Difference between revisions of "MetaStation"

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imported>Musculus
(Created page with "__TOC__ ==About== '''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code, mainly intended for the odd use by admins to spice up rounds. It ha...")
 
imported>Metacide
(Removed outdated images and changelog)
 
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__TOC__
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{{Maps}}
  
==About==
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[[File:MetaStation.png|thumb|500px|'''MetaStation''' as of 2018-01-23. Click for full resolution.]]
'''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code, mainly intended for the odd use by admins to spice up rounds. It has been play-tested briefly, and is stable for general use, though some changes are planned to improve gameplay. Feedback is very much encouraged and has been used to mold what the map has become, post [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 in this thread] if you what to change what it becomes in future.
 
  
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[[File:MetaStation_EngineeringReference_Image.jpg|frame|'''V41D Engineering Reference Map''', updated 2015/07/17.]]
  
'''Notable differences are that:'''
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__TOC__
* It is more open, and harder to play for traitors (for now).
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==About==
* The AI is also more vulnerable, but is next to security for safety.
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'''[[MetaStation]]''' is a fully-functioning map available on the /tg/ codebase. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.  
* The two above points give more power to the masses. Beware cultists and revolutionaries.
 
* The maintenance tunnels are less extensive than those in vanilla-/tg/ (for now).
 
* It is a bit larger than vanilla-/tg/, and plays best with a population of at least 30 or so.
 
* The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
 
* Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
 
* All other z-levels are the same as vanilla.
 
  
'''The most up to date information''' about MetaStation can be found in [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 this thread] on the /tg/ forums.
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MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It used to be largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
<br>''The latest version committed is [https://dl.dropbox.com/u/858120/Static/SS13%20Map%20Thread/13-03-16%2023-57%20MetaStation%20v24A.dmm v24A.dmm], uploaded at 01:08, 17-03-13 GMT.''
 
<br>''The latest version available is [https://dl.dropboxusercontent.com/u/858120/Static/SS13%20Map%20Thread/13-04-16%2016-50%20MetaStation%20v27G-II.dmm v27G-II.dmm], uploaded at 16:51, 13-04-16 GMT.''
 
  
==Images==
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'''Key points to note are that:'''
'''Version 27G-II'''
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* It is geared towards higher populations than some other maps.
<br>[[File:13-04-16 15-57 v27G 500.png]]
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* Key areas are more evenly spread to reduce local overcrowding.
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* It feels much more open, attacks in public are harder to get away with.
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* It has a large maintenance system covering most of the station, useful for stealthier tactics.
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* There are in-game maps and direction signposts on the walls of the station to help you find your way.
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* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
  
<br>Also available: [https://dl.dropboxusercontent.com/u/858120/Static/SS13%20Map%20Thread/13-04-16%2015-57%20v27G%20Full.png full resolution image], and older full resolution image [https://dl.dropbox.com/u/858120/Static/SS13%20Map%20Thread/13-03-09%2017-03%20MS2%20v021A.png  with wires and pipes exposed].
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'''Further info''' regarding MetaStation is often posted [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3090 in this thread] on the /tg/ forums, with feedback also welcome there.
  
==Using MetaStation==
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==How to Host==
<br>Running MetaStation isn't too complicated, but does require recompiling the code. In future this may be easier, but for now:
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'''Hosting MetaStation''' instead of the normal map is simple on /tg/ code:
  
* Don't host the game whilst making these changes.
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* Obtain a copy of the code as normal (use the 'Download ZIP' button [https://github.com/tgstation/-tg-station here]).
* Open tgstation.dme  
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* Extract the folder and open tgstation.dme using Dream Maker (part of BYOND).
* Expand 'maps' in the tree at the top-left of the screen in the files tab.
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* Select the files tab at the top left of the screen.
* Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present.
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* Expand the 'maps' folder in the file tree.
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* Untick "tgstation" or other current map, and tick the "MetaStation" option.
 
* Click the build dropdown at the top, and click compile. This may take a minute.
 
* Click the build dropdown at the top, and click compile. This may take a minute.
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.
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* Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb).
 
 
==Version History==
 
{| class="ChangesTable"
 
|-
 
! Version !! Changelog
 
|-
 
| '''v27G-II||
 
* Fixed a small mistake on the incinerator's disposals pipe.
 
|-
 
| '''v27G''' ||
 
* Widened a lot of maintenance
 
* Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
 
* Made engineering pod look like it could actually launch.
 
* Fixed name of cloning exit button.
 
|-
 
| '''v027C''' ||
 
* Updated to latest /tg/ revision, fully compatible with current code again.
 
* Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
 
* The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
 
* Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
 
* Science can now be effectively barricaded with shutters, and all windows are tinted.
 
* Dorms cabin 5 changed to nice viewing window.
 
* Cleaned up virology tables a bit
 
* Reduced number of seed extractors in the garden.
 
* Removed cigarette machine from library.
 
* Fixed a few little bugs.
 
|-
 
| '''v024B''' ||
 
* Fixed mass driver path being blocked at disposals.
 
|-
 
| '''v024A''' ||
 
* Fixed cameras not working in the toxins test area
 
* Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
 
* Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
 
* Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
 
* A few other small fixes and adjustments.
 
|-
 
| '''v023C''' ||
 
* Added Ian again
 
* Fixed (hopefully, under testing) the bizarre freezing atmos problem
 
* Added a three-tier shield to the atmos chambers, made of grilles.
 
* Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
 
* Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
 
|-
 
| '''v023A''' ||
 
* Fixed being able to access settings on the toxins burn chamber from maint.
 
* Fixed many other little visual issues
 
|-
 
| '''v022C''' ||
 
* Made some changes to the shuttle to make it nicer
 
* Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
 
|-
 
| '''v022B''' ||
 
* Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
 
* Remade the AI upload foyer so servers are not doubled unnecessarily.
 
|}
 
  
==Issue Tracker==
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[[Category:Maps]]
<br>There are no noted bugs currently. Give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here] if you see a problem or want something changed.
 

Latest revision as of 01:54, 16 August 2019

Maps on

NSVBanner299.png

In Use Tycoon, Hammerhead, Aetherwhisp, Eclipse, Galactica, Atlas, Snake, Gladius, Serendipity
Outdated, removed, or not in rotation Aegis, Enterprise, Vago, Jolly Sausage, Jeppison, Shrike, Pegasus


MetaStation as of 2018-01-23. Click for full resolution.
V41D Engineering Reference Map, updated 2015/07/17.

About[edit | edit source]

MetaStation is a fully-functioning map available on the /tg/ codebase. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.

MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It used to be largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.

Key points to note are that:

  • It is geared towards higher populations than some other maps.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open, attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • There are in-game maps and direction signposts on the walls of the station to help you find your way.
  • The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.

Further info regarding MetaStation is often posted in this thread on the /tg/ forums, with feedback also welcome there.

How to Host[edit | edit source]

Hosting MetaStation instead of the normal map is simple on /tg/ code:

  • Obtain a copy of the code as normal (use the 'Download ZIP' button here).
  • Extract the folder and open tgstation.dme using Dream Maker (part of BYOND).
  • Select the files tab at the top left of the screen.
  • Expand the 'maps' folder in the file tree.
  • Untick "tgstation" or other current map, and tick the "MetaStation" option.
  • Click the build dropdown at the top, and click compile. This may take a minute.
  • Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb).