} | ||
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+ | [[File:RuntimeStation.png|420px|thumb|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''RuntimeStation''', last updated 2018/01/15.]]</div> | ||
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+ | '''RuntimeStation''' is a map included with the game's source code that is used for locally testing new features. The map is small and relatively simple, meaning that the client will be able to enter the game quicker than if the server was running a fully featured map. | ||
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+ | The map includes all shuttle docks, two large construction areas, a gravity generator, RTGs, an atmos setup and a variety of vending machines and lockers. | ||
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+ | Also, it has unique testing objs like a chem synthesizer that can create any reagent by typing in the ID. | ||
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+ | Keep in mind that lavaland as well as space/lavaland ruins still get spawned when loading this map. You can disable this by: | ||
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+ | *Enabling low memory mode: Uncomment "#define LOWMEMORYMODE" in _basemap.dm. This will only load CentCom and Runtimestation. | ||
+ | *Disabling ruin spawns: Set Lavaland_Budget and Space_Budget to 0 in game_options.txt | ||
+ | |||
+ | [[Category:Maps]] |
Latest revision as of 08:54, 19 June 2018
Maps on | |
In Use | Tycoon, Hammerhead, Aetherwhisp, Eclipse, Galactica, Atlas, Snake, Gladius, Serendipity |
Outdated, removed, or not in rotation | Aegis, Enterprise, Vago, Jolly Sausage, Jeppison, Shrike, Pegasus |
RuntimeStation is a map included with the game's source code that is used for locally testing new features. The map is small and relatively simple, meaning that the client will be able to enter the game quicker than if the server was running a fully featured map.
The map includes all shuttle docks, two large construction areas, a gravity generator, RTGs, an atmos setup and a variety of vending machines and lockers.
Also, it has unique testing objs like a chem synthesizer that can create any reagent by typing in the ID.
Keep in mind that lavaland as well as space/lavaland ruins still get spawned when loading this map. You can disable this by:
- Enabling low memory mode: Uncomment "#define LOWMEMORYMODE" in _basemap.dm. This will only load CentCom and Runtimestation.
- Disabling ruin spawns: Set Lavaland_Budget and Space_Budget to 0 in game_options.txt